Valdarith and other interested parties, I took 3-color "all burn" to TNM and went 4-1 into top eight and lost because of a technicality. Here's the beaut':
[deck]Creatures
4 Vexing Devil
3 Deathrite Shaman
Spells
4 Bump in the Night
3 Pillar of Flame
4 Searing Spear
4 Thunderbolt
4 Skullcrack
4 Boros Charm
4 Flames of the Firebrand
4 Warleader's Helix
Lands
4 Sacred Foundry
4 Clifftop Retreat
4 Godless Shrine
4 Blood Crypt
4 Dragonskull Summit
1 Mountain
1 Swamp
Sideboard
2 Reckless Waif
2 Slaughter Games
1 Underworld Connections
2 Assemble the Legion
4 Boros Reckoner
1 Blasphemous Act
2 Rakdos Charm
1 Pillar of Flame[/deck]
Round 1 against Boros Aggro (2-1)
Game 1: He had the play and ran me over. I erred in shocking myself and Flames of the Firebranding a Boros Elite and 2/2 Champion of the Parish instead of not shocking myself and Searing
Spearing a 3/3 Champion of the Parish. I felt committed to the 2-for-1 because it seems like my only way to beat aggro, but he readily made the first champion a 4/4 and then proceeded to win the game. Retrospectively, I definitely should have Searing Speared the 3/3 champion and saved 2 life. I'd still have the 2-for-1 next turn unless he played another creature, in which case I'd be able to flames the big champion and then just take a few damage a turn from his normal humans.
Sideboard plan: -4 Thunderbolt, -2 Skullcrack; +4 Boros Reckoner, +1 Blasphemous Act, +1 Pillar of Flame
Game 2: I got to burn all of dudes and eventually win the game with Bump in the Night and Deathrite Shaman activations (Bump in the Night is a third of their life in these match-ups where we play control; so much value).
Game 3: I killed a few guys, resolved a Boros Reckoner, he 2-for-1'd himself with a Searing Spear on the Boros Reckoner and then continued to bash face. I found another Boros Reckoner on top of my
deck, and ground him out the rest of the game.
Round 2 against Junk Tokens (2-1)
Game 1: I got to burn him out.
Sideboard plan: -3 Pillar of Flame, -4 Flames of the Firebrand; +4 Boros Reckoner, +1 Blasphemous Act, +2 Rakdos Charm
Game 2: I didn't draw any sideboard cards and he resolved: Call of the Conclave -> Lingering Souls -> Intangible Virtue + Lingering Souls -> Vault of the Archangel; he's my buddy, so I was "super salty," but wasn't really upset.
Sideboard plan: -2 Rakdos Charm; +2 Reckless Waif (he doesn't run any 1-drops)
Game 3: Reckless Waif did 6 damage and ate a Midnight Haunting; then I burned him out.
Round 3 against Grixis Control (2-0)
This is a bye; even Sphinx's Revelation control decks are byes, so seeing Steam Vents into Dragonskull Summit made my day.
Game 1: Nice creature removal spells, Bro. Just burned him out. He domed me for 9 from a Blasphemous Act pitched to that draw-3,
discard-1 burn spell, but that was about it.
Sideboard plan: -1 Pillar of Flame, -4 Flames of the Firebrand; +2 Assemble the Legions, +2 Reckless Waif, +1 Underworld Connections (Slaughter Games is also in the plan for normal control decks [for the other 2 pillars], but wouldn't have known what to name against Grixis, so kept the pillars in the fill the curves)
Game 2: Burn-burn. Resolve Underworld Connections and win.
Round 4 against Jund Midrange (ID but 2-0)
Game 1: He runs 14 creature-removal spells and got destroyed.
Sideboard plan: -3 Pillar of Flame, -4 Flames of the Firebrand; +1 Underworld Connections, +2 Assemble the Legion, +3 Boros Reckoner, +1 Blasphemous Act
Game 2: He resolves a turn 3 Liliana of the Veil (could be good against me); I resolve a turn 3 Underworld Connections (Liliana doesn't look as good). I just continue to burn him out and he ultimates Liliana leaving me 3 lands and owning my Underworld Connections. I burn him EOT and draw the
fourth land to dome him for 7.
Round 5 against Bant Tempo (ID but 1-2)
Game 1: He plays Delver of Secrets (which I kill), then Quirion Dryad (which I kill), then Geist of Saint Traft (which I wish I could kill). I lose the race because he holds up a counterspell each turn and I just discard cards.
Sideboard plan: -4 Flames of the Firebrand; +1 Underworld Connections, +2 Assemble the Legion, +1 Pillar of Flame (the idea here is to kill his threats then grind him out)
Game 2: I play Deathrite Shaman. He plays Delver of Secrets (which I kill), then get stuck on 2 lands for a few turns while I get him down to 10 life. He resolves a Geist of Saint Traft, but then I EOT Boros Charm then mainphase Warleader's Helix to leave him at 2. All easy from there.
Game 3: He plays a Delver of Secrets (which I kill), then Quirion Dryad (which I kill), then Geist of Saint Traft (which I wish I could kill). I lose the race because he holds up a counterspell each turn and I just
discard cards. Go figure.
Played more games after--back and forth.
Quarterfinals against Bant Tempo (different pilot, 0-2)
Game 1: I keep an amazing hand and he doesn't have a first or second turn play. I draw Underworld Connections (never deboarded from the fun games) and concede.
Sideboard plan: owait.
Game 2: I burn him a lot and he has a Geist of Saint Traft. I get him down to 6 life with an active Deathrite Shaman, 4 lands on the board, and a Warleader's Helix in-hand. I was at 6 life. I mainphase Warleader's Helix before playing my land to try to get him down to 2, because then I just win. He has the Spell Rupture and I lose instead.
All-in-all, very satisfied with the deck. Not sure how to adjust for next week, but Underworld Connections was
amazing, so I might swap one in for the second Assemble the Legions... Not too sure yet.