[Deck] Burn
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- BlakLanner
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I wasn't specifically playing around it. It was more to emphasize that Force was the only answer he could realistically have for the Blast.

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Since I'm beginning to amass a collection on MTGO, this is where I'm heading for Legacy online. Any pointers would be great.
[deck]
Creature 8
4 Goblin Guide
4 Eidolon of the Great Revel
Burn 30
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
4 Chain Lightning
4 Price of Progress
4 Fireblast
3 Searing Blaze
3 Flame Rift
Enchantment 2
2 Sulfuric Vortex
Land 20
4 Arid Mesa
16 Mountain
Sideboard 15
3 Searing Blood
3 Smash to Smithereens
3 Pyrostatic Pillar
3 Relic of Progenitus
3 Vexing Shusher
[/deck]
Not being able to afford Tarns, Bridges or Mindbreak Traps kinda sucks but I think I can manage with this for the time being. The Shusher spot could probably be REB/Pyroblast. Thoughts?
[deck]
Creature 8
4 Goblin Guide
4 Eidolon of the Great Revel
Burn 30
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
4 Chain Lightning
4 Price of Progress
4 Fireblast
3 Searing Blaze
3 Flame Rift
Enchantment 2
2 Sulfuric Vortex
Land 20
4 Arid Mesa
16 Mountain
Sideboard 15
3 Searing Blood
3 Smash to Smithereens
3 Pyrostatic Pillar
3 Relic of Progenitus
3 Vexing Shusher
[/deck]
Not being able to afford Tarns, Bridges or Mindbreak Traps kinda sucks but I think I can manage with this for the time being. The Shusher spot could probably be REB/Pyroblast. Thoughts?

In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Shusher is for Stoneblade/Deathblade and Miracles, I assume?
In theory, he's a bit worse. He's a late game card that will probably just eat spot removal, whereas a REB can get rid of a counterbalance or eat a counterspell. Since we have more burn spells than they have counterspells, if we force them to use counterspells rather than spot removal, we have a better shot of resolving enough burn spells to win.
In theory, he's a bit worse. He's a late game card that will probably just eat spot removal, whereas a REB can get rid of a counterbalance or eat a counterspell. Since we have more burn spells than they have counterspells, if we force them to use counterspells rather than spot removal, we have a better shot of resolving enough burn spells to win.

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I prefer 20 land. The 4 fetches may thin it out a bit.I think you'd be better off exchanging 2 mountains for a lavaman and a flame rift, but maybe that's just because 18 land is all I've known.

In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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The main deck looks fine. You might want to look into Wooded Foothills or Bloodstained Mire if you want extra fetch lands. I am not sure you need the Pillars on top of the Eidolons but that is a meta call, especially if you don't have Traps. If you lack Bridges, get some Ashen Riders or something else you can bring in via Show and Tell.

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I am not overly a fan of Lavaman these days but you probably can feed a single one even without fetches.

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The 60 is pretty close to what I'd run without fetches.

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[deck]possible list[/deck]
That gives me 5 slots in the main and 4 in the side.
[deck]possible inclusions for main[/deck]
1 Price of Progress (#4)
1 Mountain (#18)
1 Grim Lavamancer
2 Searing Blood (taking one out of the side)
1 Sulfuric Vortex (#3)
2 Keldon Marauders (I don't like these very much)
1 Pyrostatic Pillar (I like to live dangerously
)
roughly in order of likeliness to include
[/deck]
[deck]potential sideboard cards[/deck]
Wow, I'm still really undecided on all this shit.
That gives me 5 slots in the main and 4 in the side.
[deck]possible inclusions for main[/deck]
1 Price of Progress (#4)
1 Mountain (#18)
1 Grim Lavamancer
2 Searing Blood (taking one out of the side)
1 Sulfuric Vortex (#3)
2 Keldon Marauders (I don't like these very much)
1 Pyrostatic Pillar (I like to live dangerously

roughly in order of likeliness to include
[/deck]
[deck]potential sideboard cards[/deck]
Wow, I'm still really undecided on all this shit.

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With these types of cards, I'm just always afraid that you have to dedicate more of your sideboard space than a certain match up deserves in order to see it at the right time. It also sucks that you really can't afford to heavily mulligan into anything.Man, I completely forgot about Ashen Rider!

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It's a necessary evil at times. Criteria #3: It keeps you from losing in turns 1-3. Obviously Bridge is universally better since it works against other decks.With these types of cards, I'm just always afraid that you have to dedicate more of your sideboard space than a certain match up deserves in order to see it at the right time. It also sucks that you really can't afford to heavily mulligan into anything.Man, I completely forgot about Ashen Rider!

In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Nope. Searing Blaze is the first choice. It's hard enough to run 4 maindeck creature-only kill spells, but the payoff is totally worth it when you're up against fair decks. When you're up against a combo deck, you only have 4 dead cards as opposed to 4+.Agree/disagree: Searing Blood is a card that we want in the main 60 in a fetchless list.
Now, I'm pretty sure that you want to run Searing Blood OVER Searing Blaze and I don't think it's a good idea. I've been running 20 land fetchless for a little bit online (just last week, I believe, was when I got my Mesas finally) and rarely did I have an issue casting Blaze for the full 3 damage. When I couldn't get 3 out of it, it still wasn't so bad since most creatures I was trying to kill were x/
1's. I wouldn't recommend running a set of Blazes with less than 20 land, however.
The beauty of Blaze is that when you're against creatures with big asses, like Tarmogoyfs or Knights of the Reliquary, it's guaranteed damage (which is what you want).
Do you ever cut Mountains when sideboarding?[/I prefer 20 land. The 4 fetches may thin it out a bit.I think you'd be better off exchanging 2 mountains for a lavaman and a flame rift, but maybe that's just because 18 land is all I've known.
quote]
Nope. Mountain is my strongest card. I actually like to cast my spells and hit my landfall triggers for casting Searing Blaze.

In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Fetchless, I prefer Blood over Blaze but I would never put Blood in the main. I run fewer lands so landfall is a bit harder for me to guarantee, hence the lack of Blazes.

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[deck=71/75]
Land
18 Mountain
2 Barbarian Ring
Creatures
4 Eidolon of the Great Revel
4 Goblin Guide
1 Grim Lavamancer
Noncreature Spells
2 Sulfuric Vortex
4 Lightning Bolt
4 Chain Lightning
4 Price of Progress
4 Fireblast
4 Flame Rift
4 Lava Spike
4 Rift Bolt
Sideboard
3 Pyrostatic Pillar
2 Pyroblast
2 Ensnaring Bridge
2 Searing Blood
3 Smash to Smithereens
[/deck]
That's 1 open slot in the main and 3 in the side
Only 2 of both Bridge and Pyroblast as of now because, while they are strong against many decks, I don't really like diluting our plan with reactive cards.
I think I want some number of Relic of Progenitus in the side, but I'm not sure.
Thoughts?
Land
18 Mountain
2 Barbarian Ring
Creatures
4 Eidolon of the Great Revel
4 Goblin Guide
1 Grim Lavamancer
Noncreature Spells
2 Sulfuric Vortex
4 Lightning Bolt
4 Chain Lightning
4 Price of Progress
4 Fireblast
4 Flame Rift
4 Lava Spike
4 Rift Bolt
Sideboard
3 Pyrostatic Pillar
2 Pyroblast
2 Ensnaring Bridge
2 Searing Blood
3 Smash to Smithereens
[/deck]
That's 1 open slot in the main and 3 in the side
Only 2 of both Bridge and Pyroblast as of now because, while they are strong against many decks, I don't really like diluting our plan with reactive cards.
I think I want some number of Relic of Progenitus in the side, but I'm not sure.
Thoughts?

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I'd go with a second Lavamancer and cut a Ring for a Mountain just because the Ring isn't bros with Price, Fireblast, and Lavamacer. Relic is a fine choice for shrinking Tarmogoyfs (so you can pick them off with Lavamancer), hindering Dredge and Snapcaster, and cycling for more Burn.

In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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