Some background first...
Teysa, Orzhov Scion has been a card I've had picked out to try and build a deck around ever since I realized that her second ability + Darkest Hour can turn any sac outlet into an infinite combo. Once you realize that, you start looking at sac outlets to see how degenerate that can become. Blasting Station, infinite damage. Phyrexian Altar, infinite colored mana. [card]Ashnod's Altar[/card], infinite colorless mana. [card:
w3hiu8wd]Viscera Seer[/card], scry your whole deck. Teysa's own ability becomes infinite spot removal with three dudes to get it going.
Here's the list I've started with. Much of the ideas for it were taken from Schondetta's Teysa primer on MTGS, but some changes were made because things that are true in his meta are not true in mine.
[deck]GENERAL
1 Teysa, Orzhov Scion
SAC OUTLETS
1 Sadistic Hypnotist
1 Ghost Council of Orzhova
1 Maw of the Obzedat
1 Phyrexian Altar
1 Blasting Station
1 Blood Artist
1 Viscera Seer
1 Ashnod's Altar
SAC VICTIMS
1 Bitterblossom
1 Ogre Slumlord
1 Reassembling Skeleton
1 Nether Traitor
1 Bloodghast
1 Endrek Sahr, Master Breeder
1 Marsh Flitter
1 Pawn of Ulamog
1 Sengir Autocrat
1 Martial Coup
1 Twilight Drover
1 Kokusho, the Evening Star
DRAIN EFFECTS
1
Suture Priest
1 Pontiff of Blight
1 Debt to the Deathless
1 Vizkopa Guildmage
1 Exsanguinate
1 Sanguine Bond
TUTOR
1 Vampiric Tutor
1 Demonic Tutor
1 Enlightened Tutor
1 Stoneforge Mystic
1 Beseech the Queen
DRAW/FIX
1 Mentor of the Meek
1 Sensei's Divining Top
1 Plunge into Darkness
1 Phyrexian Arena
1 Skullclamp
REMOVAL
1 Grave Pact
1 Necrotic Sliver
1 Martyr's Bond
1 Swords to Plowshares
1 Retribution of the Meek
1 Return to Dust
1 Path to Exile
RECURSION
1 Yawgmoth's Will
1 Karmic Guide
1 Reveillark
1 Faith's Reward
1 Nim Deathmantle
1 Unearth
1 Sheoldred, Whispering One
1 Necromancy
OTHER UTILITY
1 Soul Warden
1 Archangel of Thune
1 Austere Command
1 Rest in Peace
1 Restoration Angel
1 Elspeth Tirel
1 Lightning Greaves
ROCKS
1 Sol Ring
1 Chromatic Lantern
1 Orzhov Keyrune
1 Thran Dynamo
1 Darksteel Ingot
1 Orzhov Signet
LANDS
1 Reliquary Tower
1 Springjack Pasture
1 Volrath's Stronghold
1 Vesuva
1 Urborg, Tomb of Yawgmoth
1 Marsh
Flats
1 Maze of Ith
1 Phyrexian Tower
1 Bojuka Bog
1 Cabal Coffers
1 Barren Moor
1 Buried Ruin
1 Temple of the False God
1 Vault of the Archangel
1 Tainted Field
1 Temple of Silence
1 Reflecting Pool
1 City of Brass
1 Caves of Koilos
1 Secluded Steppe
1 Flagstones of Trokair
1 Scrubland
1 Isolated Chapel
1 Command Tower
1 Fetid Heath
1 Godless Shrine
6 Swamp
4 Plains[/deck]
First thing you've probably noticed is, after saying I wanted to build the deck because of the interactions between sac outlets and Darkest Hour + Teysa's token gen ability, I have neglected to actually include Darkest Hour. That was intentional. My EDH group has few rules, but one of them is "no infinite combos". Darkest Hour is solely responsible for nearly every one of them. I think I like it better this way anyway. I like interactive games. Should the day ever arrive where I'm playing for prizes, or if the group's rules change and instant win combos become
acceptable, you bet your sweet ass Darkest Hour is going in. Until then, its not.
My EDH group and its rules...
The goal is to win by abusing sac outlets, and with drain effects from cards like Blood Artist, Vizkopa Guildmage, Exsanguinate, etc. Sac dudes to Teysa for removal, or [card]Blasting Station[/card:w3hiu8wd] for damage upstairs, triggering Blood Artist, or sac dudes to [card]Ashnod's Altar[/card] for 2 mana a head, triggering Blood Artist, and cast a huge Debt to the Deathless or Exsanguinate, double value from that if Vizkopa Guildmage's second ability is activated... you get the idea. Additionally, I want to be well positioned after a board wipe and Teysa can enable that as well. Having Teysa actually in play is pretty key to just about everything the deck does. At the very least she doubles the value of all my sac outlets. At the very most she wins me the game, or gets me within threat range that I can do it the old fashion way with Ghost Council of Orzhova or Archangel of Thune. There's even a secondary mode, in my head, where Teysa and Ghost Council are interchangeable as Generals.
nAnyway, there it is. This list is totally unplayed, but that's the goal I have in mind for it. Assuming my attention span doesn't fizzle out like it usually does I want to use this thread as a development journal. Suggestions in the vein of "why are you running that card" and "why aren't you running this card", or "it'd be fucking degenerate if you did this" are greatly appreciated. As are generalized EDH tips. I'm still pretty much green.