Brain Maggot is good in the U/W matchup.....that's all I got. He's a good 2 drop, which our archetype is still shaky on, but I don't think he's aggressive enough for us. Hear me out: I think our deck would rather kill someone quickly enough to make their card draws irrelevant due to overwhelming force, than take one of their cards and hopes that it secures victory. That's just my guess, though.
Anecdotally speaking, Wizards loves to trick players with functional reprints of old good cards that aren't as good anymore.
Scientifically speaking, this card is worse than Duress is today's metagame, due to the huge tempo loss if the creature dies. It also only provides a 1/1 meaning that it'll crumble against any resistance it runs into. Checking the ol' Fire rule, this card makes it slower for us to win the game than Duress( or Thoughtseize), unless it never gets killed and is able to attack and reduce the
number of turns it takes to win( which as a 1/1, in a vacuum is 20 turns :\ ).
If the card is good, it'll probably work better in a control or midrange deck( like Esper or Mono Black Control), where it can be protected better without distracting from the main strategy.
Master of the Feasts is amazing against Monsters and Aggro decks. Terrible against U/W and Black( which combined are almost 50% of the metagame). I assume he probably isn't the best against Blue Devotion, unless you can clear a path for a Flyer to get into the red zone.
Gnarled Scarhide is a staple. Going to be sad when Cackler rotates out( can you believe that I've been playing him nonstop since RTR dropped?! Love the little guy), but I hope he gets a replacement 2/2 or 2/1 in black. Must play 4.
Silence the Believers: Holy mana curve batman! Not what we need.
Mana Confluence makes it tempting to play Rakdos again. I think that'll be great if we have to try to face too many hyper aggressive decks( White or Red based that'll
whoop this deck's tail!) and control deck's that aren't expecting other control decks( including more removal, even more in sideboard, and more win cons rather than trying to stall). Currently our weakness is lack of haste post-board wipe/ability to make a comeback against midrange and control decks, and also the hot mess that is our blocking capability. I love Scarhide and Cackler, but we can't block for crap if our lives depend on it.
This will stay in the back of my mind as the metagame develops.
And here's what I'll be testing first, in a week or two( won't have all the cards this Friday, so I'll do Black control):
[deck]Creature (26)
4x Gnarled Scarhide
4x Herald of Torment
4x Lifebane Zombie
2x Mogis's Marauder
4x Pain Seer
4x Rakdos Cackler
4x Tormented Hero
Instant (7)
2x Bile Blight
3x Hero's Downfall
2x Ultimate Price
Sorcery (4)
4x Thoughtseize
Land (23)
4x Mutavault
19x Swamp
Sideboard (15)
4x Dark Betrayal
3x Doom Blade
4x Duress
4x Master of the
Feast[/deck]
Sad to see Thrill-Kill go, but I love the great ammount of tempo this deck has. Master of the Feast is amazing against I worst matchups( Red Aggro, Burn, White Weenies and W/B Humans), and a better finisher( in my opinion) than Desecration Demon against our mediocre matchups( G/R Monsters).
Negative card advantage doesn't matter in these matchups, but tempo is everything.
DD is a 6/6 flying for 2BB that can only sometimes attack. With your opponent controlling your tempo, you're set to be slowed down away from victory in aggro matchups. Even worse, the aggro opponents are the ones more likely to be able to do such.
Master is a 5/5 flying for 1BB that gives the opponent a card each turn. However, they probably aren't going to have the tempo to take advantage of the extra card, nor the removal to get rid of your guaranteed 5 damage to the dome.
Other than that, our curve is now lower so Pain Seer works perfectly a much higher percentage of the time, and I feel we've optimized the best
3 drops available. We're also far more likely to get a 1 drop in our hand, which can make a big difference in tempo.
I'm very worried still about this deck surviving against Precinct Captain decks( which has beaten me before). Our deck honestly can't block( black can't block

), and against more aggressive decks, if we can't outrace as the beatdown, then we lose. I'm hoping Master of the Feasts fills this giant hole in our metagame armor.
Sideboarding
One more.
I feel this build will be superior in the mirror....heheheh.
This could be incorrect, but in my limited mirror match experience( it's still a hard deck to run into), the less aggressive variant can win if they removal it up. It's also a good strategy for any aggro v aggro match where you're not "the beatdown". I think our ability to block and win the game swiftly after board stabilization is key.
So yeah, love it or hate it,
this is my theory so far.
I'll test it at next week's FNM( won't have the Masters this week), and write up a full report( as is my custom).
Tell me what you think, post your own results, and have fun.
Good luck, and God bless
