[Fedoras of Salvation] - White Knights ITT
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Khans mechanic spoiled. "Raid" from the Mardu clan. From this card:
Mardu Heart-Piercer 3R
Creature - Human Archer (Uncommon)
Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
2/3
Not sure if "Raid" will always be 2dmg or be based off the creature's power, or if other things change, but even though this particular card isn't great I'm hopeful about the mechanic as a whole.
Mardu Heart-Piercer 3R
Creature - Human Archer (Uncommon)
Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
2/3
Not sure if "Raid" will always be 2dmg or be based off the creature's power, or if other things change, but even though this particular card isn't great I'm hopeful about the mechanic as a whole.
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note the creature needn't have done any damage and it doesn't even need to still exist on the battlefield in the 2nd main. Just if something attacked. Seems Raid has decent synergy with Rabblemaster.
Last edited by rcwraspy on Thu Aug 14, 2014 7:54 pm, edited 1 time in total.
Thanks to NerdBoyWonder for the amazing sig!
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First, I'm sure Raid will be all sorts of effects that are triggered under the same circumstance. Raid for blue might be drawing cards or green will be summon little saprolings or whatever. It will always be "if you attackedKhans mechanic spoiled. "Raid" from the Mardu clan. From this card:
Mardu Heart-Piercer 3R
Creature - Human Archer (Uncommon)
Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
2/3
Not sure if "Raid" will always be 2dmg or be based off the creature's power, or if other things change, but even though this particular card isn't great I'm hopeful about the mechanic as a whole.
with a creature this turn."
Second, what the fuck at a red creature with more toughness than power? It ain't right, I tell you. It ain't right.
Fuck you and the green you ramped in on. - My EDH battle cry. If I had one.
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Well, I think the mechanics are clan-based. So only Mardu colored cards will get "Raid." Sort of like guild mechanics from both Ravnica blocks.First, I'm sure Raid will be all sorts of effects that are triggeredKhans mechanic spoiled. "Raid" from the Mardu clan. From this card:
Mardu Heart-Piercer 3R
Creature - Human Archer (Uncommon)
Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
2/3
Not sure if "Raid" will always be 2dmg or be based off the creature's power, or if other things change, but even though this particular card isn't great I'm hopeful about the mechanic as a whole.
under the same circumstance. Raid for blue might be drawing cards or green will be summon little saprolings or whatever. It will always be "if you attacked with a creature this turn."
Second, what the fuck at a red creature with more toughness than power? It ain't right, I tell you. It ain't right.
Also, he's a mounted archer so I guess it makes sense flavor wise (the big butt).
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yeah each clan is specific to wedge colors. I believe Mardu is WBR (could be wrong).Also, I didn't know the clans were specific to each color.
EDIT: From Kait earlier in the thread:
Khans of Tarkir
* Sarkhan,
* Kahns is a bottom up set
* a unique draft structure: the block is Large/small/Large where the small set is drafted with both large sets
* a time travel element. The block is a time travel story
* Khans of Tarkir is a wedge set but it is not a wedge block as the story is about change
* Each clan has a three-color leader (aka the khans) who were all introduced
* Tarkir is a plane of five warring clans. Each worships one aspect of the (now extinct) dragons...
* Kahns killed the dragons, clans lead by warlords. Each clan has
dragon attributes
* The five clans are based around a single color in WUBRG order with one ally and one enemy)
* Each clan gets it’s own mechanic plus morph so there are six mechanics in Khans
* WBG. The Azban Houses Dragon aspect: Endurance. Symbol: Scale of the Dragon. Khan: Anafenza
* URW. The Jeskai Way Dragon aspect: Cunning. Symbol: Eye of the Dragon. Khan: Narset
* BGU. The Sultai Brood Dragon aspect: Ruthlessness. Symbol: Fang of the Dragon. Khan: Sidisi
* RWB. The Mardu Horde Dragon aspect: Speed. Symbol: Wings of the Dragon. Khan: Zurgo Helmsmasher. Orcs
* GUR. The Temur Frontier Dragon aspect: Savagery. Symbol: Claw of the Dragon. Khan: Surrak Dragonclaw
* Morph isn't the only returning mechanic
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O_o Raid also seems to have some synergy with Preeminent Captain (as long as we get some Soldier type Raid creatures that are playable). Nice
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Why you so grumpy today, Dechs? Were some whipper-snappers playing on your lawn again?
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
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Time traveling punks. With their long hair and their rock-n-roll and their ear rings...
WHY DON'T YOU GET A REAL JOB?
WHY DON'T YOU GET A REAL JOB?
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
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Ha! Sweet.saw this list and immediately thought of Z b/c Drownyard.
[deck]
Land (25)
2x Breeding Pool
4x Creeping Tar Pit
3x Darkslick Shores
1x Forest
1x Island
4x Misty Rainforest
1x Nephalia Drownyard
1x Overgrown Tomb
1x Swamp
1x Tolaria West
4x Verdant Catacombs
2x Watery Grave
Instant (22)
4x Abrupt Decay
2x Countersquall
3x Cryptic Command
1x Dismember
2x Remand
1x Shadow of Doubt
3x Spell Snare
2x Think Twice
1x Tribute to Hunger
3x Voidslime
Sorcery (10)
1x Damnation
4x Explore
1x Maelstrom Pulse
4x Thoughtseize
Creature (3)
3x Snapcaster Mage
[/deck]
Everyone's a winner, we're making our fame,1 - Drunk, surly zem
2 - Nice, modest zem
3 - Bragpost zem
4 - Confident and funny zem
5 - Condescending jerk zem
6 - Self-aware zem
Bona fide hustler making my name
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