Build-a-deck #1: Sydri, Galvanic Genius.

Discussions about the EDH/Commander format

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Postby Valdarith » Wed May 28, 2014 4:04 pm

I don't think we need to worry as much about colorless mana in this deck since a fair amount of our deck will be colorless.
I know, but I had to put something, right? :)
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Postby Jack » Thu May 29, 2014 12:02 am

6 cmc is good. That puts it right in Treasure Mage range.
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Postby DroppinSuga » Thu May 29, 2014 12:03 am

6 cmc is good. That puts it right in Treasure Mage range.
This too.
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Postby DroppinSuga » Thu May 29, 2014 12:07 am

Next submission: Mindslaver

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Pros:
Can be absolutely ridiculous
6 cmc allows Treasure Mage to fetch it
Animated 6/6 with Sydri

Cons:
It's got to survive the trip around the table
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Postby Alex » Thu May 29, 2014 7:20 pm

I love Mindslaver in a deck with artifact recursion. Is that the theme we're falling into? I like the idea of having resilient threats, it was one of the things I loved most about playing HippoBlade during Scars/Innistrad Standard.

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Postby Valdarith » Thu May 29, 2014 8:23 pm

Mindslaver is just the meanest thing ever. Are we really doing this? :p
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Postby DocLawless » Thu May 29, 2014 8:27 pm

Strictly better than Worst Fears.
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Postby DroppinSuga » Thu May 29, 2014 8:35 pm

Mindslaver is just the meanest thing ever. Are we really doing this? :p
Yes.

In a points based game I won because of my use of Mindslaver. I got all the points for "Coolest move of the game" using Mindslaver to ruin someone who was being a dick to everyone else. I also got extra points that game for using Sydri to animate Darksteel Forge and give it deathtouch and lifelink to wreck house.
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Postby RedNihilist » Thu May 29, 2014 10:48 pm

With all the mana artifacts, would Upheaval make sense?

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Postby Stardust » Thu May 29, 2014 10:59 pm

Upheaval is definitely banned and definitely for good reason.
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Postby Alex » Thu May 29, 2014 11:17 pm

Stardust swoops in long enough to be right, not post any cards or vote for them, and leave. :( Buzzkill.

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Postby Self Medicated » Fri May 30, 2014 12:08 am

Submission #1

Acquire

Pros:
- I would say it almost never misses. Your opponents are most assuredly going to be playing artifacts.
- Decent CA. Replaces itself and takes one from opponent.

Cons:
- I really can't think of anything. I'm trying to come up with at least one con, and I got nothing.
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Postby Alex » Fri May 30, 2014 5:56 am

I'm not huge on Acquire because there are decks that really only play mana rocks for the most part, and it does nothing against those. Like, if you're at a table with Prossh, Omnath, and Azami, what are you going to look for? Caged Sun? Prossh doesn't play any real artifacts, and Omnath and Azami basically have rocks, Caged Sun, and Gauntlet of Power.

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Postby RedNihilist » Fri May 30, 2014 8:03 am

<- EDH n00b :D

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Postby Stardust » Fri May 30, 2014 2:45 pm

Stardust swoops in long enough to be right, not post any cards or vote for them, and leave. :( Buzzkill.
Not a fan of Esper decks, so I'll leave this one to you guys.

By the way, you pick Omnath with Acquire because there's a good chance he's playing Blightsteel Colossus. ;-)
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Postby Alex » Sun Jun 01, 2014 5:27 pm

I usually just play this card instead of Acquire:

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Card: Thada Adel, Aqcuisitor

Pros/Cons:

See Acquire.

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Postby Alex » Wed Jun 04, 2014 4:31 pm

Updated OP. Also did some voting.

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Postby Valdarith » Wed Jun 04, 2014 6:42 pm

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Card: Darksteel Forge

Pros:
+ Makes pretty much every permanent in our deck indestructible.

Cons:
- Costs a lot of mana.
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Postby Valdarith » Wed Jun 04, 2014 6:44 pm

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Card: Engineered Explosives

Pros:
+ Board wipe for 3cmc cards and below
+ Tutorable by Trinket Mage

Cons:
- Blows up our stuff too.
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Postby Valdarith » Wed Jun 04, 2014 6:48 pm

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Card: [card]Tormod's Crypt[/card]

Pros:
+ Exiles any player's graveyard, which is important in almost every EDH game.
+ Tutorable with Trinket Mage and more.

Cons:
- Cannot be animated with Sydri.
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Postby Valdarith » Wed Jun 04, 2014 6:50 pm

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Card: Etherium Astrolabe

Pros:
+ Card advantage
+ Artifact
+ Protects our artifacts from getting exiled.

Cons:
- Can only be used once per turn barring untap shenanigans.
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Postby Valdarith » Wed Jun 04, 2014 6:56 pm

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Card: Thopter Foundry

Pros:
+ Protects our artifacts from exile effects
+ Provides us with attackers or blockers and lifegain.
+ Lets us cycle our artifacts.

Cons:
- 1/1 bodies are underwhelming.
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Postby Valdarith » Wed Jun 04, 2014 6:58 pm

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Card: [card]Courier's Capsule[/card]

Pros:
+ Tutorable artifact.
+ Card advantage that can be recurred.

Cons:
- Mana intensive for the return.
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Postby Valdarith » Wed Jun 04, 2014 6:59 pm

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Card: Ichor Wellspring

Pros:
+ Card advantage in a deck that likes to sac artifacts.
+ Plays well with cards like Trading Post that you would expect to see in a deck like this (hint hint).

Cons:
- Only cantrips without a sac outlet.
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Postby Valdarith » Wed Jun 04, 2014 7:02 pm

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Card: Baleful Strix

Pros:
+ Artifact
+ Stonewalls most attackers
+ Cantrip
+ Plays well with Arcum Dagsson, Trading Post, etc.

Cons:
- Bad at offense.
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Postby Valdarith » Wed Jun 04, 2014 7:04 pm

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Card: Ethersworn Adjudicator

Pros:
+ Artifact
+ Kills creatures and enchantments.
+ Can kill multiple times per turn.

Cons:
- Affected by summoning sickness.
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Postby Valdarith » Wed Jun 04, 2014 7:10 pm

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Card: [card]Executioner's Capsule[/card]

Pros:
+ Artifact
+ Tutorable Doom Blade
+ Is sure to be easily recurred in this deck.

Cons:
- Doesn't hit black creatures.
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Postby Valdarith » Wed Jun 04, 2014 7:12 pm

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Card: Faerie Mechanist

Pros:
+ Artifact
+ Like Augur of Bolas in this deck.

Cons:
- Small body
- Relatively expensive for the effect.
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Postby Valdarith » Wed Jun 04, 2014 7:14 pm

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Card: Sanctum Gargoyle

Pros:
+ Artifact
+ Recurs artifacts
+ Cool to bounce with cards like Esperzoa

Cons:
- Small body
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Postby Valdarith » Wed Jun 04, 2014 7:16 pm

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Card: Sharding Sphinx

Pros:
+ Artifact
+ Generates artifact creature tokens that play well with Skullclamp
+ Can generate a lot of tokens in this deck

Cons:
- Expensive
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Postby Valdarith » Wed Jun 04, 2014 7:19 pm

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Card: Skullclamp

Pros:
+ Artifact
+ Tutorable with Trinket Mage.
+ Plays well with Sharding Sphinx, Thopter Foundry, and Sydri turning artifacts that can sac themselves into creatures.

Cons:
- I honestly don't know.
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Postby DocLawless » Wed Jun 04, 2014 7:20 pm

Val's on a roll.
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Postby Valdarith » Wed Jun 04, 2014 7:20 pm

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Card: Sphinx Summoner

Pros:
+ Artifact
+ Tutor

Cons:
- Expensive
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Postby Valdarith » Wed Jun 04, 2014 7:23 pm

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Card: Inkwell Leviathan

Pros:
+ Artifact
+ Can be tutored for by Treasure Mage and Sphinx Summoner
+ Hard to kill
+ Plays well with Master Transmuter

Cons:
- VERY expensive
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Postby Valdarith » Wed Jun 04, 2014 7:24 pm

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Card: Sphinx of the Steel Wind

Pros:
+ Artifact
+ Can be tutored for by Treasure Mage and Sphinx Summoner
+ Almost impossible to deal with for mono red, mono green, and Gruul decks.
+ Plays well with Master Transmuter

Cons:
- VERY expensive
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Postby Valdarith » Wed Jun 04, 2014 7:25 pm

I had to wait awhile in the doctor's office. What can I say?
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Postby Alex » Wed Jun 04, 2014 7:55 pm

I don't want the average cmc to get too out of hand. Nothing is worse than dying with a hand full if sweet cards that you didn't get to play.


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