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Postby GoblinWarchief » Wed Sep 03, 2014 9:06 pm

Eagerly waiting for Val to determine his position in the goblins community, i give my last advice of the day that is to play 4 cavern of souls.

You need non cavern mana just for burn spells, and that land wins the game alone against deck relying on counterspells. With all the pressure we put, if they stay open just one turn for a counterspell and you land a cavern of souls you usually just win. Never play it turn one though, because no 1 mana counters are played that affect your 1 drop, and you actually want to hide cavern to make them stay open for a turn 2 spell snare/mana leak/remand.
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Postby Khaospawn » Wed Sep 03, 2014 9:11 pm

Just don't forget that you cannot pay the kicker on Bushwhacker with Cavern mana.
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Postby GoblinWarchief » Wed Sep 03, 2014 10:27 pm

I think that you can, but i'm going to check cause i may be wrong.

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Postby GoblinWarchief » Wed Sep 03, 2014 10:30 pm

The spell can't be countered if the mana produced by Cavern of Souls is spent to cover any cost of the spell, even an additional cost such as a kicker cost. This is true even if you use the mana to pay an additional cost while casting a spell "without paying its mana cost."

this is on the ruling of cavern of souls.... but does this mean that you can pay red mana for the kicker cost with cavern ? now i'm in doubt

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Postby hamfactorial » Wed Sep 03, 2014 11:07 pm

You can pay [mana]R[/mana] for the Bushwhacker kicker with Cavern. It's part of the casting cost of the creature spell. Kicker changes the mana cost of the spell, so you decide to pay it before the spell is cast.

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Postby Khaospawn » Thu Sep 04, 2014 12:47 am

You sure? It didn't let me do it the last time on MTGO
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Postby Khaospawn » Thu Sep 04, 2014 12:48 am

Although that was months ago when I was learning so maybe I did it wrong? :shrug:
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Postby Valdarith » Thu Sep 04, 2014 12:50 am

Kicker does not change the cmc of the spell, but it does count as part of its casting cost.
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Postby Valdarith » Thu Sep 04, 2014 12:53 am

Evoke works the same way. It's an alternative cost that can be paid. Cavern works.
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Postby Valdarith » Thu Sep 04, 2014 12:55 am

As for what I am, I'm the Wardriver.
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Postby GoblinWarchief » Thu Sep 04, 2014 2:13 am

Cool choice, and also a quite playable card, though a bit clunky.

If cavern couldn't pay kicker i could have unwillingly cheated a lot of times .... but no one ever protested and i think i asked about this thing to a judge immediately after cavern release ... but 2-3 years ago is too much to ask for me to remember XD

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Postby LP, of the Fires » Sat Sep 06, 2014 12:25 am

If we're claiming goblins, I am the piledriver, bane of blue mages far and wide.

And while late, I'm generally moved past rabblemaster.

Rabblemaster kills VERY quickly, but he oddly synergizes fairly poorly with goblins compared to the other 3-drops as khaos alluded to. He's better as a build around card in a list where you can either play him ahead of curve with things like simian spirit guides, or with shit like greater gargadon and/or siege gang commander where you're comfortable playing a longer game.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Khaospawn » Sat Sep 06, 2014 7:41 am

LP, as usual, you're spot-on. :smileup:
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Postby Valdarith » Sun Sep 07, 2014 4:43 am

Trying this out tonight.

[deck]
Creatures (30)
4 Goblin Guide
4 Tattermunge Maniac
4 Foundry Street Denizen
4 Goblin Bushwhacker
4 Mogg War Marshal
4 Spike Jester
4 Goblin Chieftain
2 Hellrider

Spells (10)
3 Forked Bolt
4 Lightning Bolt
3 Goblin Grenade

Lands (20)
4 Auntie's Hovel
4 Blackcleave Cliffs
4 Blood Crypt
8 Mountain

Sideboard (15)
4 Duress
1 Electrickery
4 Pillar of Flame
1 Combust
2 Rakdos Charm
1 Terminate
2 Dragon's Claw
[/deck]

No Caverns because budgcaj.
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Postby Valdarith » Sun Sep 07, 2014 5:31 am

Five matches and I dropped one game total.

UB Tezz: 2-0
G Devotion: 2-0
Burn: 2-0
Affinity: 2-0
U Tron: 2-1

Deck is good. Hellrider was awesome. Never really wanted Legion Loyalist. War Marshal was clunky as expected but was good enough for me to want to keep around for awhile. Deck mulligans pretty well. Have to be willing to do it aggressively.
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Postby Khaospawn » Sun Sep 07, 2014 3:57 pm

I played this last night:

[deck]
Creature 28
4 Goblin Guide
4 Foundry Street Denizen
4 Legion Loyalist
2 Spikeshot Elder
4 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain
2 Goblin King

Spells 12
4 Krenko's Command
4 Lightning Bolt
4 Goblin Grenade

Land 20
2 Teetering peaks
2 Cavern of Souls
16 Mountain

Sideboard 15
1 Shattering Spree
2 Smash to Smithereens
2 Dismember
2 Electrickery
4 Pillar of Flame
2 Blood Moon
2 Relic of Progenitus
[/deck]


After playing the deck against hamfactorial, I ran the deck back through the 2-mans for awhile. I lost track of the games, but I did win them all. Actually, the only one I can really remember beating was Pod.

Anyways, after that, I took it through an 8-Man, where I beat Jund and then lost to 'Murica Control in a tight Game 3. This guy played a full set of Lightning Helix and Warleader's Helix and I saw ALL of them.


Here's a picture of me beating up on a tokens deck:

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Last edited by Khaospawn on Sun Sep 07, 2014 4:00 pm, edited 1 time in total.
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Postby magicdownunder » Sun Sep 07, 2014 3:59 pm

Warleader's Helix in modern... I guess its sometimes better then Ajani
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Postby Khaospawn » Sun Sep 07, 2014 4:01 pm

Warleader's Helix in modern... I guess its sometimes better then Ajani
Yeah, I was pretty surprised when I saw it...and then saw it again....and again....and again. :suicide:
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Postby hamfactorial » Sun Sep 07, 2014 4:12 pm

:jam:

Little red men gonna get ya!

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Postby Valdarith » Sun Sep 07, 2014 4:44 pm

Goblin Guide into Spike Jester is the coolest thing ever. Gave me so many feels last night.
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Postby Khaospawn » Sun Sep 07, 2014 6:18 pm

This Merfolk player was rather salty after I dispatched him on Turn 4 in Game 1 and on Turn 5 in Game 2.

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Postby Khaospawn » Sun Sep 07, 2014 6:19 pm

Legion Loyalist too stronk!
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Postby Valdarith » Sun Sep 07, 2014 7:19 pm

Nice tokens, bro. Mind if I attack right through them?
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Postby Valdarith » Sun Sep 07, 2014 7:20 pm

I'll likely be playing three in my list soon. Really just waiting for them to go back down after rotation. Already sold mine away for profit.
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Postby Khaospawn » Sun Sep 07, 2014 8:15 pm

I entered in a DE and failed miserabley.

R1: Merfolk 2-0

R2: Twin 0-2 Had the combo turn 4 both times.

R3: Ensoul Affinity 1-2 We were trading back and forth in Game 3 until I drew Mountains for 4 consecutive turns, which bought him enough time to restock his robot army.

And then I dropped. :suicide:
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Postby Valdarith » Sun Sep 07, 2014 9:35 pm

Scrumpers gonna scrump!
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Postby GoblinWarchief » Sun Sep 14, 2014 5:26 pm

Hordeling outburst is a new card from khans that's barely playable. 3 creatures for one card is very good... but the big question is always the same : is it better than the option we already have like chieftain, goblin king, rabblemaster, shared animosity ? Probably not. Do we want to move the deck into a more midrangey direction upping the 3 drop count and fitting in some 4 drops like krenko ? Probably not. Another problem is that it isn't obviously castable with cavern of souls.
Still, i don't want to dismiss it too early because it could be great in recovering from boardwipes and has good sinergy with denizen and lords. A total new approach might be all in on tokens : 4 mogg war marshal, 4 dragon's fodder, 4 krenko's command, 4 hordeling outburst, 4 shared animosity ..... this kind of deck would lose in speed but gain in resiliency against removal .... but maybe would just be a worse version of B/W tokens.

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Postby Platypus » Sun Sep 14, 2014 5:35 pm

The current deck is already crowded with options at 3CC. But if we're going all in on tokens then maybe a couple of Purphoros has a place, and in this case I'd definitely want Siege-Gang Commanders and Shared Animosities as well.
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Postby Khaospawn » Mon Dec 22, 2014 11:32 pm

I'm playing this for shits and giggles in the 2-mans.

[deck]
Creature 28
4 Mogg Fanatic
4 Foundry Street Denizen
4 Legion Loyalist
4 Goblin Guide
4 Goblin Bushwhacker
4 Mogg War Marshal
4 Goblin Chieftain

Spells 12
4 Lightning Bolt
4 Goblin Grenade
4 Brimstone Volley

Land 20
2 Teetering Peaks
4 Blackcleave Cliffs
4 Mountain
2 Blood Crypt
2 Cavern of Souls
2 Arid Mesa
4 Bloodstained Mire

Sideboard 15
3 Rakdos Charm
2 Dismember
2 Pyrite Spellbomb
2 Pillar of Flame
2 Electrickery
2 Smash to Smithereens
2 Blood Moon
[/deck]

Edit: I beat a UR Delver deck, easily enough
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Postby Platypus » Tue Feb 17, 2015 12:03 pm

Don't know when I last saw a Goblin deck win any Modern event regardless of size:

http://mtgtop8.com/event?e=9085&d=251780&f=MO
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Postby Khaospawn » Tue Feb 17, 2015 1:32 pm

Goblins is actually well positioned right now, I think.
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Postby Valdarith » Tue Feb 17, 2015 1:41 pm

It can be a bit embarrassing against Lingering Souls, so Legion Loyalist is a must-have. That list above looks pretty good.
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Postby GoblinWarchief » Wed Feb 25, 2015 10:15 am

Well, it is almost a year that i don't take this deck to an event, but l remember one of the worst matchups was pod that now doesn't exist. Other problematic cards like forked bolt and electrolyze now see very few play. The jund matchup was good so junk is probably good although they have access to lifegain. I'm pretty sure i would have good results now with this deck, just like last year. And i will try soon because at the end of the day i am playing burn or this in modern.

Also, mardu scout is potentially playable and it can replace spike jester if you are mono red. He may also make a card like Goblin Cohort become decent because you can cast the scout every turn :)

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Postby Platypus » Wed Feb 25, 2015 10:21 am

Please try! I don't have the opportunity. Mardu Scout is definitely something to try, not sure of the combo with Cohort though.
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Postby Khaospawn » Thu Mar 12, 2015 4:10 am

I gave photodyer my work in progress tonight on Facebook, so I only feel that it's fair to share here on what I've been testing.

[deck]
Creature 27
1 Spikeshot Elder
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
3 Dragon Fodder
3 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain

Spells 13
4 Lightning Bolt
3 Goblin Grenade
3 Boros Charm
3 Stoke the Flames

Land 20
3 Teetering Peaks
3 Arid Mesa
3 Bloodstained Mire
3 Wooded Foothills
3 Sacred Foundry
5 Mountain

Sideboard 15
3 Blood Moon
3 Path to Exile
3 Wear // Tear
3 Shattering Spree
3 Dragon's Claw
[/deck]

Now, there's some room in the board to tweak, but the general idea is to swap the least efficient burn spells in a match with something like a hoser card.

As you've noticed, it uses the MOST powerful Burn spells that you can use. The advantage of the deck is to go wide with a tremendous amount of board power and then use the spells as reach/removal/protection. I feel like the deck does that very well.

Boros Charm is great at protecting your board position. Stoke has been amazing, especially in the Twin/Scapeshift matches. Though, I wouldn't go up to 4 just yet. I did for awhile and I died sometimes without being able to cast the other 1.

Goblins! is definitely NOT what people are expecting right now, and it seems to have access to strong cards that the format is weak too. It also has a much better (and consistent) goldfish than Burn.

Anyways, since the cat is now out of the bag, feel free to call me an idiot for playing this. :V
Last edited by Khaospawn on Thu Mar 12, 2015 4:24 am, edited 1 time in total.
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Postby Valdarith » Thu Mar 12, 2015 4:17 am

It seems fine. I will say that I've had a great deal of success with Thoughtsieze + Goblin Rabblemaster in my Mardu tokens deck. I know you're going for a much more aggressive list, but I would also explore the possibility of a more resilient Goblins build.
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Postby Khaospawn » Thu Mar 12, 2015 4:19 am

It's pretty resilient now. The token generators/War Marshals cannot be appreciated enough.
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Postby Khaospawn » Thu Mar 12, 2015 4:20 am

I've tried exploring Black splashes. I really want to fit Rakdos Charm into the sideboard. And Rabblemaster too.

I'm really grinding it to find the "perfect" mix for me.
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Postby Khaospawn » Thu Mar 12, 2015 5:18 am

For reference, here was my starting point:

[deck]
Creature 28
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
4 Dragon Fodder
4 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain

Burn 12
4 Lightning Bolt
4 Goblin Grenade
4 Stoke the Flames

Land 20
4 Teetering Peaks
16 Mountain

Sideboard 15
2 Electrickery
2 Blood Moon
2 Relic of Progenitus
2 Pyrite Spellbomb
2 Dragon's Claw
2 Dismember
2 Shattering Spree
1 Smash to Smithereens
[/deck]

I still stand by that list. I'm convinced that Stoke is necessary in this shell not just for late game inevitability, but for dealing with problem creatures like Spellskite, Baloth, Wall of Omens, Colonnade, Exarch, and whatever else. It's usually free to cast since the deck makes a lot of 1/1s.

Here's something that I do want to try, pending the release of the next set:

[deck]
Creature 30
1 Zurgo Bellstriker
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
3 Dragon Fodder
3 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain
3 Ghor Clan Rampager

Spells 10
4 Lightning Bolt
3 Goblin Grenade
3 Stoke the Flames

Land 20
3 Teetering Peaks
3 Arid Mesa
3 Bloodstained Mire
3 Wooded Foothills
3 Stomping Ground
5 Mountain

Sideboard 15
3 Blood Moon
3 Rending Volley
3 Destructive Revelry
3 Shattering Spree
3 Atarka's Command[/deck]
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Postby warwizard87 » Thu Mar 12, 2015 6:38 am

For reference, here was my starting point:

[deck]
Creature 28
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
4 Dragon Fodder
4 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain

Burn 12
4 Lightning Bolt
4 Goblin Grenade
4 Stoke the Flames

Land 20
4 Teetering Peaks
16 Mountain

Sideboard 15
2 Electrickery
2 Blood Moon
2 Relic of Progenitus
2 Pyrite Spellbomb
2 Dragon's Claw
2 Dismember
2 Shattering Spree
1 Smash to Smithereens
[/deck]

I still stand by that list. I'm convinced that Stoke is necessary in this shell not just for late game inevitability, but for dealing with problem creatures like Spellskite, Baloth, Wall of Omens, Colonnade, Exarch, and whatever else. It's usually free to cast since the deck makes a lot of 1/1s.

Here's something that I do want to try, pending the release of the next set:

[deck]
Creature 30
1 Zurgo Bellstriker
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
3 Dragon Fodder
3 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain
3 Ghor Clan Rampager

Spells 10
4 Lightning Bolt
3 Goblin Grenade
3 Stoke the Flames

Land 20
3 Teetering Peaks
3 Arid Mesa
3 Bloodstained Mire
3 Wooded Foothills
3 Stomping Ground
5 Mountain

Sideboard 15
3 Blood Moon
3 Rending Volley
3 Destructive Revelry
3 Shattering Spree
3 Atarka's Command[/deck]
im really feeling that green build, it seems really fast and well burrny. i kind of like the command main board though as a mini pump for the team and main deck skullcrack
I swear to God, every thread we make falls victim to Godwin's law except instead of Hitler it's redthirst's piece.


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