[Deck] Burn

Discussions about the Legacy Format

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Postby BlakLanner » Sat Mar 22, 2014 9:00 pm

Tarns are indeed going that high. Thankfully, Wooded Foothills and Bloodstained Mire are Legacy legal and less than half that price. Those foreign bridges are worth a good bit.
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Postby Purp » Mon Mar 24, 2014 8:50 pm

-3 Lavamancers, +3 Pyroblast for Invi... Thoughts?
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Postby BlakLanner » Mon Mar 24, 2014 9:42 pm

-3 Lavamancers, +3 Pyroblast for Invi... Thoughts?
That is going rather deep, giving up some staying power to have a possible advantage in game 1. It is true that Brainstorm will be everywhere at the invitational but I don't think that is a direction we want to go. How many decks would you really plan to bring it in against anyway? Half of the Brainstorm decks don't require a Pyroblast-style response.
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Postby Lightning_Dolt » Tue Mar 25, 2014 12:41 am

I got the chance to play some legacy recently, and I'm really digging skullcrack over flame rift.

I think smash to smithereens / shattering spree might be necessary in the board though.

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Postby Mcdonalds » Tue Mar 25, 2014 2:12 am

Why do you like skullcrack

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Postby Khaospawn » Tue Mar 25, 2014 2:24 am

Why deal 3 damage when you can deal four? And it's not targeted!
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Postby Lightning_Dolt » Tue Mar 25, 2014 2:30 am

Because Skullcrack hits for 7 if your opponent has their stupid fucking batterskull.

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Postby Purp » Tue Mar 25, 2014 3:43 am

Batterskull gets owned by Smash to Smithereen. Sulfuric Vortex is also good verse it.
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Postby Khaospawn » Tue Mar 25, 2014 1:24 pm

How is your opponent even alive to cast Batterskull. much less attack with it?
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Postby BlakLanner » Tue Mar 25, 2014 1:28 pm

Sometimes they get to cheat it in. He shouldn't live long enough to do much with it.
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Postby Khaospawn » Tue Mar 25, 2014 1:34 pm

Sometimes they get to cheat it in. He shouldn't live long enough to do much with it.
Every time I see a Stoneforge Mystic, I hear "SHOOT HER!" in my head.
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Postby BlakLanner » Tue Mar 25, 2014 1:49 pm

I only kill her on sight if I have a Searing Blood or I don't have a Smash on hand to take out what it brings in.
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Postby Mcdonalds » Tue Mar 25, 2014 2:45 pm

Suppose you see plains mother of runes, do you kill that on sight

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Postby BlakLanner » Tue Mar 25, 2014 2:48 pm

I certainly give it a lot of thought. That card can shut down the rest of our removal.
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Postby Purp » Tue Mar 25, 2014 3:09 pm

So I am for sure running:

SB
4 Ensnaring Bridge
4 Pyroblast
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Postby Khaospawn » Tue Mar 25, 2014 5:31 pm

Suppose you see plains mother of runes, do you kill that on sight
SHOOT HER!
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Postby hamfactorial » Tue Mar 25, 2014 8:28 pm

Suppose you see plains mother of runes, do you kill that on sight
SHOOT HER!
FEED HER

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Postby Mcdonalds » Wed Mar 26, 2014 2:53 am

Suppose you see plains mother of runes, do you kill that on sight
SHOOT HER!
FEED HER
Swords to Plowshares HER :unibrow:

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Postby BlakLanner » Wed Mar 26, 2014 3:26 am

We are red, not white. We fry her.
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Postby Lightning_Dolt » Thu Mar 27, 2014 12:41 am

Aether Vial > stoneforge mystic > batter skull. Batterskull was out on T4 (he was on the play, I was on mull to 6).

Games don't always end quickly. With 20 -21 land, floods happen frequently.

Sword of Fire and Ice raped me in one game too. I think smash to smithereens is probably a good call, but I still want something to replace flame rift with.

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Postby Mcdonalds » Thu Mar 27, 2014 1:33 am

There are lots of cards you could replace them with


Just all of them are awful and only sometimes better than flamerift (afaik)

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Postby Mcdonalds » Thu Mar 27, 2014 1:39 am

Creatures? Then you turn on swords/decay/terminus more so

Other spells? Other than 3 for 2(a la skull crack), there isn't anything your not already playing, and if there was, you'd probably be playing it already.

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Postby Lightning_Dolt » Thu Mar 27, 2014 3:57 am


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Postby Lightning_Dolt » Thu Mar 27, 2014 3:58 am

List appeals to me, but seems odd. Budget?

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Postby BlakLanner » Thu Mar 27, 2014 4:04 am

Looks like a bit of one which is odd since the two precon decks give you 95% of what you need. I don't think Magma Jet has any place in a Legacy deck. The rest is reasonable but I would take Flame Rift over Skullcrack and find room for Sulfuric Vortex somewhere in the 75. The Pyroclasms feel a little off as well since he has Pyrostatic Pillar already.
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Postby Lightning_Dolt » Thu Mar 27, 2014 4:13 am

They do different things though.

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Postby BlakLanner » Thu Mar 27, 2014 1:46 pm

While they do technically, the purpose of both is to punish opponents for playing cheap spells. One does it before the creatures hit the board, one after. Elves is the only deck where I could see both being particularly useful and I don't think we have the sideboard space to run both.
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Postby Lightning_Dolt » Thu Mar 27, 2014 3:25 pm

I think pillar is probably just better, no?

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Postby Purp » Thu Mar 27, 2014 3:30 pm

I prefer pyroclasm vs elves. That matchup is such a race that typically it comes down to you being very low life, and pillar will just kill you.
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Postby BlakLanner » Thu Mar 27, 2014 3:35 pm

That is reasonable. I am experimenting with Pillar right now since I didn't have it in my 75. I just brought in Searing Blood and Ensnaring Bridge.
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Postby Lightning_Dolt » Thu Mar 27, 2014 3:47 pm

I don't play enough legacy to be good at it. Can you guys help me not suck? Can we assemble a stock 75 + sb guide for the primer? I'll help anyway I can, but I admit I'm a legacy scrub and don't know what I'm doing.

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Postby BlakLanner » Thu Mar 27, 2014 3:57 pm

There is a stock 75 on the first post for fetchless as well as a few ideas for sideboarding. I know there are a few posts in the thread for versions that run fetches and Lavamancer.
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Postby Lightning_Dolt » Thu Mar 27, 2014 4:06 pm

Do we have a forum approved 75 though? Maybe come up with one with fetches, one without? I have fetches and use them.

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Postby BlakLanner » Thu Mar 27, 2014 4:33 pm

Legacy decks are often a bit of trial and error to match your local metagame. It is much more difficult to get a "forum approved" version of the deck because of that. Purp's 75 in post 4 is a good start for a "fetchful" deck. I would move to 9 fetches/10 mountains. I also have a list in post 21 tuned to my preferences. Most of our decks will be within a few cards of each other since at least 30 of the spells are must-haves.
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Postby Purp » Thu Mar 27, 2014 6:00 pm

Here is my Invi list so far, will probably change once I do some testing tonight. Thoughts?

[deck]3 Grim Lavamancer
4 Goblin Guide

4 Lightning Bolt
4 Chain Lightning
4 Lava spike
4 Price of Progress
4 Flame Rift
3 Sulfuric Vortex
4 Fireblast
4 Rift Bolt
1 Ensnaring Bridge

12 Mountains
8 Fetches

SB
3 Ensnaring Bridge
4 Pyroblast
3 Mindbreak Trap
3 Smash to Smithereens
2 Pyroclasm[/deck]
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Postby BlakLanner » Thu Mar 27, 2014 6:22 pm

You only have 59 cards. I am not sure about the main deck bridge but if you think you need it for where you are going, I can't say that I don't understand. You are taking a risk with not having any graveyard hate though. I don't know how popular dredge will be at the invi but it is a rough fight without backup.
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Postby Purp » Thu Mar 27, 2014 6:37 pm

I could -1 Bridge, +2 Searing blaze.

Would I want Faerie Macabre or Surgical Extraction?
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Postby BlakLanner » Thu Mar 27, 2014 6:56 pm

Either would work. Macabre doesn't cost life and hits 2 cards but can only hit what is there. Extraction costs 2 life (irrelevant in a dredge fight normally) and only hits one card but it rips it from their deck.
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BlakLanner is the boogeyman created to scare the little Standard players.
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EDH: [mana]RWGUB[/mana]Sliver Overlord, [mana]UW[/mana]Geist of Saint Traft (Tiny Leaders)
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Postby Mcdonalds » Thu Mar 27, 2014 7:40 pm

What deck do you want yard hate for?

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Postby Mcdonalds » Thu Mar 27, 2014 7:53 pm

Oh dredge, surgical is better, hitting one of their key cards is huge, eating two cards usually isn't enough especially if they get a strong start

That said dredge is largely a budget deck (excluding led dredge), I doubt a anyone would take it to an invitational


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