Why you should be playing Stonewright
Posted: Thu Mar 28, 2013 8:13 pm
I keep seeing these builds running no Stonewright and cannot fathom why someone would choose not to run him, so I'm going to make the case for why you should be running at least two in the main.
I've actually tried various versions of RDW and RB aggro since RtR, including builds without Stonewright, and in every build with less than three I always end up wanting more Stonewright.
I see a lot of people provide the following retort when I inquire about the lack of Stonewright in their build:
"He's bad in the early game."
It is true that he represents fewer damage than Rakdos Cackler as a turn one drop, but he plays so well with the other one and two drops that we play that I feel like his inclusion is mandatory. Let me explain:
1) Bonding with a Rakdos Cackler on turn two represents three damage on that
turn. In any hand with which I don't have an Ash Zealot or Gore-House Chainwalker, that is going to be my play unless I have a mana dork I need to Pillar of Flame, in which case I will still be dropping Stonewright on turn two.
2) Bonding with any creature allows the bonded creature and Stonewright to trade with any non first striking creature. This is a big deal against decks that run Centaur Healer and Rhox Faithmender to counter our gameplan.
3) Bonding with Ash Zealot or Hound of Griselbrand is flat-out unfair. Bonding with the latter is an immediate swing in the board state that must be answered quickly by our opponent and means that our Hound cannot be allowed to go unblocked, and if he does, every one mana spent to pump him is a Pillar of Flame to the dome without having to pay a card.
4) Bonding in the early
game vs control running sweepers and few creatures allows us to keep two creatures on the board and demand an answer from our opponent. We can comfortably sit back without overextending into a Supreme Verdict or hardcasted Bonfire of the Damned if we don't have the god hand of Cackler, GHC, Zealot, Hellrider.
5) He is a tremendous topdeck if we have a creature to pair him with in the late game and his firebreathing ability represents a sort of pseudo-haste that our opponent must respect. Going back to point number 4, following a board sweeper on turn four, if we have a Stonewright and Ash Zealot to play on turn five, that's four damage that our opponent CANNOT respond to on our turn.
In short, Stonewright represents more damage over the entire game and affects the board state more CONSISTENTLY than any other one drop we can play.
I've actually been experimenting with a deck running all three of our one
drops (Cackler, Noble, and Stonewright) and the results so far have been wonderful for me. My deck has gained a great deal of consistency and I've taken fewer mulligans since I have so many more avenues of early game play now. I urge any of you not playing at least two Stonewright in your maindeck to give it a shot, even if you're only running 22 lands.
I've actually tried various versions of RDW and RB aggro since RtR, including builds without Stonewright, and in every build with less than three I always end up wanting more Stonewright.
I see a lot of people provide the following retort when I inquire about the lack of Stonewright in their build:
"He's bad in the early game."
It is true that he represents fewer damage than Rakdos Cackler as a turn one drop, but he plays so well with the other one and two drops that we play that I feel like his inclusion is mandatory. Let me explain:
1) Bonding with a Rakdos Cackler on turn two represents three damage on that
turn. In any hand with which I don't have an Ash Zealot or Gore-House Chainwalker, that is going to be my play unless I have a mana dork I need to Pillar of Flame, in which case I will still be dropping Stonewright on turn two.
2) Bonding with any creature allows the bonded creature and Stonewright to trade with any non first striking creature. This is a big deal against decks that run Centaur Healer and Rhox Faithmender to counter our gameplan.
3) Bonding with Ash Zealot or Hound of Griselbrand is flat-out unfair. Bonding with the latter is an immediate swing in the board state that must be answered quickly by our opponent and means that our Hound cannot be allowed to go unblocked, and if he does, every one mana spent to pump him is a Pillar of Flame to the dome without having to pay a card.
4) Bonding in the early
game vs control running sweepers and few creatures allows us to keep two creatures on the board and demand an answer from our opponent. We can comfortably sit back without overextending into a Supreme Verdict or hardcasted Bonfire of the Damned if we don't have the god hand of Cackler, GHC, Zealot, Hellrider.
5) He is a tremendous topdeck if we have a creature to pair him with in the late game and his firebreathing ability represents a sort of pseudo-haste that our opponent must respect. Going back to point number 4, following a board sweeper on turn four, if we have a Stonewright and Ash Zealot to play on turn five, that's four damage that our opponent CANNOT respond to on our turn.
In short, Stonewright represents more damage over the entire game and affects the board state more CONSISTENTLY than any other one drop we can play.
I've actually been experimenting with a deck running all three of our one
drops (Cackler, Noble, and Stonewright) and the results so far have been wonderful for me. My deck has gained a great deal of consistency and I've taken fewer mulligans since I have so many more avenues of early game play now. I urge any of you not playing at least two Stonewright in your maindeck to give it a shot, even if you're only running 22 lands.