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Posted: Mon Nov 11, 2013 9:50 pm
by Aodh
Yeah, those are byes. The B/R list dies to Shock, so just include those and make trades when possible and you should be good. If there's a lot of B/R aggro, just run FotF instead of Boros Reckoner and that'll shore that match-up a little bit.

Posted: Mon Nov 11, 2013 10:46 pm
by Tyrael
Wouldn't getting to 3 mana be a problem, even when you've sided in the extra land?

Posted: Mon Nov 11, 2013 10:57 pm
by Aodh
I don't have a land in the sideboard. You'd have 16 land and one 3 CMC spell, so 3/17 configurations are bad which means you'll hit 3 mana before you find your FotF (or Boros Reckoner) around 14/17 of the time which is pretty fine, IMO.

Posted: Mon Nov 11, 2013 11:24 pm
by Tyrael
Yeah, I meant sided in a* extra land

Thanks dude, i'll definitely try to run your setup! (you'll get all the credit if I do well with it though ;) )

Posted: Tue Nov 12, 2013 12:00 am
by Aodh
The new set-up is -1 Land, +1 Rubblebelt Maaka. Kept the final Dynacharge in, but can probably -1 Dynacharge, +1 Rubblebelt Maaka also haha.

Posted: Thu Nov 14, 2013 4:21 pm
by gozmit97
so how do you sideboard with your list, aodh? considering running at my local FNM.

Posted: Thu Nov 14, 2013 5:33 pm
by Aodh
I think it looks pretty straightforward, but:

Control: -4 falters, -1 Dynacharge; +4 RSF, +1 hammer
Midrange: -4 GHC, -1 Dynacharge; +4 MCS, +1 AoT
Aggro: -4 FDS, -1 Dynacharge; +4 Shock, +1 reckoner

Posted: Thu Nov 14, 2013 5:37 pm
by Aodh
Beautiful scheme, by the way, because the curve is identical after SB. This deck is VERY consistent, so use that to your advantage.

Posted: Thu Nov 14, 2013 6:14 pm
by gozmit97
why would you play dynacharge if you always take it out?
also any tips and tricks for playing the deck?

Posted: Thu Nov 14, 2013 7:24 pm
by Aodh
Play guys and attack; use all of your mana.

Dynacharge steals game one and isn't as effective when they're on the 100 kill spells plan.

Posted: Sat Nov 16, 2013 12:53 am
by magicdownunder
I don't like the idea of being wiped by Golgari Charm which is seeing increased played so here is the version I'll test:

[deck]MDU Tweaked Boss Sligh[/deck]

Posted: Sat Dec 14, 2013 10:09 pm
by Aodh
Took this list to a 4-1-1 T8 finish.

[deck]Creatures
4 FDS
4 FSD
4 Cackler
4 Loyalist
4 BTE
4 GHC
4 FFS
4 Ash Zealot
4 Goblin Shortcutter

Pum-pum-pump It Up
4 Titan's Strength
4 Rubblebelt Maaka
1 Dynacharge

Lands
15 Mountain

Sideboard
4 RSF
1 Hammer
4 MCS
1 Act of Treason
4 Shock
1 Reckoner[/deck]

Beat BuD, MBD, Gr Colossus, and Junk Midrange; lost to Jund Midrange and WW in top 8.

Posted: Wed Dec 18, 2013 6:09 pm
by Aodh
3-1 at TNM with the exact same list. 1-2 vs. MUD, 2-0 vs. BgD, 2-1 vs. RWu Control, 2-1 vs. LKS. Deck's still amazing. Someone mentioned Seismic Stomp as another falter effect. I really need a way to attack through MUD because they mastered and I didn't have Legion Loyalist, so I just lost. MCS is my midrange tech and I usually bring it in on the play vs. MUD. Perhaps Seismic Stomp's just better. Against midrange, they do pretty much the same thing, except SS is so much better against MUD unless they hit the flier draw...

Posted: Thu Dec 19, 2013 2:20 pm
by GoblinWarchief
I don't know how you manage to play with 15 mountains. I play 18 of them and sometimes i get stucked with just one, while i always want two-three or i'm not fast enough to win. The bare minimum to me is 17 lands.

That said, seismic stomp is very good against midrange but i'd never board in more than two copies because is terrible in multiples. Against MUD, i have elettrickery to wipe master of waves tokens.

Posted: Thu Dec 19, 2013 11:49 pm
by Aodh
I basically went down to 15 from 16 to have a clean sideboarding plan. 16 lands gives you the best chance of 1-3 lands in your opener and 21 lands gives you the best chance of 2-3 in your opener.

With 16, we're at 53.43% to draw 2-3 and 29.24% to draw 1.
With 21, we're 59.63% to draw 2-3 and 17.74% to draw 1.

So now you just need to see what percentage of 1-landers are keepable and check out the math to see what's best for you. If 100% of one-landers are keepable, then 16 lands is like 5% better than 21 lands. If 0% are keepable, then 21 lands is 6.2% ahead... So where's the balance?

Posted: Fri Dec 20, 2013 2:01 am
by GoblinWarchief
Usually i keep one land, but i know that i probably won't win if i don't draw another one in the next two turns.

I'm not good in doing percentages, but i would play the number of lands that give the highest probability of having exactly two lands in hand.

Posted: Fri Dec 20, 2013 4:05 am
by Aodh
I think 17 for that.

Posted: Wed Jan 15, 2014 12:09 am
by Tyrael
Screw it, I'm dropping my devo list and running AIR this friday

yolo n stuff

Posted: Sat Feb 08, 2014 3:23 pm
by tmac
Took the 17-land list for a spin yesterday, went 4–1. Deck’s a real deal.

Wins: RG monsters, UW control ×2, White aggro.
Loss: Blue devotion (G1 mulligan to 4, G2 couldn’t draw the Loyalist for the alpha strike).

Posted: Sun Mar 02, 2014 10:57 pm
by tmac
Two Game Days down. 1st in 17-man, 2nd in 12-man. RG midrange owned me hard, Polukranos totally wrecked the board.

Posted: Mon Mar 03, 2014 7:33 am
by Aodh
Good job, Man. I'm glad it's working for you. Which list? I've been on MBA since I thought Drown in Sorrow would be more popular...

Posted: Mon Mar 03, 2014 1:01 pm
by Tyrael
Barely anyone is running DiS tho

Posted: Mon Mar 03, 2014 4:41 pm
by Aodh
Right. So I'll likely go back to AIR.

Posted: Tue Mar 04, 2014 1:58 am
by tmac
@Aodh: viewtopic.php?p=139429#p139429 + 4 Ashleys which you left behind.

You can certainly play around board wipes which don't leave a fat body behind. Mono-black and UW are not as awful as you can think.

Loyalist vs Pack Rat interaction is totally fun. I've got a few WTF moments from Mono-black players.

That's a YOLO deck. You keep 1-landers and hope for the best. If this works, you win; if it doesn't, you fold and drink beer while the control players challenge the timer.

Posted: Tue Mar 04, 2014 9:24 pm
by Aodh
Nice. You're running my original list? My buddy's
Been using it with -2 Goblin Shortcutter +2 Maaka to decet success also.

Posted: Wed Mar 05, 2014 12:21 am
by Tyrael
I'm more concerned about the popularity of G/R monster decks atm

not a good matchup

Posted: Wed Mar 05, 2014 1:44 am
by tmac
Gotta test more pump and less guys. Won’t go below 17 Mountains though, I've had a few nasty mulligans to 4.

Posted: Sun Apr 27, 2014 11:28 am
by Tyrael
[deck] post-jou Prophetic AIR[/deck]

[deck] post-jou AIR heroic[/deck]

guise?

Posted: Tue Apr 29, 2014 11:56 pm
by Longtoe
I like the build Tyrael. I would recommend some removal though for reach.

Posted: Sat May 10, 2014 11:47 am
by Toddington
For those of you who don't read LSV's mothership column, he's posted some Prophetic Flamespeaker brews. I'll be sleeving this up for the next chance I get to play.

[deck]Prophetic Heroic[/deck]
https://www.wizards.com/Magic/Magazine/ ... ily/td/298

I'm reasonably new to this archetype, but from limited testing I don't think I'll be playing less than 4 Dragon Mantles and [card]Titan's Strength[/card]s. With playsets of both of these, I think you can consider shaving a few
lands. Hall of Triumph seems exciting with Akroan Crusader, even if it is a one-of.

This deck treads a fine line between AIR and RDW, I've put it here based on the absence of burn spells.

Posted: Sat May 10, 2014 11:55 am
by warwizard87
For those of you who don't read LSV's mothership column, he's posted some Prophetic Flamespeaker brews. I'll be sleeving this up for the next chance I get to play.

[deck]Prophetic Heroic[/deck]
https://www.wizards.com/Magic/Magazine/ ... ily/td/298

I'm reasonably new to this archetype, but from limited testing I don't think I'll be playing less than 4 [card]
Dragon Mantle[/card]s and [card]Titan's Strength[/card]s. With playsets of both of these, I think you can consider shaving a few lands. Hall of Triumph seems exciting with Akroan Crusader, even if it is a one-of.

This deck treads a fine line between AIR and RDW, I've put it here based on the absence of burn spells.
that deck really feels like it should have foundry street denizen and BTE in it =/

Posted: Sat May 10, 2014 2:58 pm
by Toddington
that deck really feels like it should have foundry street denizen and BTE in it =/
The other list on the link is a more typical RDW build. That might just be better, but I wanna test the Heroic aspect. I think Satyr Hoplite is pretty good without much help

Posted: Sat May 10, 2014 8:31 pm
by PirateKingAtomsk
@Toddington
Curious what you'd run for a sideboard with that deck looks solid for an all in deck.

Posted: Sun May 11, 2014 12:22 pm
by Toddington
@Toddington
Curious what you'd run for a sideboard with that deck looks solid for an all in deck.
I've been thinking about it, and I reckon there's some matchups where Madcap Skills isn't what you want to be doing.

I think I'd consider a 1-of Purphoros in the board, but that might be loose. A Chandra on the other hand...

Some mix of Threatens, Falters, Electrickery/Scouring Sands, Mizzium Mortars, and Skullcracks. JOU gives us Harness by Force and Blinding Flare at least.

Boarding will be difficult with this deck
because you need creatures and enablers, a better player than I can give a better run down on the board. I know what I want to bring in, but not what I should be taking out :sweat:

Posted: Mon May 12, 2014 5:07 am
by zenbitz
Rollicker isn't playable, is it? Eidolon of the Great Revel seems good against control and on the play.

I guess I cut the hoplites for skull cracks vs UWx.

Posted: Mon May 12, 2014 12:38 pm
by Toddington
I am so on the fence about Rollicker. It's reasonable Heroic trigger, and fine on a Flamespeaker. The whole point of bestow is that you get value when the enchanted creatures dies. The body has to be relevant though, and a don't think a 1/1 is ever value...

Posted: Mon May 12, 2014 12:51 pm
by Tyrael
For those of you who don't read LSV's mothership column, he's posted some Prophetic Flamespeaker brews. I'll be sleeving this up for the next chance I get to play.

[deck]Prophetic Heroic[/deck]
https://www.wizards.com/Magic/Magazine/ ... ily/td/298

I'm reasonably new to this archetype, but from limited testing I don't think I'll be playing less than 4 Dragon Mantles and [card]Titan's Strength[/card]s. With playsets of both of these, I think you can consider shaving a few lands. Hall of Triumph seems exciting with Akroan Crusader, even if it is a one-of.

This deck treads a fine line between AIR and RDW, I've put it here based on the absence of burn spells.
that deck really feels like it should have foundry street denizen and BTE in it =/
"An obvious non-inclusion is Burning-Tree Emissary. Firefist Striker, Madcap Skills, and Lightning Strike are the only cards with colorless mana symbols for you to use the green mana on. Instead you're happy to play two one-drops on turn 2 instead. In theory it's good in multiples and with Foundry Street Denizen,
but the 2/2 body wasn't doing enough." - Tom 'The Boss' Ross

It's also important to note that the Denizen suffers from all the bestow creatures since it will not trigger as often

and yeah, Rollicker is bad

I'd rather play Everflame Eidolon or something

Posted: Fri May 16, 2014 5:20 pm
by hoeiberg
Has anyone had a chance to test any of these builds? I'm building a heroic AIR deck and I'm not quite sure what cards to get. Ofc I'm getting the 16 good 1-drops, madcap, dragon mantle, and TS. But other than that I'm not sure. Have anyone tested with rolicker? What about coordinated assault?

Posted: Mon May 19, 2014 10:54 am
by Toddington
The 1/1 after Rollicker bestow is mostly irrelevant, I think Ordeal of Purphoros is better in the 2-drop Heroic enabler slot.

Coordinated Assault is best when you throw Arena Athlete into the mix with the 1-drop Heoric dudes. I've gone off [card]Titan's Strength[/card], but Coordinated Assault doesn't get blown out by a single removal spell as much I guess.

Blinding Flare is the real deal. You get to retrigger all your Heroic and swing for lethal, kinda like Overrun. It's been sweet every time I've cast it, and there's been so many other games where I would have won on the spot had I drawn it.

Posted: Mon May 19, 2014 4:00 pm
by Tyrael
What list have you been running Toddington? I ran a heroic list last week and went 3-1 but the jund monsters matchup (I played the final vs that guy) turned out to be horrendously bad when he dreadbore'd my 9/6 Satyr Hoplite and my board collapsed on itself