[Primer] R/g Gruul Sligh
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Hmn, I like Rancor. Though Madcap would be more consistent because it's not every game I get a green source. I believe correct handling of Madcap Skills will guarantee you a Searing Spear at worst. I am still torn though as Rancor won me a lot of games due to its resiliency.
IMO it's going to be a meta call. More control favors Rancor, while more midrange favors Madcap.
IMO it's going to be a meta call. More control favors Rancor, while more midrange favors Madcap.

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I'm not sure why you think Rancor would increase your number of nut draws. It will, in fact, decrease that chance since you must necessarily run fewer dudes AND potentially lose tempo by playing Rancor. The benefit of running Rancor is that all of your topdecked dudes are much more relevant in the late game. That's not what I'd call a good card for nut draws.I never want to have rancor in gruul. And I'm not even saying it's bad. I just prefer more consistent draws over more nut draws.
I ran my list through a few two-mans last night and had horrible luck. 0-3 with going 1-2 in all of my matches. My loses included a topdecked Bonfire with lethal on board next turn and an empty hand, back-to-back topdecked Thragtusk and
Restoration Angel with my representing lethal next turn with a Ghor-Clan Rampager with Volcanic Strength and my opponent on a Mountain, and getting nut drawn on twice in the mirror match. Pretty frustrating, but I found myself wanting Rancor desperately in all but the mirror matches. It's just not enough for me to hope for a Ghor-Clan Rampager to push through a Loxodon Smiter, and Pyreheart Wolf doesn't help when my opponent can clog the board with Voices, Smiters, etc.

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rancor is probably pretty house against jund when you handle it correctly. Its slightly better against blue control (I still like going around a t2 augur for big dps. and a 3/1 noble still trades dies to augur).
Rancor goes very well with MB pillar as well, which is probably the "nut" draw that LP was referring to?
I could be convinced either way, it might be another "style" card. Especially if we set LM aside for now and go back to ash zealot. Rancor'd cacklers are something I miss, and then ebing able to follow up with a rancor'd ash zealot on T3 was always nice.
More solid? Zealot+Rancor
More explosive? LM+MAdcap
Will toy around with both, will want to get use out of chinese rancors again >___>b (inb4 sb hounds)
Rancor goes very well with MB pillar as well, which is probably the "nut" draw that LP was referring to?
I could be convinced either way, it might be another "style" card. Especially if we set LM aside for now and go back to ash zealot. Rancor'd cacklers are something I miss, and then ebing able to follow up with a rancor'd ash zealot on T3 was always nice.
More solid? Zealot+Rancor
More explosive? LM+MAdcap
Will toy around with both, will want to get use out of chinese rancors again >___>b (inb4 sb hounds)
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[deck]Gruul Smash 186 Player Side Event, GP Vegas[/deck]
spoiler=R3 vs. Junk Rites]This guy kept some shitty hands. He was in full durdle mode.
G1 he was stuck on 3 land with 2 pilgrims... and his slavage flipped a AoS into the GY. I was scared as fuck, but he didnt have an unburial rites. He was complaining that he had angels stuck in his hand, herpderp.
-4 Nobles
-4 Cackler
+4 Pyreheart Wolf
+4 Pillar of Flame
G2 he kept like a 5 land two pilgrim land I think, maybe a tusk in there. His salvage flipped 3 lands and two elves more. HERPDERP. Ran over him with...iunno anything? I didn't even see unburial rites, maybe he was just playing trash midrange.[/spoiler]
R1 vs. Bant Flash
R2 vs. Junk aristocrats
[spoiler=R3 vs. Junk Rites]This guy kept some shitty hands. He was in full durdle mode.
G1 he was stuck on 3 land with 2 pilgrims... and his slavage flipped a AoS into the GY. I was scared as fuck, but he didnt have an unburial rites. He was complaining that he had angels stuck in his hand, herpderp.
-4 Nobles
-4 Cackler
+4 Pyreheart Wolf
+4 Pillar of Flame
G2 he kept like a 5 land two pilgrim land I think, maybe a tusk in there. His salvage flipped 3 lands and two elves more. HERPDERP. Ran over him with...iunno anything? I didn't even see unburial rites, maybe he was just playing trash midrange.[/spoiler]
R4 vs. UWr Control
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If i DID come up against Jund I think my SB plan for this list would be:
On the draw:
-4 Nobles
+2 Skullcrack
+2 Range'rs Guile
-3 Madcap
+3 VS
Back to on the play:
-3 VS
-Crack/Guile package
+4 Nobles
+4 Pyreheart Wolf
Hmmm thats awkward. Might be able to cut down to 3 wolves and just sub them in for madcap skills against control MUs and the other strat for Jund...
Which would let me play a 3rd skullcrack? A lone Domri? hmmmm
On the draw:
-4 Nobles
+2 Skullcrack
+2 Range'rs Guile
-3 Madcap
+3 VS
Back to on the play:
-3 VS
-Crack/Guile package
+4 Nobles
+4 Pyreheart Wolf
Hmmm thats awkward. Might be able to cut down to 3 wolves and just sub them in for madcap skills against control MUs and the other strat for Jund...
Which would let me play a 3rd skullcrack? A lone Domri? hmmmm
- LP, of the Fires
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There is no universe where this list doesn't want some number of lightning mauler. Card is dope.
Totes right about skullcrack being randomly super awkward. I definitely won a game tonight though where skullcracking a blind obedience extort trigger was relevant.
I'd also like to mention(again) that boarding on the draw against jund does...awkward things to your deck. It's definitely not a science. I'd say 50% math, 30% intuition, 20% solid theory, and 10% of a little magic dust.
I for instance went:
-4 noble
-3 pillar
-1Firefist Striker
-1 Spear
+2 skullcrack
+2 VS
+2 pyreheart wolf
+2 traitorous blood
+1 Mizzium Mortars
Who the fuck comes up with those numbers? I do apparently and it worked fine.
Also won TNM magic today. Beat Jund, Esper, UWR control, and drew with UW agro.
Beat esper by tricking my opponent twice in game 1 to steal the game. First time was mizzum mortars on an aetherling pre-
combat hoping my opponent would misplay and blink it so I could get the full 4 damage in with hellrider. Totes worked. He should have blinked after blocking, but in my experience, people overvalue aetherling and don't think they lose once it's resolved, especially since he had a sphinx in hand that he revealed after a jace earlier.
The other play was my opponent minus 2's jace for the second time earlier in the game revealing watery grave, O-ring, and verdict. He was stalled on seven lands(first world problems) and I knew he had restos in his deck so I gave him verdict and grave since he only had 2 white and I knew I could get in damage with hellrider post wrath and get his obzedat off the table. If I split O-ring land/verdict, he can ring my hellrider, shock himself and either swing with obzedat, blink holding up tricks, or sphinx for 2 which is way worse for me so I think I played that really well.
It happened exactly how I wanted. He plays grave tapped, wraths my 3 dorks and his own own Obzedat,
passes with irrelevant mana up, I get in for 4 with hellrider #2. He plays aetherling, scenario one occurs where I mortar, blink it get in for 4, then play Reckoner. He goes island go. I draw hellrider, do some math, and find I have exact lethal even through sphinx for 6. I play rider, he sphinxs. Swing for win. Apparently he didn't know the power of double hellrider. He tilts because he had a dissipate in hand
Other then that, none of my games where interesting. Lose game 1 to jund going double tusk into garruk. Win game 2 to him not hitting red because I drew all the mountains for both of us. His hand is all gas. I have a noble that dealt 10 damage before trading with a second nighthawk, then beat him with various cacklers. Drew like 9 lands that game. Game three, I almost lost after going kirk into double burning tree, pig. Luckily, he never drew a tusk and I got there.
Last round against UWR, nut draw
game 1(and he misplayed). Game 2, he couldn't draw a second white source for his verdict. Typical day for those with a soul of fire. Also got a teetering picks from the jund player who opened a pack of zen and got scalding tarn and foil bloodghast. This the week after opening foil ral from a Russian pack.
Totes right about skullcrack being randomly super awkward. I definitely won a game tonight though where skullcracking a blind obedience extort trigger was relevant.
I'd also like to mention(again) that boarding on the draw against jund does...awkward things to your deck. It's definitely not a science. I'd say 50% math, 30% intuition, 20% solid theory, and 10% of a little magic dust.
I for instance went:
-4 noble
-3 pillar
-1Firefist Striker
-1 Spear
+2 skullcrack
+2 VS
+2 pyreheart wolf
+2 traitorous blood
+1 Mizzium Mortars
Who the fuck comes up with those numbers? I do apparently and it worked fine.
Also won TNM magic today. Beat Jund, Esper, UWR control, and drew with UW agro.
Beat esper by tricking my opponent twice in game 1 to steal the game. First time was mizzum mortars on an aetherling pre-
combat hoping my opponent would misplay and blink it so I could get the full 4 damage in with hellrider. Totes worked. He should have blinked after blocking, but in my experience, people overvalue aetherling and don't think they lose once it's resolved, especially since he had a sphinx in hand that he revealed after a jace earlier.
The other play was my opponent minus 2's jace for the second time earlier in the game revealing watery grave, O-ring, and verdict. He was stalled on seven lands(first world problems) and I knew he had restos in his deck so I gave him verdict and grave since he only had 2 white and I knew I could get in damage with hellrider post wrath and get his obzedat off the table. If I split O-ring land/verdict, he can ring my hellrider, shock himself and either swing with obzedat, blink holding up tricks, or sphinx for 2 which is way worse for me so I think I played that really well.
It happened exactly how I wanted. He plays grave tapped, wraths my 3 dorks and his own own Obzedat,
passes with irrelevant mana up, I get in for 4 with hellrider #2. He plays aetherling, scenario one occurs where I mortar, blink it get in for 4, then play Reckoner. He goes island go. I draw hellrider, do some math, and find I have exact lethal even through sphinx for 6. I play rider, he sphinxs. Swing for win. Apparently he didn't know the power of double hellrider. He tilts because he had a dissipate in hand

Other then that, none of my games where interesting. Lose game 1 to jund going double tusk into garruk. Win game 2 to him not hitting red because I drew all the mountains for both of us. His hand is all gas. I have a noble that dealt 10 damage before trading with a second nighthawk, then beat him with various cacklers. Drew like 9 lands that game. Game three, I almost lost after going kirk into double burning tree, pig. Luckily, he never drew a tusk and I got there.
Last round against UWR, nut draw
game 1(and he misplayed). Game 2, he couldn't draw a second white source for his verdict. Typical day for those with a soul of fire. Also got a teetering picks from the jund player who opened a pack of zen and got scalding tarn and foil bloodghast. This the week after opening foil ral from a Russian pack.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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Fate, thanks for the write-up of your rounds in the side event. Great read!
A few of your "misplays" can be related to the question of "who's the beatdown?" I'm referencing Aristocrats and Blitz in particular. I'm trying to force myself to ask that question (to myself) every turn, not just every game or every match. Board states can swing so much that sometimes even if your deck is technically faster, it's right to hold back a turn or trade more or burn a dude instead of get power on the board, etc. All things you know, but consciously asking yourself "this turn, am I aggro or control?" every turn REALLY helps in my experience.
Great write-up!
A few of your "misplays" can be related to the question of "who's the beatdown?" I'm referencing Aristocrats and Blitz in particular. I'm trying to force myself to ask that question (to myself) every turn, not just every game or every match. Board states can swing so much that sometimes even if your deck is technically faster, it's right to hold back a turn or trade more or burn a dude instead of get power on the board, etc. All things you know, but consciously asking yourself "this turn, am I aggro or control?" every turn REALLY helps in my experience.
Great write-up!

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- LP, of the Fires
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Oh, that was game 1 fate. I'm actually not opposed to leaving like, one in against esper on the draw though. And Q DID have the deck. Monday me him and his little apprentice(13 year old idiot savant who he's been teaching magic tricks and got an acting gig for a target commercial. Q's a magician and an actor) where hanging out at the store, I pick up one of the deck boxes and the deck was there. We laughed while/where relieved and I just kept telling Q how he was a terrible human being.
Also, very relevant points rc. I do something similar, though it's usually along the lines of "how do I win this game?" when behind and "how do I lose this game?" when ahead.
I will say, on the draw in agro mirrors, my strat is usually aggressively trade one-for-one for the first X turns of the game, and in a perfect world, you end up ahead a card in the midgame and can win with a single hellrider or ghor-clan if
done right. I'm even thinking that it's probably usually wrong to bloodrush ghor-clan on the play in the mirror unless it wins you the game that turn or the next turn since the 4/4 is just so powerful, outclassing everything on the board.
Also, very relevant points rc. I do something similar, though it's usually along the lines of "how do I win this game?" when behind and "how do I lose this game?" when ahead.
I will say, on the draw in agro mirrors, my strat is usually aggressively trade one-for-one for the first X turns of the game, and in a perfect world, you end up ahead a card in the midgame and can win with a single hellrider or ghor-clan if
done right. I'm even thinking that it's probably usually wrong to bloodrush ghor-clan on the play in the mirror unless it wins you the game that turn or the next turn since the 4/4 is just so powerful, outclassing everything on the board.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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yeah your idea is solid rc but I use LP's questions myself.
Or should have against the Naya blitz, where I instead asked "how do I win next turn" when I was up 3 cards on him instead of how do I lose, and later finally asked myself instinctually against the naya midrange where normally I'd just say "I don't want this to go late" and go faster no matter the cost.
Also I'll bloodrush on the play, but only through a reckoner. Every day of the week. Especially since, in a perfect world, 2/2 noble bloodrushes over and becomes 3/3 (7/7 for that turn) noble and can't be killed with redirect damage.
Or should have against the Naya blitz, where I instead asked "how do I win next turn" when I was up 3 cards on him instead of how do I lose, and later finally asked myself instinctually against the naya midrange where normally I'd just say "I don't want this to go late" and go faster no matter the cost.
Also I'll bloodrush on the play, but only through a reckoner. Every day of the week. Especially since, in a perfect world, 2/2 noble bloodrushes over and becomes 3/3 (7/7 for that turn) noble and can't be killed with redirect damage.
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After some thought I've realized I REALLY want Rancor back in the deck as well as Boros Reckoner. I just want more power and reach, especially in midrange matchups.
In fact, I'm debating even switching to a mono red build like Alex posted yesterday. It's either that or this:
[deck]
Creatures (35)
4 Stromkirk Noble
4 Rakdos Cackler
4 Foundry Street Denizen
4 Burning-Tree Emissary
4 Lightning Mauler
4 Firefist Striker
4 Flinthoof Boar
3 Boros Reckoner
4 Ghor-Clan Rampager
Spells (7)
4 Pillar of Flame
3 Rancor
Lands (18)
4 Rootbound Crag
4 Stomping Ground
1 Temple Garden
9 Mountain
Sideboard (15)
2 Electrickery
2 Ranger's Guile
4 Volcanic Strength
4 Ash Zealot
3 Pyreheart Wolf
[/deck]
In fact, I'm debating even switching to a mono red build like Alex posted yesterday. It's either that or this:
[deck]
Creatures (35)
4 Stromkirk Noble
4 Rakdos Cackler
4 Foundry Street Denizen
4 Burning-Tree Emissary
4 Lightning Mauler
4 Firefist Striker
4 Flinthoof Boar
3 Boros Reckoner
4 Ghor-Clan Rampager
Spells (7)
4 Pillar of Flame
3 Rancor
Lands (18)
4 Rootbound Crag
4 Stomping Ground
1 Temple Garden
9 Mountain
Sideboard (15)
2 Electrickery
2 Ranger's Guile
4 Volcanic Strength
4 Ash Zealot
3 Pyreheart Wolf
[/deck]

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- LP, of the Fires
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I'm beginning to think the same thing. Though Rancor gives me a legitimate late game, the mono red list can win much more quickly with much more consistency and has no reliance on green mana.I'd just go with Alex's list because dynacharge is the "I dont need to hit 4 mana" hellrider and denizen+krenko's and loyalist are house. Plus reckoner and boar mean you need to hit 3 mana, and I think if youre gonna go low you might as well limbo it down to running smoothly on 2 land all game

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Tried the mono red list yesterday and it just did not perform. Felt much more comfortable with my 18-land Gruul deck which I'm trying to get away from. Then I had this idea.
[deck]
Creatures (29)
4 Stromkirk Noble
4 Rakdos Cackler
4 Ash Zealot
4 Flinthoof Boar
4 Boros Reckoner
3 Ghor-Clan Rampager
4 Hound of Griselbrand
2 Zealous Conscripts
Spells (8)
4 Pillar of Flame
4 Searing Spear
Lands (23)
2 Kessig Wolf Run
4 Stomping Ground
4 Rootbound Crag
2 Temple Garden
11 Mountain
Sideboard (15)
2 Frostburn Weird
4 Mizzium Mortars
2 Ground Seal
2 Flames of the Firebrand
3 Pyreheart Wolf
1 Zealous Conscripts
1 Kessig Wolf Run
[/deck]
[deck]
Creatures (29)
4 Stromkirk Noble
4 Rakdos Cackler
4 Ash Zealot
4 Flinthoof Boar
4 Boros Reckoner
3 Ghor-Clan Rampager
4 Hound of Griselbrand
2 Zealous Conscripts
Spells (8)
4 Pillar of Flame
4 Searing Spear
Lands (23)
2 Kessig Wolf Run
4 Stomping Ground
4 Rootbound Crag
2 Temple Garden
11 Mountain
Sideboard (15)
2 Frostburn Weird
4 Mizzium Mortars
2 Ground Seal
2 Flames of the Firebrand
3 Pyreheart Wolf
1 Zealous Conscripts
1 Kessig Wolf Run
[/deck]

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Well I have Wolf Run as my Rancors, which act as both a spell and a land. If I moved the Conscripts I could drop one KWR and that would be room for three Rancor. But then again that's why I like KWR - it gives me late game reach like Rancor while being a land I can cast dudes with in the early game.gotta have the rancors if youre gonna hound. Ive had vanilla hounds out and they just match up really poorly against a lot of decks. I'd also want the full 4 of GCR every time with hounds too, but not sure where I'd make cuts. Maybe move all the 5 drops to the side?

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-1 Reckoner, -2 PillarTried the mono red list yesterday and it just did not perform. Felt much more comfortable with my 18-land Gruul deck which I'm trying to get away from. Then I had this idea.
[deck]
Creatures (29)
4 Stromkirk Noble
4 Rakdos Cackler
4 Ash Zealot
4 Flinthoof Boar
4 Boros Reckoner
3 Ghor-Clan Rampager
4 Hound of Griselbrand
2 Zealous Conscripts
Spells (8)
4 Pillar of Flame
4 Searing Spear
Lands (23)
2 Kessig Wolf Run
4 Stomping Ground
4 Rootbound Crag
2 Temple Garden
11 Mountain
Sideboard (15)
2 Frostburn Weird
4 Mizzium Mortars
2 Ground Seal
2 Flames of the Firebrand
3 Pyreheart Wolf
1 Zealous Conscripts
1 Kessig Wolf Run
[/deck]
+1 GCR, +2 Rancor

Thanks to NerdBoyWonder for the amazing sig!
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That may actually work. This deck won't have as hard a time dealing with Voice of Resurgence or midrange strategies so I shouldn't miss Pillar as much.-1 Reckoner, -2 PillarTried the mono red list yesterday and it just did not perform. Felt much more comfortable with my 18-land Gruul deck which I'm trying to get away from. Then I had this idea.
[deck]
Creatures (29)
4 Stromkirk Noble
4 Rakdos Cackler
4 Ash Zealot
4 Flinthoof Boar
4 Boros Reckoner
3 Ghor-Clan Rampager
4 Hound of Griselbrand
2 Zealous Conscripts
Spells (8)
4 Pillar of Flame
4 Searing Spear
Lands (23)
2 Kessig Wolf Run
4 Stomping Ground
4 Rootbound Crag
2 Temple Garden
11 Mountain
Sideboard (15)
2 Frostburn Weird
4 Mizzium Mortars
2 Ground Seal
2 Flames of the Firebrand
3
Pyreheart Wolf
1 Zealous Conscripts
1 Kessig Wolf Run
[/deck]
+1 GCR, +2 Rancor

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All in red was the TITS for me yesterday at WNM. Lost to the mirror only, as he was playing hellriders and reckoners and I was not. Got too behind and reckoner took the game over. It was not a good feeling having to Dynacharge a blocker to trade. All in all thought it was super explosive I was proud I even beat the the turbo fog deck without a single skullcrack (just never drew any). However I do miss the raw power that a green splash adds. Depends on your play style, I guess. Both are equally explosive just Gruul sligh has a little more late game power in reckoner and GCR where as AIR's biggest creature is a Ash Zealot at 2/2.

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Got a GPT tomorrow and this is my deck so far:
[DECK]
Lands (20)
10x Mountain
4x Rootbound Crag
4x Stomping Ground
2x Temple Garden
Creatures (28)
4x Boros Reckoner
4x Burning-Tree Emissary
4x Flinthoof Boar
4x Ghor-Clan Rampager
4x Hellrider
4x Rakdos Cackler
4x Stromkirk Noble
Spells (12)
4x Madcap Skills
4x Pillar of Flame
4x Searing Spear
Sideboard (15)
2x Electrickery
2x Gruul War Chant
3x Mizzium Mortars
2x Naturalize
3x Skullcrack
3x Volcanic Strength
[/DECK]
Not really sure about the Madcap Skills, but I was considering taking them out for Lightning Mauler. I'm getting all worked up about this and second guessing myself. Could use a little help here. Thanks in advance.
[DECK]
Lands (20)
10x Mountain
4x Rootbound Crag
4x Stomping Ground
2x Temple Garden
Creatures (28)
4x Boros Reckoner
4x Burning-Tree Emissary
4x Flinthoof Boar
4x Ghor-Clan Rampager
4x Hellrider
4x Rakdos Cackler
4x Stromkirk Noble
Spells (12)
4x Madcap Skills
4x Pillar of Flame
4x Searing Spear
Sideboard (15)
2x Electrickery
2x Gruul War Chant
3x Mizzium Mortars
2x Naturalize
3x Skullcrack
3x Volcanic Strength
[/DECK]
Not really sure about the Madcap Skills, but I was considering taking them out for Lightning Mauler. I'm getting all worked up about this and second guessing myself. Could use a little help here. Thanks in advance.

SM, you complete me.
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Mauler is probably better in madcap for your list. Madcap and pillar don't really need to be in the same deck as one kills blockers and the other goes around blockers. Use that information however you see fit. FWIW, I really like your sideboard.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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Yeah, I'm not really seeing the value in Madcap. I'm going back and forth about what I should replace it with. This is my short list:Mauler is probably better in madcap for your list. Madcap and pillar don't really need to be in the same deck as one kills blockers and the other goes around blockers. Use that information however you see fit. FWIW, I really like your sideboard.
[cards]Ash Zealot
Lightning Mauler
Firefist Striker
Mogg Flunkies
Gore-House Chainwalker[/cards]
Concerning my sideboard, glad you like it. I put in Naturalize because I was sick of Blind Obedience fucking with my whole game plan.
EDIT: Does Domri belong in this deck?

SM, you complete me.
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I really want you to win a large tourney and do a tourney report.
Random Veiwer: "Why pyrehearts instead of reckoners? They only beat for 1!"
Fate: "GF has the reckoners. Figured pyrehearts fine and I want to troll people with fog."
Random Veiwer: "Why pyrehearts instead of reckoners? They only beat for 1!"
Fate: "GF has the reckoners. Figured pyrehearts fine and I want to troll people with fog."
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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Hello, I'm entering a GPT next Saturday. I haven't been able to play for weeks so I'm a bit lost about the current meta. So I'm planning to run what I ran last time I went to the FNM, with some slight modifications:
[deck]Lands (21)
4 Stomping Ground
4 Rootbound Crag
2 Temple Garden
11 Mountain
Creatures (33)
4 Stromkirk Noble
4 Rakdos Cackler
4 Flinthoof Boar
4 Burning-Tree Emissary
3 Lightning Mauler
3 Firefist Striker
4 Boros Reckoner
3 Hellrider
4 Ghor-Clan Rampager
Spells (10)
4 Searing Spear
2 Pillar of Flame
Sideboard
4 Ash Zealot
2 Pillar of Flame
3 Volcanic Strength
4 Pyreheart Wolf
2 ?[/deck]
I'm dropping 1 each of Lightning Mauler and Firefist Striker in order to get 2 PoF in the maindeck. Which leaves me with two empty spots in the SB. Any thoughts and suggestions? I have no idea about the local meta, but I expect it to be quite current.
[deck]Lands (21)
4 Stomping Ground
4 Rootbound Crag
2 Temple Garden
11 Mountain
Creatures (33)
4 Stromkirk Noble
4 Rakdos Cackler
4 Flinthoof Boar
4 Burning-Tree Emissary
3 Lightning Mauler
3 Firefist Striker
4 Boros Reckoner
3 Hellrider
4 Ghor-Clan Rampager
Spells (10)
4 Searing Spear
2 Pillar of Flame
Sideboard
4 Ash Zealot
2 Pillar of Flame
3 Volcanic Strength
4 Pyreheart Wolf
2 ?[/deck]
I'm dropping 1 each of Lightning Mauler and Firefist Striker in order to get 2 PoF in the maindeck. Which leaves me with two empty spots in the SB. Any thoughts and suggestions? I have no idea about the local meta, but I expect it to be quite current.
Last edited by Platypus on Sat Jun 29, 2013 11:16 am, edited 1 time in total.

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freakin lost to junk tokens... he's at 4 life, I have a hellrider and 3 land (I cut the 4th pyreheart for a 22nd land just to curve out) topdeck a pyreheart. Play him out. He shocks and goes to 2, plays lingering and flashes it back.
He has 6 blockers, oh yeah, with intangible horseshit so he's swinging in the air too np.
draw a noble
I have BTE BTE Pyreheart. All my shit gets blocked. Next turn he has vault activation to go 10.... No way I can get lethal now. Unraceable combo asssembled.
IF ONLY YOU COULD BE LIKE RECKONER AND BE GOOD ALL THE TIME PYREHEART. Nah its my fault I still had pyrehearts in the deck postboard, should've just kept the spears in and I would've been good (pyreheart does shit against vigilant lingering suols and 5 human 1/1 fuckers.)
Nuwen went 4-0 though (got paired down against me in the final round so... fuck my luck today), so my reckoners got there somewhere.
Played against 5-color
control and then bug control without tragic slips... so it was a pretty scrubby fnm n I got nothing important to report.
Didn't get to troll with fog either, even when I brought them in against Dos Rakis.
Platypus to catch you up on the meta its pretty Naya heavy and definitely unflinching courage saturated. Go the Skullcrack route or sell your soul like I did and fog it up. People are geared to stop Domri since Naya plays him, between D-Sphere and Abrupt decays he can't steal as many games as he used to IMO, and he still dies to resto angel beats
He has 6 blockers, oh yeah, with intangible horseshit so he's swinging in the air too np.
draw a noble
I have BTE BTE Pyreheart. All my shit gets blocked. Next turn he has vault activation to go 10.... No way I can get lethal now. Unraceable combo asssembled.
IF ONLY YOU COULD BE LIKE RECKONER AND BE GOOD ALL THE TIME PYREHEART. Nah its my fault I still had pyrehearts in the deck postboard, should've just kept the spears in and I would've been good (pyreheart does shit against vigilant lingering suols and 5 human 1/1 fuckers.)
Nuwen went 4-0 though (got paired down against me in the final round so... fuck my luck today), so my reckoners got there somewhere.
Played against 5-color
control and then bug control without tragic slips... so it was a pretty scrubby fnm n I got nothing important to report.
Didn't get to troll with fog either, even when I brought them in against Dos Rakis.
Platypus to catch you up on the meta its pretty Naya heavy and definitely unflinching courage saturated. Go the Skullcrack route or sell your soul like I did and fog it up. People are geared to stop Domri since Naya plays him, between D-Sphere and Abrupt decays he can't steal as many games as he used to IMO, and he still dies to resto angel beats
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[deck]
Creatures (29)
4 Stromkirk Noble
4 Rakdos Cackler
4 Ash Zealot
4 Flinthoof Boar
4 Boros Reckoner
3 Ghor-Clan Rampager
4 Hound of Griselbrand
2 Zealous Conscripts
Spells (8)
2 Pillar of Flame
4 Searing Spear
2 Rancor
Lands (23)
2 Kessig Wolf Run
4 Stomping Ground
4 Rootbound Crag
2 Temple Garden
11 Mountain
Sideboard (15)
2 Frostburn Weird
4 Mizzium Mortars
2 Ground Seal
3 Flames of the Firebrand
2 Rancor
2 Pillar of Flame
[/deck]
Did three 8-mans with this deck tonight and it wrecked face despite me mulliganing a lot of hands due to land flood or screw. This deck performs very well in a meta full of aggro and punches through midrange and control much more confidently than my old 18-land list. I love the Hounds! Don't miss Hellrider at all.
I found that I rarely wanted Rancor and almost always boarded them out, but then again that could be due to the number of aggro decks I faced. I
found myself wanting the Pillars in the mainboard most of the time.
Going to keep on with this list as I feel it has promise.
Creatures (29)
4 Stromkirk Noble
4 Rakdos Cackler
4 Ash Zealot
4 Flinthoof Boar
4 Boros Reckoner
3 Ghor-Clan Rampager
4 Hound of Griselbrand
2 Zealous Conscripts
Spells (8)
2 Pillar of Flame
4 Searing Spear
2 Rancor
Lands (23)
2 Kessig Wolf Run
4 Stomping Ground
4 Rootbound Crag
2 Temple Garden
11 Mountain
Sideboard (15)
2 Frostburn Weird
4 Mizzium Mortars
2 Ground Seal
3 Flames of the Firebrand
2 Rancor
2 Pillar of Flame
[/deck]
Did three 8-mans with this deck tonight and it wrecked face despite me mulliganing a lot of hands due to land flood or screw. This deck performs very well in a meta full of aggro and punches through midrange and control much more confidently than my old 18-land list. I love the Hounds! Don't miss Hellrider at all.
I found that I rarely wanted Rancor and almost always boarded them out, but then again that could be due to the number of aggro decks I faced. I
found myself wanting the Pillars in the mainboard most of the time.
Going to keep on with this list as I feel it has promise.

Check out my stream! http://www.twitch.tv/valdarith
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6-0 at FNM (technically 5-0-1 ID into split top-eight, but played it out and got it 2-0). The rounds were: Jund Midrange (2-1), Naya Midrange (2-0), Junk Aristocrats (2-1), American Control (2-1), UW Flash (2-1), RDW (2-0). Lots of variety and close games; not sure how my reanimator match-up is, but I think aggro decks have the edge. My decklist was:
[deck]Creatures
4 Stromkirk Noble
4 Rakdos Cackler
4 Burning-Tree Emissary
4 Lightning Mauler
2 Firefist Striker
2 Ash Zealot
4 Flinthoof Boar
4 Boros Reckoner
3 Ghor-clan Rampager
2 Hellrider
Spells
4 Searing Spear
2 Pillar of Flame
Lands
4 Stomping Ground
4 Rootbound Crag
2 Temple Garden
11 Mountain
Sideboard
3 Domri Rade
3 Skullcrack
2 Pillar of Flame
2 Electrickery
2 Ash Zealot
1 Volcanic Strength
2 Gruul War Chant[/deck]
[deck]Creatures
4 Stromkirk Noble
4 Rakdos Cackler
4 Burning-Tree Emissary
4 Lightning Mauler
2 Firefist Striker
2 Ash Zealot
4 Flinthoof Boar
4 Boros Reckoner
3 Ghor-clan Rampager
2 Hellrider
Spells
4 Searing Spear
2 Pillar of Flame
Lands
4 Stomping Ground
4 Rootbound Crag
2 Temple Garden
11 Mountain
Sideboard
3 Domri Rade
3 Skullcrack
2 Pillar of Flame
2 Electrickery
2 Ash Zealot
1 Volcanic Strength
2 Gruul War Chant[/deck]
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Took the same deck to a local IQ (Arizona Magic Invitational Qualifier) to a 2-2 (into top-eight [lolz], then knocked out) finish. My rounds were: Naya Aggro (2-0), Junkcrats (1-2), Esper Control (2-1), and The Rock (1-2). Only 12 people so 2-2 got into top-eight, then played against the Junkcrats guy again and lost 1-2 again. Both of the decks I lost to prey on these BTE decks, so I'm not too upset. Some notes: I think Electrickery is too narrow. I brought it in against Junkcrats (2 Firefist Striker, 4 Stromkirk Noble -> 2 AZ, 2 Electrickery, 2 Pillar) and it failed me both times. In games 2 of each round against it, I drew 1-2 Electrickery, but he was on the mono-x/2+ plan and I just got owned; in games 3 of each round, I drew 0 Electrickery against triple- then double-Lingering Souls draws. I know this is variance, but I am considering swapping the Electrickery and Volcanic Strength for Gruul Charms. The way I see
it, Gruul Charm can do work independent of the draw they have, and it can fulfill a similar role as VS in the mirror as a 1-of. Either aggressively trade with their dudes and let Domri Rade get us some cards, or get a stalled board-state and draw the one-of in the late-game to swing through. Introducing Gruul Charm's falter effect into the board lets us bring the Gruul War Chants out (I think 5 falter-like effects is sufficient) for--perhaps--2 Traitorous Blood, which can replace the Electrickerys in the Reanimator match-up, and probably are very good against Desecration Demons. What do you all think?
it, Gruul Charm can do work independent of the draw they have, and it can fulfill a similar role as VS in the mirror as a 1-of. Either aggressively trade with their dudes and let Domri Rade get us some cards, or get a stalled board-state and draw the one-of in the late-game to swing through. Introducing Gruul Charm's falter effect into the board lets us bring the Gruul War Chants out (I think 5 falter-like effects is sufficient) for--perhaps--2 Traitorous Blood, which can replace the Electrickerys in the Reanimator match-up, and probably are very good against Desecration Demons. What do you all think?
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