Dredge
Posted: Sat Mar 15, 2014 1:40 pm
Alright, I'll post a real deck this time.
[deck]Standard GB Dredge[/deck]
Creatures - 30
4 Elvish Mystic
4 Sylvan Caryatid
4 Satyr Wayfinder
4 Nemesis of Mortals
2 Deadbridge Goliath
2 Sylvan Primordial
4 Slum Reaper
4 Shadowborn Demon
2 Nighthowler
Spells - 8
2 Whip of Erebos
3 Commune with the Gods
3 Grisly Salvage
Land - 22
4 Overgrown Tomb
4 Golgari Guildgate
9 Forest
5 Swamp
Sideboard
4 Lifebane Zombie
4 Pithing Needle
4 Mistcutter Hydra
3 Gaze of Granite [/deck]
The deck plays easily enough; using Satyr, Salvage, and Commune, you fill up the graveyard with fairly pointless guys, and then either land an early Nemesis of Mortals or you get to ignore the downside of Shadowborn Demon. Whip keeps your life total up while allowing you to get a first/second chance to
use those ETB abilities. Getting to 4 guys in your bin by turn 4 is generally easy enough to drop down a 2-mana 5/5 Nemesis and make it a 10/10 by turn 6, and sacrificing a creature to Demon if you don't have the prerequisite 6 creatures in your graveyard usually only means losing a mana dork, or more often than not I found myself sacrificing a Deadbridge or Reaper to get extra utility out of them.
[deck]Standard GB Dredge[/deck]
Creatures - 30
4 Elvish Mystic
4 Sylvan Caryatid
4 Satyr Wayfinder
4 Nemesis of Mortals
2 Deadbridge Goliath
2 Sylvan Primordial
4 Slum Reaper
4 Shadowborn Demon
2 Nighthowler
Spells - 8
2 Whip of Erebos
3 Commune with the Gods
3 Grisly Salvage
Land - 22
4 Overgrown Tomb
4 Golgari Guildgate
9 Forest
5 Swamp
Sideboard
4 Lifebane Zombie
4 Pithing Needle
4 Mistcutter Hydra
3 Gaze of Granite [/deck]
The deck plays easily enough; using Satyr, Salvage, and Commune, you fill up the graveyard with fairly pointless guys, and then either land an early Nemesis of Mortals or you get to ignore the downside of Shadowborn Demon. Whip keeps your life total up while allowing you to get a first/second chance to
use those ETB abilities. Getting to 4 guys in your bin by turn 4 is generally easy enough to drop down a 2-mana 5/5 Nemesis and make it a 10/10 by turn 6, and sacrificing a creature to Demon if you don't have the prerequisite 6 creatures in your graveyard usually only means losing a mana dork, or more often than not I found myself sacrificing a Deadbridge or Reaper to get extra utility out of them.
Thoughts: