Rakdos or Boros? Splashing in R/x decks
Posted: Fri Dec 06, 2013 8:02 pm
There’s been a lot of debate recently regarding the best color splash for red decks in the current Standard environment. Those like me that started the new Standard playing mono red quickly began searching for answers to decks like Mono Blue Devotion that the red portion of the color pie lacked while staying true to the style of play we enjoyed with our original brew. Our attention turned to black and white as possible choices and experimentation began. Now that some weeks have gone by, where do we stand? What truly is the strongest splash for our red decks with respect to the metagame?
Let’s take a look at the card pool the two colors offer us. For the sake of clarity, I’m going to separate the cards into three distinct catagories: key cards that will definitely see maindeck play in most iterations of the color combination, support cards that may see play in some iterations of the
deck between the mainboard and sideboard, and cards that will only see play in the sideboard but have a significant role there.
WHITE
Key: Chained to the Rocks, Boros Charm, Temple of Triumph
Support: [card]Warleader’s Helix[/card], Spark Trooper, Viashino Firstblade
Sideboard: [card]Wear / Tear[/card], Assemble the Legion, Tajic, Blade of the Legion, Glare of Heresy, Last Breath
BLACK
Key: Dreadbore, Exava, Rakdos Blood Witch, Spike Jester
Support: Rakdos Shred-Freak, Doom Blade, [card]Toil / Trouble[/card], [card:
wwmit746]Thoughtseize[/card]
Sideboard: Dark Betrayal, Slaughter Games, Duress, Augur Spree
Looking at the key cards for each color, we can draw a few conclusions very quickly:
1) White has the best pre-board removal spell available in Chained to the Rocks.
2) White offers the best consistency in the 75 due to having access to a scryland.
3) Black offers the most power in the mainboard.
4) The black card pool appears biased toward creature-based strategies.
Chained to the Rocks or Dreadbore?
Perhaps the most interesting debate to have is one of Chained to the Rocks vs Dreadbore. These cards are BIG reasons to be in their respective colors, and it’s easy to see why. They offer answers to problems that red alone has difficulty dealing with, yet each has significant drawbacks when
compared to the other. A big advantage with Chained to the Rocks is that it can target Master of Waves, a card that can give red decks nightmares if devotion to blue is high enough, and even alone presents a significant roadblock to red creatures not named [card]Chandra’s Phoenix[/card]. Dreadbore can’t hit Master of Waves, but it can hit Stormbreath Dragon, though the latter sees significantly less play than the former. What’s most significant about Dreadbore preboard is that it can hit planeswalkers. Ever had your Esper opponent tap out for Elspeth on turn six, make a bunch of tokens, and laugh at your face? Or maybe Jace to tick him up one on your board full of 1/1 Elementals? Dreadbore gives them the sads in a heartbeat. In Esper matchups in particular, Chained to the Rocks is a dead card, but in the mono blue matchup where Chained is more favorable, Dreadbore can still down Frostburn Weird, [
card]Tidebinder Mage[/card], and Nightveil Specter. That’s a big deal.
Where the difference really gets interesting is postboard. I have been in many games where my Chained to the Rocks has been eaten by Peak Eruption, Abrupt Decay, or bounced untimely by a Cyclonic Rift resulting in a huge blowout on my combat step. That’s the absolute worst feeling in the world, and if BG is big in your local meta, it can even happen game one! This is something you have to be cautious about when leaning on Chained to the Rocks.
Boros Charm and Temple of Triumph
Boros Charm is an interesting card because it actually fits two distinct archetypes. You can either run a heavy burn deck and use it to deal four damage for two mana (which is amazing) while sometimes using it to protect Chained to the Rocks, or you can use it for insurance for your creatures with the possibility of flinging it upstairs for that final four
damage you need late in the game. Using Boros Charm against Supreme Verdict isn’t too significant because red decks tend to have great game against U/W and Esper already, but it can result in some pretty big blowouts during combat.
One big thing white has going for it is Temple of Triumph. Scry 1 may not seem like much, but once you’ve played with it you really begin to appreciate what it does for you. Fixing draws is good in any deck, but in aggressive decks that value consistency like red, the effect is HUGE. That you can play them alongside Boros Guildgate is also very important in decks looking to play as few nonred sources as possible.
Exava and Spike Jester
When I first saw Exava spoiled I knew she would be amazing, yet she really hasn’t taken off yet in the Standard environment. Nevertheless, this card is the real deal. She doesn’t die to Lightning Strike, Doom Blade, or Abrupt Decay. She straight up WINS battles against Loxodon Smiter,
Frostburn Weird, Nightveil Specter, Stormbreath Dragon, and Fiendslayer Paladin. With burn help she can power through Desecration Demon and Polukranos. She does something the turn she hits the field. I really can’t say enough about her.
Spike Jester is another great offering from black. A three-power hasted dude on turn two? Play a Cackler or Firedrinker Satyr on turn one and that’s 5 damage right out of the gate. If you’re on the play, Esper may as well go to game two. What’s even more significant is that this card powers through Sylvan Caryatid. I can’t remember how many times I’ve played against that card and wished I had a three-power dude on my side of the board early in the game.
White support cards: Warleader’s Helix, Spark Trooper, and Viashino Firstblade
The white card pool offers some pretty diverse potential strategies. You could concentrate on a burn and haste strategy, and in that case [card]Warleader’s Helix[/card] and [card]Spark
Trooper[/card] offer a lot. Helix is particularly good in aggro matchups where the four-point lifegain is extremely helpful. Spark Trooper is basically a Standard-legal Ball Lightning with an upside for one mana more, and since it comes later in the curve your opponent is more likely to have used his removal on earlier dudes, making him a decent potential finisher.
One interesting card to note is Viashino Firstblade. At 3cmc, he competes with Chandra’s Phoenix, but if you’re trying to jam as many creatures with haste in your deck as possible, he’s a real card. Four power and toughness the turn he comes down means he’s getting through against most board states.
Black support cards: Rakdos Shred-Freak, Doom Blade, Toil / Trouble, and Thoughtseize
Perhaps the most overlooked card for black-based strategies currently is Rakdos Shred-Freak. Yes, he’s only a 2/1 with haste, but he is incredibly easy to cast in RB,
and since this color combo is currently missing its scryland, that’s a big deal. Another upside is his immunity to Doom Blade and Ultimate Price. Mono black really gets caught off-guard in game one with a board of Rakdos Cackler and Rakdos Shred-Freak!
Doom Blade is right there with Dreadbore in “cards I definitely want to run if I’m in black.” The nonblack clause is significant which is why Dreadbore wins the battle for most mainboard space, but Doom Blade hitting Master of Waves is a big reason to run the full four in the 75. Instant speed is also a big deal for this card. I’ve had a few games where someone has flashed in an Advent of the Wurm token thinking he’s about to blow me out in combat only for his precious 5/5 token to eat a Doom Blade before blockers are declared. Doom Blade along with Dreadbore in the 75 makes these kinds of midrange strategies a hilariously easy
matchup.
[card]Toil / Trouble[/card] is a card I championed early on even though I had a lot of naysayers in my local meta decrying it (one a contributor to SCG!). It’s now established itself as a good option in burn decks and a significant punishment to control-based strategies. I have lived the dream and fused this card for 11 total damage on a couple of occasions. I’ve also dealt 7 damage with it on turn three. That’s almost impossible for control to recover from. It’s an outright replacement for Dreadbore in my RB deck postboard vs Esper since it effectively does the same thing in that matchup (kills Jace) with an obvious upside of dealing damage upstairs.
Thoughtseize is worth playing in the 75 if you expect a lot of strategies that RB has difficulty answering. If hexproof decks are prevalent along with a meta skewed highly for control, I would consider playing this card. That said, I’ve taken a liking to all of my cards being good topdecks, and
while it’s a great card against any deck when it’s in my opening hand, when I’m looking for that last burn spell or hasty creature to finish off my opponent, Thoughtseize just doesn’t get the job done when drawn. That’s something to keep in mind when considering this card.
Sideboard cards
I’ll touch briefly on the sideboard cards for each color since their use is narrower than the cards in the other categories.
WHITE
[card]Wear / Tear[/card]: good if you expect a lot of hexproof decks and also want a card that can take care of Chained to the Rocks but don’t want to use sideboard slots for Peak Eruption.
Assemble the Legion: if your mana base is large enough to support 5cmc, mono black and mono blue cannot beat this card short of Duress and Cyclonic Rift, respectively. If you also expect decks that have access to enchantment hate but feel they won’t include it in their 75 (BG, RW) this card can come as a huge shock to them.
[
card]Tajic, Blade of the Legion[/card]: mono black and mono red can’t handle it outside of Devour Flesh on an empty board in mono black.
Glare of Heresy: exiles Obzedat, Loxodon Smiter, Unflinching Courage, Boros Reckoner, Gift of Orzhova, Elspeth, Detention Sphere, Heliod, God of the Sun, and Fiendslayer Paladin.
Last Breath: exiles Chandra’s Phoenix in the mirror match.
BLACK
Dark Betrayal: kills Desecration Demon, Nightveil Specter, Obzedat, and Gray Merchant.
Slaughter Games: naming [card]Sphinx’s Revelation[/card]. Extend hand.
Duress: vs hexproof and control.
Augur Spree: kill spell that doubles as removal for Lotleth Troll and Varolz, the Scar-Striped.
Example decklists
So what are
some potential lists for Boros and Rakdos? Boros is interesting because it has a couple of strategies available to it. We all know about Zemanjaski’s PyroWhite so we won’t go over that here. Instead, let’s look into a couple of other possible builds.
The first build is a creature-centric build that adds some utility in the form of Boros Charm and Chained to the Rocks.
[deck]
Creatures (23)
4 Firedrinker Satyr
4 Rakdos Cackler
4 Burning-Tree Emissary
4 Firefist Striker
4 Chandra’s Phoenix
3 Viashino Firstblade
Spells (15)
2 Chained to the Rocks
4 Lightning Strike
4 Magma Jet
3 Boros Charm
2 Chandra, Pyromaster
Lands (22)
4 Sacred Foundry
4 Temple of Triumph
2 Temple Garden
3 Mutavault
8 Mountain
Sideboard (15)
2 Chained to the Rocks
4 Skullcrack
4 Mizzium Mortars
3 Peak Eruption
1 Rod of Ruin
1 Tajic, Blade of the Legion
[/deck]
With 23 creatures in the deck (plus three Mutavault), Chandra really shines. Chained to the Rocks helps clear bigger threats out of the way.
Boros Charm gives added reach as well as potential combat blowouts against other creature decks.
The second deck is more burn oriented Boros build:
[deck]
Creatures (16)
4 Ash Zealot
4 Chandra’s Phoenix
4 Viashino Firstblade
4 Spark Trooper
Spells (22)
2 Chained to the Rocks
4 Shock
4 Magma Jet
4 Lightning Strike
4 Skullcrack
4 Boros Charm
Lands (22)
4 Sacred Foundry
4 Temple of Triumph
4 Boros Guildgate
2 Mutavault
8 Mountain
Sideboard (15)
2 Chained to the Rocks
4 Mizzium Mortars
4 Toil / Trouble
3 Warleader’s Helix
1 Rod of Ruin
1 Tajic, Blade of the Legion
[/deck]
Every creature in the deck has haste, making it a pseudo-burn spell depending on the board state. You have 20 burn spells maindeck with access to seven more postboard. Your midrange matchups are good postboard since you will have seven spells that do four damage and four spells that don’t care about toughness. Against aggro you simply bring out your Skullcracks and Boros Charms for more relevant removal.
n
The third and final deck on the block is a Rakdos deck with a lot of power and speed. It’s a deck I’ve been playing since late October in paper.
[deck]
Creatures (23)
4 Rakdos Cackler
4 Rakdos Shred-Freak
4 Ash Zealot
4 Spike Jester
4 Chandra’s Phoenix
3 Exava, Rakdos Blood Witch
Spells (14)
4 Magma Jet
4 Lightning Strike
3 Dreadbore
3 Chandra, Pyromaster
Lands (23)
4 Blood Crypt
4 Rakdos Guildgate
4 Swamp
11 Mountain
Sideboard (15)
3 Dark Betrayal
4 Shock
1 Dreadbore
4 Doom Blade
3 Toil / Trouble
[/deck]
Do you have a meta filled with midrange and/or control strategies? Play this deck. Every creature with the exception of Rakdos Cackler has haste, which is HUGE. Exava and Spike Jester give you a lot of power to fight midrange strategies while keeping the pressure on vs control. Chandra is the best card in the deck, giving you a falter every turn she survives, a free card if you want, and even bringing back her Phoenix if the situation arises. Postboard the deck can
morph into a control role against red mirrors where this deck tends to be a slight underdog. Against midrange it brings in Doom Blade and the last Dreadbore to have a ridiculous number of answers to fat guys. Against control you simply bring in Toil / Trouble.
Conclusion
With white and black offering so many different options for our red decks, there’s no clear cut winner between the two. Boros strategies have certainly seen more success at the tournament level, but it’s difficult to say whether this is due to Boros being better or if Rakdos is simply underrepresented in the competitive scene. We ought to have a more clear picture as the spoilers for Born of the Gods begin to come through. The way the meta shapes as a result of that set could favor one color splash over another.
Let’s take a look at the card pool the two colors offer us. For the sake of clarity, I’m going to separate the cards into three distinct catagories: key cards that will definitely see maindeck play in most iterations of the color combination, support cards that may see play in some iterations of the
deck between the mainboard and sideboard, and cards that will only see play in the sideboard but have a significant role there.
WHITE
Key: Chained to the Rocks, Boros Charm, Temple of Triumph
Support: [card]Warleader’s Helix[/card], Spark Trooper, Viashino Firstblade
Sideboard: [card]Wear / Tear[/card], Assemble the Legion, Tajic, Blade of the Legion, Glare of Heresy, Last Breath
BLACK
Key: Dreadbore, Exava, Rakdos Blood Witch, Spike Jester
Support: Rakdos Shred-Freak, Doom Blade, [card]Toil / Trouble[/card], [card:
wwmit746]Thoughtseize[/card]
Sideboard: Dark Betrayal, Slaughter Games, Duress, Augur Spree
Looking at the key cards for each color, we can draw a few conclusions very quickly:
1) White has the best pre-board removal spell available in Chained to the Rocks.
2) White offers the best consistency in the 75 due to having access to a scryland.
3) Black offers the most power in the mainboard.
4) The black card pool appears biased toward creature-based strategies.
Chained to the Rocks or Dreadbore?
Perhaps the most interesting debate to have is one of Chained to the Rocks vs Dreadbore. These cards are BIG reasons to be in their respective colors, and it’s easy to see why. They offer answers to problems that red alone has difficulty dealing with, yet each has significant drawbacks when
compared to the other. A big advantage with Chained to the Rocks is that it can target Master of Waves, a card that can give red decks nightmares if devotion to blue is high enough, and even alone presents a significant roadblock to red creatures not named [card]Chandra’s Phoenix[/card]. Dreadbore can’t hit Master of Waves, but it can hit Stormbreath Dragon, though the latter sees significantly less play than the former. What’s most significant about Dreadbore preboard is that it can hit planeswalkers. Ever had your Esper opponent tap out for Elspeth on turn six, make a bunch of tokens, and laugh at your face? Or maybe Jace to tick him up one on your board full of 1/1 Elementals? Dreadbore gives them the sads in a heartbeat. In Esper matchups in particular, Chained to the Rocks is a dead card, but in the mono blue matchup where Chained is more favorable, Dreadbore can still down Frostburn Weird, [
card]Tidebinder Mage[/card], and Nightveil Specter. That’s a big deal.
Where the difference really gets interesting is postboard. I have been in many games where my Chained to the Rocks has been eaten by Peak Eruption, Abrupt Decay, or bounced untimely by a Cyclonic Rift resulting in a huge blowout on my combat step. That’s the absolute worst feeling in the world, and if BG is big in your local meta, it can even happen game one! This is something you have to be cautious about when leaning on Chained to the Rocks.
Boros Charm and Temple of Triumph
Boros Charm is an interesting card because it actually fits two distinct archetypes. You can either run a heavy burn deck and use it to deal four damage for two mana (which is amazing) while sometimes using it to protect Chained to the Rocks, or you can use it for insurance for your creatures with the possibility of flinging it upstairs for that final four
damage you need late in the game. Using Boros Charm against Supreme Verdict isn’t too significant because red decks tend to have great game against U/W and Esper already, but it can result in some pretty big blowouts during combat.
One big thing white has going for it is Temple of Triumph. Scry 1 may not seem like much, but once you’ve played with it you really begin to appreciate what it does for you. Fixing draws is good in any deck, but in aggressive decks that value consistency like red, the effect is HUGE. That you can play them alongside Boros Guildgate is also very important in decks looking to play as few nonred sources as possible.
Exava and Spike Jester
When I first saw Exava spoiled I knew she would be amazing, yet she really hasn’t taken off yet in the Standard environment. Nevertheless, this card is the real deal. She doesn’t die to Lightning Strike, Doom Blade, or Abrupt Decay. She straight up WINS battles against Loxodon Smiter,
Frostburn Weird, Nightveil Specter, Stormbreath Dragon, and Fiendslayer Paladin. With burn help she can power through Desecration Demon and Polukranos. She does something the turn she hits the field. I really can’t say enough about her.
Spike Jester is another great offering from black. A three-power hasted dude on turn two? Play a Cackler or Firedrinker Satyr on turn one and that’s 5 damage right out of the gate. If you’re on the play, Esper may as well go to game two. What’s even more significant is that this card powers through Sylvan Caryatid. I can’t remember how many times I’ve played against that card and wished I had a three-power dude on my side of the board early in the game.
White support cards: Warleader’s Helix, Spark Trooper, and Viashino Firstblade
The white card pool offers some pretty diverse potential strategies. You could concentrate on a burn and haste strategy, and in that case [card]Warleader’s Helix[/card] and [card]Spark
Trooper[/card] offer a lot. Helix is particularly good in aggro matchups where the four-point lifegain is extremely helpful. Spark Trooper is basically a Standard-legal Ball Lightning with an upside for one mana more, and since it comes later in the curve your opponent is more likely to have used his removal on earlier dudes, making him a decent potential finisher.
One interesting card to note is Viashino Firstblade. At 3cmc, he competes with Chandra’s Phoenix, but if you’re trying to jam as many creatures with haste in your deck as possible, he’s a real card. Four power and toughness the turn he comes down means he’s getting through against most board states.
Black support cards: Rakdos Shred-Freak, Doom Blade, Toil / Trouble, and Thoughtseize
Perhaps the most overlooked card for black-based strategies currently is Rakdos Shred-Freak. Yes, he’s only a 2/1 with haste, but he is incredibly easy to cast in RB,
and since this color combo is currently missing its scryland, that’s a big deal. Another upside is his immunity to Doom Blade and Ultimate Price. Mono black really gets caught off-guard in game one with a board of Rakdos Cackler and Rakdos Shred-Freak!
Doom Blade is right there with Dreadbore in “cards I definitely want to run if I’m in black.” The nonblack clause is significant which is why Dreadbore wins the battle for most mainboard space, but Doom Blade hitting Master of Waves is a big reason to run the full four in the 75. Instant speed is also a big deal for this card. I’ve had a few games where someone has flashed in an Advent of the Wurm token thinking he’s about to blow me out in combat only for his precious 5/5 token to eat a Doom Blade before blockers are declared. Doom Blade along with Dreadbore in the 75 makes these kinds of midrange strategies a hilariously easy
matchup.
[card]Toil / Trouble[/card] is a card I championed early on even though I had a lot of naysayers in my local meta decrying it (one a contributor to SCG!). It’s now established itself as a good option in burn decks and a significant punishment to control-based strategies. I have lived the dream and fused this card for 11 total damage on a couple of occasions. I’ve also dealt 7 damage with it on turn three. That’s almost impossible for control to recover from. It’s an outright replacement for Dreadbore in my RB deck postboard vs Esper since it effectively does the same thing in that matchup (kills Jace) with an obvious upside of dealing damage upstairs.
Thoughtseize is worth playing in the 75 if you expect a lot of strategies that RB has difficulty answering. If hexproof decks are prevalent along with a meta skewed highly for control, I would consider playing this card. That said, I’ve taken a liking to all of my cards being good topdecks, and
while it’s a great card against any deck when it’s in my opening hand, when I’m looking for that last burn spell or hasty creature to finish off my opponent, Thoughtseize just doesn’t get the job done when drawn. That’s something to keep in mind when considering this card.
Sideboard cards
I’ll touch briefly on the sideboard cards for each color since their use is narrower than the cards in the other categories.
WHITE
[card]Wear / Tear[/card]: good if you expect a lot of hexproof decks and also want a card that can take care of Chained to the Rocks but don’t want to use sideboard slots for Peak Eruption.
Assemble the Legion: if your mana base is large enough to support 5cmc, mono black and mono blue cannot beat this card short of Duress and Cyclonic Rift, respectively. If you also expect decks that have access to enchantment hate but feel they won’t include it in their 75 (BG, RW) this card can come as a huge shock to them.
[
card]Tajic, Blade of the Legion[/card]: mono black and mono red can’t handle it outside of Devour Flesh on an empty board in mono black.
Glare of Heresy: exiles Obzedat, Loxodon Smiter, Unflinching Courage, Boros Reckoner, Gift of Orzhova, Elspeth, Detention Sphere, Heliod, God of the Sun, and Fiendslayer Paladin.
Last Breath: exiles Chandra’s Phoenix in the mirror match.
BLACK
Dark Betrayal: kills Desecration Demon, Nightveil Specter, Obzedat, and Gray Merchant.
Slaughter Games: naming [card]Sphinx’s Revelation[/card]. Extend hand.
Duress: vs hexproof and control.
Augur Spree: kill spell that doubles as removal for Lotleth Troll and Varolz, the Scar-Striped.
Example decklists
So what are
some potential lists for Boros and Rakdos? Boros is interesting because it has a couple of strategies available to it. We all know about Zemanjaski’s PyroWhite so we won’t go over that here. Instead, let’s look into a couple of other possible builds.
The first build is a creature-centric build that adds some utility in the form of Boros Charm and Chained to the Rocks.
[deck]
Creatures (23)
4 Firedrinker Satyr
4 Rakdos Cackler
4 Burning-Tree Emissary
4 Firefist Striker
4 Chandra’s Phoenix
3 Viashino Firstblade
Spells (15)
2 Chained to the Rocks
4 Lightning Strike
4 Magma Jet
3 Boros Charm
2 Chandra, Pyromaster
Lands (22)
4 Sacred Foundry
4 Temple of Triumph
2 Temple Garden
3 Mutavault
8 Mountain
Sideboard (15)
2 Chained to the Rocks
4 Skullcrack
4 Mizzium Mortars
3 Peak Eruption
1 Rod of Ruin
1 Tajic, Blade of the Legion
[/deck]
With 23 creatures in the deck (plus three Mutavault), Chandra really shines. Chained to the Rocks helps clear bigger threats out of the way.
Boros Charm gives added reach as well as potential combat blowouts against other creature decks.
The second deck is more burn oriented Boros build:
[deck]
Creatures (16)
4 Ash Zealot
4 Chandra’s Phoenix
4 Viashino Firstblade
4 Spark Trooper
Spells (22)
2 Chained to the Rocks
4 Shock
4 Magma Jet
4 Lightning Strike
4 Skullcrack
4 Boros Charm
Lands (22)
4 Sacred Foundry
4 Temple of Triumph
4 Boros Guildgate
2 Mutavault
8 Mountain
Sideboard (15)
2 Chained to the Rocks
4 Mizzium Mortars
4 Toil / Trouble
3 Warleader’s Helix
1 Rod of Ruin
1 Tajic, Blade of the Legion
[/deck]
Every creature in the deck has haste, making it a pseudo-burn spell depending on the board state. You have 20 burn spells maindeck with access to seven more postboard. Your midrange matchups are good postboard since you will have seven spells that do four damage and four spells that don’t care about toughness. Against aggro you simply bring out your Skullcracks and Boros Charms for more relevant removal.
n
The third and final deck on the block is a Rakdos deck with a lot of power and speed. It’s a deck I’ve been playing since late October in paper.
[deck]
Creatures (23)
4 Rakdos Cackler
4 Rakdos Shred-Freak
4 Ash Zealot
4 Spike Jester
4 Chandra’s Phoenix
3 Exava, Rakdos Blood Witch
Spells (14)
4 Magma Jet
4 Lightning Strike
3 Dreadbore
3 Chandra, Pyromaster
Lands (23)
4 Blood Crypt
4 Rakdos Guildgate
4 Swamp
11 Mountain
Sideboard (15)
3 Dark Betrayal
4 Shock
1 Dreadbore
4 Doom Blade
3 Toil / Trouble
[/deck]
Do you have a meta filled with midrange and/or control strategies? Play this deck. Every creature with the exception of Rakdos Cackler has haste, which is HUGE. Exava and Spike Jester give you a lot of power to fight midrange strategies while keeping the pressure on vs control. Chandra is the best card in the deck, giving you a falter every turn she survives, a free card if you want, and even bringing back her Phoenix if the situation arises. Postboard the deck can
morph into a control role against red mirrors where this deck tends to be a slight underdog. Against midrange it brings in Doom Blade and the last Dreadbore to have a ridiculous number of answers to fat guys. Against control you simply bring in Toil / Trouble.
Conclusion
With white and black offering so many different options for our red decks, there’s no clear cut winner between the two. Boros strategies have certainly seen more success at the tournament level, but it’s difficult to say whether this is due to Boros being better or if Rakdos is simply underrepresented in the competitive scene. We ought to have a more clear picture as the spoilers for Born of the Gods begin to come through. The way the meta shapes as a result of that set could favor one color splash over another.