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Posted: Sun Mar 23, 2014 8:48 pm
by Captain Murphy
Rag and black night are more for control, cairne is a fantastic midgame play, 2 yetis for 1!

Posted: Sun Mar 23, 2014 9:57 pm
by RaidaTheBlade
I just started playing hearthstone a few days ago, and am enjoying it so far. Playing a mage, cause I like how it plays, and I'm too lazy to try and unlock all the stuff for the other classes, though I am tempted to try warrior...

Anyway, I went up against a warlock just now, and it was quite funny. He was playing a murlock deck, and, well...

Image
And then...
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Then he just left, lol.

Posted: Sun Mar 23, 2014 10:20 pm
by Captain Murphy
FLAMESTRIKE!

Mage used to be good until it was nerfed 5 or 6 times

Posted: Sun Mar 23, 2014 10:20 pm
by Captain Murphy
Frozen giants was the shit

Posted: Sun Mar 23, 2014 10:37 pm
by TubeHunter
Rag and black night are more for control, cairne is a fantastic midgame play, 2 yetis for 1!
\

Yeah, i want/need all three, but i think carine is the best overall craft

Posted: Sun Mar 23, 2014 10:50 pm
by Captain Murphy
I need rag soon, I really want cairne

Posted: Wed Mar 26, 2014 3:06 am
by RaidaTheBlade
Just had the stupidest game, in all the best ways. It was back-and-forth, each of us having the advantage at different points. And at the very end of it all...

Image

We had both cast LITERALLY EVERY CARD IN OUR DECKS.
He almost had me dead several times, but I was able to trade smart and the high amount of powerful and valueful cards in my deck made my topdecks good. It was SO close. So much fun :D

Posted: Wed Mar 26, 2014 4:30 am
by Captain Murphy
Yeah, I've won through fatigue a couple of times lol

TB has a gimmick deck based around forcing draw and bouncing the board, killing anything that is bounce when the hand has 10 cards in it.

Posted: Wed Mar 26, 2014 4:38 am
by RaidaTheBlade
Heh, I've seen him play it... Atually, he's why I decided to try hearthstone to begin with. TB is awesome :D

It was just really cool cause it wasn' like that deck where that's the point. It just was so even that it got to that point. That said, fatigue didn't come in to play really. We had both only taken 1 point of fatigue at this point.

It's probably not sll that special, but I definitely enjoyed it, lol.

Posted: Wed Mar 26, 2014 4:06 pm
by ein
Just had the stupidest game, in all the best ways. It was back-and-forth, each of us having the advantage at different points. And at the very end of it all...

Image

We had both cast LITERALLY EVERY CARD IN OUR DECKS.
He almost had me dead several times, but I was able to trade smart and the high amount of powerful and valueful cards in my deck made my topdecks good. It was SO close. So much fun :D
What I hope you did was attack for 14 and then pass the turn! For maximum tilt-inducement.

Posted: Wed Mar 26, 2014 4:41 pm
by RaidaTheBlade
Should have, but nah. I tend to try to not tilt people too bad. I don't slow roll for instance, I usually just do enough to kill them, and don't salt it by showing them how extra dead they were e.e

Posted: Thu Mar 27, 2014 5:27 am
by Captain Murphy
So many dick move players

Posted: Sat Mar 29, 2014 11:25 pm
by TubeHunter
HOLY SHIT I JUST OPENED GOLDEN ALEXSTRAZA

Posted: Sun Mar 30, 2014 1:45 am
by Manasjap
Score!

Posted: Mon Mar 31, 2014 4:38 am
by Mcdonalds
disenchant it for mad values

Posted: Tue Apr 01, 2014 6:34 am
by Captain Murphy
DE DE DE !!

Posted: Fri Jun 13, 2014 10:44 pm
by Jack
Alright, someone tell me how to play this game. Started yesterday. I've put about 200 of that blue shit into new cards for a priest deck and wreck shit with it in constructed, but I'm complete shit at arena. Something like 2 wins in 2 runs. I always find good cards the first few picks, then all the other shit in my next packs has the same mana cost, so my curve sucks. I'm assuming most of what has been posted before is irrelevant, so what's good now that can start me going pretty much infinite?

Posted: Sun Jun 15, 2014 3:54 am
by LP, of the Fires
In arena, the top classes to pick from are Mage, Rogue, Paladin, and Druid with rogue being the worst of those options, but still tier 1.5

Arena is all about board control and CA which should affect your play and picks obviously.

If you search the net you can find arena pick lists for each class and generic guides on what makes a good arena minion, but it's pretty similar to limited in magic really. Bombs, removal, etc.

The most important thing is having non-shitty creature base. Basically, all the 1 drops are terrible and should be avoided if possible outside of worgen infiltrator(stealth) and flame imp in warlock(3/2) because they all either die to hero powers for -1 card or they only have 1 power which is atrocious.

2 drop creatures should be at least 2/3 or 3/2 so that they can be either durable or able to trade up. It's critical to have a decent amount of 2 drops because if 1 player has a 2 drop on two(
or 1 with coin) and the other player whiffs, the player with the INTIATIVE gets to dictate the pace of the game by being ahead on tempo and controlling the trades that are made which is powerful.

Having a good curve isn't actually that big of a deal. Since 1 drops are so bad, it's rare that you get aggro'd out making it easier to recover from clunky draws most of the time. I've definitely won games where my hand was clogged with 4 drops for the first couple of turns of the game.

Expensive minions are important. Basically, most decks do want some big idiot creature like a war golemn(7/7 for 7) because you need a way to take over the game once they go long and the fatasses of the game can do that for you in addition to usually being worth 2 cards from you opponent to kill. This is the one way hearthstone differs from magic as due to the mana system, you can always cast your expensive cards making them MUCH more valuable as 7 drops are mostly unplayable in magic limited but are fairly good in
hearthstone arena.

Back to the Big 4 classes, it probably helps to know that they're top 4 because they are all good at board control. 3 of them have hero powers that deal damage to creatures and the third straight up makes dudes. Additonally they all have either very powerful removal(fireball, frostbolt, swipe, backstab eviscerate) or in paladins case, while having little to no actual kill spells, they have a bunch of buff/debuff abilities which function as pseudo removal by giving your creatures divine shield with ardent protector or shrinking opponents creatures to ineffective with ardent peackeeper not to mention the powerful consecration.

Lastly, if you don't know what to do, just focus on advancing your board and accruing CA. Review your games and try to keep track of who's up on cards as the game goes on and you'll quickly find that unless your the mage deck with 5 fireballs, it's almost always the guy with more cards winning. Always kill the creatures before attacking the player. You're
honestly better off pretending that you can't even attack the player if you have creatures of yours that can kill creatures of theirs.

Posted: Sun Jun 15, 2014 4:38 am
by Jack
Thanks for that. I've just been grinding with a fucking cheap Mage build in ranked to get gold, but now that I'm at about rank 14 or so, I think I'll just do casual to make gold a bit more quickly. I really wish it was faster, though.

Posted: Sun Jun 15, 2014 4:39 am
by Jack
Also doesn't help that I've only pulled one thing better than a rare in about 5 packs.

Posted: Sun Jun 15, 2014 4:44 am
by Jack
What makes druid so good in arena? It seemed underpowered to me.

Posted: Sun Jun 15, 2014 4:47 am
by LP, of the Fires
Good low/mid range removal in claw, bite, and swipe along with powerful mid/late game cards such as keeper of the grove, druid of the claw, and tree, the 8/8 taunt mofo who's name I can't remember.

One of my 11 win runs was with a busted druid deck that among other things had 3 swipes.

Posted: Sun Jun 15, 2014 4:50 am
by LP, of the Fires
Their epics are also pretty busted. A couple of times, I've gotten ancient of war which is simply not a fair card.

Just avoid taking ramp affects if possible. There are definitely times where it can't be avoided and you'll even see opponents do broken things with innervate against you, but overall, they're generally very bad as you lose card advantage and it's unlikely you get value out them from drawing them early and having something to ramp into.

It's not like constructed where you know you have an auctioneer in your deck making your turn 11 wild growth into a draw two or have a curve of low end removal and high end taunts/legends/bombs.

Posted: Sun Jun 15, 2014 4:51 am
by Jack
I don't think I'll ever run an aggro deck without a one-off 2/1 silence owl, just so I don't get fucked by legendaries... and that fucking tree

Posted: Sun Jun 15, 2014 2:03 pm
by Jack
Yo LP, I'm Gazare#1291, if you want to find me.

Posted: Sun Jun 15, 2014 8:21 pm
by Jack
Is there any meaning to your rank in the game (rewards, extra exp, etc.), or is it just something to help group players of similar skill together?

Posted: Sun Jun 15, 2014 8:59 pm
by Manasjap
There's the card back for rank something (20 I believe) and better, besides that I don't think there is anything other than bragging rights.

Posted: Sun Jun 15, 2014 11:39 pm
by LP, of the Fires
Bragging Rights.

People are also more dickish to you when you have legend backs which makes winning sweeter and losing more bitter.

But other than that, know. It's just the carrot that keeps people playing.

Posted: Mon Jun 16, 2014 3:39 am
by Jack
Got pally for my next arena
______________________________
[deck]Bloodfen Raptor
2x Kobold Geomancer
Mad Bomber

Acolyte of Pain
Aldor Peacekeeper
Earthen Ring Farseer
Flesheating Ghoul
Harvest Golem
Silverback Patriarch
Wolfrider
2 Mind Control Tech

3x Truesilver Champion
Blessing of Kings
2x Hammer of Wrath
Chillwind Yeti
Cult Master
Defender of Argus
Spellbreaker

2x Abomination
Fen Creeper
Silver Hand Knight
Stranglethorn Tiger
Archmage[/deck]

Posted: Mon Jun 16, 2014 3:48 am
by Jack
Mind Control tech is underwhelming, Abomination really turns games around.

Posted: Sat Jun 21, 2014 11:09 pm
by Jack
In this arena:
Onyxia
2x Flamestrike
Pyroblast
Polymorph
Fireball
3x Amani Warrior

Posted: Sat Jun 21, 2014 11:11 pm
by Jack
I guess that was Blizzard's way of saying sorry for making me pick hunter and not giving me anything better than a rare last arena.

Posted: Mon Jul 07, 2014 9:53 pm
by Jack
Mage arena; top of my curve:

Sea Giant
Mountain Giant
2 Flamestrike
Black Knight

plus
4 Fireball

No 5 drops


Let's go.

Posted: Thu Jul 17, 2014 4:10 am
by InflatablePie
Affinity4Pie#1236 on NA/Americas server if anyone wants to add me.

Just got my first ever 12 win Arena run (usually get 5-7, lately been getting 2 or 3 wins =/), woohoo. Not on-screen is one Guardian of Kings. Also I guess 0 losses is good?

Pic link here because it stretches the forum

WELL MET.

Posted: Sun Aug 31, 2014 3:33 pm
by Checkbox
As it turns out, I am rank 1 (1 rank away from the highest rank), and the season ends tonight. >.<

The pressure is real.

Posted: Sun Aug 31, 2014 6:47 pm
by Captain Murphy
lol I only got a bit of time the past 2 days to grind ladder and I got to 11 but I'm not going to make it this season lol

Posted: Sun Oct 05, 2014 11:50 pm
by Jack
I haven't played since I last posted here, but I played a few games with Tubehunter and he seemed somewhat invested in it, so there's a good chance he's still playing. I think he posted his username in this thread earlier.

Posted: Wed Oct 08, 2014 10:21 pm
by Stardust
Come play Solforge with me instead so I'm not the only one still on there.

Posted: Fri Oct 10, 2014 11:13 pm
by Thrillho
So many dick move players
Sup

Posted: Fri Oct 10, 2014 11:20 pm
by Thrillho
I always get bored with ranked and can't pay attention long enough to actually climb to legend/I'm too vested in group arena sessions.
This thread made me locl tho.