[Fedoras of Salvation] - White Knights ITT

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Postby Yarpus » Sat Sep 21, 2013 10:39 pm

Btw, Gruul has some ways of dealing with flying creatures actually.

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Postby DroppinSuga » Sat Sep 21, 2013 11:38 pm

Khaos, for your problem, set the magnification on the website to around 70% and you will be able to hit the button. I had the same problem.
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Postby LP, of the Fires » Sat Sep 21, 2013 11:43 pm

Opened a hammer, got a boon satyr in my 1 prize pack(lost to my buddy round 2, misplayed my way out of round 4 at 5 in the morning).

My teams pulls:

foil xenagos, xenagos, xenagos, xenagos, stormbreath dragon, stormbreath dragon, temple of silence, temple of abandon, hammer, whip, polis crusher, reaper of the wild, thoughtsezie.

We're getting pretty prepared for standard.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Yarpus » Sat Sep 21, 2013 11:55 pm

Wow, I'm logged into MTGO. Woo.
Anyone has some commons/uncommons to spare? My log is Yarpus.
(Yeah, all of my cards on MODO atm are from M12)
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Postby Kazekirimaru » Sun Sep 22, 2013 12:24 am

12 hour shift tomorrow.

Fml.
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Postby zemanjaski » Sun Sep 22, 2013 12:27 am

I think you'd be surprised how many others here have done that or more. Build character I guess :)

Besides, 12 hours is a long time for find time to sneak off with the hotties...just sayin'
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Postby Valdarith » Sun Sep 22, 2013 12:28 am

I've been on a 14 hour shift and will be on a 12 hour before prerelease tomorrow. Gotta play Mr. Mom while my wife works three straight 12 hour shifts at the hospital.

Get on our level.
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Postby Yarpus » Sun Sep 22, 2013 12:34 am

Well, I work 8 hours and then work on my game after that. I'm forcing myself to write for about 2 hours daily at least.
This shit together with lurking DTR made me sleep 4-5 hours on average. :S
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Postby Kazekirimaru » Sun Sep 22, 2013 12:47 am

I think you'd be surprised how many others here have done that or more. Build character I guess :)

Besides, 12 hours is a long time for find time to sneak off with the hotties...just sayin'
You make a fine point on both accounts.
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Postby Alex » Sun Sep 22, 2013 12:48 am

So, I just slammed this deck into the gauntlet all afternoon and had some lulz.

[deck]Bad Naya[/deck]



...it's fun, if not horribly stupid. Hammer of Purphoros is going to be awesome in it once I get them.

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Postby Kazekirimaru » Sun Sep 22, 2013 12:52 am

How often do you have to finish with burn spells?
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Postby Alex » Sun Sep 22, 2013 12:54 am

Almost never. Scapeshifting with an Emeria Angel on board is usually GG. You can find manlands or simply go for the win with birds. I won a few games with Primeval Titan finding Raging Ravine too.

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Postby Kazekirimaru » Sun Sep 22, 2013 12:56 am

Emeria Angel is actually really good tech. Hm.

Is it worth moving out of a control shell to play this?
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Postby Alex » Sun Sep 22, 2013 12:58 am

She would be awesome if you could build a deck that could reliably cast Flamebreak. :shrug: This one can't.

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Postby DroppinSuga » Sun Sep 22, 2013 1:32 am

Anyone wanna play MODO? User name is now DroppinSuga1
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Postby Lightning_Dolt » Sun Sep 22, 2013 1:48 am

Scrubbed out 0-3. Didn't study the set enough and made a painful amount of stupid play mistakes. Was able to trade for some red cards though. Being functionally illiterate sucks.

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Postby Helios » Sun Sep 22, 2013 4:54 am

@JS: Talking about reading japanese? all i can read is the typeline :) insutanto!

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Postby Link » Sun Sep 22, 2013 4:57 am

Opened a hammer, got a boon satyr in my 1 prize pack(lost to my buddy round 2, misplayed my way out of round 4 at 5 in the morning).

My teams pulls:

foil xenagos, xenagos, xenagos, xenagos, stormbreath dragon, stormbreath dragon, temple of silence, temple of abandon, hammer, whip, polis crusher, reaper of the wild, thoughtsezie.

We're getting pretty prepared for standard.

um.

So that jund list....

holy shit XD

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Postby Lightning_Dolt » Sun Sep 22, 2013 5:25 am

@JS: Talking about reading japanese? all i can read is the typeline :) insutanto!
Yeah, I can't read kanji. I know maybe 50 of the easy ones. Standard is easier for me because I just memorize the playable cards.

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Postby DerWille » Sun Sep 22, 2013 6:19 am

I sort of know that feeling. I still had problems with not understanding anything beyond casual conversation. The best way I found to learn new kanji is to not study them whatsoever. Instead, I found it more useful to try reading something I was already interested in. Like if you're into computer games, a text hooking program will make word look up easy enough so you can start to build flash cards in Anki or whatever digital flash card system you use.

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Postby Calamity » Sun Sep 22, 2013 7:03 am

Lived the dream and played RGb minotaur tribal at the midnight prerelease. Pulled both minotaur lords and an Elspeth (with all my other white unplayable lol)>

Had to leave early due to a prior commitment though. The deck was real fun.
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Postby Sasky » Sun Sep 22, 2013 9:10 am

Just spent 200 bucks buying all the cards I need for my cube. Theros is a cube owner's wet dream. I swear no other set comes close to the number of cube-worthy cards.

I mean, I'm running the smallest cube possible (360 cards) and I have fourteen cards added to the cube from Theros. And that's not counting some stuff that I ultimately decided not to add after ponderous decision-making (like all the gods besides Thassa and stormbreath dragon). I can easily see 20+ cards making the cut for even slightly larger cubes.

Also, I got my hands on my playset of firedrinker satyrs and 2 stormbreath dragons. I AM SET FOR STANDARD (not that I will be playing much standard...).
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Postby zemanjaski » Sun Sep 22, 2013 11:45 am

1 week to MODO...can't wait!
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Postby Valdarith » Sun Sep 22, 2013 1:23 pm

MODO is one week behind, correct? So you mean two weeks? Or is there something I'm missing?
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Postby Khaospawn » Sun Sep 22, 2013 1:38 pm

Khaos, for your problem, set the magnification on the website to around 70% and you will be able to hit the button. I had the same problem.
Should I get the wide beta version or the current version?
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Postby Khaospawn » Sun Sep 22, 2013 2:46 pm

Eh, I went with the Beta version. The name's Khaospawn over there too. Now to figure out a deck to buy.....

Does anybody have some cards they want to donate to me? :D
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Postby Khaospawn » Sun Sep 22, 2013 4:03 pm

I have no idea how to buy singles. :(
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Postby windstrider » Sun Sep 22, 2013 4:08 pm

Warning: long post

Thoughts on the Prerelease

*Heroic is ghastly in limited. Anax and Cymede plus Phalanx Leaderwas just gross combined with Dauntless Onslaught I had that used against me, and it hurt a lot. Anax is quite powerful. Watch out for Tormented Hero. Turn one Hero plus [card]Titan's Strength[/card] hits for 6 with his trigger. Heroic could mean that board wipes aren't nearly as effective when a single guy can hit like that.

*Whip of Erebos is a destroy-on-sight target. Giving the entire team lifelink is just nasty, especially with a monstrous Hundred-handed One or a bunch of flying tokens thanks to an Abhorrent Overlord.

*The amount of removal in this is not very high. Use it sparingly unless you open a lot. I had Lightning Strike, Magma Jet, and 3 Sip of Hemlock. They worked when I had them, which was rarely enough.

*Ember Swallower was nuts. Pulling the trigger on its monstrosity usually meant death for the opponent. It was very difficult to kill because of its big butt. I'm hoping it makes an impact in constructed because it's a lot of fun to drop something that big in red.

*Coordinated Assault is an excellent little card. Allowed a lot of my guys to survive, especially against deathtouch, which is everywhere.

*Two-headed Cerberus did a surprising amount of work, especially with Assault.

*Fanatic of Mogis was very powerful. I crafted a
minotaur deck focused around Deathbellow Raider, Minotaur Skullcleaver, Rageblood Shaman, Borderland Minotaur, and Kragma Warcaller. I got to cast those on that curve one game and just stomped my hapless opponent. I find it strange, and a little disappointing, that the Borderland Minotaur has the best stats when not in combat. Minotaurs need their lords; otherwise, they're overcosted and underpowered on their own, except for Reckoner, of course. Deathbellow may be a card to consider because of its 3 toughness, which was relevant in a lot of matches even with the must-attack clause.

*The Ordeals can grow things very quickly, especially with other Heroic triggers. The 10 life from Ordeal of Heliod was not insignificant. Neither were the counters.

*Nykthos, Shrine to Nyx was very useful.
Getting 7 mana from 5 lands was very nice. It's a powerful ramp effect that should not be overlooked.

Overall, my impression of the set matched my initial thoughts. It's a set with a lot of interactions, and it can reward skill-intensive plays built around powerful synergies. The interesting catch is that those synergies do need some time to set up, so the amount of good removal currently in Standard could suppress that for a while. The two-target heroic enablers like Coordinated Assault and Dauntless Onslaught were very good.

Despite a fairly good deck that hit hard, I went 2-4. The last two rounds I lost to mana problems. For three games, I put down almost 9 mana each game. Drawing land after land and no creatures or removal killed me in several matches, even with a Hammer on the field. When I needed an answer, I got land. More than one match came down to if I drew anything but a land I would have won, so I drew land. I hardly ever saw any of my removal. I cast
Lightning Strike and Magma Jet twice during the night. I understand variance happens, but it's still frustrating as hell when it happens that frequently.

As for the cards, I pulled nothing exceptional other than the Shrine and a Collosus of Akros. I did get a foil Gift of Immortality, which is quite striking with the foil effect. I pulled cards that I had already ordered playsets for, so it was kinda nice to play with them before I got them, but I spent less for over 40 cards than I did for the Prerelease, so that was disappointing. I felt like I was playing a shitty version of the Standard deck I want to construct.

I did not like how the store handled the release. Rather than set aside the colors people wanted, they started and then gave people their choice of color based on the order that they paid for the release. That was stupid. The whole point of paying early is to guarantee the color choice. And they called out player's names for
the matches instead of printing them on a sheet and labeling the seats. That added an unnecessary amount of time to wait.

tl;dr Set is fun and filled with powerful interactions. I complained a lot about variance and got a lot of cards I had already ordered.
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Postby Valdarith » Sun Sep 22, 2013 4:21 pm

Pretty sure my prerelease is first come first served as well, but my LGS was not taking prepays either. I'd be pissed in your spot.

I will probably get to my prerelease right on time but I can't imagine all of the red being gone. It's not very popular around here. In the event that it is all gone I'll go blue and then black otherwise.
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Postby DroppinSuga » Sun Sep 22, 2013 4:23 pm

I'm kinda sad I missed prerelease, but I think I'm gonna hit it up on MODO. Or maybe I'll just beat Khaos over and over to make myself feel better.
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Postby Khaospawn » Sun Sep 22, 2013 4:27 pm

I'm kinda sad I missed prerelease, but I think I'm gonna hit it up on MODO. Or maybe I'll just beat Khaos over and over to make myself feel better.
Don't threaten me with a good time!
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Postby Khaospawn » Sun Sep 22, 2013 4:31 pm

Acquiring singles to build Modern Goblins. You're going down, Suga!
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Postby Khaospawn » Sun Sep 22, 2013 5:00 pm

Ok, once I actually acquire the cards...how do I make a deck? :confused2:

Man, I'm so impatient. I figured it out.
Last edited by Khaospawn on Sun Sep 22, 2013 5:37 pm, edited 2 times in total.
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Postby windstrider » Sun Sep 22, 2013 5:00 pm

I did get my choice of red, but that is not how I've seen it done anywhere else. I find that very odd.
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Postby DerWille » Sun Sep 22, 2013 5:13 pm

Warning: long post

Thoughts on the Prerelease

*Heroic is ghastly in limited. Anax and Cymede plus Phalanx Leaderwas just gross combined with Dauntless Onslaught I had that used against me, and it hurt a lot. Anax is quite powerful. Watch out for Tormented Hero. Turn one Hero plus [card]Titan's Strength[/card] hits for 6 with his trigger. Heroic could mean that board wipes aren't nearly as effective when a single guy can hit like that.

*Whip of Erebos is a destroy-on-sight target. Giving the entire team lifelink is just nasty, especially
with a monstrous Hundred-handed One or a bunch of flying tokens thanks to an Abhorrent Overlord. XD

*The amount of removal in this is not very high. Use it sparingly unless you open a lot. I had Lightning Strike, Magma Jet, and 3 Sip of Hemlock. They worked when I had them, which was rarely enough.

*Ember Swallower was nuts. Pulling the trigger on its monstrosity usually meant death for the opponent. It was very difficult to kill because of its big butt. I'm hoping it makes an impact in constructed because it's a lot of fun to drop something that big in red.

*Coordinated Assault is an excellent little card. Allowed a lot of my guys to survive, especially against deathtouch, which is everywhere.

*[
card]Two-headed Cerberus[/card] did a surprising amount of work, especially with Assault.

*Fanatic of Mogis was very powerful. I crafted a minotaur deck focused around Deathbellow Raider, Minotaur Skullcleaver, Rageblood Shaman, Borderland Minotaur, and Kragma Warcaller. I got to cast those on that curve one game and just stomped my hapless opponent. I find it strange, and a little disappointing, that the Borderland Minotaur has the best stats when not in combat. Minotaurs need their lords; otherwise, they're overcosted and underpowered on their own, except for Reckoner, of course. Deathbellow may be a card to consider because of its 3 toughness, which was relevant in a lot of matches even with the must-attack clause.

*The Ordeals can grow things very quickly, especially with other Heroic triggers.
The 10 life from Ordeal of Heliod was not insignificant. Neither were the counters.

*Nykthos, Shrine to Nyx was very useful. Getting 7 mana from 5 lands was very nice. It's a powerful ramp effect that should not be overlooked.

Overall, my impression of the set matched my initial thoughts. It's a set with a lot of interactions, and it can reward skill-intensive plays built around powerful synergies. The interesting catch is that those synergies do need some time to set up, so the amount of good removal currently in Standard could suppress that for a while. The two-target heroic enablers like Coordinated Assault and Dauntless Onslaught were very good.

Despite a fairly good deck that hit hard, I went 2-4. The last two rounds I lost to mana problems. For three games, I put down almost 9 mana each game. Drawing land after land and no creatures or removal killed me in several matches, even with a Hammer on
the field. When I needed an answer, I got land. More than one match came down to if I drew anything but a land I would have won, so I drew land. I hardly ever saw any of my removal. I cast Lightning Strike and Magma Jet twice during the night. I understand variance happens, but it's still frustrating as hell when it happens that frequently.

As for the cards, I pulled nothing exceptional other than the Shrine and a Collosus of Akros. I did get a foil Gift of Immortality, which is quite striking with the foil effect. I pulled cards that I had already ordered playsets for, so it was kinda nice to play with them before I got them, but I spent less for over 40 cards than I did for the Prerelease, so that was disappointing. I felt like I was playing a shitty version of the Standard deck I want to construct.

I did not like how the store handled the release. Rather than set aside the colors people wanted, they started and then gave people their
choice of color based on the order that they paid for the release. That was stupid. The whole point of paying early is to guarantee the color choice. And they called out player's names for the matches instead of printing them on a sheet and labeling the seats. That added an unnecessary amount of time to wait.

tl;dr Set is fun and filled with powerful interactions. I complained a lot about variance and got a lot of cards I had already ordered.
Do you know what colors the top decks at your prerelease played? Mine were R/W, G/U, G/W, and G/W. My gut is telling me that splash white is probably worth it for just Divine Verdict. I think I'd go as far as to say that it's the best removal in the format.

Some of the heroic cards can get pretty nuts. I didn't get the opportunity to try out a Fabled Hero with Dragon Mantle on him, but a [card]Two-Headed Cerberus[/
card] with Dragon Mantle won me more games than any other combination of cards. I did have a little success buffing up a Wingsteed Rider.

I only remember having 2 monstrosity cards in my deck, (M)Ember Swallower and Hundred-Handed One. Both were pretty good. I agree with you on the (M)Ember Swallower, if that monstrosity got activated, I was usually able to win soon after. Dropping them down to 3 or 4 lands is pretty brutal when there's so much expensive stuff. The handed dude was better than I thought too. Once he's monstrous, you can keep swinging in and not leave your defenses open.

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Postby Yarpus » Sun Sep 22, 2013 5:38 pm

Is there a way to sell all craps at once? I have around 100 commons/uncommons/rares I'd want to sell - but every bulk cards sale lasts for 5 mins and I'm selling 5 cards and it just gets boring.
I only remember having 2 monstrosity cards in my deck, (M)Ember Swallower and Hundred-Handed One. Both were pretty good. I agree with you on the (M)Ember Swallower, if that monstrosity got activated, I was usually able to win soon after. Dropping them down to 3 or 4 lands is pretty brutal when there's so much expensive stuff. The handed dude was better than I thought too. Once he's monstrous, you can keep swinging in and not leave your defenses open.
I was thinking about incorporating him into Boros Kuroda. Actually both (m)Ember Swallower and him. That requires some more greedy manabase, but feels worthy as overall.
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Postby Khaospawn » Sun Sep 22, 2013 5:46 pm

Is there a way to sell all craps at once? I have around 100 commons/uncommons/rares I'd want to sell - but every bulk cards sale lasts for 5 mins and I'm selling 5 cards and it just gets boring.
Don't ask me. It's my first day.

Edit: Does anybody on MTGO have a single Lightning Bolt to give me?
Last edited by Khaospawn on Sun Sep 22, 2013 5:49 pm, edited 1 time in total.
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In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.

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TubeHunter
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Postby TubeHunter » Sun Sep 22, 2013 5:48 pm

Fuck alex, that acoustic streetlight manifesto album is fucking genius. I love it.
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TubeHunter
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Postby TubeHunter » Sun Sep 22, 2013 5:51 pm

also pre re in an hour. fuck yeah
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Helios
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Postby Helios » Sun Sep 22, 2013 7:10 pm

also pre re in an hour. fuck yeah
Noice!!! Mine isn't for another 5 :/ And grats on all the game wins, I never seem to be on when you post about them. Mad props.


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