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Why don't we have...

Posted: Sun Dec 09, 2012 1:44 am
by Pendulum
Why don't we have a fighting game that incorporates the background music into the action yet? Like each character would have their own song and during the parts that kick ass they'd get a strength boost or whatever? Then their music goes softer when they're losing so when the battle is evenly matched the two songs are in mash-up mode? Hell, on the Wii you could even have your friend play Guitar Hero mode so they could help you out (or fuck you over).

Also cheap and effective robot wives.

Posted: Sun Dec 09, 2012 2:11 am
by Kaitscralt
I'd be down. Music often makes or breaks the battle for me.

Posted: Sun Dec 09, 2012 4:33 am
by Shalako
That's a great Idea.

Like Dance Party: Dragon Ball Z mechanically.

Posted: Tue Dec 11, 2012 10:54 pm
by Sir Sapphire the 3rd
I think the first need to make a balanced fighting game. That issue seams to elude them still.

Posted: Wed Dec 12, 2012 2:06 am
by Pendulum
Not sure I get your meaning. The whole point of a fighting game is that you abuse your strengths against their weaknesses to achieve victory, the idea of a fighting game where every fighter is balanced sounds kind of boring. What about the sudden come-out-of-nowhere victories that make a game truly epic?
On the other hand, I am pretty disappointed at how badly Freddy Kruger just stomps everyone else in MK. Dude is borked.

Why don't we have Champagne Rooms in movie theaters?