Yeah the big reason is Elspeth. But I'm also thinking it could have some utility against midrange strategies as well. B/W/R and Monster Mash are probably going to be taking a beating the first 3-4 turns and then stabilize with a big dude. Particularly against Monster Mash, Seismic Stomp could alpha strike through their entire ground force.I may steal this for FNM. Seeing the burning earth made me think about the fact the 3 color decks had a tendency to just die because their mana made them too slow. What decks do you believe you will be using seismic stomp in? midrange only? or maybe control as well to finish them after they tap out for elspeth.So after hearing everyone's thoughts, including Zem's and Alex's livestream (at leas the first 30 minutes of which the recorded video would play for me), I've come up with the following list to try a Red Devotion Wins style build:
[deck]Red Devotion Wins[/deck]
Thoughts?
I'm not exactly sure what to board out yet, but I'm thinking:
Against other weenie strategies:
+ 4 Frostburn Weird
+ 2 Mizzium Mortars
+ 2 Chandra, Pyromaster *MAYBE*
Against mid-range creature
strategies (G/R Monsters, Nayas, Junds, G/W builds with accelerators instead of 2/1s on their curve)
+ 2 Mizzium Mortars
+ 2 Chandra, Pyromaster
+ 3 Act of Treason
+ 2 Seismic Stomp *MAYBE*
Against Tap-Out Control strategies:
+ 2 Chandra, Pyromaster
+ 2 Seismic Stomp
+ 1 Hammer of Purphoros
+ 1 Mutavault