R/b Aggro aka "Dos Rakis"
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- RaidaTheBlade
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I'll give you pain seer, though I still think he could find a place. I'll also give you the land stuff.
I love whip here though, since it and reckoner shore up the aggro game, and help keep us alive.
It also lets us keep reusing our stupid strong creatures.
We do durdle a lot, but there's not really space for spike jester.
Early turns are removal or land setup.
[deck]Rakdos Midrangey[/deck]
I love whip here though, since it and reckoner shore up the aggro game, and help keep us alive.
It also lets us keep reusing our stupid strong creatures.
We do durdle a lot, but there's not really space for spike jester.
Early turns are removal or land setup.
[deck]Rakdos Midrangey[/deck]

I, for one, would like to welcome our new firebreathing narwhal overlords.
- Valdarith
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- Purp
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- RaidaTheBlade
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- Valdarith
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I'm going to stream this on Twitch tonight at around 800 Central Time (hopefully I log on in time for the daily):
[deck]
Creatures (22)
4 Rakdos Cackler
4 Firedrinker Satyr
4 Ash Zealot
4 Spike Jester
4 Chandra's Phoenix
2 Exava, Rakdos Blood Witch
Spells (16)
4 Magma Jet
4 Lightning Strike
2 Dreadbore
3 Ultimate Price
1 Flames of the Firebrand
2 Chandra, Pyromaster
Lands (22)
4 Rakdos Guildgate
4 Blood Crypt
2 Swamp
12 Mountain
Sideboard (15)
3 Shock
2 Dreadbore
1 Doom Blade
4 Skullcrack
2 Peak Eruption
3 Toil / Trouble
[/deck]
[deck]
Creatures (22)
4 Rakdos Cackler
4 Firedrinker Satyr
4 Ash Zealot
4 Spike Jester
4 Chandra's Phoenix
2 Exava, Rakdos Blood Witch
Spells (16)
4 Magma Jet
4 Lightning Strike
2 Dreadbore
3 Ultimate Price
1 Flames of the Firebrand
2 Chandra, Pyromaster
Lands (22)
4 Rakdos Guildgate
4 Blood Crypt
2 Swamp
12 Mountain
Sideboard (15)
3 Shock
2 Dreadbore
1 Doom Blade
4 Skullcrack
2 Peak Eruption
3 Toil / Trouble
[/deck]

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- Valdarith
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3 Ultimate Price and 1 Doom Blade is enough for Master of Waves. You could always swap out one Shock for a second Doom Blade though.
I actually did something a little crazy last night against Mono Black in game three. I was on the draw and saw that my opponent sided in four Pharika's Cure and some number of Dark Betrayal, so I did the following:
-4 Firedrinker Satyr
-4 Rakdos Cackler
-4 Spike Jester
+3 Shock
+4 Skullcrack
+2 Dreadbore
+3 Toil / Trouble
I crushed him. BIG TIME. But one match isn't enough to definitively say if this strategy is good. I was skeptical but decided to roll the dice and it worked fabulously.
I actually did something a little crazy last night against Mono Black in game three. I was on the draw and saw that my opponent sided in four Pharika's Cure and some number of Dark Betrayal, so I did the following:
-4 Firedrinker Satyr
-4 Rakdos Cackler
-4 Spike Jester
+3 Shock
+4 Skullcrack
+2 Dreadbore
+3 Toil / Trouble
I crushed him. BIG TIME. But one match isn't enough to definitively say if this strategy is good. I was skeptical but decided to roll the dice and it worked fabulously.

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I really like that strategy, as means half their deck are bricks post board. That was one of my main successful strategies with Z's original Pyrowhite list: game 1 mow them down with creatures. They assume you are a mainly AiR creature deck. Game 2 side out all your weenie creatures for burn and reckoners, often really wrong foots people as they've sided in all their creature hate, blockers etc, and you're just sitting back and grinding them down with Chandra / burn / phoenixes etc.
The only thing you're missing against MBD is an answer for underworld connections (pithing needle is an option here, but remember to name the land it's cast on, rather than underworld connections itself). The other option would be something like demolish, but maybe a bit too clunky.
The only thing you're missing against MBD is an answer for underworld connections (pithing needle is an option here, but remember to name the land it's cast on, rather than underworld connections itself). The other option would be something like demolish, but maybe a bit too clunky.
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Same list as prior FNM but with Anger of the Gods switched for Dreadbore and went 2-1-1 at a 65+ person FNM.
Round 1 - GR Monsters - 2-1
I'm kinda leaning towards having around two more big creatures (Desecration Demon maybe?). Not sure what would come out though, I feel like I just need that extra umph a lot of the time, especially against the Gr matchup.
Round 1 - GR Monsters - 2-1
Round 1
Round 2 - UWG Control - 1-1-1, draw
Round 2
Round 3 vs. Mono Black1-2
Round 3
Round 4 Gr Aggro or Monsters, didn't get to see what it fully developed into 2-0
Round 4
I played some matches after FNM against Mono Black (3 games, won each time). And played my round 1 opponent twice (we split 1-1), he was practicing for a PTQ nearby and said that he a rematch against me. G1 he blew up the board with Polukranos and Kalonian Hydra. G2 was insane but I pulled the win just barely. I'm kinda leaning towards having around two more big creatures (Desecration Demon maybe?). Not sure what would come out though, I feel like I just need that extra umph a lot of the time, especially against the Gr matchup.
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- Purp
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- redthirst
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[deck]
4 Rakdos Cackler
3 Tormented Hero
4 Spike Jester
3 Pain Seer
4 Mogis's Maurader
4 Xathrid Necromancer
2 Exava, Rakdos Blood Bitch
2 Mogis, God of Slaughter
4 Lightning Strike
4 Magma Jet
2 Madcap Skills
4 Blood Crypt
4 Temple of Malice
4 Mutavaults
8 Swamp
4 Mountain[/deck]
Can we stop posting lists that just include spoiled cards? BnG isn't here yet. I feel like im on MTGS

redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
- Purp
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- redthirst
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I will disagree. I'd like to also point out that Marauders is absolutely terrible in a format where the most popular deck is Mono Black Devotion.- I think there is a comparative difference in the quality of the terribad lists jamming 4 Flame Wreaths when compared to mine.

redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
- redthirst
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Also, Madcap Skills is probably unplayable MD when spot removal is both as solid and plentiful as it currently is.
And I think Mogis probably just plain sucks against anything but UB Control.
And I think Mogis probably just plain sucks against anything but UB Control.

redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
- Purp
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While I do agree that the format is probably 20% mono black (I am speaking in terms of paper meta), game 1 can easily be won by the curve of the creatures + burn alone. Side him out for removal like Dreadbore or even Erebos. Assuming we are on the draw, and an opponent has a NVS out, on our turn 3 weI will disagree. I'd like to also point out that Marauders is absolutely terrible in a format where the most popular deck is Mono Black Devotion.- I think there is a comparative difference in the quality of the terribad lists jamming 4 Flame Wreaths when compared to mine.
can either burn in, attach madcap, or play a spike jester. The fact he can straight up win games verse say 50% of the meta makes him no where near terrible.
That is why madcap is a two of, rarely would you play it on turn 2 over another creature. You use it when you know it can land and get critical DMG through.
Mogis def needs testing. If it sits around 3 turns, your opponent either takes 6 dmg, or sacs creatures clearing room. Maurader and God have nice syngery against decks like GR monsters/Mono U.

yurp yurp
- redthirst
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I can't speak to your local paper meta, but around here B or Bx makes up a good bit more than 20% of the meta - an it's not good in those MUs.
Another very large part of my meta is other Aggro decks that would force that list into a Control role - and Marauders isn't particularly good in those MUs either.
Despite that, my point was that you decided to appoint yourself hall monitor for this thread and tell people not to brew for post Born (it's like I'm back on Sally) until you decided that you wanted to brew and then it was okay.
Another very large part of my meta is other Aggro decks that would force that list into a Control role - and Marauders isn't particularly good in those MUs either.
Despite that, my point was that you decided to appoint yourself hall monitor for this thread and tell people not to brew for post Born (it's like I'm back on Sally) until you decided that you wanted to brew and then it was okay.

redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
- Purp
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Just jamming 4 of every new card into a deck is not brewing. Look at the lists, you will see how unrealistic they are. No one is trying to be hall monitor, but when every post is of a decklist and every post after is just a worse version of the decklist, I take issue.
I'm curious as to how much magic you have played this season, one of the hardest matchups of a transformational aggro deck was the BR deck from GP Santiago. The shear speed of the swarm combo'ed with Whip was damn near impossible to beat. Marauder causes straight blowouts. At most, Bx would be 30% of the meta (even based off of the MODO CQ data). The deck can easily win without playing a Marauder in G1.
I'm curious as to how much magic you have played this season, one of the hardest matchups of a transformational aggro deck was the BR deck from GP Santiago. The shear speed of the swarm combo'ed with Whip was damn near impossible to beat. Marauder causes straight blowouts. At most, Bx would be 30% of the meta (even based off of the MODO CQ data). The deck can easily win without playing a Marauder in G1.

yurp yurp
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We can start talking about RB (I know not everything is spoiled, however we can get something to talk about).
I can see 3 possibilities:
Red Based Rakdos Agro - similar to what we have in big boros with dragons, phoenixes, chandra, burn etc.
Black Based Rakdos Agro - black based would give access to humans subtheme + demons subtheme (3/3 bestow demon, desecration demon).
Big Rakdos (where colors would be naturally spread) - more controlish version
Discuss.
I can see 3 possibilities:
Red Based Rakdos Agro - similar to what we have in big boros with dragons, phoenixes, chandra, burn etc.
Black Based Rakdos Agro - black based would give access to humans subtheme + demons subtheme (3/3 bestow demon, desecration demon).
Big Rakdos (where colors would be naturally spread) - more controlish version
Discuss.

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- Valdarith
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See the original post in this thread for my take on RB after BNG release (closed to the public):
viewtopic.php?f=100&t=2243
viewtopic.php?f=100&t=2243

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- Purp
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See the original post in this thread for my take on RB after BNG release (closed to the public):
viewtopic.php?f=100&t=2243
Sorry mate, looks like I am not allowed to be there ;/Information
You are not authorised to read this forum.

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- MattT
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My current thoughts are very few changes. Red Based Rakdos aggro (3 dragons) with Mogis in the side instead of Erebos for Midrange and Control. Scrylands obviously.
EDIT: Redthirsts plan seems better in Sorrowland mehaps. I could imagine going null on the one drops and filling out the 2 drops. Spiteful would fit even better adding extra value to the recursion.
[deck]Creatures
4 Ash Zealot
4 Spike Jester
2 Spiteful Returned
4 Chandra's Phoenix
3 Exava, Rakdos Blood Witch
3 Stormbreath Dragon
Spells
2 Dreadbore
2 Ultimate Price
4 Magma Jet
4 Lightning Strike
3 Chandra, Pyromaster
Lands
4 Blood Crypt
4 Temple of Malice
2 Rakdos Guildgate
3 Mutavault
9 Mountain
3 Swamp[/deck]
EDIT: Redthirsts plan seems better in Sorrowland mehaps. I could imagine going null on the one drops and filling out the 2 drops. Spiteful would fit even better adding extra value to the recursion.
[deck]Creatures
4 Ash Zealot
4 Spike Jester
2 Spiteful Returned
4 Chandra's Phoenix
3 Exava, Rakdos Blood Witch
3 Stormbreath Dragon
Spells
2 Dreadbore
2 Ultimate Price
4 Magma Jet
4 Lightning Strike
3 Chandra, Pyromaster
Lands
4 Blood Crypt
4 Temple of Malice
2 Rakdos Guildgate
3 Mutavault
9 Mountain
3 Swamp[/deck]
Last edited by MattT on Wed Jan 22, 2014 4:59 pm, edited 1 time in total.
- redthirst
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A few slight but important differences between the GP Sac list and yours - the mostJust jamming 4 of every new card into a deck is not brewing. Look at the lists, you will see how unrealistic they are. No one is trying to be hall monitor, but when every post is of a decklist and every post after is just a worse version of the decklist, I take issue.
I'm curious as to how much magic you have played this season, one of the hardest matchups of a transformational aggro deck was the BR deck from GP Santiago. The shear speed of the swarm combo'ed with Whip was damn near impossible to beat. Marauder causes straight blowouts. At most, Bx would be 30% of the meta (even based off of the MODO CQ data). The deck can easily win without playing a Marauder in G1.
important of which is that your MD is less aggressive: less 1-2 drops and less Haste means that you're more likely to have to adopt a defensive strategy than the GP list and your game against Bx is not as favorable. Both of those make Marauders more risky.
Also, I can't say what the post Born meta will look like, but it seems likely that MBD will still be a deck and won't be the only Bx deck in town (since Bx Control and Aggro seem like they'd both be playable).
Finally, Gruul Aggro looks like it could be a deck again and that would put your list in the same place Zombie Aggro was last year: not fast enough to race, but not able to play defense.

redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
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Can you post what you posted here or send me on pm?See the original post in this thread for my take on RB after BNG release (closed to the public):
viewtopic.php?f=100&t=2243Sorry mate, looks like I am not allowed to be there ;/Information
You are not authorised to read this forum.

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- redthirst
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While I'm Hall Monitoring Purp's Hall Monitoring, I guess I could also post up a list of what I think I'll be testing post Born:
[deck]
Creatures: 25
4 Ash Zealot
4 Spike Jester
4 Boros Reckoner
4 Chandra's Phoenix
3 Flame-Wreathed Phoenix
3 Exava, Rakdos Blood Witch
3 Stormbreath Dragon
Spells: 10
4 Lightning Strike
3 Rakdos's Return
3 Chandra, Pyromaster
Lands: 25
4 Blood Crypt
4 Godless Shrine
4 Temple of Malice
2 Rakdos Guildgate
4 Mutavault
7 Mountain
[/deck]
Not sure about SB, but I probably want it to be semi-transformational and I also wouldn't hate to squeeze a Hammer or two into the 75. This list does a few things I think are important:
1. It plays plenty of dual lands so I can play black cards with a heavier color weight (I'm thinking mostly Hero's Downfall and Underworld Connections from the SB atm)
2. The curve completely ignores 1-drops giving me more of an opportunity to
play ETB tapped lands without hindering my gameplan and lowering my chances of drawing very low impact spells later in the game against removal heavy decks.
3. The curve is also more top heavy - which makes it better against the new Aggro Boogyman, Drown in Sorrow, and better able to grind out games - but is still packed with efficient and Hasty creatures which keeps it aggressive.
4. The deck has a respectable amout of evasion, so even pre SB it can fly over pesky walls like Master of Waves.
5. The deck plays Rakdos's Return, which is just ridiculous.
[deck]
Creatures: 25
4 Ash Zealot
4 Spike Jester
4 Boros Reckoner
4 Chandra's Phoenix
3 Flame-Wreathed Phoenix
3 Exava, Rakdos Blood Witch
3 Stormbreath Dragon
Spells: 10
4 Lightning Strike
3 Rakdos's Return
3 Chandra, Pyromaster
Lands: 25
4 Blood Crypt
4 Godless Shrine
4 Temple of Malice
2 Rakdos Guildgate
4 Mutavault
7 Mountain
[/deck]
Not sure about SB, but I probably want it to be semi-transformational and I also wouldn't hate to squeeze a Hammer or two into the 75. This list does a few things I think are important:
1. It plays plenty of dual lands so I can play black cards with a heavier color weight (I'm thinking mostly Hero's Downfall and Underworld Connections from the SB atm)
2. The curve completely ignores 1-drops giving me more of an opportunity to
play ETB tapped lands without hindering my gameplan and lowering my chances of drawing very low impact spells later in the game against removal heavy decks.
3. The curve is also more top heavy - which makes it better against the new Aggro Boogyman, Drown in Sorrow, and better able to grind out games - but is still packed with efficient and Hasty creatures which keeps it aggressive.
4. The deck has a respectable amout of evasion, so even pre SB it can fly over pesky walls like Master of Waves.
5. The deck plays Rakdos's Return, which is just ridiculous.

redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
- windstrider
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I really want to try a brew with Underworld Cerberus, Tymaret, the Murder King, and Hammer of Purphoros.
Little guys (Cackler, Jester, Zealot, maybe Thrill-Kill) on the attack early, bigger guys (Reckoner, Exava, and a Dragon) later, Cerberus to get the little guys back, and Hammer to give them all haste to attack again.
I'm thinking resiliency and recursion. Too deep? Maybe. Looks like it could be fun, though.
Little guys (Cackler, Jester, Zealot, maybe Thrill-Kill) on the attack early, bigger guys (Reckoner, Exava, and a Dragon) later, Cerberus to get the little guys back, and Hammer to give them all haste to attack again.
I'm thinking resiliency and recursion. Too deep? Maybe. Looks like it could be fun, though.
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Well, I don't love Underworld Cerebus, but if you're going to play it I think you want Pack Rat in the deck.

redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
- windstrider
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- redthirst
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Then where you go, brave windstrider, I cannot follow.

redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
- windstrider
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Same ol' list. 
[deck]Jan 24[/deck]
Local store has a lot of midrange and Planeswalker heavy decks, WW / aggro is mostly gone and only one guy is still playing mono blue. I really want to find room for 2 x Desecration Demon in the list just for that extra bit of late game reach, but I just don't think it is going to happen and I'm not quite sure the deck really
needs it. Still on the fence on Slaughter Games. Leaning more towards cutting it in favor of something different to help out other matchups (switching back to Toil/Trouble is probably where I'm going to go).
I don't think the matchups at the store will change that much other than more people going to mono black and a couple more WW decks.

[deck]Jan 24[/deck]
Local store has a lot of midrange and Planeswalker heavy decks, WW / aggro is mostly gone and only one guy is still playing mono blue. I really want to find room for 2 x Desecration Demon in the list just for that extra bit of late game reach, but I just don't think it is going to happen and I'm not quite sure the deck really
needs it. Still on the fence on Slaughter Games. Leaning more towards cutting it in favor of something different to help out other matchups (switching back to Toil/Trouble is probably where I'm going to go).
I don't think the matchups at the store will change that much other than more people going to mono black and a couple more WW decks.
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- One Post Wonder
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Sat Jan 25, 2014 11:59 am
Hello all,
Inspired by this thread, I've been running a Rakdos list for the past month or so, and I've had reasonable success at my local FNM with it (3-1 3 times, 4-0 once) but I came up against some problems with Mono Blue last night. Partially this was down to my sideboard being suboptimal (it's the first time MUd has ever come up) and even though I was moving my sideboard to tighten up against aggro post board I wasn't running enough of everything. It was also the first time I'd played it so I was rather all over the place. (What can I say? It's really unpopular locally.)
I wanted to ask you wise men:
1. Am I correct in believing you want to move to a controlling role against MUD, particularly if you're running a higher end build (I.e. with SBD)?
2. Is there a generally advisable strategy against MUD? Anything in particular to look out for?
3. What's the best sideboard strategy in your mind?
4. How much
does the deck want Pack Rat in this situation? (I currently have Zealot in that slot?) How do you find Pack Rat changes the complexion of the deck?
Inspired by this thread, I've been running a Rakdos list for the past month or so, and I've had reasonable success at my local FNM with it (3-1 3 times, 4-0 once) but I came up against some problems with Mono Blue last night. Partially this was down to my sideboard being suboptimal (it's the first time MUd has ever come up) and even though I was moving my sideboard to tighten up against aggro post board I wasn't running enough of everything. It was also the first time I'd played it so I was rather all over the place. (What can I say? It's really unpopular locally.)
I wanted to ask you wise men:
1. Am I correct in believing you want to move to a controlling role against MUD, particularly if you're running a higher end build (I.e. with SBD)?
2. Is there a generally advisable strategy against MUD? Anything in particular to look out for?
3. What's the best sideboard strategy in your mind?
4. How much
does the deck want Pack Rat in this situation? (I currently have Zealot in that slot?) How do you find Pack Rat changes the complexion of the deck?
- Zooligan
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Thu Sep 26, 2013 1:12 am
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Sat Dec 28, 2013 9:13 pm
3-1 at a 65+ person FNM. Happy with how this deck is playing and enjoying the matchups. Still haven't faced mono blue.
Round 1 - GR Aggro - 1-2
Deck
Round 1 - GR Aggro - 1-2
Round 1
Round 2 - GW Aggro / Auras - 2-0
Round 2
Round 3 vs. Mono Red2-0
Round 3
Round 4 Rb Tokens / Control 2-0
Round 4
I won one of the 2 random give away promos for Warleader's Helix. People swarmed immediately and were offering to buy it. Haha.- Valdarith
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Thu Mar 28, 2013 3:48 pm
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I know the feeling. I had two from my last two top fours and was able to trade them for some goodstuffs.

Check out my stream! http://www.twitch.tv/valdarith
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Just took my Dos Rakis brew I put together to my FNM 5-0 regular tournament play. Made top 8, got knocked out in the semi-finals by a WUG mana ramp control. Just couldn't find the 4th land in time postboard. Was holding 2 slaughter games and sitting at 3 land. However, I will say this deck slaughters traditional control, mono U devotion, and B devotion.
[deck]Creatures (20)
4x Rakdos Cacker
4x Firedrinker Satyr
3x Young Pyromancer
4x Spike Jester
3x Exava, Rakdos Bloodwitch
3x Desecration Demon
Removal/Burn (11)
4 Magma Jet
4 Doomblade
3 Lightning Strike
Otherstuff (5)
2 Whip of Erebos
1 Hammer of Purphoros
2 Chandra, Pyromaster
Sideboard
3x Mindsparker
4x Dreadbore
3x Slaugher games
1x Desecration Demon
3x Electrickery
1x Mizzium Mortars
[/deck]
SB Plan
mono U
- 4 Firedrinker, -1 Whip, -1 Hammer, -3 Young Pyro, +3 Mindsparker, +3 Electrickery, +2 Slaughter Games, +1 Mizzium Mortars.
nDue to the amount of flyers, and Thassa's unblockable ability, token chump blockers suck here. You need hard and fast removal. Electrickery blows up master tokens, birds, and unevolved raptors. Mortars for late game board wipe, mindsparker to punish those nasty counterspells, and wierd blue removal. Slaughter games seals the deal if played turn 4 on master.
Esper, American, Azorius, WUG Control
-4 doomblade, -3 Lightning Strike, -2 Demon, -1 Satyr, -2 Cackler, +4 Dreadbore, +3 Mind Sparker, +3 Elecktrickery, +2 Slaughtergames
So with this one, you want the dreadbore to kill walkers. Strikes don't do you much good here either. Magma jet will kill a rolled down jace, but elspeth will be out of range
of 1-1 without downfall or dreadbore. Demons are fun but still your gonna be able to win with your smaller creatures, burn and maybe a chandra ulti. Leave 1 just because it is a pretty quick clock. Mind sparker... You want it. It punishes every counterspell, every sphinx rev, every boardwipe.
Elecktrickery, hoses elspeth tokens. Slaughtergames, hoses aetherling, sphinx rev. You decide which you fear more.
Red deck
Bring in the extra demon. Get rid of your 1 drops for removal. Try and get a pyro out, then removal + token for value. Chump block, and then get exava and demons out. Bring in electrickery for those bte crap some creatures on the board decks, It wont kill bte but it hoses all those x/1s . Not terrible against young pyro decks either.
Mono black.
-4 Doomblade +4 Dreadbore -1 Firedrinker +1 mizzium mortars
Consider bringing in the mindsparkers too. You can't block them but you can attack through them with impunity. This thing also attacks through nightveil with impunity. Attacking through a demon with a bolt or mizzium in hand is fun as well. However most of the Mono black in my LGS don't run mana 1-3 mana creatures instead they focus on more of a mid range strategy. So I tend to just go race and removal. This deck has a lot of edge against Mono B. If you are struggling
with it, consider running dark betrayal sideboard and bringing it in for magma jet. You loose the scry but it kills everything they have.
Match 1 2-1 RU pile of kitchen table aggro/planeswalkers/burn.
Game 1 easily killed him, T1 Cackler, T2 Spike Jester, T3 Spike jester T4 win
Game 2 Slow hand, T2 Jester, T3 Jester, Then he resolved a chandra, wiped out my jesters, stabilzed @ 6. I missplayed by removing creatures instead of burning him out. He ultimated chandra for win.
Game 3 T1 Cackler, T2 Jester, T3 Hammer, t4 Hasted Demon, T5 Hammer token, swing in for win.
Match 2 2-0 Ub Devotion. Seriously not a problem.
Game 1 Just squashed him with cackler -> jester, removal removal removal.
Game 3 Cackler -> Jester, Removal, Slaughter games on Master of Waves, Removal, whip, removal, demon Win
Match 3 U Devotion 2-1
Match 1 No relevant Master removal showed up. Opponent drop 3 consective masters of waves on turn 5-6-7 for the blowout.
Match 2 Raced him with cacklers, removal,
jesters. Lost 0 life.
Match 3 Was heated, ultimatly the black removal, demon and whip overpowered him.
Match 4 RDW 2-0
Game 1 cacklers and jesters raced him faster, had more removal.
Game 2 Young peezey and friends stalled the board state until I was able to stabilze at 3 life, nearly lost it to burn. Sadly he only had shock. Resolved 2 demons in a row, win.
Match 5 Esper control. 2-0
Game 1 He keeps a 1 land, 2 aetherling 2 Elspeth hand. Nothing doing it. Racked him down in 4 turns.
Game 2 Decent hand for him. Nut draw for me. Cackler -> Burn -> Mindsparker -> Mindsparker -> Demon.
Playoffs:
Match 1
Same RDW from above. Same outcome 2-0
Match 2 WUG Mana Ramp control 0-2
Game 1 Raced him down to 4, wiped the board, countered all my burn, resolved an aetherling. I scooped 2nd turn after that.
Game 2 Good hand, crap draw. Lost all my creatures to d-spheres (3 of them) never saw 4 lands. Couldn't slaughter games the aetherling. Lost it. Had him down in the single digits
again though.
[deck]Creatures (20)
4x Rakdos Cacker
4x Firedrinker Satyr
3x Young Pyromancer
4x Spike Jester
3x Exava, Rakdos Bloodwitch
3x Desecration Demon
Removal/Burn (11)
4 Magma Jet
4 Doomblade
3 Lightning Strike
Otherstuff (5)
2 Whip of Erebos
1 Hammer of Purphoros
2 Chandra, Pyromaster
Sideboard
3x Mindsparker
4x Dreadbore
3x Slaugher games
1x Desecration Demon
3x Electrickery
1x Mizzium Mortars
[/deck]
SB Plan
mono U
- 4 Firedrinker, -1 Whip, -1 Hammer, -3 Young Pyro, +3 Mindsparker, +3 Electrickery, +2 Slaughter Games, +1 Mizzium Mortars.
nDue to the amount of flyers, and Thassa's unblockable ability, token chump blockers suck here. You need hard and fast removal. Electrickery blows up master tokens, birds, and unevolved raptors. Mortars for late game board wipe, mindsparker to punish those nasty counterspells, and wierd blue removal. Slaughter games seals the deal if played turn 4 on master.
Esper, American, Azorius, WUG Control
-4 doomblade, -3 Lightning Strike, -2 Demon, -1 Satyr, -2 Cackler, +4 Dreadbore, +3 Mind Sparker, +3 Elecktrickery, +2 Slaughtergames
So with this one, you want the dreadbore to kill walkers. Strikes don't do you much good here either. Magma jet will kill a rolled down jace, but elspeth will be out of range
of 1-1 without downfall or dreadbore. Demons are fun but still your gonna be able to win with your smaller creatures, burn and maybe a chandra ulti. Leave 1 just because it is a pretty quick clock. Mind sparker... You want it. It punishes every counterspell, every sphinx rev, every boardwipe.
Elecktrickery, hoses elspeth tokens. Slaughtergames, hoses aetherling, sphinx rev. You decide which you fear more.
Red deck
Bring in the extra demon. Get rid of your 1 drops for removal. Try and get a pyro out, then removal + token for value. Chump block, and then get exava and demons out. Bring in electrickery for those bte crap some creatures on the board decks, It wont kill bte but it hoses all those x/1s . Not terrible against young pyro decks either.
Mono black.
-4 Doomblade +4 Dreadbore -1 Firedrinker +1 mizzium mortars
Consider bringing in the mindsparkers too. You can't block them but you can attack through them with impunity. This thing also attacks through nightveil with impunity. Attacking through a demon with a bolt or mizzium in hand is fun as well. However most of the Mono black in my LGS don't run mana 1-3 mana creatures instead they focus on more of a mid range strategy. So I tend to just go race and removal. This deck has a lot of edge against Mono B. If you are struggling
with it, consider running dark betrayal sideboard and bringing it in for magma jet. You loose the scry but it kills everything they have.
Match 1 2-1 RU pile of kitchen table aggro/planeswalkers/burn.
Game 1 easily killed him, T1 Cackler, T2 Spike Jester, T3 Spike jester T4 win
Game 2 Slow hand, T2 Jester, T3 Jester, Then he resolved a chandra, wiped out my jesters, stabilzed @ 6. I missplayed by removing creatures instead of burning him out. He ultimated chandra for win.
Game 3 T1 Cackler, T2 Jester, T3 Hammer, t4 Hasted Demon, T5 Hammer token, swing in for win.
Match 2 2-0 Ub Devotion. Seriously not a problem.
Game 1 Just squashed him with cackler -> jester, removal removal removal.
Game 3 Cackler -> Jester, Removal, Slaughter games on Master of Waves, Removal, whip, removal, demon Win
Match 3 U Devotion 2-1
Match 1 No relevant Master removal showed up. Opponent drop 3 consective masters of waves on turn 5-6-7 for the blowout.
Match 2 Raced him with cacklers, removal,
jesters. Lost 0 life.
Match 3 Was heated, ultimatly the black removal, demon and whip overpowered him.
Match 4 RDW 2-0
Game 1 cacklers and jesters raced him faster, had more removal.
Game 2 Young peezey and friends stalled the board state until I was able to stabilze at 3 life, nearly lost it to burn. Sadly he only had shock. Resolved 2 demons in a row, win.
Match 5 Esper control. 2-0
Game 1 He keeps a 1 land, 2 aetherling 2 Elspeth hand. Nothing doing it. Racked him down in 4 turns.
Game 2 Decent hand for him. Nut draw for me. Cackler -> Burn -> Mindsparker -> Mindsparker -> Demon.
Playoffs:
Match 1
Same RDW from above. Same outcome 2-0
Match 2 WUG Mana Ramp control 0-2
Game 1 Raced him down to 4, wiped the board, countered all my burn, resolved an aetherling. I scooped 2nd turn after that.
Game 2 Good hand, crap draw. Lost all my creatures to d-spheres (3 of them) never saw 4 lands. Couldn't slaughter games the aetherling. Lost it. Had him down in the single digits
again though.
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