Screw that. Reprint Smash to SmithereensIf only Destructive Revelry was in WR.
[Primer] Boros Burn
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@ NerdBoyWonder: Let me know how you make out with it. I will post my results after FNM.
@ Johnnymagic: That's a slippery slope. Obzedat has to die and the Whip has to be destroyed. All of that is going to require 2 to 3 well placed cards.
@ Johnnymagic: That's a slippery slope. Obzedat has to die and the Whip has to be destroyed. All of that is going to require 2 to 3 well placed cards.
There is nothing greater than standing over the smoking corpse of your opponent.
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It would give you a copy of your own in each case. Since the originals don't target, you cannot redirect it to anything.

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Hey guys, I was thinking about taking this deck to the SCG Open in Seattle this weekend. Ive been having pretty good success with the deck so far only really struggling with the G/R Monsters match-up. What is the game plan vs them? I feel like firedancer would be good but it seems less than optimal unless I see a lot of mono blue there as well and that deck seems to be fading away for now.
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As much as it is easier to just tell you the answer I would actually wish you would read a bit more of the thread because we do cover the match up quite a bit. Even than I would suggest heading over to CFB and reading/viewing the following articles as Zem does go over sideboarding against them:Hey guys, I was thinking about taking this deck to the SCG Open in Seattle this weekend. Ive been having pretty good success with the deck so far only really struggling with the G/R Monsters match-up. What is the game plan vs them? I feel like firedancer would be good but it seems less than optimal unless I see a lot of mono blue there as well and that deck seems to be fading away for now.
http://www.channelfireball.com/videos/c ... d-rw-burn/
http://www.channelfireball.com/articles ... melbourne/

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If it did damage, it would be easier to justify adding to the deck. Right now I don't think we can afford to slot more than one at most.

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I am going to answer mostly as an exercise for myself.
I have no where near the experience of some here but one of the keys to fighting Gx appears to be when to burn their 'walkers and when to just ignore them. I think you have to get rid of an early domri (although courser is worse), but after that you cannot afford to waste a spell that is not melting face. They can kill you instantly from 20 with xenegod/rampager/blood, but they have to actually have the cards. Firedancer costs you a jet or strike to the dome, but can gain you a turn by killing a 4/4 or 5/5 while burning face. It is net value if you get 2 kills out of it or it turns on an otherwise useless searing blood.
Basically you have to cast 6-7 burn spells to win, counting a Phoenix. On curve (skipping T1) that's turn 5 if you ignore their board. For them: T2 dork T3 PK T4 Xenagod/SBD T5 you dead. So high roll wins if you both have nut hands -
but Burn wins with a single chained turn 3 even on the draw. Maybe if you have a nut hand you should just ignore Domri as well. Most games have some interaction though because neither of you have a nut hand. Blind Obedience generally buys you a turn +2 life drain.
Firedancer probably the strongest vs GR because a T2 Ash Zealot is often a brick vs. them. But Spark Trooper is better.
I have no where near the experience of some here but one of the keys to fighting Gx appears to be when to burn their 'walkers and when to just ignore them. I think you have to get rid of an early domri (although courser is worse), but after that you cannot afford to waste a spell that is not melting face. They can kill you instantly from 20 with xenegod/rampager/blood, but they have to actually have the cards. Firedancer costs you a jet or strike to the dome, but can gain you a turn by killing a 4/4 or 5/5 while burning face. It is net value if you get 2 kills out of it or it turns on an otherwise useless searing blood.
Basically you have to cast 6-7 burn spells to win, counting a Phoenix. On curve (skipping T1) that's turn 5 if you ignore their board. For them: T2 dork T3 PK T4 Xenagod/SBD T5 you dead. So high roll wins if you both have nut hands -
but Burn wins with a single chained turn 3 even on the draw. Maybe if you have a nut hand you should just ignore Domri as well. Most games have some interaction though because neither of you have a nut hand. Blind Obedience generally buys you a turn +2 life drain.
Firedancer probably the strongest vs GR because a T2 Ash Zealot is often a brick vs. them. But Spark Trooper is better.
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As part of my quest to get better I did some vids. Feedback on the lines of play are VERY welcome, I've already noticed some errors reviewing them 

Listen To LaZer; Adventures with Zem's Boros Burn Part 1

Thanks to NerdBoyWonder for the awesome sig 

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Yeah went 4-0.Z, did you play paper with the Firedancers last night? How did they perform.
They went fine as I didn't play them. Came to my senses and just stuck with what I knew. Played an out of this world game against Mono U devo where I just played totally perfectly, really starting to feel like I knew the deck (eg. turn 3 Chains a Judge's Familiar because I read him for no 4th land, this ended up letting me race the eventual Master because I took less damage, the Master was smaller and I could cast spells freely).
Mirror is getting popular online, and after talking with a few players I really regard (ie: they're better than me and I acknowledge that), want to try this version of the deck:
[deck=Zemanjaski's Boros Burn as at 7:42am 14-
March-14]
Creatures
4 Ash Zealot
4 Chandra's Phoenix
Enchantments
2 Chained to the Rocks
Instants
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Searing Blood
3 Shock
4 Skullcrack
4 Warleader's Helix
Lands
3 Boros Guildgate
9 Mountain
3 Mutavault
4 Sacred Foundry
4 Temple of Triumph
Sideboard
3 Blind Obedience
2 Chained to the Rocks
4 Firedrinker Satyr
3 Mizzium Mortars
3 Viashino Firstblade
[/deck]
Matt Rogers, one of NZ's best players and currently top 5 mtgo player, has been helping me with the deck (and generally giving guidance to help me qualify for the PT, great guy) and pointed out that every time we discuss a matchup where I bring in Obedience, I feel that the card isn't beatable on turn 2. He's right, it really does feel that way, so he suggested I try a 3rd copy. I have also found that Mortars has been over performing for me against
GR, so the cut was my 1st Spark Trooper and not my 3rd Mortars - this feels much better on the draw, and I already feel good about the games on the play now; but this is all untested.

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I like the addition of the 3 rd BO. That and Renounce the Guilds are in my sideboard swap outs. Renounce is a good answer to Blood Baron, Obzedat, Boros Reckoner and Det. Sphere. Not that it matters also the G/R and Jund match ups for planes walker and Gods. I think the card needs serious consideration. It does in my meta at least.
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I'm new to this deck. I will take it to FNM tomorrow.
I will use version with 3 gate, 3 muta, 3 chains, 2 shock in main. SB chains, 2 BO, 4 Firedrinkers, 2 Mortars, 3 Viashinos, 2 Spark Troopers and 1 Wear//Tear.. I think, that Wear is meta call, Whip in Bx deck are very popular here.
I hope, that I have some skill for this deck and can support it with relevant testing data. Will see tomorow.
I will use version with 3 gate, 3 muta, 3 chains, 2 shock in main. SB chains, 2 BO, 4 Firedrinkers, 2 Mortars, 3 Viashinos, 2 Spark Troopers and 1 Wear//Tear.. I think, that Wear is meta call, Whip in Bx deck are very popular here.
I hope, that I have some skill for this deck and can support it with relevant testing data. Will see tomorow.
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I like the third BO. It's not totally dead in multiples which is nice.

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Made some small changes -- running 4 chained main, 1 bo main, cut all shocks, 2 bo in the side and wild ricochet as the 75th. 1-1 so far in the DE. Played u/w devo, lost that one to having to go all in on a extorted warleaders helix with him at 5 with 1 mana and 1 card in hand. He had the dispell (le cry). r2 played r/w devotion -- BO is such a beating, wasn't even a game. He wear/teared one but I had another so nbd. Early today I did have the pleasure of wild ricocheting a warleader's helix in the mirror. I decided to go with 4 chains main in lieu of shock because chains is awesome in the matchups that we need a t1 shock (g/r monsters on the draw), and its just such a bad card that I want to see if I can live without it.

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Any chance that Peak Eruption is just better than Blind Obedience in the matchups we want it?

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It is amazing against devotion and the mirror. The real question is what we cut from our sideboard for it. We have found tons of great options and I am having trouble deciding as it is.

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With this newest version, is this sideboard strategy correct?
Mirror is getting popular online, and after talking with a few players I really regard (ie: they're better than me and I acknowledge that), want to try this version of the deck:
[deck=Zemanjaski's Boros Burn as at 7:42am 14-March-14]
Creatures
4 Ash Zealot
4 Chandra's Phoenix
Enchantments
2 Chained to the Rocks
Instants
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Searing Blood
3 Shock
4 Skullcrack
4 Warleader's Helix
Lands
3 Boros Guildgate
9 Mountain
3 Mutavault
4 Sacred Foundry
4 Temple of Triumph
Sideboard
3 Blind Obedience
2 Chained to the Rocks
4 Firedrinker Satyr
3 Mizzium Mortars
3
Viashino Firstblade
[/deck]
Esper Control
OUT: 2 Chained to the Rocks, 4 Searing Blood, 3 Shock, 1 (??)
IN: 4 Firedrinker Satyr, 3 Viashino Firstblade, 3 Mizzium Mortars
GR Monsters
OUT: 4 Ash Zealot, 4 Skullcrack
IN: 2 Chained to the Rocks, 3 Blind Obedience, 3 Mizzium Mortars
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Yeah, the irony. We did talk civilly about each others' writing post match. It was a pretty rough 2-0 though.

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I believe in game 2 we board out Ashley so that is no longer an issue. We don't run enough creatures to warrant the inclusion which is actually a strength of the deck.Is Pyrewild Shaman worth considering as a 1-of MD to help Zealot pushing through Caratid? Or are we not running enough creatures?
Tested without Firedancers today and still a bit unsure how I feel. Tested against control all day. Firedrinker was okay. When i get him in my opening 7 he is a beating but tonight in testing I didn't need him at all. Going to try the following:
[deck]2 Blind Obedience
3 Satyr Firedancer
2 Mizzium Mortars
2 Chain to Rocks
3 Viashino Firstblade
2 Spark Trooper
1 Wild Ricochet
[/deck]
3 guildate mana base I think is where we should
be at. Will have more of a report with this other sideboard after FNM tomorrow with a definite list for the GPT I am taking Sunday.

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Just read Mark Nestico's Facebook status about him playing R/W Burn:
"Have you ever cast Spark Trooper or Viashino Firstblade? It's like having a third dick."
"Have you ever cast Spark Trooper or Viashino Firstblade? It's like having a third dick."

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LOL! I nicknamed this deck Hadouken with all the burn to the face. Viashino Firstblade & Spark Trooper always felt like the Shoryuken (dragon uppercut) in the deck.Just read Mark Nestico's Facebook status about him playing R/W Burn:
"Have you ever cast Spark Trooper or Viashino Firstblade? It's like having a third dick."

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For more practice with the deck I plan to play it online. I invested a lot in paper modern few days ago, so I do not want to load larger amount to MTGO now (2 months ago I sold mostly everything on MTGO and make cash for tix and invest it to paper magic), so I'm asking what you think about the version without Mutavault. 22 lands. shock replaces 23rd land.
Manabase: 4 Temple of Triumph, 4x Sacred Foundry, 3x Boros Guildgates are sure, but what next? 11x Mountain, or 9 mountain + 2 red temples? or something else?
Can I expect similar results with version without mutavault or is mutavault key feature?
Thanks for the advice
Manabase: 4 Temple of Triumph, 4x Sacred Foundry, 3x Boros Guildgates are sure, but what next? 11x Mountain, or 9 mountain + 2 red temples? or something else?
Can I expect similar results with version without mutavault or is mutavault key feature?
Thanks for the advice
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