[FRF] Set Info
Posted: Mon Dec 29, 2014 1:54 am


Set Name: Fate Reforged
Block: Set 2 of 3 in the Khans of Tarkir block
Three-Letter Abbreviation: FRF
Number of Cards: 185
Rarity Distribution: 10 basic lands, 70 common, 60 uncommon, 35 rare, and 10 mythic rare
Release Date: January 23, 2015
Prerelease Events: January 17-18, 2015
Magic Online Release: January 30-February 2, 2015
Pro Tour Fate Reforged, Wahington D.C.: February 6-8, 2015
Game Day: February 14-15, 2015
Start Previews on Daily MTG: Dec 29th, 2014 (probably)
Prerelease Promos: TBA
Launch Promo: TBA
Buy a Box Promo: TBA
Game Day: full-art TBA
Game Day (Top

Characteristics
- A small set (185 cards), slightly larger than Born of the Gods (165 cards), Dark Ascension (158 cards) and Dragon’s Maze (156 cards)
- Bottom up designed to be drafted with both large sets of the block, while the large sets are never drafted together.
- Fate Reforged draft is one pack of Fate Reforged and then two packs of Khans of Tarkir.
- In booster packs, the basic land slot may contain nonbasic lands.
- Korean, Portuguese, Chinese (Traditional), and Russian boosters will also contain basic lands in this slot at a high frequency alongside nonbasic lands, as Fate Reforged basic lands will not otherwise be printed in those languages
- There are reprints of the ten common Khans of Tarkir. They will have new artwork and the Fate Reforged expansion symbol.
- Boosters may also include Khans of Tarkir fetch lands, which will have the Khans of Tarkir expansion symbol.
- Sarkhan Vol travels 1000 years back in time, to change the moment that sealed Tarkir's fate: the battle between Nicol Bolas and Ugin
- The demise of Ugin and all dragons of Tarkir are undone.
- The clans still exist back in the time; they are not fighting each other but are constantly fending off the legion hordes of dragons that are terrorizing their world.
- Because the clans of Fate Reforged are less defined, the set does not contain three-color gold cards.
- The color identity of the cards is instead marked by the use of hybrid ability activation costs
- Fate Reforged will be followed up by Dragons of Tarkir
Morph
Morph will be further explored.
Hybrid
Hybrid mana makes a return (for example a Temur card with green mana cost, and blue/red hybrid ability cost). This allows for these cards to be played in two-color decks (in this example either green/blue or green/red).
Teasers
- None
- Players choose their clan.
- While they complete three achievements, players follow in Sarkhan's footsteps to attempt to alter fate; they get to "Heal Ugin" and "Gain a glimpse of the future".
They're prizes - The latter comes in the form of a special "Ugin's Fate" booster pack, given away as a prize for completing the prerelease activity
- The "Ugin's Fate" booster contains two alternate art cards that show how the world has changed in the new timeline, a token and a basic land card.
- There's a pool of 40 alternate art cards with a holo foil stamp (mainly from Khans of Tarkir, a few from Fate Reforged, one mythic), the main change in the art being that there are dragons now.
- In addition, the basic lands also have alternate art, showing off Tarkir of the past.
partial spoiler
Design and Development
Initial Concept and Game Design:
- Ken Nagle (lead)
- Jennifer Clarke Wilkes
- Ethan Fleischer
- David Humpherys
- Mark Rosewater
- Gavin Verhey
- David Humpherys (lead)
- Ian Duke
- Mark L. Gottlieb
- Ben Hayes
- Ryan Spain
- with contributions from Matt Tabak