R/b Aggro aka "Dos Rakis"

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Postby RaidaTheBlade » Wed Jan 15, 2014 8:54 pm

I'll give you pain seer, though I still think he could find a place. I'll also give you the land stuff.
I love whip here though, since it and reckoner shore up the aggro game, and help keep us alive.
It also lets us keep reusing our stupid strong creatures.

We do durdle a lot, but there's not really space for spike jester.
Early turns are removal or land setup.

[deck]Rakdos Midrangey[/deck]
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Postby Valdarith » Wed Jan 15, 2014 9:15 pm

I don't like that list at all.
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Postby Purp » Wed Jan 15, 2014 9:23 pm

Can we stop posting lists that just include spoiled cards? BnG isn't here yet. I feel like im on MTGS
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Postby RaidaTheBlade » Wed Jan 15, 2014 11:03 pm

Fair enough, fair enough.

Val, would you mind pming me so we could discuss it a bit more? I'm curious your exact thoughts :o
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Postby Valdarith » Thu Jan 16, 2014 12:17 am

I'm going to stream this on Twitch tonight at around 800 Central Time (hopefully I log on in time for the daily):

[deck]
Creatures (22)
4 Rakdos Cackler
4 Firedrinker Satyr
4 Ash Zealot
4 Spike Jester
4 Chandra's Phoenix
2 Exava, Rakdos Blood Witch

Spells (16)
4 Magma Jet
4 Lightning Strike
2 Dreadbore
3 Ultimate Price
1 Flames of the Firebrand
2 Chandra, Pyromaster

Lands (22)
4 Rakdos Guildgate
4 Blood Crypt
2 Swamp
12 Mountain

Sideboard (15)
3 Shock
2 Dreadbore
1 Doom Blade
4 Skullcrack
2 Peak Eruption
3 Toil / Trouble
[/deck]
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Postby Deht » Thu Jan 16, 2014 4:50 am

I'm going to stream this on Twitch tonight at around 800 Central Time (hopefully I log on in time for the daily)
Good luck with the rest of the queue

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Postby poppa_f » Thu Jan 16, 2014 3:50 pm

Val- what's your sideboarding plan? Do you not find yourself a few answers short for master of waves in Mono-U?

(in the PyroWhite list 4 chained never feels like enough and I'd kill for a 5th or even 6th answer to MoW to draw in to)

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Postby Valdarith » Thu Jan 16, 2014 3:57 pm

3 Ultimate Price and 1 Doom Blade is enough for Master of Waves. You could always swap out one Shock for a second Doom Blade though.

I actually did something a little crazy last night against Mono Black in game three. I was on the draw and saw that my opponent sided in four Pharika's Cure and some number of Dark Betrayal, so I did the following:

-4 Firedrinker Satyr
-4 Rakdos Cackler
-4 Spike Jester
+3 Shock
+4 Skullcrack
+2 Dreadbore
+3 Toil / Trouble

I crushed him. BIG TIME. But one match isn't enough to definitively say if this strategy is good. I was skeptical but decided to roll the dice and it worked fabulously.
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Postby poppa_f » Thu Jan 16, 2014 4:18 pm

I really like that strategy, as means half their deck are bricks post board. That was one of my main successful strategies with Z's original Pyrowhite list: game 1 mow them down with creatures. They assume you are a mainly AiR creature deck. Game 2 side out all your weenie creatures for burn and reckoners, often really wrong foots people as they've sided in all their creature hate, blockers etc, and you're just sitting back and grinding them down with Chandra / burn / phoenixes etc.

The only thing you're missing against MBD is an answer for underworld connections (pithing needle is an option here, but remember to name the land it's cast on, rather than underworld connections itself). The other option would be something like demolish, but maybe a bit too clunky.

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Postby Deht » Fri Jan 17, 2014 4:11 am

Anyone running this at FNM? I'm going to run the Pack Rat / Dragons list. I like Slaughter Games in the sideboard but my worry is that I'd rather have something else to make an immediate impact in my matches and SG really only has done work in the control matchups... Thoughts?

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Postby Deht » Sat Jan 18, 2014 6:54 pm

Same list as prior FNM but with Anger of the Gods switched for Dreadbore and went 2-1-1 at a 65+ person FNM.

Round 1 - GR Monsters - 2-1
Round 1
I was chatting a lot with my opponent during game 1 and 2. He'd just gotten back into magic and stopped playing about the exact same time I did. Fun game.

G1. Lost the die roll. Opening hand was strong 2 Blood Crypts, Spike Jester, Two Magma Jets, 1 Phoenix, 1 Stormbreath. Eventually hit another land but never saw a 4th and he started dropping big guys (as well as Arbor Colossus) and that stabilized the board for him. Domri's +1 was hitting a creature every time and it was pretty much game after that. I have my life total at 18 for a while and then 11 and then game.

G2 T3 Domri but I hit him with Cackler and lightning strike. Chandra pinged him a bunch and then Exava closed out the game. Very quick.

G3 He mull&#
39;d to 6, I believe. Misunderstanding happened about how first strike damage goes, opponent double blocked an Exava with two Golem tokens & thought Exava would die, killed one with first strike and then he thought Exava should be dead too. He was going to call a judge but his friend was watching G3 clarified. Opponent tilted a little bit here and the rest of the game was awkward and he was angry and quiet. I won pretty quickly with Exava and Phoenix.
Round 2 - UWG Control - 1-1-1, draw
Round 2
G1 - Cackler and Phoenix early for me, Voice of Resurgence for him thought it was GW aggro or midrange at first. Burnt out his voice & token, early and then all the sudden D Sphere and Sphinx's Revelation start up... My score card basically has me taking damage from shocking myself and hitting him every turn with Cackler or Phoenix until Exava comes out. He conceded after Sphinx's Revelations getting him back up from 2 life three times
and me taking out 3 Jace's.

G2 - Kept a two lander, only saw one more land until the very end. I had Slaughter Games, Exava, and Stormbreath ready to go after some great draws but just lacked that extra land. I had him at 6 with the board empty on his side and I knew he had at least Sphinx's Revelation in his hand, if I would have just seen the 4th & 5th land I think the game would've gone very differently. He closed it out with Loxodon Smiter. There was a part where he cast Smiter about 5 or 6 turns before the last one and said "I'll offer you the option to concede now" it was really bizarre! I wasn't sure if he was joking or what... Haha.

G3 - We had less than 10 minutes left. I think my opponent intentionally played slow to go to turns. He pile shuffled 2 times, mull'd to 6 and pile shuffled twice again and got really chatty. I kept a really fast hand and could've got there. Once we were on last 5 turns he sped up his play significantly. I had him at 9, cast
Sphinx's Revelation to get him back up higher, got him back to 9. Next draws (no joke...) were Lightning Strike, Lightning Strike and Magma Jet with one one magma jet in hand and Cackler / Phoenix on board (nothing on his side). The guy I played round 1 watched game 2 and 3 and after we went to turns said that he thought my opponent was dragging his feet to get a draw as he noticed a dramatic slow down in play during G3.
Round 3 vs. Mono Black1-2
Round 3
G1 - T1 Thoughtseized by him taking my Cackler. Draws were amazing this game and I was dropping a creature a turn. He double under world connections and was clearly digging for Gray Merchant but couldn't find it. Closed out the game quickly and didn't take a point of damage.

G2 - Kept a bad hand. I think a mediocre 6 would've been better than 7 I had. He removed all my threats as they came down and had me down to 5, dropped whip, Phoenix, Exava, Chandra and
started building up my life total, but he dropped a Demon then drew removal and closed out the game.

G3 - This game went probably 30 minutes? Maybe longer. He mull'd to 5 and I started steam rolling him, whip was out along with a bunch of threats and I had my life total up to around 30. He just top decked everything to get him there. Removal came down, then Gray Merchant. His board presence was built up but then I started pulling my own removal and cleared out his board. He landed a Nightveil Specter and I didn't see any removal or burn for the rest of the game. As I started down the rat plan he got an Erebos off the top of my deck, a Mutavault, a Cackler, and another Mutavault all with Nightveil and just basically started playing my cards. Erebos turned off whip and chumped rats that I was pitching cards to. I ended up having like 5 rats on board (one whipped back) and he killed one with Erebos, chumped 2 with Cackler and Mutavault, and went something crazy like top decked Hero's
Downfall x 3 and Dark Betrayal or something crazy like that so whenever I'd create a rat he'd kill another one, etc. In the span of 3 turns I went from winning the game to an empty board. With whip / last card I could get him down to 2, but could not survive the crack back (nor could I have survived keeping stuff back to block). Opponent said that was the craziest comeback he'd ever had and couldn't believe he won the game.
Round 4 Gr Aggro or Monsters, didn't get to see what it fully developed into 2-0
Round 4
G1 - Luck wasn't on my opponents side. He mull'd to 5, and just couldn't keep up speed wise. I took 1 damage, his turn 2, but it went T3 Phoenix, T4, Phoenix, T5 Phoenix.

G2 - I think he kept a sketchy hand with just one land but was leery about mulling down to 6 as if I got a quick hand he would be in trouble. I burnt out his early Elvish Mystic and I think that just set him back too far. Steam
rolled him. Opponent was a cool guy but I think he was really unhappy with his hands.
I played some matches after FNM against Mono Black (3 games, won each time). And played my round 1 opponent twice (we split 1-1), he was practicing for a PTQ nearby and said that he a rematch against me. G1 he blew up the board with Polukranos and Kalonian Hydra. G2 was insane but I pulled the win just barely.

I'm kinda leaning towards having around two more big creatures (Desecration Demon maybe?). Not sure what would come out though, I feel like I just need that extra umph a lot of the time, especially against the Gr matchup.

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Postby Aodh » Mon Jan 20, 2014 6:43 pm

If you think your opponent is intentionally playing slow, then call a judge and he'll likely get a warning and the round could get a time extension.

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Postby Deht » Mon Jan 20, 2014 9:48 pm

Yep, I won't make that mistake again.

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Postby Purp » Tue Jan 21, 2014 8:24 pm

[deck]
4 Rakdos Cackler
3 Tormented Hero
4 Spike Jester
3 Pain Seer
4 Mogis's Maurader
4 Xathrid Necromancer
2 Exava, Rakdos Blood Bitch
2 Mogis, God of Slaughter

4 Lightning Strike
4 Magma Jet
2 Madcap Skills

4 Blood Crypt
4 Temple of Malice
4 Mutavaults
8 Swamp
4 Mountain[/deck]
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Postby redthirst » Tue Jan 21, 2014 8:27 pm

[deck]
4 Rakdos Cackler
3 Tormented Hero
4 Spike Jester
3 Pain Seer
4 Mogis's Maurader
4 Xathrid Necromancer
2 Exava, Rakdos Blood Bitch
2 Mogis, God of Slaughter

4 Lightning Strike
4 Magma Jet
2 Madcap Skills

4 Blood Crypt
4 Temple of Malice
4 Mutavaults
8 Swamp
4 Mountain[/deck]
Can we stop posting lists that just include spoiled cards? BnG isn't here yet. I feel like im on MTGS
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.
I love the D...

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Postby Purp » Tue Jan 21, 2014 8:28 pm

:( - I think there is a comparative difference in the quality of the terribad lists jamming 4 Flame Wreaths when compared to mine.
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Postby redthirst » Tue Jan 21, 2014 8:35 pm

:( - I think there is a comparative difference in the quality of the terribad lists jamming 4 Flame Wreaths when compared to mine.
I will disagree. I'd like to also point out that Marauders is absolutely terrible in a format where the most popular deck is Mono Black Devotion.
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.
I love the D...

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Postby redthirst » Tue Jan 21, 2014 8:43 pm

Also, Madcap Skills is probably unplayable MD when spot removal is both as solid and plentiful as it currently is.

And I think Mogis probably just plain sucks against anything but UB Control.
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.
I love the D...

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Postby Purp » Tue Jan 21, 2014 8:45 pm

:( - I think there is a comparative difference in the quality of the terribad lists jamming 4 Flame Wreaths when compared to mine.
I will disagree. I'd like to also point out that Marauders is absolutely terrible in a format where the most popular deck is Mono Black Devotion.
While I do agree that the format is probably 20% mono black (I am speaking in terms of paper meta), game 1 can easily be won by the curve of the creatures + burn alone. Side him out for removal like Dreadbore or even Erebos. Assuming we are on the draw, and an opponent has a NVS out, on our turn 3 we
can either burn in, attach madcap, or play a spike jester. The fact he can straight up win games verse say 50% of the meta makes him no where near terrible.

That is why madcap is a two of, rarely would you play it on turn 2 over another creature. You use it when you know it can land and get critical DMG through.

Mogis def needs testing. If it sits around 3 turns, your opponent either takes 6 dmg, or sacs creatures clearing room. Maurader and God have nice syngery against decks like GR monsters/Mono U.
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Postby redthirst » Tue Jan 21, 2014 8:54 pm

I can't speak to your local paper meta, but around here B or Bx makes up a good bit more than 20% of the meta - an it's not good in those MUs.

Another very large part of my meta is other Aggro decks that would force that list into a Control role - and Marauders isn't particularly good in those MUs either.

Despite that, my point was that you decided to appoint yourself hall monitor for this thread and tell people not to brew for post Born (it's like I'm back on Sally) until you decided that you wanted to brew and then it was okay.
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.
I love the D...

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Postby Purp » Tue Jan 21, 2014 9:10 pm

Just jamming 4 of every new card into a deck is not brewing. Look at the lists, you will see how unrealistic they are. No one is trying to be hall monitor, but when every post is of a decklist and every post after is just a worse version of the decklist, I take issue.

I'm curious as to how much magic you have played this season, one of the hardest matchups of a transformational aggro deck was the BR deck from GP Santiago. The shear speed of the swarm combo'ed with Whip was damn near impossible to beat. Marauder causes straight blowouts. At most, Bx would be 30% of the meta (even based off of the MODO CQ data). The deck can easily win without playing a Marauder in G1.
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Postby Pedros » Tue Jan 21, 2014 11:08 pm

We can start talking about RB (I know not everything is spoiled, however we can get something to talk about).

I can see 3 possibilities:

Red Based Rakdos Agro - similar to what we have in big boros with dragons, phoenixes, chandra, burn etc.
Black Based Rakdos Agro - black based would give access to humans subtheme + demons subtheme (3/3 bestow demon, desecration demon).
Big Rakdos (where colors would be naturally spread) - more controlish version

Discuss.
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Postby Valdarith » Tue Jan 21, 2014 11:38 pm

See the original post in this thread for my take on RB after BNG release (closed to the public):

viewtopic.php?f=100&t=2243
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Postby Purp » Tue Jan 21, 2014 11:41 pm

oooooooo....aaaaaaaaaah
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Postby Pedros » Wed Jan 22, 2014 1:49 am

See the original post in this thread for my take on RB after BNG release (closed to the public):

viewtopic.php?f=100&t=2243
Information

You are not authorised to read this forum.
Sorry mate, looks like I am not allowed to be there ;/
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Postby MattT » Wed Jan 22, 2014 9:34 am

My current thoughts are very few changes. Red Based Rakdos aggro (3 dragons) with Mogis in the side instead of Erebos for Midrange and Control. Scrylands obviously.

EDIT: Redthirsts plan seems better in Sorrowland mehaps. I could imagine going null on the one drops and filling out the 2 drops. Spiteful would fit even better adding extra value to the recursion.

[deck]Creatures
4 Ash Zealot
4 Spike Jester
2 Spiteful Returned
4 Chandra's Phoenix
3 Exava, Rakdos Blood Witch
3 Stormbreath Dragon

Spells
2 Dreadbore
2 Ultimate Price
4 Magma Jet
4 Lightning Strike
3 Chandra, Pyromaster

Lands
4 Blood Crypt
4 Temple of Malice
2 Rakdos Guildgate
3 Mutavault
9 Mountain
3 Swamp[/deck]
Last edited by MattT on Wed Jan 22, 2014 4:59 pm, edited 1 time in total.

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Postby redthirst » Wed Jan 22, 2014 3:19 pm

Just jamming 4 of every new card into a deck is not brewing. Look at the lists, you will see how unrealistic they are. No one is trying to be hall monitor, but when every post is of a decklist and every post after is just a worse version of the decklist, I take issue.

I'm curious as to how much magic you have played this season, one of the hardest matchups of a transformational aggro deck was the BR deck from GP Santiago. The shear speed of the swarm combo'ed with Whip was damn near impossible to beat. Marauder causes straight blowouts. At most, Bx would be 30% of the meta (even based off of the MODO CQ data). The deck can easily win without playing a Marauder in G1.
A few slight but important differences between the GP Sac list and yours - the most
important of which is that your MD is less aggressive: less 1-2 drops and less Haste means that you're more likely to have to adopt a defensive strategy than the GP list and your game against Bx is not as favorable. Both of those make Marauders more risky.

Also, I can't say what the post Born meta will look like, but it seems likely that MBD will still be a deck and won't be the only Bx deck in town (since Bx Control and Aggro seem like they'd both be playable).

Finally, Gruul Aggro looks like it could be a deck again and that would put your list in the same place Zombie Aggro was last year: not fast enough to race, but not able to play defense.
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.
I love the D...

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Postby Pedros » Wed Jan 22, 2014 3:50 pm

See the original post in this thread for my take on RB after BNG release (closed to the public):

viewtopic.php?f=100&t=2243
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You are not authorised to read this forum.
Sorry mate, looks like I am not allowed to be there ;/
Can you post what you posted here or send me on pm?
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Postby redthirst » Wed Jan 22, 2014 3:59 pm

While I'm Hall Monitoring Purp's Hall Monitoring, I guess I could also post up a list of what I think I'll be testing post Born:

[deck]
Creatures: 25
4 Ash Zealot
4 Spike Jester
4 Boros Reckoner
4 Chandra's Phoenix
3 Flame-Wreathed Phoenix
3 Exava, Rakdos Blood Witch
3 Stormbreath Dragon

Spells: 10
4 Lightning Strike
3 Rakdos's Return
3 Chandra, Pyromaster

Lands: 25
4 Blood Crypt
4 Godless Shrine
4 Temple of Malice
2 Rakdos Guildgate
4 Mutavault
7 Mountain
[/deck]

Not sure about SB, but I probably want it to be semi-transformational and I also wouldn't hate to squeeze a Hammer or two into the 75. This list does a few things I think are important:
1. It plays plenty of dual lands so I can play black cards with a heavier color weight (I'm thinking mostly Hero's Downfall and Underworld Connections from the SB atm)
2. The curve completely ignores 1-drops giving me more of an opportunity to
play ETB tapped lands without hindering my gameplan and lowering my chances of drawing very low impact spells later in the game against removal heavy decks.
3. The curve is also more top heavy - which makes it better against the new Aggro Boogyman, Drown in Sorrow, and better able to grind out games - but is still packed with efficient and Hasty creatures which keeps it aggressive.
4. The deck has a respectable amout of evasion, so even pre SB it can fly over pesky walls like Master of Waves.
5. The deck plays Rakdos's Return, which is just ridiculous.
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.
I love the D...

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Postby windstrider » Wed Jan 22, 2014 5:24 pm

I really want to try a brew with Underworld Cerberus, Tymaret, the Murder King, and Hammer of Purphoros.

Little guys (Cackler, Jester, Zealot, maybe Thrill-Kill) on the attack early, bigger guys (Reckoner, Exava, and a Dragon) later, Cerberus to get the little guys back, and Hammer to give them all haste to attack again.

I'm thinking resiliency and recursion. Too deep? Maybe. Looks like it could be fun, though.
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Postby redthirst » Wed Jan 22, 2014 5:38 pm

Well, I don't love Underworld Cerebus, but if you're going to play it I think you want Pack Rat in the deck.
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

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Postby windstrider » Wed Jan 22, 2014 5:45 pm

I don't like Pack Rat. I know, I know. It's good, but I don't like discarding my threats like that. (Plus, I don't own any.)

Oooooh, Hellhole Flailer with Cerberus could be fun.
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Postby redthirst » Wed Jan 22, 2014 6:34 pm

Then where you go, brave windstrider, I cannot follow.
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.
I love the D...

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Postby windstrider » Wed Jan 22, 2014 6:45 pm

Eh, that's ok. I like janky brews at first. It's important to have fun with it and catch people by surprise.
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Postby Deht » Fri Jan 24, 2014 7:31 pm

Same ol' list. :)

[deck]Jan 24[/deck]

Local store has a lot of midrange and Planeswalker heavy decks, WW / aggro is mostly gone and only one guy is still playing mono blue. I really want to find room for 2 x Desecration Demon in the list just for that extra bit of late game reach, but I just don't think it is going to happen and I'm not quite sure the deck really
needs it. Still on the fence on Slaughter Games. Leaning more towards cutting it in favor of something different to help out other matchups (switching back to Toil/Trouble is probably where I'm going to go).

I don't think the matchups at the store will change that much other than more people going to mono black and a couple more WW decks.

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Postby Venator » Sat Jan 25, 2014 12:42 pm

Hello all,

Inspired by this thread, I've been running a Rakdos list for the past month or so, and I've had reasonable success at my local FNM with it (3-1 3 times, 4-0 once) but I came up against some problems with Mono Blue last night. Partially this was down to my sideboard being suboptimal (it's the first time MUd has ever come up) and even though I was moving my sideboard to tighten up against aggro post board I wasn't running enough of everything. It was also the first time I'd played it so I was rather all over the place. (What can I say? It's really unpopular locally.)

I wanted to ask you wise men:
1. Am I correct in believing you want to move to a controlling role against MUD, particularly if you're running a higher end build (I.e. with SBD)?
2. Is there a generally advisable strategy against MUD? Anything in particular to look out for?
3. What's the best sideboard strategy in your mind?
4. How much
does the deck want Pack Rat in this situation? (I currently have Zealot in that slot?) How do you find Pack Rat changes the complexion of the deck?

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Postby Zooligan » Sat Jan 25, 2014 2:44 pm

Definitely control, kill as much as possible to keep devotion down while holding removal for MoW. That's about all I know.

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Postby Deht » Sat Jan 25, 2014 6:31 pm

3-1 at a 65+ person FNM. Happy with how this deck is playing and enjoying the matchups. Still haven't faced mono blue.
Deck
[deck]Jan 24[/deck]

Round 1 - GR Aggro - 1-2
Round 1
G1 - Mulligan to 6, kept a 1 lander with two cacklers, two pack rats and a Phoenix, drew 3 in a row and started developing my board and took a pretty quick victory.

Sideboard ---
switched to more controlling, out went Cackler and all but one Spike Jester, sided in more removal

G2 - Two guildgates in hand, drew more land. He had a very fast hand and I couldn't keep up. He killed me on turn 5 or 6 with a bloodrushed Mutavault. He said his hand was Mountain, Forest, Mutavault, Gore Clan Rampager x 3, Elvish Mystic

G3 - Good, quick game. Top deck lightning Strike ended it in his favor but we both were curving out pretty crazy and had a lot of board presence fun game.
Round 2 - GW Aggro / Auras - 2-0
Round 2
G1 - I've played him before, and he's a very solid player, last time he won in 3. T1 Cackler, T2 Burn out his creature, T3 Spike Jester, T4 Phoenix, he scoops on his draw step on T5.

Sideboard - More removal, Cackler out and 3x Spike Jester out

G2 - He mulliganed down to 6, first draw was all land for him. He dropped a Favored Hoplite suited it up with an Ordeal of Heliod and ended up gaining 10
life after hitting me twice. I removed his Hoplite while he was tapped out, dropped Chandra and went to work. Game was closed out by Exava, Phoenix, and a lightning strike.
Round 3 vs. Mono Red2-0
Round 3
G1 - A complete and total race. He went Zealot, Reckoner, Phoenix, I went Cackler, Spike Jester, Phoenix. I removed his threats and closed out the game quickly while he was trying to do the same to me.

Sideboard - More removal, Cackler out, Spike Jester Out.

G2 - Another race, slightly slower, but another race. He got his Phoenix back at least 4 times by shocking or lightning striking me. I was able to close it out by having more gas. Fun game. We talked about mono red and he was really curious about the deck, asked about what its good matchups and bad matchups were.
Round 4 Rb Tokens / Control 2-0
Round 4
G1 - I heard there was another Rakdos deck floating around, so
when he went T1 Rakdos Guildgate I had a good laugh. He disrupted my hand with Thoughtseize X 2 and removed anything I dropped down with Dreadbore. I burnt out anything he dropped down but he eventually ran out of removal. He ended up chump blocking my cackler with tokens for a few turns but when Phoenix hit the board he couldn't keep up or chump it. Interestingly enough he dropped down Purphoros the turn before he died so I was guessing that his win condition was swarm the board with tokens while getting Purphoros triggers.

Sideboard --- Since the only creatures I saw were Young Pyromancer, Guttersnipe, and tokens. Took a risk and sided in 2 Mizzium Morters, 2 Doomblades, 2 Whips, and 2 Slaughter Games. I pulled out 1 of each creature and all the Stormbreath Dragons.

G2 - I mulliganed to 5 after two hands with just Mutavault. The hand I kept was Guildgate, Mountain, Ultimate Price, Doom blade, Chandra. Went T1 & T2 Thoughtseize from him so he pretty much ripped my hand apart. I thought he had
this game but oddly enough he started magma jetting and reading the bones turn after turn and every scry he was putting everything to the bottom. He said that kept a average hand but then every draw step he was hitting lands and every scry was hitting lands as well, very strange. Cacklers hit the board and he'd remove them. At one point he Rakdos's Returned me for my entire hand. He dropped Purphoros (my original pick for SG) and I ended up then doing Slaughter Games naming Dreadbore (I had a Chandra in hand). Checked out his deck and found that it was loaded with Molten Rebirth, Goblin Rally, etc. Lots of token generating stuff. Next turn dropped Whip, then Chandra, and Cackler went to work. He burnt out Cackler and Exava hit the board and we went back and forth for a few turns with him casting Molten Rebirth, hitting me for 4 from triggers, winning the coin flip to return it to his hand and then me using Chandra to kill a token then swinging in with Exava which would be chump
blocked by a token. Got him down to 3 and ended the game with a lightning strike. This game must have gone like 30 or 40 minutes. Judge watched us for a good 20 and seemed to be enjoying the matchup as it was two not regularly played decks.
I won one of the 2 random give away promos for Warleader's Helix. People swarmed immediately and were offering to buy it. Haha.

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Postby Valdarith » Sat Jan 25, 2014 8:27 pm

I know the feeling. I had two from my last two top fours and was able to trade them for some goodstuffs.
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Postby Tanro » Sat Jan 25, 2014 10:32 pm

Just took my Dos Rakis brew I put together to my FNM 5-0 regular tournament play. Made top 8, got knocked out in the semi-finals by a WUG mana ramp control. Just couldn't find the 4th land in time postboard. Was holding 2 slaughter games and sitting at 3 land. However, I will say this deck slaughters traditional control, mono U devotion, and B devotion.

[deck]Creatures (20)
4x Rakdos Cacker
4x Firedrinker Satyr
3x Young Pyromancer
4x Spike Jester
3x Exava, Rakdos Bloodwitch
3x Desecration Demon

Removal/Burn (11)
4 Magma Jet
4 Doomblade
3 Lightning Strike

Otherstuff (5)
2 Whip of Erebos
1 Hammer of Purphoros
2 Chandra, Pyromaster

Sideboard
3x Mindsparker
4x Dreadbore
3x Slaugher games
1x Desecration Demon
3x Electrickery
1x Mizzium Mortars
[/deck]

SB Plan
mono U
- 4 Firedrinker, -1 Whip, -1 Hammer, -3 Young Pyro, +3 Mindsparker, +3 Electrickery, +2 Slaughter Games, +1 Mizzium Mortars.
nDue to the amount of flyers, and Thassa's unblockable ability, token chump blockers suck here. You need hard and fast removal. Electrickery blows up master tokens, birds, and unevolved raptors. Mortars for late game board wipe, mindsparker to punish those nasty counterspells, and wierd blue removal. Slaughter games seals the deal if played turn 4 on master.

Esper, American, Azorius, WUG Control
-4 doomblade, -3 Lightning Strike, -2 Demon, -1 Satyr, -2 Cackler, +4 Dreadbore, +3 Mind Sparker, +3 Elecktrickery, +2 Slaughtergames
So with this one, you want the dreadbore to kill walkers. Strikes don't do you much good here either. Magma jet will kill a rolled down jace, but elspeth will be out of range
of 1-1 without downfall or dreadbore. Demons are fun but still your gonna be able to win with your smaller creatures, burn and maybe a chandra ulti. Leave 1 just because it is a pretty quick clock. Mind sparker... You want it. It punishes every counterspell, every sphinx rev, every boardwipe.
Elecktrickery, hoses elspeth tokens. Slaughtergames, hoses aetherling, sphinx rev. You decide which you fear more.

Red deck
Bring in the extra demon. Get rid of your 1 drops for removal. Try and get a pyro out, then removal + token for value. Chump block, and then get exava and demons out. Bring in electrickery for those bte crap some creatures on the board decks, It wont kill bte but it hoses all those x/1s . Not terrible against young pyro decks either.

Mono black.
-4 Doomblade +4 Dreadbore -1 Firedrinker +1 mizzium mortars
Consider bringing in the mindsparkers too. You can't block them but you can attack through them with impunity. This thing also attacks through nightveil with impunity. Attacking through a demon with a bolt or mizzium in hand is fun as well. However most of the Mono black in my LGS don't run mana 1-3 mana creatures instead they focus on more of a mid range strategy. So I tend to just go race and removal. This deck has a lot of edge against Mono B. If you are struggling
with it, consider running dark betrayal sideboard and bringing it in for magma jet. You loose the scry but it kills everything they have.


Match 1 2-1 RU pile of kitchen table aggro/planeswalkers/burn.
Game 1 easily killed him, T1 Cackler, T2 Spike Jester, T3 Spike jester T4 win
Game 2 Slow hand, T2 Jester, T3 Jester, Then he resolved a chandra, wiped out my jesters, stabilzed @ 6. I missplayed by removing creatures instead of burning him out. He ultimated chandra for win.
Game 3 T1 Cackler, T2 Jester, T3 Hammer, t4 Hasted Demon, T5 Hammer token, swing in for win.

Match 2 2-0 Ub Devotion. Seriously not a problem.
Game 1 Just squashed him with cackler -> jester, removal removal removal.
Game 3 Cackler -> Jester, Removal, Slaughter games on Master of Waves, Removal, whip, removal, demon Win

Match 3 U Devotion 2-1
Match 1 No relevant Master removal showed up. Opponent drop 3 consective masters of waves on turn 5-6-7 for the blowout.
Match 2 Raced him with cacklers, removal,
jesters. Lost 0 life.
Match 3 Was heated, ultimatly the black removal, demon and whip overpowered him.

Match 4 RDW 2-0
Game 1 cacklers and jesters raced him faster, had more removal.
Game 2 Young peezey and friends stalled the board state until I was able to stabilze at 3 life, nearly lost it to burn. Sadly he only had shock. Resolved 2 demons in a row, win.

Match 5 Esper control. 2-0
Game 1 He keeps a 1 land, 2 aetherling 2 Elspeth hand. Nothing doing it. Racked him down in 4 turns.
Game 2 Decent hand for him. Nut draw for me. Cackler -> Burn -> Mindsparker -> Mindsparker -> Demon.

Playoffs:
Match 1
Same RDW from above. Same outcome 2-0

Match 2 WUG Mana Ramp control 0-2
Game 1 Raced him down to 4, wiped the board, countered all my burn, resolved an aetherling. I scooped 2nd turn after that.
Game 2 Good hand, crap draw. Lost all my creatures to d-spheres (3 of them) never saw 4 lands. Couldn't slaughter games the aetherling. Lost it. Had him down in the single digits
again though.


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