Rx Burn
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I'm running 4 Flames of the Blood Hand.
Honestly, this is the deck I feel has the most "answers" to everything:
Honestly, this is the deck I feel has the most "answers" to everything:
Not Mono Red
I just don't think it really jives well with my style.
In a pinch, Khaos' beard can help turn this around.
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I'm okay with both in the G/b/x matchup. Vexing Devils come out, Charms and Relics come in.I didn't look at that list correctly, it was Rbg not Dega - Molten Rain is ok in that list.
Though you don't need Relic if your running the RB Charm.

In a pinch, Khaos' beard can help turn this around.
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This is looking like what I'll be running tomorrow after some paper testing:
[deck]
Creature 14
4 Goblin Guide
4 Vexing Devil
2 Grim Lavamancer
4 Eidolon of the Great Revel
Burn 26
2 Forked Bolt
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
1 Shard Volley
3 Searing Blaze
4 Skullcrack
4 Flames of the Blood Hand
Land 20
4 Arid Mesa
4 Scalding Tarn
10 Mountain
2 Stomping Ground
Sideboard 15
3 Destructive Revelry
2 Combust
2 Volcanic Fallout
2 Pyrite Spellbomb
2 Searing Blood
2 Dragon's Claw
2 Relic of Progenitus
[/deck]
I'm not sure what else to add or rearrange. I have to remember that this isn't the online metagame and that there really is a diverse paper meta in my area. Just in the last 40 person tournament I played alone, that were both versions of Tron, Affinity, Rock-style, Twin, Pod, Merfolk, U/R Delver, Burn decks of all styles, U/W/x, and a whole slew of other fringe decks. It'
s a very real possibility my first two rounds could be Ad Nauseam and Soul Sisters with Norin the Wary. Who the fuck knows...
[deck]
Creature 14
4 Goblin Guide
4 Vexing Devil
2 Grim Lavamancer
4 Eidolon of the Great Revel
Burn 26
2 Forked Bolt
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
1 Shard Volley
3 Searing Blaze
4 Skullcrack
4 Flames of the Blood Hand
Land 20
4 Arid Mesa
4 Scalding Tarn
10 Mountain
2 Stomping Ground
Sideboard 15
3 Destructive Revelry
2 Combust
2 Volcanic Fallout
2 Pyrite Spellbomb
2 Searing Blood
2 Dragon's Claw
2 Relic of Progenitus
[/deck]
I'm not sure what else to add or rearrange. I have to remember that this isn't the online metagame and that there really is a diverse paper meta in my area. Just in the last 40 person tournament I played alone, that were both versions of Tron, Affinity, Rock-style, Twin, Pod, Merfolk, U/R Delver, Burn decks of all styles, U/W/x, and a whole slew of other fringe decks. It'
s a very real possibility my first two rounds could be Ad Nauseam and Soul Sisters with Norin the Wary. Who the fuck knows...
Last edited by Khaospawn on Sat Aug 23, 2014 2:14 am, edited 1 time in total.

In a pinch, Khaos' beard can help turn this around.
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Combust is for Twins right? You could try Flame Javelin in its place, I think beside Destructive Revelry and Rakdos Charm its the only card which can deal damage and answer twins in a pinch,I keep thinking Combust should be something else though. Something spicy that deals some damage...
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Yes, it's for Twin, however it does have its uses for Merfolk, I guess. 
I am not going to splash Back. I played a Black splash version repeatedly in paper today and the games I did lose came down to the life loss I sustained while trying to fix my mana. Eschewing black means I don't get to play with Charm, but I'm okay with that.
Dismember is a card, I suppose. But I am trying to protect my life total and Combust is appealing due to its uncounterability and 2 CMC.

I am not going to splash Back. I played a Black splash version repeatedly in paper today and the games I did lose came down to the life loss I sustained while trying to fix my mana. Eschewing black means I don't get to play with Charm, but I'm okay with that.
Dismember is a card, I suppose. But I am trying to protect my life total and Combust is appealing due to its uncounterability and 2 CMC.

In a pinch, Khaos' beard can help turn this around.
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I dislike Molten Rain vs Twins because of counters, but I like its appeal vs BGx decks.Maybe 2 Molten Rains can make an appearance? I forget that Revelry can always nuke the actual Splinter Twin enchantment.
Have you've tried Sudden Shock? Its crushes Arcbound Ravager (try saccing yourself now punk

P.S. Remember to target the Enchantment after the original taps or when the "twin's" untap ability
is on the stack - don't target the enchantment on the original immediately or he'll just spam out twins anyways (I doubt you'll make this mistake but I did once

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Man, I do like that Sudden Shock.... it can even kill a ScOoze with the exile trigger on the stack.I dislike Molten Rain vs Twins because of counters, but I like its appeal vs BGx decks.Maybe 2 Molten Rains can make an appearance? I forget that Revelry can always nuke the actual Splinter Twin enchantment.
Have you've tried Sudden Shock? Its crushes Arcbound Ravager (try saccing yourself now punk), Infect and its punishes control players from stock piling counters for "the last burn" it also helps vs Twins because they tend to do the
same thing and only counter the "lethal burn".
P.S. Remember to target the Enchantment after the original taps or when the "twin's" untap ability is on the stack - don't target the enchantment on the original immediately or he'll just spam out twins anyways (I doubt you'll make this mistake but I did once).
The more I think about it though, I may need to keep Molten Rain in only because vs Rock/Jund decks, I have to remove the Vexing Devils (ScOoze/Tarmo food) and Grim Lavamancers (they'll never survive to be worthwhile) and I need 6 worthwhile cards to bring it, which could be just Molten Rain, Searing Blood, and Relic of Progenitus.
It may very well come down to Sudden Shock vs Volcanic Fallout. I started using Fallout online once
I started seeing more Junk Souls, Geist decks and Leylines. 3CMC Uncounterable sweeper vs "Uncounterable" Shock. Hmm... Both have their merits.

In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Anyways, I'm definitely gonna sleep over it. Literally. I need to make sure I get 8 hours of solid rest before a long day of playing, so I'll be getting off here real soon. I will definitely be checking back in about 8-9 hours, so if you think of anything else that may help or is just really spicy, lemme know. 


In a pinch, Khaos' beard can help turn this around.
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First Place
[deck=Teruya Kakumae's Boros Burn]Lands 20
8 Mountain
4 Sacred Foundry
4 Arid Mesa
4 Battlefield Forge
Creatures 15
4 Goblin Guide
4 Vexing Devil
4 Eidolon of the Great Revel
3 Grim Lavamancer
Burns 25
4 Lava Spike
4 Skullcrack
4 Lightning Bolt
4 Rift Bolt
3 Boros Charm
3 Searing Blood
3 Shard Volley
Sideboard 15
4 Molten Rain
4 Stony Silence
1 Shatterstorm
2 Wear // Tear
4 Leyline of Sanctity
[/deck]
Forth Place
[deck=Bo Sun's Boros Burn]Lands 20
3 Sacred Foundry
4 Arid Mesa
4 Scalding Tarn
9 Mountain
Burns 30
4 Rift Bolt
4 Lava Spike
4 Lightning Bolt
2 Shard Volley
4 Boros Charm
4 Lightning Helix
4 Skullcrack
3 Searing Blaze
1 Flames of the Blood Hand
Creatures 10
4 Goblin Guide
3 Eidolon of the Great Revel
3 Hellspark Elemental
Sideboard 15
2 Searing Blood
3 Wear // Tear
4 Leyline of Sanctity
2 Relic of Progenitus
2 Molten Rain
2 Combust[/
deck]
Both players wielding anti-burn burn decks, I sense deep metagame here.
Would you use Leyline vs UWr and/or Discard ?
[deck=Teruya Kakumae's Boros Burn]Lands 20
8 Mountain
4 Sacred Foundry
4 Arid Mesa
4 Battlefield Forge
Creatures 15
4 Goblin Guide
4 Vexing Devil
4 Eidolon of the Great Revel
3 Grim Lavamancer
Burns 25
4 Lava Spike
4 Skullcrack
4 Lightning Bolt
4 Rift Bolt
3 Boros Charm
3 Searing Blood
3 Shard Volley
Sideboard 15
4 Molten Rain
4 Stony Silence
1 Shatterstorm
2 Wear // Tear
4 Leyline of Sanctity
[/deck]
Forth Place
[deck=Bo Sun's Boros Burn]Lands 20
3 Sacred Foundry
4 Arid Mesa
4 Scalding Tarn
9 Mountain
Burns 30
4 Rift Bolt
4 Lava Spike
4 Lightning Bolt
2 Shard Volley
4 Boros Charm
4 Lightning Helix
4 Skullcrack
3 Searing Blaze
1 Flames of the Blood Hand
Creatures 10
4 Goblin Guide
3 Eidolon of the Great Revel
3 Hellspark Elemental
Sideboard 15
2 Searing Blood
3 Wear // Tear
4 Leyline of Sanctity
2 Relic of Progenitus
2 Molten Rain
2 Combust[/
deck]
Both players wielding anti-burn burn decks, I sense deep metagame here.
Would you use Leyline vs UWr and/or Discard ?
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I just shelled out for a lot of the cards for Legacy and Modern Burn on MTGO. I couldn't afford Scalding Tarns, so the lists aren't quite ideal, but I do have Arid Mesas. This is where I'm at for Modern, anything you would change?
[deck]4 Arid Mesa
4 Blackcleave Cliffs
4 Blood Crypt
8 Mountain
4 Goblin Guide
4 Vexing Devil
2 Grim Lavamancer
4 Eidolon of the Great Revel
4 Bump in the Night
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
3 Searing Blaze
4 Skullcrack
3 Flames of the Bloodhand
Sideboard:
3 Smash to Smithereens
2 Rakdos Charm
2 Combust
1 Sudden Shock
3 Searing Blood
1 Skullcrack
1 Volcanic Fallout
2 Dragon's Claw
[/deck]
I'm not sold on the sideboard yet, it was very much whipped together.
[deck]4 Arid Mesa
4 Blackcleave Cliffs
4 Blood Crypt
8 Mountain
4 Goblin Guide
4 Vexing Devil
2 Grim Lavamancer
4 Eidolon of the Great Revel
4 Bump in the Night
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
3 Searing Blaze
4 Skullcrack
3 Flames of the Bloodhand
Sideboard:
3 Smash to Smithereens
2 Rakdos Charm
2 Combust
1 Sudden Shock
3 Searing Blood
1 Skullcrack
1 Volcanic Fallout
2 Dragon's Claw
[/deck]
I'm not sold on the sideboard yet, it was very much whipped together.
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Online Mono Red is better
In paper, splashes are putting up results, however if you're expecting to run into splash Burn decks, run Mono Red to beat it
In paper, splashes are putting up results, however if you're expecting to run into splash Burn decks, run Mono Red to beat it

In a pinch, Khaos' beard can help turn this around.
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Now that I'm at a computer, I can clarify a little bit better.
If you look at a lot of the results of tournaments in the last month or so, you'll see that the online metagame is predominantly Mono Red Burn, while the paper metagame is predominantly R/b/w/x (or just "Splash Burn"). Something could be argued about the 2 different metagames and blah, bah, blah but I'll try to break it down into something similar.
It's like rock, paper, scissors, really.
The advantages that you gain from splashing is a handful of powerful Burn spells and a few more 'flexible' sideboard options. In the paper world, the splash option has accelerated Burn's speed and resiliency into a whole new level, but certainly the Eidolon has added to that (along with the acceptance of Vexing Devil in the wake of Deathrite Shaman's banning). The Splash Burn is capable of taking down the majority of the field that uses greedy
manabases such as G/B Rock, Twin, and Pod. However, this strength is also Splash Burn's biggest weakness.
Enter: Mono Red Burn. Mono Red Burn can use just as many powerful spells but with using a much more stable manabase. While some claim that it loses speed (for example: being forced to play Flames of the Blood Hand as a 3CMC 4 damage spell over Boros Charm as a CMC 4 damage spell or being forced to play some number of Shard Volley as Bolts 13-16 or Magma Jet), it makes up for that without being forced to have lands come into play tapped and also being able to preserve its life total. As for sideboard options, Mono Red can still cover its bases pretty well, even with a sideboard consisting of something like this:
[deck=Khaos' current online deck]
Creature 12
4 Goblin Guide
4 Eidolon of the Great Revel
4 Vexing Devil
Burn 28
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
3 Shard Volley
2 Magma Jet
3 Searing Blaze
4 Skullcrack
4 Flames of the Blood Hand
Land 20
4 Arid Mesa
2 Scalding
Tarn
14 Mountain
Sideboard 15
3 Smash to Smithereens
2 Combust
2 Relic of Progenitus
2 Searing Blood
2 Pyrite Spellbomb
2 Volcanic Fallout
2 Dragon's Claw
[/deck]
The only thing that board is really missing is some enchantment hate, a problem that is easily rectified by slotting in a Stomping Ground and using Revelry over Smash.
When Splash Burn and Mono Red (or R/g Burn) face head to head, expect Mono Red Burn to come on top simply for the fact that it will not be hurting itself or hindering itself due to the manabase.
What do I predict? In paper, I fully expect the amount of Splash Burn decks to rise. But to combat this, I also expect to see Mono Red or R/g decks surge in popularity due to their resistance to Splash Burn. In the end, there will be acceleration on both sides, with Splash Burn beginning to use Leyline or Dragon's Claw for the mirror and then Mono Red trying to next level that. However, online, I expect things to remain about the same. The online metagame moves at a
much faster pace than paper and it's always hard for certain versions of a paper Burn deck to stick (just look at Heals' list, for example) without it getting smacked around by the cheaper, Mono Red versions of Burn. Another example is with Grim Lavamancer: he hasn't been great for me online in about 2 months, but in paper he's a goddamn sexual Tyrannosaurus!
The Boros Burn decks that were featured in Kobe were interesting, to say the least. I know the Japanese metagame is very weird (those sideboards!), but you can't deny the power of Boros Charm. In fact, at the PTQ I attended, there were 2 Burn decks in the top 4: Boros Burn and Levy's Mono Red Burn.
Burn is a real deck, thanks to Eidolon, and there are many flavors. It just depends on what you want to do. They're all good.
If you look at a lot of the results of tournaments in the last month or so, you'll see that the online metagame is predominantly Mono Red Burn, while the paper metagame is predominantly R/b/w/x (or just "Splash Burn"). Something could be argued about the 2 different metagames and blah, bah, blah but I'll try to break it down into something similar.
It's like rock, paper, scissors, really.
The advantages that you gain from splashing is a handful of powerful Burn spells and a few more 'flexible' sideboard options. In the paper world, the splash option has accelerated Burn's speed and resiliency into a whole new level, but certainly the Eidolon has added to that (along with the acceptance of Vexing Devil in the wake of Deathrite Shaman's banning). The Splash Burn is capable of taking down the majority of the field that uses greedy
manabases such as G/B Rock, Twin, and Pod. However, this strength is also Splash Burn's biggest weakness.
Enter: Mono Red Burn. Mono Red Burn can use just as many powerful spells but with using a much more stable manabase. While some claim that it loses speed (for example: being forced to play Flames of the Blood Hand as a 3CMC 4 damage spell over Boros Charm as a CMC 4 damage spell or being forced to play some number of Shard Volley as Bolts 13-16 or Magma Jet), it makes up for that without being forced to have lands come into play tapped and also being able to preserve its life total. As for sideboard options, Mono Red can still cover its bases pretty well, even with a sideboard consisting of something like this:
[deck=Khaos' current online deck]
Creature 12
4 Goblin Guide
4 Eidolon of the Great Revel
4 Vexing Devil
Burn 28
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
3 Shard Volley
2 Magma Jet
3 Searing Blaze
4 Skullcrack
4 Flames of the Blood Hand
Land 20
4 Arid Mesa
2 Scalding
Tarn
14 Mountain
Sideboard 15
3 Smash to Smithereens
2 Combust
2 Relic of Progenitus
2 Searing Blood
2 Pyrite Spellbomb
2 Volcanic Fallout
2 Dragon's Claw
[/deck]
The only thing that board is really missing is some enchantment hate, a problem that is easily rectified by slotting in a Stomping Ground and using Revelry over Smash.
When Splash Burn and Mono Red (or R/g Burn) face head to head, expect Mono Red Burn to come on top simply for the fact that it will not be hurting itself or hindering itself due to the manabase.
What do I predict? In paper, I fully expect the amount of Splash Burn decks to rise. But to combat this, I also expect to see Mono Red or R/g decks surge in popularity due to their resistance to Splash Burn. In the end, there will be acceleration on both sides, with Splash Burn beginning to use Leyline or Dragon's Claw for the mirror and then Mono Red trying to next level that. However, online, I expect things to remain about the same. The online metagame moves at a
much faster pace than paper and it's always hard for certain versions of a paper Burn deck to stick (just look at Heals' list, for example) without it getting smacked around by the cheaper, Mono Red versions of Burn. Another example is with Grim Lavamancer: he hasn't been great for me online in about 2 months, but in paper he's a goddamn sexual Tyrannosaurus!
The Boros Burn decks that were featured in Kobe were interesting, to say the least. I know the Japanese metagame is very weird (those sideboards!), but you can't deny the power of Boros Charm. In fact, at the PTQ I attended, there were 2 Burn decks in the top 4: Boros Burn and Levy's Mono Red Burn.
Burn is a real deck, thanks to Eidolon, and there are many flavors. It just depends on what you want to do. They're all good.

In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
- LP, of the Fires
- Tire Aficionado
- Posts: 4857
(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Thu Mar 28, 2013 4:06 am
Basically online results only matter if you play online. Additionally, mono red is generally always gonna do better onLine based on costs. Look at you. You own all the staples but didn't want to buy everything twice, so you play the cheaper deck. All the successful burn decks I've seen so well in events have splashed. Recently, gOing backwards, doesn't matter. Also, EXPECTING to play the burn mirror and finding for percentage there at the cost of the rest of the first seems pretty backwards, especially taking in to account all the board cards you lose.
The power you lose isn't worth the slight consistency bump.
The power you lose isn't worth the slight consistency bump.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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