
I'm glad we agree that in the more eternal formats Bottle-necking is not the ideal plan.
Ok here is where I'm at:
(Note: I'll make this post detailed - I do still however need you just to click on the videos though it gives me extra money and feed my ego)
Here is my current 75 (The SB is still pending about 4 spells):
[deck=MDU's Rx Burn]LANDS 19
4 Mountain
4 Scalding Tarn
4 Blackcleave Cliffs
4 Arid Mesa
1 Stomping Ground
2 Blood Crypt
CREATURES 14
4 Vexing Devil
4 Goblin Guide
3 Grim Lavamancer
3 Keldon Marauders
INSTANTS and SORCERIES 27
4 Lava Spike
4 Bump in the Night
4 Lightning Bolt
4 Rift Bolt
3 Searing Blaze
4 Shard Volley
4 Skullcrack
SIDEBOARD 15
1 Searing Blaze
1 Relic of Progenitus
n2 Anger of the Gods
3 Flames of the Blood Hand
4 Destructive Revelry
4 Rakdos Charm[/deck]
Which I 3-0'ed with right away, here are some note:
1) Nothing is wrong with Blaklanner or Khaospawnspawn reverie of anti-Pod and Robot cards (disregarding the fringe decks) heck going into MOCS I'll most likely do the same.
2) Why only 3x Grim Lavamancer? its because unless the first one dies I can also never keep them both active.
3) Why only 3x Searing Blaze? because I hate Combo and Control... BECAUSE I HATE COMBO AND CONTROL and BECAUSE I HATE COMBO AND CONTROL

4) Why Keldon Marauders? I didn't want to run 4th Searing Blaze and 4th Grim Lavamancer MU I needed something which helps the
creature MU without being dead against control - Keldon just happen too fits that role perfectly.
5) How do I feel about 19 lands, it almost got me killed one game.... but I've been playing with 19 lands for the longest time pre-DtR days so I'm not overly concerned.
Sb Choices:
I splashed Green solely for Destructive Revelry it good because it also hit Twins and Robots and all the fringe builds at the same time
The Relic of Progenitus is for graveyard decks and Jund (primarily)
The Rakdos Charm is just great I don't need to explain it
The Anger of the Gods is for Pod and Zoo
The Flames of the Blood Hand is for control
The 4th Searing Blaze is in the SB because its the forth Searing Blaze
(Now please note I didn't plan or prepared anything before my event started so I didn't really notice that the SB don't fit smoothly into the deck, thus I'm still in the tweaking process)
Cards I'm not 100% happy with:
1 Relic of Progenitus
The 3rd Flames of the Blood Hand
The 4th Destructive Revelry
The 4th Searing Blaze
While I don't mind my 19 land base it wouldn't be above me to cut 1x Shard Volley or 1x Keldon Marauders for the 20th land.
Cards I'm interested in testing:
Shattering Spree like Blak said its crushed Robots, but with 7 hate cards is it really needed?
Searing Blood I saw it in
Khaospawn list and almost feel in love (I wish it could hit Zoo), DIE Pod and Bots DIE!!!
Satyr Firedancer like Blak said its solid vs removal lite decks (my only issue is that running Dancer with grim is just begging for a Orzhov Pontiff blowout...)
Ensnaring Bridge good against creatures... lazer vouches for it, ham does as well (dies too decay and doesn't stop robots....)
Abrupt Decay can't be countered - hits everything in RUG Twins and is decent vs other MUs
Back to Nature pure Enchantment Hate...
If you were to use my build as a base what would you cut and what would you change? (once we can get a happy 75 together I'll write up a SB guide with explanations).