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PROBLEM: Topdecking weak creatures late in the game.
SOLUTION:

Yeah that'll help. Turns every crappy topdeck into at least a Shock. And also has a relevant pump ability which further synergizes with creatures.
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PROBLEM: Topdecking lands late in the game.
SOLUTION:
Snootch to the nootch; we can turn excess mountains into hasty dudes all day long as a mana sink.
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PROBLEM: No control over our draws, being at the mercy of the topdeck
SOLUTION:

I for one am stoked to play with this card. I think the extra mana for the shock is easily worth the improved consistency we will get from our draws. But, only time and testing will tell.
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It's weird because all of these cards seem specifically aimed at helping red in areas is struggles with. Not to mention the new Chandra's 0 ability is designed to help red decks with another common problem: running out of gas late game. I'm not saying these are all going to be in the same deck, but looking at these four
cards makes me really excited for standard right now. We are going to be able to brew some really fun and competitive mono-red decks.