Sygg, River Guide

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Alex
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Sygg, River Guide

Postby Alex » Mon Nov 18, 2013 5:32 pm

Suga said I should use these forums so here I am to do just that.



This guy is tron. He is unblockable. Tribal Merfolk is bad.


[deck]
Commander (1)
1 Sygg, River Guide

Artifacts (18)
1 Argentum Armor
1 Batterskull
1 Champion's Helm
1 Lightning Greaves
1 Loxodon Warhammer
1 Piston Sledge
1 Planar Portal
1 Ring of Evos Isle
1 Sol Ring
1 Strata Scythe
1 Swiftfoot Boots
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Vengeance
1 Sword of War and Peace
1 Umezawa's Jitte

Creatures (25)
1 Ascended Lawmage
1 Azami, Lady of Scrolls
1 Drogskol Reaver
1 Duplicant
1 Ethersworn Canonist
1 Geist of Saint Traft
1 Invisible Stalker
1 Jodah's Avenger
1 Kemba, Kha Regent
1 Leonin Abunas
1 Mirran Crusader
1 Phyrexian Metamorph
1 Puresteel Paladin
1 Saprazzan Bailiff
1 Seahunter
1 Sigil Tracer
1 Silverblade
Paladin
1 Stoneforge Mystic
1 Stonehewer Giant
1 Taj-Nar Swordsmith
1 Teferi, Mage of Zhalfir
1 Thada Adel, Acquisitor
1 Treasure Mage
1 Wake Thrasher
1 Whirlpool Rider

Instant (4)
1 Blue Sun's Zenith
1 Brainstorm
1 Swords to Plowshares
1 White Sun's Zenith

Sorcery (9)
1 Day of Judgment
1 Oust
1 Ponder
1 Reshape
1 Steelshaper's Gift
1 Summon the School
1 Supreme Verdict
1 Terminus
1 Wrath of God

Planeswalker (5)
1 Ajani, Caller of the Pride
1 Elspeth, Knight-Errant
1 Gideon Jura
1 Jace, the Mind Sculptor
1 Tezzeret the Seeker

Mana (38)
1 Adarkar Wastes
1 Cavern of Souls
1 Celestial Colonnade
1 Evolving Wilds
1 Faerie Conclave
1 Flooded Strand
1 Ghost Quarter
1 Glacial Fortress
1 Hallowed Fountain
1 Inkmoth Nexus
10 Island
1 Mishra's Factory
1 Mutavault
10 Plains
1 Seachrome Coast
1 Tectonic Edge
1 Terramorphic Expanse
1 Tundra
1 Wasteland
1 Windswept Heath
[/deck]


The deck is probably missing stuff, but this is what I play in 1v1. We don't
use French banlist, so Sol Ring does a lot of work.

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Azrael
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Postby Azrael » Wed Nov 20, 2013 7:47 pm

Voltron style is a bit outside my expertise, but how about True Conviction? Double-strike and lifelink for all your men, 6 mana. Hits like a truck.

Do you think you have enough fish to make Summon the School work out?

Opposition?

Not even a small handful of counterspells to protect your board investment late-game? You tap down a lot, and you can play conservatively around board wipe for a good long while, but sooner or later, it's going to become much more economical to pay 2 mana for a counterspell than to try to re-play and re-equip all the stuff that was just blown up by an Austere Command or O-Stone.

I see your Seahunter and raise you a Mirror Entity.

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Alex
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Postby Alex » Wed Nov 20, 2013 11:14 pm

The deck doesn't have much of a late game anyway, the aim is to kill them before typical Commander decks get to do their thing.


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