These are all good ideas. I like Young Pyromancer a lot. I'd want to run at least 10 spells with him in the deck though. Running him and Krenko's makes Denizen an easy choice, and he's obviously a better topdeck than Cackler or Noble in many cases.I don't like Phoenix at all, it's a bad Ash Zealot.
I really like Loyalist.
I think Foundry Street might just be better than Noble, in a deck built with specific interactions in mind. Its a better top deck because he still averages out as a 2.5/1, whereas a Noble is still just a 1/1 late. The batallion guys, Foundry Street, Dynacharge and Hellrider all want you getting multiple guys out and attacking. BTE, Krenko's and haste guys all help.
This leads me to Young Pyromancer:
- can be chained off BTE
- only need to cast 1 spell for him to be better than Krenko's (he's 3 power and 2 bodies, relevant for all the above).
So with that in mind, maybe we can look at shifting the core to:
4 Foundry Street Denizen
4 Legion Loyalist (you need at least 2)
4
Rakdos Cackler
4 Burning Tree Emissary
4 Firefist Striker
4 Lightning Mauler
4 Young Pyromancer
4 Krenko's Command
4 Dynacharge
18 Mountain
That's 54 cards. I could see something like:
- 2 Mutavault
- 2 Hellrider
- 2 of any of: Pillar of Flame / Searing Spear / Goblin Shortcutter / Weapon Surge / Mark of Mutiny
Or some other small changes; you probably start getting really good value out of Pyromancer at around 10-12 spells (averaging 2 spells a game or 4 power).
Personally I feel like the final six slots are exactly as you describe. I have not tested Weapon Surge but I can imagine it leading to some big blowouts.
[deck]
Creatures (30)
4 Legion Loyalist
4 Foundry Street Denizen
4 Rakdos Cackler
4 Burning-
Tree Emissary
4 Lightning Mauler
4 Young Pyromancer
4 Firefist Striker
2 Hellrider
Spells (10)
4 Dynacharge
4 Krenko's Command
2 Weapon Surge
Lands (20)
18 Mountain
2 Mutavault
[/deck]