Nin, Pain Artist
Posted: Tue Jan 28, 2014 5:06 pm
So my friends have a pretty wide array of EDH decks they love to play more than standard. I'd say the group is about 6 people (only 2 of us grind standard) and I got tired of playing one of their edh decks so I began to create my own.
Hoping some more experienced players of EDH can help refine it to becoming a better multiplayer deck. I do very well in 1v1 but I notice counters aren't too good in MP. I play Nin because I like the idea of just controlling a game until my card advantage is so great that I can then win. I think I am searching for more consistent combos/win cons so any input would be great.
First I will start with the deck I am at now:
[deck]
Commander
1 Nin, Pain Artist
Creatures: 13
1 Trinket Mage
1 Snapcaster Mage
1 Psycosis Crawler
1 Myojin of Seeing Winds
1 Giant Oyster
1 Brine Elemental
1
Labratory Maniac
1 Stuffy Doll
1 Phryxian Metamorph
1 Solemn Simalacum
1 Vesuvian Shapeshifter
1 Simian Spirit Guide
1 Archaeomancer
Instants: 19
1 Spin into Myth
1 Cyclonic Rift
1 Miscalculation
1 Boomerang
1 Condescend
1 Rewind
1 Into the Roil
1 Twincast
1 Daze
1 Izzet Charm
1 Electrolyze
1 Brand
1 Shattering Pulse
1 Forbid
1 Counterspell
1 Mana Leak
1 Steam Augury
1 Fire//Ice
1 Mystical Tutor
Sorceries: 7
1 Thieves' Auction
1 Preordain
1 Treachery
1 Long Term Plans
1 Blasphemous Act
1 Ponder
1 Vandalblast
Artifacts: 19
1 Mind Stone
1 Darksteel Ingot
1 Gilded Lotus
1 Sol Ring
1 Illusionist's Bracers
1 Emperyrial Plate
1 Elixir of Immortality
1 Swiftfeet Boots
1 Everflowing Chalice
1 Wayfarer's Bauble
1 Coldsteel Heart
1 Vedalken Shadows (love this card but it draws a lot of hate)
1 Mana Vault
1 Izzet Cluestone
1 Sculpting Steel
1 Relic of Progenitus
1 Armillary Sphere
1
Thran Dynamo
Enchantments: 8
1 Honden of Seeing Wings
1 Reprecussion
1 Leyline of Anticipation
1 Training Grounds
1 Future Sight
1 Vicious Shadows
1 Psychic Surgery (mostly here for Troll purposes)
1 Memory Erosion(Troll card)
Lands: 34
14 Island
6 Mountain
1 Izzet Guildgate
1 Reliquary Tower
1 Crystal Vein
1 Command Tower
1 Shivan Reef
1 Sulfur Falls
1 Rupture Spirit
1 Halimar Depths
1 Desolate Lighthouse
1 Steam Vents
1 Vivid Creek
1 Vivid Crag
1 Sandstone Needle
1 Lonely Sandbar[/deck]
I also currently have these cards at my disposal:
[deck]
1 Dead//Gone
1 Tormod's Crypt
1 Wild Guess
1 Order of Succesion
1 Negate
1 Expedition Map
1 Peek
1 Mental Mishap
1 Gitaxian Probe
1 Volcanic Fallout
1 Prohibit
1 Repeal
1 Cancel
1 Ruination
1 Courier's Capsule
1 Flame Slash
1 Prophetic Bolt
1 Annul
1 Spell Snare
1 Dissolve
1 Force Spike
1 Spell Pierce
1 Jushi, Apprentice
1 Curiosity
1 Fatestitcher
1
Rapid Hybridization
[/deck]
I know I could use the fetches, wastelands and stripmine and such. At first glance, does anyone see any immediate cuts or replacements from my current card pool?
I will be buying monoliths and such soon.
Basically looking for any advice would be great. Sometimes I feel like I can take over a game, but won't have a way to win.
Generals in the playgroup: Chromaticore (planeswalker deck), Zirilan, Derivi, Sissay, Oona, New EDH COmmander Dragon guy, Riku, Melek, Khalia and some others I can't think of.
Hoping some more experienced players of EDH can help refine it to becoming a better multiplayer deck. I do very well in 1v1 but I notice counters aren't too good in MP. I play Nin because I like the idea of just controlling a game until my card advantage is so great that I can then win. I think I am searching for more consistent combos/win cons so any input would be great.
First I will start with the deck I am at now:
[deck]
Commander
1 Nin, Pain Artist
Creatures: 13
1 Trinket Mage
1 Snapcaster Mage
1 Psycosis Crawler
1 Myojin of Seeing Winds
1 Giant Oyster
1 Brine Elemental
1
Labratory Maniac
1 Stuffy Doll
1 Phryxian Metamorph
1 Solemn Simalacum
1 Vesuvian Shapeshifter
1 Simian Spirit Guide
1 Archaeomancer
Instants: 19
1 Spin into Myth
1 Cyclonic Rift
1 Miscalculation
1 Boomerang
1 Condescend
1 Rewind
1 Into the Roil
1 Twincast
1 Daze
1 Izzet Charm
1 Electrolyze
1 Brand
1 Shattering Pulse
1 Forbid
1 Counterspell
1 Mana Leak
1 Steam Augury
1 Fire//Ice
1 Mystical Tutor
Sorceries: 7
1 Thieves' Auction
1 Preordain
1 Treachery
1 Long Term Plans
1 Blasphemous Act
1 Ponder
1 Vandalblast
Artifacts: 19
1 Mind Stone
1 Darksteel Ingot
1 Gilded Lotus
1 Sol Ring
1 Illusionist's Bracers
1 Emperyrial Plate
1 Elixir of Immortality
1 Swiftfeet Boots
1 Everflowing Chalice
1 Wayfarer's Bauble
1 Coldsteel Heart
1 Vedalken Shadows (love this card but it draws a lot of hate)
1 Mana Vault
1 Izzet Cluestone
1 Sculpting Steel
1 Relic of Progenitus
1 Armillary Sphere
1
Thran Dynamo
Enchantments: 8
1 Honden of Seeing Wings
1 Reprecussion
1 Leyline of Anticipation
1 Training Grounds
1 Future Sight
1 Vicious Shadows
1 Psychic Surgery (mostly here for Troll purposes)
1 Memory Erosion(Troll card)
Lands: 34
14 Island
6 Mountain
1 Izzet Guildgate
1 Reliquary Tower
1 Crystal Vein
1 Command Tower
1 Shivan Reef
1 Sulfur Falls
1 Rupture Spirit
1 Halimar Depths
1 Desolate Lighthouse
1 Steam Vents
1 Vivid Creek
1 Vivid Crag
1 Sandstone Needle
1 Lonely Sandbar[/deck]
I also currently have these cards at my disposal:
[deck]
1 Dead//Gone
1 Tormod's Crypt
1 Wild Guess
1 Order of Succesion
1 Negate
1 Expedition Map
1 Peek
1 Mental Mishap
1 Gitaxian Probe
1 Volcanic Fallout
1 Prohibit
1 Repeal
1 Cancel
1 Ruination
1 Courier's Capsule
1 Flame Slash
1 Prophetic Bolt
1 Annul
1 Spell Snare
1 Dissolve
1 Force Spike
1 Spell Pierce
1 Jushi, Apprentice
1 Curiosity
1 Fatestitcher
1
Rapid Hybridization
[/deck]
I know I could use the fetches, wastelands and stripmine and such. At first glance, does anyone see any immediate cuts or replacements from my current card pool?
I will be buying monoliths and such soon.
Basically looking for any advice would be great. Sometimes I feel like I can take over a game, but won't have a way to win.
Generals in the playgroup: Chromaticore (planeswalker deck), Zirilan, Derivi, Sissay, Oona, New EDH COmmander Dragon guy, Riku, Melek, Khalia and some others I can't think of.