
DGM 4/15 Spoilers
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DGM 4/15 Spoilers
Happy tax day.




Last edited by Pendulum on Mon Apr 15, 2013 6:48 am, edited 1 time in total.

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I don't think he'll really be viable until we get rid of Fiend Hunter. Maybe I'm wrong, but even with indestructible swinging with a 7/7 french vanilla is not impressing me.Hmmm, the boros champ seems interesting. Can he be good or two slow?
New card up as well.

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The Simic card is alright. Maybe good in some Prime Speaker Zegana EDH deck? Perhaps mediocre even there.
The Boros legend is bad. I've long maintained that they could print a vanilla 20/20 for 5 mana and it wouldn't see play (unless Fling was legal and even then in fringe FNM decks).
I didn't read the red rare since it looked like one of those crap-o "chaos effect" rares that does something random and pointless.
The Boros legend is bad. I've long maintained that they could print a vanilla 20/20 for 5 mana and it wouldn't see play (unless Fling was legal and even then in fringe FNM decks).
I didn't read the red rare since it looked like one of those crap-o "chaos effect" rares that does something random and pointless.
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Possibility Storm looks like it's destined to go the way of Search the City and countless other causal junk rares before it.
That said, exiling a Favorable Winds or something and possibly getting to play an Omniscience for free intrigues me.
That said, exiling a Favorable Winds or something and possibly getting to play an Omniscience for free intrigues me.

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Fiend Hunter doesn't see any play, you fiend. Stop pretending you play Magic!I don't think he'll really be viable until we get rid of Fiend Hunter. Maybe I'm wrong, but even with indestructible swinging with a 7/7 french vanilla is not impressing me.Hmmm, the boros champ seems interesting. Can he be good or two slow?
New card up as well.
Standard hobos who play budget garbage should be looked upon with suspicion.
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I would play the Boros guild champ for its ability to couple with Cavern of Souls and dodge Supreme Verdict in Humans, but even then Human's nut draw is better than that interaction, so it may not be worth it even then.
It looks very boring, straight-forward, and possibly not good enough to see play as a vanilla 2/2 that can at some point be a vanilla 7/7 that just happens to be unkillable but for Devour Flesh and similar sac effects and whatever -x/-x effects.
It looks very boring, straight-forward, and possibly not good enough to see play as a vanilla 2/2 that can at some point be a vanilla 7/7 that just happens to be unkillable but for Devour Flesh and similar sac effects and whatever -x/-x effects.
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Possibility Storm sets up the interaction of casting Think Twice to draw into a Wrath as casting Think Twice to Possibility Storm into Wrath.
Obviously the effect is much more random in a control deck than in an aggro deck, but do you really want to roll the dice on whether your Experiment One is actually a Ghor-Clan Rampager or a Burning Tree Emissary with no follow-up battling against Think Twice is Wrath, a Planeswalker, or a null Sphinx's Revelation?
Definitely jank, though I can understand that a class of player exists that just wants to see the top of each player's deck burn.
Obviously the effect is much more random in a control deck than in an aggro deck, but do you really want to roll the dice on whether your Experiment One is actually a Ghor-Clan Rampager or a Burning Tree Emissary with no follow-up battling against Think Twice is Wrath, a Planeswalker, or a null Sphinx's Revelation?
Definitely jank, though I can understand that a class of player exists that just wants to see the top of each player's deck burn.
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Not very impressed by the mythics in this set. Boros is also not especially known for ETB effects, unless this card is meant to give all-in decks an answer to Terminus/Supreme Verdict (you know, all those Boros decks that don't operate on a curve and don't need to tap out into turn 3/4, those Boros decks). The awkwardness of the Anthem effect is also a little off-putting, as it doesn't really benefit the constructed-viable Boros cards in the same way recent Anthems would have. Except for Assemble the Legion, which this card only half works with.
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But it does work with Champion of the Parish and Experiment One.
It's a really extraneous card but for the awkward Anthem effect. It duplicates at the cost of a whole card the effect of learning tight play in an aggressive deck via knowing when to overcommit and when to hold back in the face of them "having the Wrath," and is only marginally more aggressive (your creatures don't die to the Wrath, assuming you have the mana up to activate the Exile effect at all times) than developing the skill without the benefit of the card as a safety net.
If a deck similar to the Naya Blitz that is as aggressive and nut-draw-powered remains after rotation, or even as a safety net in Naya Blitz, I can see this card taking up a/some sideboard slots because those decks never want to stop (though when those decks are going to be able to dedicate an entire turn to tapping 2 and leaving an additional 2 mana open is beyond me),
because the Exile effect not only saves your creatures from Wrath but keeps topdeck Champions and Experiments live. Other than that, I can't see this card as a whole card.
It's a really extraneous card but for the awkward Anthem effect. It duplicates at the cost of a whole card the effect of learning tight play in an aggressive deck via knowing when to overcommit and when to hold back in the face of them "having the Wrath," and is only marginally more aggressive (your creatures don't die to the Wrath, assuming you have the mana up to activate the Exile effect at all times) than developing the skill without the benefit of the card as a safety net.
If a deck similar to the Naya Blitz that is as aggressive and nut-draw-powered remains after rotation, or even as a safety net in Naya Blitz, I can see this card taking up a/some sideboard slots because those decks never want to stop (though when those decks are going to be able to dedicate an entire turn to tapping 2 and leaving an additional 2 mana open is beyond me),
because the Exile effect not only saves your creatures from Wrath but keeps topdeck Champions and Experiments live. Other than that, I can't see this card as a whole card.
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This looks gorgeous to me. A little pump here, a little ETB shenanigans there, a little "fuck your boardwipe" here as well. For two mana, it's not bad.
Shocked to see this card printed in a format with Restoration Angel around, but alas, here it is.
I'm pretty psyched. I really want to play this card with Acidic Slime, but I'm probably also a scumbag.

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Define "bad" Clone variant. 3U Clone is seeing successful constructed play, as is Evil Twin (last block's "bad" Clone variant), and Phyrexian Metamorph and Phantasmal Image have seen multi-format Constructed success.
I raise this because this block's clone variant is in the same block and colors as Master Biomancer in a Standard with Cavern of Souls. It's very "cute" but so is 3U for Clone.
I raise this because this block's clone variant is in the same block and colors as Master Biomancer in a Standard with Cavern of Souls. It's very "cute" but so is 3U for Clone.
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