Very well - Longtoe took down a PE with itI like the look of this list tell me how testing goesSo here we go again for yet another DE
Today's list
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Very well - Longtoe took down a PE with itI like the look of this list tell me how testing goesSo here we go again for yet another DE
Today's list
I'd cut both Dragons and only bring in the 2 pieces of removal. DragonIn most cases I'd agree, but he's playing zero 1-drops already main, so what do you cut instead of the phoenixes to bring in your extra removal? Against White Weenie my game plan is to kill all their creatures and resolve a dragon or a chandra to win. I'd much rather have burn in my starting hand than phoenixes and Ash Zealot and reckoner are better on defence, so I can't see anything else to get rid of.I would not ever side out Phoenix. He is the main win con when we are the control deck.
Swap Pyrewild Shaman for MD SBD, then cut Rod and SBD from the boards for 2x LB and you'll have a solid deckI've decided to play PyroDragons in SCG Open in Orlando this weekend. I only live about 2 hours away from Orlando, but my usual weekend plans have kept me away from large tournaments in my area.
I switched to the deck in early November, disappointed with my FNM results running GW Aggro; basically following MDU over. I have 2 months of unprecedented success locally with the deck, top 8ing every single tournament I played with it except 2; (they were an SCG IQ in which I found myself in a huge point tie for the last few single digit spots, but was 12th based on tie breakers, the other was last weeks FNM, in which I had a very disappointing 2-3 record, losing to Esper Midrange, GR Monsters, and American Control.)
My list is the same as purp's old deck. http://sales.starcitygames.com//deckdat ... ckID=60930 Only 1 land is different; I play the extra Mutavault.
My confidence in the deck has been shaken since it's poor performance at the first FNM of the year; I know most of you have moved more towards the Big Boros type decks. However, there is no way I can learn a new deck in a week, (or just days at this point) so I'll just have to do as well as I can with this. I still believe the deck is very strong, even vs wide open meta.
Some questions for players more experienced at large paper tournaments:
When I play paper magic, I usually just use a plastic life counter to keep track of my life and I use a d6 and a d10 to keep track of my opponent's life. Would this be okay at a large event?
I also use fire pokemon cards in different color sleeves to represent my Young Pyromancer tokens and I have a sleeved fire energy card that separates my
main deck and my sideboard. Is this okay?
Should I buy new deck sleeves? My current ones are not bad, but not super new either.
Any general advice?
Thank you for wishing me luck.-If this is one of your first large tournaments, I suggest staying even if you start 0-2 or 0-3 just to build your stamina. Playing for 8+ hours can be extremely exhausting.
I'm sure you know this but pyrodragons often has a large variety of lines of play. Matches are relatively quick so don't hesitate to think carefully on your turn. Don't make silly mistakes because you are rushing.
GL
MDU, you're the one that got me started down the path to red town; I remember watching your videos when you still played selesnya aggro and followed your footsteps a little while after you switched to PyroRed. I get what you're saying about Last Breath. I'd probably love playing it in the board of Big Boros version with 4 SBD's; but as of right now, my deck list may as well be set in stone. I've been playing the same list unchanged for so long and am comfortable using the old sideboard plans that you invented for MOCS11 revenge.Swap Pyrewild Shaman for MD SBD, then cut Rod and SBD from the boards for 2x LB and you'll have a solid deckwhile I know many of us have moved to Boros Aggro, PyroDragon is actually better suited for the
current meta game because of the extreme rise of Esper Aggro.
No, this is not ok. a) If you get into a dispute about life totals, and your opponent is using paper, their word trumps yours. b) If there is a rules dispute and you have to back up the game state, you have no way of proving what your life total was, or if you have or have not taken damage from any given thing. c) I may be wrong, but I'm 99% sure it is actually in the DCI floor rules that pen & paper are required. Plus all the other benefits folks listed above.When I play paper magic, I usually just use a plastic life counter to keep track of my life and I use a d6 and a d10 to keep track of my opponent's life. Would this be okay at a large event?
Brilliant post PurpWith all that being said, PLAY WHAT YOU ARE MOST COMFORTABLE WITH. No matter what deck configuration you choose, ultimately it will be how you pilot it.
This list has 19 spells, is there one too many Chained to the Rocks?
Lazers List
Son, I want you to know that no matter what happens between your mother and me, it's all your fault.
You mean three mana.While yes, but turn//burn requires either 4 or 5 mana to deal with him... no buenoTurn / Burn does not care about DD.
The one bad thing about Turn & Burn vs Desecration Demon is that you really can't be on the 'feed the demon' plan, since due to obscure layering rules the power and toughness modifications from counters are applied after a specific effect that sets a cards power and toughness to a certain number, so if the demon has 2 counters, he'll be a 2/3 after Turn and wont die to Burn. Granted the card is still great.Turn / Burn does not care about DD.
-Turn / Burn < Chained to the Rocks in almost every case.Cons: no scry land.
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