I would actually think Revel would be helpful in Junk. That's the only match I think shortening the game favors us.@J_S: Moving forward will you be on the Revel MD plan? I'm still very concerned about Monsters, Junk, rock and GW....
[Primer] Boros Burn
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Here's where I'm at:
[deck= R/W BURN! By Keith Ambrose Test Deck]
Creatures (8)
4 Chandra’s Phoenix
4 Eidolon of the Great Revel
Lands (23)
2 Mana Confluence
9 Mountain
4 Mutavault
4 Sacred Foundry
4 Temple of Triumph
Spells (29)
1 Banishing Light
4 Boros Charm
2 Chained to the Rocks
2 Flames of the Firebrand
4 Lightning Strike
4 Magma Jet
4 Shock
4 Skullcrack
4 Warleader’s Helix
Sideboard (15)
2 Chained to the Rocks
4 Firedrinker Satyr
1 Harness by Force
4 Satyr Firedancer
2 Stormbreath Dragon
2 Wear // Tear[/deck]
[deck= R/W BURN! By Keith Ambrose Test Deck]
Creatures (8)
4 Chandra’s Phoenix
4 Eidolon of the Great Revel
Lands (23)
2 Mana Confluence
9 Mountain
4 Mutavault
4 Sacred Foundry
4 Temple of Triumph
Spells (29)
1 Banishing Light
4 Boros Charm
2 Chained to the Rocks
2 Flames of the Firebrand
4 Lightning Strike
4 Magma Jet
4 Shock
4 Skullcrack
4 Warleader’s Helix
Sideboard (15)
2 Chained to the Rocks
4 Firedrinker Satyr
1 Harness by Force
4 Satyr Firedancer
2 Stormbreath Dragon
2 Wear // Tear[/deck]
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Looks solid J_S
I would prefer to have YP$ MD and Revel over the Drinkers in the SB but that is whats testing for it for.
On that note Dauntless had a interesting plan with running some number of Spark Troopers (1 or 2 MU) over the Blood/Flames/shock to support the Revel/MC pain which I think is rather clever, from my understanding he has already has two finishes with his creation.
I would prefer to have YP$ MD and Revel over the Drinkers in the SB but that is whats testing for it for.
On that note Dauntless had a interesting plan with running some number of Spark Troopers (1 or 2 MU) over the Blood/Flames/shock to support the Revel/MC pain which I think is rather clever, from my understanding he has already has two finishes with his creation.
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Yep, thoguh it still good agaisnt mono black so the choice to keep it in or not depends on your meta and how many people you expect to splash the green.Hopping aboard the burn train!!! Been doing a LOT of catching up...
Must have missed when you guys moved away from Assemble the Legion? Now that black has Golgari Charm?
" : Destroy target orifice."
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This is super similar to the version I settled on early this week. Only difference is Flames, Banishing Light, and the numbers in the Sideboard. Looks good.Here's where I'm at:
[deck= R/W BURN! By Keith Ambrose Test Deck]
Creatures (8)
4 Chandra’s Phoenix
4 Eidolon of the Great Revel
Lands (23)
2 Mana Confluence
9 Mountain
4 Mutavault
4 Sacred Foundry
4 Temple of Triumph
Spells (29)
1 Banishing Light
4 Boros Charm
2 Chained to the Rocks
2 Flames of the Firebrand
4 Lightning Strike
4 Magma Jet
4 Shock
4 Skullcrack
4 Warleader’s Helix
Sideboard (15)
2 Chained to the Rocks
4 Firedrinker Satyr
1 Harness by Force
4 Satyr Firedancer
2 Stormbreath Dragon
2 Wear // Tear[/deck]
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So to summarize your point, game 1, you think we're giving up points vs creature decks by running a slower card than chain and vs non-creature decks, that banishing light is as dead a card as chain?Banishing Light is slow. We are already favored G1 vs decks that can't remove it, so the matchups we want Banishing Light vs in game 1...they have answers too.
Or are you proposing 2 chain and filling the slot with something else like another searing blood?
Honest question, no snark intended.
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Making a lot of assumptions there.I figured you'd be smart enough to know I'I'm glad they recently changed the restriction of only having 4 of the same card in a deck.Yes.Are you thinking that banishing light is too slow for us, favor another chains over it or something?
m talking about the main deck without spelling it out.
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Question for those running Banishing Light over a Chained to the Rocks in the main, or in the whole 75:
What non-creatures do you find yourself casting it on that you'd consider "must answer?"
I pretty much only found myself using it against the early Planeswalkers like Domri but then it takes up my whole turn which is particularly bad if I haven't landed a creature yet.
What non-creatures do you find yourself casting it on that you'd consider "must answer?"
I pretty much only found myself using it against the early Planeswalkers like Domri but then it takes up my whole turn which is particularly bad if I haven't landed a creature yet.
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Here's the list. I managed to 4-0 another DE tonight and am now 77% out of 17 matches on MTGO. Eidolon is amazing against a control, I haven't had enough matches vs. midrange (BG Rock, Junk, Monsters etc.) to be really able to say how bad he isLooks solid J_S
I would prefer to have YP$ MD and Revel over the Drinkers in the SB but that is whats testing for it for.
On that note Dauntless had a interesting plan with running some number of Spark Troopers (1 or 2 MU) over the Blood/Flames/shock to support the Revel/MC pain which I think is rather clever, from my understanding he has already has two finishes with his creation.
there...
[deck= Dauntless' SparkBurn]
Lands (23)
2 Mana Confluence
7 Mountain
3 Mutavault
4 Sacred Foundry
4 Temple of Triumph
1 Boros Guildgate
2 Temple of Malice
Creatures (9)
4 Chandra’s Phoenix
4 Eidolon of the Great Revel
1 Spark Trooper
Enchantments (3)
3 Chained to the Rocks
Burn (29)
3 Shock
2 Searing Blood
4 Magma Jet
4 Lightning Strike
4 Boros Charm
4 Skullcrack
4 Warleader’s Helix
Sideboard (15)
4 Satyr Firedancer
4 Toil/Trouble
2 Chandra, Pyromaster
1 Chained to the Rocks
1 Banishing Light
1 Mizzium Mortars
1 Wear/Tear
1 Wild Ricochet
[/deck]
MTGO handle: Clemens268
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WR is only for the mirror (kinda like how assembles is only for bx devotion back in the day) but vs the mirror it pretty much just wins you the game if you catch a Boros Charm or WLH.
Also solid result Dauntless I really like the Spark Trooper Tech with Revel
Also solid result Dauntless I really like the Spark Trooper Tech with Revel
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Decided to try that deck tonight and got blown out by mono green. Not sure if I just got bad luck with him hitting 4 creatures of garruk in both games, Idk. Any tips for the matchup? I brought in dancers mortars and all my chains, boarded out skull cracks, eidolons of revelry. I just didn't see any creatures in time to put pressure on him.
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Nope, Elricity is still on Flames of the Firebrand which is fine since it can sweep 0/1 decks and kill x/3 creatures.Has everyone abandoned the Flames of the Firebrand route?
That said if your running FDS dancer your doing yourself a disfavor not attempting that Blood + FDS dancer blowout.
Last edited by magicdownunder on Sat May 17, 2014 1:11 am, edited 2 times in total.
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In regards with your SB guide
vs Bx Devotion:
I'll argue that on the play Firedrinker Satyr is very strong - on the draw however I'll rather have the Boros Charm because you just set yourself up for painful tempo plays like: you T1 FDS him T2 Cure, DF, Doom Blade etc... etc....
vs Mirror:
This is a next leveling nightmare if they board out creatures and go for the T//T route, I think I'll take 2x Shock (shock hits Revel on T2 which is rather important) over 2x Chains most of the time.
I like the rest
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I get that you don't want situational answers in the board, but wear // tear and CtR both have more than enough targets right now to be considered more than situational. Banishing Light seems to be more of a crutch than anything else whenever I see it played. DSphere and Jace are both cards that you can play around/through, and the rest of the cards listed here are taken care of by our traditional removal suite. The reason why you shouldn't play Banishing LIght isn't because it dies to removal, chained does thatFor me it's:
Detention sphere or Jace: Even if it only sticks for a turn or two, I'm happy
Whip
The usual fatties
Master of waves
I get the DtR argument but I like not having to clog my sideboard with situational answers.
as well, it's because Banishing Light is such a huge tempo loss. Being able to play a one mana removal spell and a burn spell in the same turn is very important; we're not a control deck.
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I get the point on mono black and you're probably right.In regards with your SB guide
vs Bx Devotion:
I'll argue that on the play Firedrinker Satyr is very strong - on the draw however I'll rather have the Boros Charm because you just set yourself up for painful tempo plays like: you T1 FDS him T2 Cure, DF, Doom Blade etc... etc....
vs Mirror:
This is a next leveling nightmare if they board out creatures and go for the T//T route, I think I'll take 2x Shock (shock hits Revel on T2 which is rather important) over
2x Chains most of the time.
I like the rest
I also understand the leveling argument in the mirror, but I like chain in case they don't board phoenix out. I don't think most people aren't as smart as you
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Do IT!!!!!!!I'm considering blowing off my commitments to go cast Boros Charms at SCG States. Thoughts?
This is actually a really importantI also understand the leveling argument in the mirror, but I like chain in case they don't board phoenix out. I don't think most people aren't as smart as you
point - the majority will just continue to spam creatures so going with all chains would work the only problem is if your Opp. catches on (usually another DtR member....) when things become a problem.... (information is power!!!) - its the same deal with YP$ really, he is really good against the DtR burn decks but he is a huge liability vs the typical brew (imo).
Last edited by magicdownunder on Fri May 16, 2014 3:58 am, edited 2 times in total.
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