
[deck]Thopter Burn[/deck]
Basic deck idea
Similar to Burn deck of last season. Against Midrange and Control Decks, our goal is to burn them out, using Thopter tokens and Swiftspear flexibly for attack and defense depending on board state. Against other Aggro decks we play control.
While the creatures are good on their own and resilient to removal, the deck has quite some synergies (most notably Hangarback Walker and Shrapnel Blast, but also the haste that Thopter Engineer gives to the tokens of P&K Nalaar (aka Thopter Gang Commander) and the sac outlet of the Commander with Darksteel Citadel.
Some deck variants / cards we considered:
1) Splash Color
Both U and G come to mind. We initially wanted U for Ensoul Artifact, but in the end felt the deck doesn't quite run enough artifacts to reliably power both this and Shrapnel Blast. The deck could also possibly run Treasure Cruise and/or Clash of Wills. G would be to splash for Atarka's Command (doing a fine Skullcrack impression, while inflicting some extra damage in a best case scenario), which might or might not be worth it.
2) Possible weak cards
Monastery Swiftspear - might be a bit underpowered and not play well with the "defend the ground - attack through the air" theme of the deck.
Magma Jet - is a card that I really like, while MDU and LaZer thought it was weak.
3) Additional cards we consider
Ghirapur Gearcrafter - basically Thopter Engineer 5+6
Eidolon of the Great Revel or Satyr Firedancer - these could be Meta Choices
Abbot of the Keral Keep - not at its strongest in this deck, but might still be just a very red good card
Thoughts and Feedback welcome!
