Merfolk

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BigMana
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Merfolk

Postby BigMana » Fri Sep 27, 2013 11:00 am

So I've been doing extremely well with this for the last two months.

[deck]Seamen[/deck]

The deck has paid for itself 5 times over with tournament wins. Affinity is by far the worst matchup.

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Postby Mcdonalds » Fri Sep 27, 2013 5:58 pm

You need daze, force of will, wasteland

Wrong forum :D

Actual Question: how good is cosi's trickster

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Postby hamfactorial » Fri Sep 27, 2013 6:11 pm

In Modern, the shuffle trigger is extremely relevant. I've played against it and felt terrible when I cracked a fetch. It's probably a better long game creature than Cursecatcher, you sacrifice some tempo for inevitability vs. a lot of decks.

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Postby Mcdonalds » Fri Sep 27, 2013 6:26 pm

Is the one of spellskite at all better than the third phantasmal image/corralhelm commander?

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Postby BigMana » Fri Sep 27, 2013 8:47 pm

In Modern, the shuffle trigger is extremely relevant. I've played against it and felt terrible when I cracked a fetch. It's probably a better long game creature than Cursecatcher, you sacrifice some tempo for inevitability vs. a lot of decks.
Cursecatcher is just better in legacy

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Postby Mcdonalds » Fri Sep 27, 2013 9:28 pm

Indeed it is

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Postby BigMana » Fri Sep 27, 2013 9:53 pm

Is the one of spellskite at all better than the third phantasmal image/corralhelm commander?
Usually. All 3 of those I rarely want more than 1 of per game

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Postby hamfactorial » Sat Sep 28, 2013 1:01 am

In Modern, the shuffle trigger is extremely relevant. I've played against it and felt terrible when I cracked a fetch. It's probably a better long game creature than Cursecatcher, you sacrifice some tempo for inevitability vs. a lot of decks.
Cursecatcher is just better in legacy
Indeed! I've never played Legacy, but [mana]1[/mana] is much harder to come by from what I've seen.

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Postby Mcdonalds » Sat Sep 28, 2013 7:54 am

In Modern, the shuffle trigger is extremely relevant. I've played against it and felt terrible when I cracked a fetch. It's probably a better long game creature than Cursecatcher, you sacrifice some tempo for inevitability vs. a lot of decks.
Cursecatcher is just better in legacy
Indeed! I've never played Legacy, but [mana]1[/mana] is much harder to come by from what I've seen.[/quote:
8d104zqj]
Turns out that having a force spike that can beat for 4 every turn is really good.

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Postby BigMana » Sun Sep 29, 2013 11:45 am

In Modern, the shuffle trigger is extremely relevant. I've played against it and felt terrible when I cracked a fetch. It's probably a better long game creature than Cursecatcher, you sacrifice some tempo for inevitability vs. a lot of decks.
Cursecatcher is
just better in legacy
Indeed! I've never played Legacy, but [mana]1[/mana] is much harder to come by from what I've seen.
Turns out that having a force spike that can beat for 4 every turn is really good.
Just isn't as strong as Cosi in modern, as far as I've experienced so far

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Postby Mcdonalds » Mon Sep 30, 2013 2:27 am

In Modern, the shuffle trigger is extremely relevant. I've played against it and felt terrible when I cracked a fetch.
It's probably a better long game creature than Cursecatcher, you sacrifice some tempo for inevitability vs. a lot of decks.
Cursecatcher is just better in legacy
Indeed! I've never played Legacy, but [mana]1[/mana] is much harder to come by from what I've seen.
Turns out that having a force spike that can beat for 4 every turn is really good.
Just isn't as strong as Cosi in modern, as far as I've experienced so far
#InModern :B

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Postby Khaospawn » Fri Oct 04, 2013 12:18 am

What are your thoughts on a 1-of Thassa?
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Postby Yannaria » Sat Oct 05, 2013 6:13 pm

It's probably pretty good. It lets you get your big dumb blue guy through against decks that aren't play Islands and lets you keep the pressure on in board stalls. You can Vial it in if you ever tick up to 3. It's difficult to remove and in the mid to late game makes sure that you're topdecking gas.
Oh and it's a 5/5 most of the time.

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Postby Khaospawn » Sat Oct 05, 2013 10:34 pm

I agree. I have a list similar to the OP and I'm willing to test out a 1-of. It couldn't hurt.
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Postby BigMana » Thu May 28, 2015 3:08 am

So I've been doing extremely well with this for the last two months.

[deck]Seamen[/deck]

The deck has paid for itself 5 times over with tournament wins. Affinity is by far the worst matchup.
Getting back into modern, this deck kicked serious butt when I was playing last year.

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Merfolk

Postby rcwraspy » Thu May 28, 2015 6:38 pm

So I've been doing extremely well with this for the last two months.

[deck]Seamen[/deck]

The deck has paid for itself 5 times over with tournament wins. Affinity is by far the worst matchup.
Getting back into modern, this deck kicked serious butt when I was playing last year.
If you're thinking of running back the same type of list, you might want to change up your SB. 4 Hurkyl's and 3 Steel Sabotage seem like too much Affinity hate. I'd change some to Spell Snare and/or Dispel. Some Merfolk lists are also experimenting with a small green splash for Collected Company which may or may not be worth it.
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Merfolk

Postby BigMana » Thu May 28, 2015 7:50 pm

-snip-
If you're thinking of running back the same type of list, you might want to change up your SB. 4 Hurkyl's and 3 Steel Sabotage seem like too much Affinity hate. I'd change some to Spell Snare and/or Dispel. Some Merfolk lists are also experimenting with a small green splash for Collected Company which may or may not be worth it.
Agreed about the sideboard. Affinity was by far this deck's worst match-up but I'm seeing that deck less and less.

I don't want to mess with the colors though.

Here's something a bit more practical/modern:

[deck]Seamen[/deck]

Cosi's Trickster may become Cursecatcher now that Collected is a thing

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Merfolk

Postby BigMana » Thu Jun 11, 2015 4:54 am

Merfolk, the silent competitor, is starting to get coverage (sadly). Expect this to blow up soon.

Will create primer soon.

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Merfolk

Postby BigMana » Sun Jun 21, 2015 8:59 pm

And Mono-Blue Fish takes GP Copenhagen!

[deck]
Lands
10 Island
3 Wanderwine Hub
1 Minamo, School at Water's Edge
1 Oboro, Palace in the Clouds
1 Cavern of Souls
4 Mutavault

Creatures
3 Master of Waves
3 Merrow Reejerey
3 Tidebinder Mage
4 Master of the Pearl Trident
4 Lord of Atlantis
4 Silvergill Adept
4 Cursecatcher

Instants
2 Vapor Snag
3 Dismember

Enchantments
4 Spreading Seas

Artifacts
2 Relic of Progenitus
4 Æther Vial

Sideboard
1 Master of Waves
1 Tidebinder Mage
2 Hibernation
1 Dispel
1 Kira, Great Glass-Spinner
2 Remand
3 Spell Pierce
4 Tectonic Edge
[/deck]

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Merfolk

Postby Pedrobear » Sun Jun 21, 2015 10:23 pm

Wanderwine Hub, are they only there to bluff some white spells ?

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Merfolk

Postby BigMana » Mon Jun 22, 2015 12:23 am

Wanderwine Hub, are they only there to bluff some white spells ?
Choke is a real bitch.


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