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Postby LP, of the Fires » Wed Jun 25, 2014 11:00 pm

Forked bolt's pretty dope. After playing heals deck with the only changes being pillars in the board over dragon claw, I must say the man is a genius. Not sure if I want to trade up bolts for Javelins, but I can see doing it and it would make the twin matchup MUCH better since the deceiver draws are much harder then the pestermite ones for preventing there combo.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Khaospawn » Wed Jun 25, 2014 11:31 pm

Hey, LP, did Heal ever respond to you on Facebook?
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Postby LP, of the Fires » Thu Jun 26, 2014 12:04 am

Nothing, or as I like to refer to it as, the NIGGA PLEASE treatment :p
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Khaospawn » Thu Jun 26, 2014 12:41 am

He's knows we're just second-rate Red Mages tryin' to ride a nigga's coattails.
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Postby Pedros » Thu Jun 26, 2014 10:21 am

Some sweet decks from Tom Ross - slight in modern ! Plus some good link to scg article in comments about other agro deck.

http://www.starcitygames.com/article/28 ... ricks.html
http://www.starcitygames.com/article/28 ... -Them.html
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Postby Khaospawn » Thu Jun 26, 2014 10:45 am

I saw that this morning. Thanks for sharing, Pedros!

Ross's first list is interesting. It's full on aggro. I like that I can still use my Rakdos Cacklers after they rotate.....
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Postby Valdarith » Thu Jun 26, 2014 3:45 pm

Ross's first list also has Ash Zealot.

Niggas needta stop forcin Ash Zealot in they Modern decks.
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Postby Valdarith » Thu Jun 26, 2014 3:51 pm

But seriously, his approach looks similar to PSully's Boros aggro brew from last year. Play all the one drops. The departure is less burn spells, less land, and mono colored. I prefer the Sully approach.
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Postby Khaospawn » Thu Jun 26, 2014 3:52 pm

Lmao

I think Zealot works in that deck simply for the fact that the main objective is to flood the board with threats. She has backup in the form of pump spells, which makes her a force to be reckoned with in combat. Zealot will either be a vessel to deal more damage or take out bigger creatures. Haste is a plus in a Blitz deck.

In a deck that wants to play with fire, she's simply a 2/2 that just attacks or blocks. In a deck with a high threat density like Sligh, she's simple a soldier most of the time, which is what the deck needs. It needs bodies to advance the game plan - flood the board and pump an unblocked guy.


Still, I would pay LP to tell Ross that niggas need to stop jamming Ashley in they Modern decks.
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Postby hamfactorial » Thu Jun 26, 2014 6:41 pm

Still, I would pay LP to tell Ross that niggas need to stop jamming Ashley in they Modern decks.
:rofl: My sides!

Stay black, red bros.

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Postby LP, of the Fires » Thu Jun 26, 2014 9:27 pm

1) that's the first thing I thought when I saw RDWinnings post on facebook this morning. "Nigga's REALLY tryna jam Ashley in modern? fucking ridiculous"

2) Really wanted to post it in the comments, but chickened out :gonk: couldn't pull the trigger.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Khaospawn » Thu Jun 26, 2014 9:33 pm

I'll do it. For 20 bucks, I'll call the guy a chicken fucker!
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Postby Khaospawn » Fri Jun 27, 2014 4:04 pm

In light of the new Hate Bear being spoiled today, I suddenly realized that Torpor Orb may be an okay replacement for Dragon Claw in Heal's list. I realize that VDs trigger never happens, so he's always a 4/3 creature. Orb is good against Twin, Pod, Soul Sisters,and a few other fringe decks.

Also, I forget that Phyrexian Revoker may have its uses...
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Postby magicdownunder » Sat Jun 28, 2014 4:19 am

Question: On the play you have 3 1-drop creatures, 2-Lands and 1-Eidolon of the Great Revel and a burn spell.

On turn 1 you play a creature on T2 would you drop the Eidolon of the Great Revel or just the 2 other 1-drops first? (is there a MU where you would play it differently?)
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Postby PresidentsMustache » Sat Jun 28, 2014 5:06 am

I guess it depends on what my opponent did. If he just played tapped shockland or something harmless like forest and nothing more, then I'm happy to lock him with eidolon cause this means I already have two creatures on the board and he HAS to take care of EotGR before doing anything else - this probably translates to eidolon being at least time walk+2dmg to the dome. If he has no quick answer than he is dead.

If opponent played forest and BoP/Noble Hierarch, than I want to burn mana dork and play another attacker. Possibility of facing t2 Kitchen Finks is too scary for this deck.

Although against Tron it may be better to just play two attackers instead of Eidolon.



As for Torpor Orb: it is good against matchups which N.Heal was expecting to face at GP, yet he didn't put it in the SB. Against Twin he probably didn't need that, as he can just race them or kill the damn exarch/faerie in response. Against Pod well...
i don't know.

Man, sideboard strategies for this deck is the thing I would like to read the most if Heal was ever to write an article or to comment here.

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Postby Khaospawn » Sat Jun 28, 2014 8:48 am

Question: On the play you have 3 1-drop creatures, 2-Lands and 1-Eidolon of the Great Revel and a burn spell.

On turn 1 you play a creature on T2 would you drop the Eidolon of the Great Revel or just the 2 other 1-drops first? (is there a MU where you would play it differently?)
Depends on the 1-drops. If they were Goblin Guides or Vexing Devils, they're all coming down. Mogg Fanatics I may hold on to. If they were Grim Lavamancers, I'd definitely wait on those and drop the Eidolon instead.
I guess it depends on what my opponent did. If he just played tapped
shockland or something harmless like forest and nothing more, then I'm happy to lock him with eidolon cause this means I already have two creatures on the board and he HAS to take care of EotGR before doing anything else - this probably translates to eidolon being at least time walk+2dmg to the dome. If he has no quick answer than he is dead.

If opponent played forest and BoP/Noble Hierarch, than I want to burn mana dork and play another attacker. Possibility of facing t2 Kitchen Finks is too scary for this deck.

Although against Tron it may be better to just play two attackers instead of Eidolon.



As for Torpor Orb: it is good against matchups which N.Heal was expecting to face at GP, yet he didn't put it in the SB. Against Twin he probably didn't need that, as he can just race them or kill the damn exarch/faerie in response. Against Pod well...i don't know.

Man, sideboard strategies for this deck is the thing I would like to read the most if Heal was ever to write an article or to
comment here.
I assumed the sideboarding with this deck is pretty cut and dried. I know that Lazerburn wrote up a sideboard guide with this a page or two back. I found it to be acceptable.
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Postby Khaospawn » Tue Jul 08, 2014 5:25 am

I am completely fucking sold on Dragon's Claw (If I wasn't already). Just thought I'd let the world know this.
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Postby Lightning_Dolt » Tue Jul 08, 2014 5:27 am

Why?

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Postby Khaospawn » Tue Jul 08, 2014 5:29 am

It's a straight swap with Shrine against Burn, RDW, Storm, and Zoo. I played against Zoo tonight and it was the only reason why I lived to tell the tale.
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Postby Khaospawn » Tue Jul 08, 2014 5:32 am

It was seriously the only board card I was ever iffy about. Now I feel like the sideboard is just so tight and well prepared against ANY deck you may face if you want to grind a PTQ or simply play it for a long while.

Going back to the Pillar of Flame debate, I think that anybody will just have to defer to the Forked Bolt slot. Either you expect to see a lot of Pod and Finks, or you expect Affnity and x/1's. Either choice can be correct, but I personally like Forked Bolt better.
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Postby Khaospawn » Tue Jul 08, 2014 5:33 am

Oh, and Claw is good when you're playing against Scapeshift.
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Postby Khaospawn » Tue Jul 08, 2014 5:36 am

Anytime that you feel that Shrine is 'too slow' but you don't have a better option, go with the Claw. For example, I landed a turn 2 Claw against Scapeshift a few times (playing before tonight's tournament ) and I was able to get out of the 'single' Valakut range, which prolonged the game. Eventually, I was able to draw into Blood Moon and keep him from ever winning. Also, I did land a double Claw against Scapshift and laughed all the way to the bank.
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Postby LP, of the Fires » Tue Jul 08, 2014 7:02 am

What do we think of...Satyr Firedancer?

Saw it in a list on modo that was this same basic deck with a white splash for helix+sideboard wear/tear with a tweaked burn suite but otherwise, same shit.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Valdarith » Tue Jul 08, 2014 7:48 am

It's a straight swap with Shrine against Burn, RDW, Storm, and Zoo. I played against Zoo tonight and it was the only reason why I lived to tell the tale.
I have had a similar experience with Dragon's Claw against RG Zoo. It's much better than it seems.
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Postby LaZerBurn » Tue Jul 08, 2014 8:02 am

@ Khaos - you are on fire (pun intended!) Sir - consistently excellent posts on multiple threads on both MTG and life/personal stuff :) Your hard work and life changes suit you Sir, it's a pleasure to know you! :)

@LP - I don't like Dancer here - way too slow and fragiel IMHO. I'm in agreement with Khaos that the list & SB is tight as is and pretty much spot on for the current meta. I can see a case for the Pillar and even the Javelin tweaks proposed and discussed on here but splashing W and running Dancer seems a bridge (or 2!) too far to me :)

@ PresidentMustache - the SB plan is [url=viewtopic.php?p=238399#p238399]here[/url:
p32bl8o9] - it was intended as a starting point but I'm happy to say that it's a fairly solid one given that Khaos found it acceptable :)
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Postby Khaospawn » Tue Jul 08, 2014 12:54 pm

Lazer, you give me the feel-goods. :hug:
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Postby Purp » Tue Jul 08, 2014 2:49 pm

For those who havn't seen, here is Heal vs Frolich from that GP.

https://www.youtube.com/watch?list=PLXv ... ciIkE#t=20

I have acquired all the cards I need in order to play this at two GA ptqs the last two weekends in August. I get back from Vacation on the 18th of this month, so I will begin my grinding then. Until then, I will basically be learning the format.
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Postby Khaospawn » Tue Jul 08, 2014 4:26 pm

For those who havn't seen, here is Heal vs Frolich from that GP.

https://www.youtube.com/watch?list=PLXv ... ciIkE#t=20

I have acquired all the cards I need in order to play this at two GA ptqs the last two weekends in August. I get back from Vacation on the 18th of this month, so I will begin my grinding then. Until then, I will basically be learning the format.
Read and reread the last few pages in the thread. LP has made some really good posts about the deck.

A few pointers:

- It's not a Blitz deck or a Burn deck. It's somewhere in between. Actually, I thinks it's more of a tempo or attrition
deck that deals little chunks of damage that eventually add up to 20.

- Vexing Devil and Goblin Guide come out a lot more than you think when sideboarding.

-Eidolon creates many subgames. Sooner or later, your opponent will make a mistake either trying to play around him or by trying to kill him.

- Not all sideboard choices are obvious, but that sideboard is the most powerful part of the deck.

- You will end up playing the Control role more often than you think.

- Molten Rain is the MVP of this deck.

- Beware the Blood Moon/Megaliths nonbo.

- There is a lot of gear switching with this deck. You may sometimes change between Control mode and Race mode multiple times in a game.

- Shrine and Molten Rain are your best weapons against UWR. Blood Moon comes in for Game 2. Obvious tip is obvious, but it can't be stressed enough. This match can be either backbreaking or a cakewalk depending on how you approach it.

- Dragon's Claw will be coming in more times than you think it will.
Shrine is for the slower decks. Claw is for staying alive against aggressive decks and putting yourself out of range of Storm, Scapeshift, and whatever else.

- Pyrite Spellbomb will cause many people to stop and read the card. And then those same people will get pissy when you use it to kill their sideboarded Burrenton Forge-Tender, Kor Firewalker, or Auriok Champion.

Hope some of this helps.
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Postby Jack » Tue Jul 08, 2014 5:19 pm

Khaos, what're you playing now? I need something new to dick around with on Cockatrice, and you seem to know the deck better than most.
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Postby Khaospawn » Tue Jul 08, 2014 5:27 pm

I'm playing the same thing I posted in the Clan thread last night:

[deck]
Creatures 20
4 Mogg Fanatic
4 Goblin Guide
3 Grim Lavamancer
1 Figure of Destiny
4 Vexing Devil
4 Eidolon of the Great Revel

Spells 20
4 Lightning Bolt
4 Rift Bolt
4 Searing Blaze
4 Molten Rain
2 Forked Bolt
2 Shrine of Burning Rage

Land 20
1 Keldon Megaliths
11 Mountain
4 Arid Mesa
4 Scalding Tarn

Sideboard 15
2 Dragon's Claw
4 Pyrite Spellbomb
2 Dismember
2 Blood Moon
2 Relic of Progenitus
2 Smash to Smithereens
1 Shattering Spree
[/deck]

And for a more broader answer, I've also been having fun with my Goblins! deck (which I just posted in a new thread in the Developing section) and Jon Finkel's Storm. :D
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Postby Valdarith » Tue Jul 08, 2014 5:39 pm

I wonder how effective a second Keldon Megaliths would be in the sideboard. It's pretty damn good against a lot of decks. Affinity, Soul Sisters, and Snapcaster/Clique decks immediately come to mind.
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Postby Khaospawn » Tue Jul 08, 2014 5:45 pm

I think one is perfect. There are times where I've had it and never had a chance to use it because of certain things - Searing Blaze or Smash to Smithereens stuck in my hand, I derped out and played a Blood Moon, my mana is tied up doing other things, etc.
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Postby Jack » Tue Jul 08, 2014 9:12 pm

Wow, this completely shits on Robots.
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Postby Khaospawn » Tue Jul 08, 2014 9:17 pm

Wow, this completely shits on Robots.
Yeah it does lol

Let's see...yep, everything but VD and Goblin Guide just defecates into their open mouths.

Do robots have mouths?
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Postby NerdBoyWonder » Wed Jul 09, 2014 8:27 am

Tried the deck again while testing along side Kiki Control tonight.

[deck]Creatures 20
4 Mogg Fanatic
4 Goblin Guide
4 Grim Lavamancer
4 Vexing Devil
4 Eidolon of the Great Revel

Spells 20
4 Lightning Bolt
4 Rift Bolt
4 Searing Blaze
4 Molten Rain
2 Pillar of Flame
2 Shrine of Burning Rage

Land 20
12 Mountain
4 Arid Mesa
4 Scalding Tarn[/deck]

Tested against UR Delver and Affinity. While Kiki Control was having fits with variance (Drew 6 lands with 1 spell OR full 7 spell hand OR two non colored lands with 5 spells) RDW was working like a charm and while I had a bad test run during the first outting the deck was working like a champ tonight. Only things I had different were Forked Bolts and Keldon Megalith. Have no clue where either of those cards in my collection went to. Seriously impressed with the deck.

Question though how is the Jund match up? I haven't had the time to test it out
against Jund.
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Postby Khaospawn » Wed Jul 09, 2014 9:11 am

Jund was grindy. Essentially both decks want to win a war of attrition. Unfortunately, Jund has better card advantage engines than we do. You have to the aggressor so the game doesn't go too long. Fortunately, we have some great tools: Molten Rain and Blood Moon. Take out that greedy manabase and land either a Shrine or an Eidolon and you'll do okay. You'll definitely want Dismember, Relic of Progenitus, and at least 1 Smash to Smithereens for Batterskull if they side it in. Also watch out for Scavenging Ooze eating your dead Vexing Devils and don't walk into an Anger of the Gods.
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Postby hamfactorial » Wed Jul 09, 2014 8:31 pm

Ok, dudebros, my brewer gears have been turning and I'd like to jam some games with this pile once M15 drops -

[deck]Modern Red[/deck]

It's rough but has a bunch of elements of old mono-red decks I've brewed before, plus two new additions: Stoke the Flames and Eidolon of the Great Revel to help me fight combo while still committing to the board.

Stoke the Flames is better than Flame Javelin from my old lists because of Convoke, letting me tap out T3 against Twin without dying to Deceiver Exarch shenanigans.

It looks dumb, but you dudes will love [c:
3ol7bt81]Vulshok Sorcerer[/c], especially against Pod and Affinity.

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Lightning_Dolt
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Postby Lightning_Dolt » Wed Jul 09, 2014 9:26 pm

Is mogg fanatic actually good? Or could it be replaced? Going to try to get some testing in with my team tomorrow.

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LP, of the Fires
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Postby LP, of the Fires » Wed Jul 09, 2014 9:39 pm

Mogg fanatic is very good.

Worst cards in the deck are right bolt, forked bolt, and shrine in that order.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


Patrick chapin

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hamfactorial
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Postby hamfactorial » Wed Jul 09, 2014 9:54 pm

Bros you have to get on that Ember Hauler tip.


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