[Primer] Boros Burn

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Postby magicdownunder » Wed Apr 23, 2014 2:17 am

OFF-TOPIC:

Might as well lift the ban on JOU discussion:

Burning Earth will be much better post-JOU, sure they can answer the darn card but they NEED to answer card it too win - thus its a fine option against control or greedy 3c midrange decks.

Font of Ire is bad, whatever your going to replace for it should be better then 6cc 5 damage spell which only targets players.

Nyx-Fleece Ram is many times stronger then staff because of the decks which can use it, we should be concerned about it (2-3x Enchantment hate cards should do the trick).

- - - - - - - - - -

Do I think Burn has a chance in the new meta? Yes, mainly because we have O-Ring back so we have better answers to everything now - if UW takes over (please do... please do....) I can justify my pet dragons again

- - - - - - - - - - - -

ON-TOPIC

[deck=MDU's Old Flame]Lands 23
7 Mountain
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
1 Boros Guildgate
2 Temple of Silence
2 Temple of Malice

Creatures 8
4 Young Pyromancer
4 Chandra's Phoenix

Enchantments 3
3 Chained to the Rocks

Burns 26
4 Skullcrack
4 Boros Charm
4 Lightning Strike
4 Magma Jet
2 Flames of the Firebrand
4 Warleader's Helix
4 Shock

Sideboard 15
3 Toil // Trouble
2 Assemble the Legion
2 Chandra, Pyromaster
1 Mutavault
1 Burning Earth
1 Blind Obedence
1 Wear // Tear
3 Mizzium Mortars
1 Chained to the Rocks[/deck]
SE Report 6996956
G1 RDW vs Old Flame (MDU) SE 6996956
[url=https&#
58;//www.youtube.com/watch?v=iI3QHhgNH5o&lis ... y6m7Azu4Ma]G2 Bx Devotion vs Old Flame (MDU) SE 6996956[/url]
G3 Split

This is the deck I've been playing after Bearly Boros Burn, and still play too this date :) - I also fixed up the introduction and tracks so comments for those would be great.

P.S. I'm trying to squeeze in two Searing Bloods into my SB I have no idea what to cut......

EDIT: I fixed the decklist (the searing bloods were meant to be fotfb).
Last edited by magicdownunder on Wed Apr 23, 2014 4:30 am, edited 1 time in total.
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Postby zemanjaski » Wed Apr 23, 2014 3:57 am

Looks very solid to me.

The thing about Nyx-Fleece Ram is ~ is it really any worse than Fiendslayer Paladin? I don't think so. Both are answered by many of the same cards and if they block with the Ram you can actually kill it with spells; which either means it goes away early OR they're not blocking ~ so I think it is a problem card, but not a problem that we cannot overcome. Besides, with Oblivion Ring back, we'll ahve those post sideboard as a catch all too. If BW Aggro catches on, Glare of Heresy will be available too. So I think on balance it is fine.

I am hoping that Burn dissapears for a bit, so I can run it at a 5K interstate in a few weeks.
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Postby LaZerBurn » Wed Apr 23, 2014 5:51 am

I'm feeling pretty positive about Burn post JiN too - there are some new cards that look scary at first glance but the deck is surprisingly robust and there are answers available - I'll be delighted to pack Burning Earth and smash face with SBD :D

I'm also seeing less and less of it on MTGO which pleases me as there'll be less focused hate around if the deck continues to drop off the radar :)
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Postby warwizard87 » Wed Apr 23, 2014 5:55 am

OFF-TOPIC:

Might as well lift the ban on JOU discussion:

Burning Earth will be much better post-JOU, sure they can answer the darn card but they NEED to answer card it too win - thus its a fine option against control or greedy 3c midrange decks.

Font of Ire is bad, whatever your going to replace for it should be better then 6cc 5 damage spell which only targets players.

Nyx-Fleece Ram is many times stronger then staff because of the decks which can use it, we should be concerned about it (2-3x Enchantment hate cards should do the trick).

- - - - - - - - - -

Do I think Burn has a chance in the new meta?
Yes, mainly because we have O-Ring back so we have better answers to everything now - if UW takes over (please do... please do....) I can justify my pet dragons again :crazy:

- - - - - - - - - - - -

ON-TOPIC

[deck=MDU's Old Flame]Lands 23
7 Mountain
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
1 Boros Guildgate
2 Temple of Silence
2 Temple of Malice

Creatures 8
4 Young Pyromancer
4 Chandra's Phoenix

Enchantments 3
3 Chained to the Rocks

Burns 26
4 Skullcrack
4 Boros Charm
4 Lightning Strike
4 Magma Jet
2 Flames of the Firebrand
4 Warleader's Helix
4 Shock

Sideboard 15
3 Toil // Trouble
2 Assemble the Legion
2 Chandra, Pyromaster
1 Mutavault
1 Burning Earth
1 Blind Obedence
1 Wear // Tear
3 Mizzium Mortars
1 Chained to the Rocks[/deck]
SE Report 6996956
[url=https&
#58;//www.youtube.com/watch?v=mHnWU2Bq0mU&lis ... y6m7Azu4Ma]G1 RDW vs Old Flame (MDU) SE 6996956[/url]
G2 Bx Devotion vs Old Flame (MDU) SE 6996956
G3 Split

This is the deck I've been playing after Bearly Boros Burn, and still play too this date :) - I also fixed up the introduction and tracks so comments for those would be great.

P.S. I'm trying to squeeze in two Searing Bloods into my SB I have no idea what to cut......

EDIT: I fixed the decklist (the searing bloods were meant to be fotfb).
that's pretty much my main board -2 Fotfb +2 searing blood. I haven't come off the blood yet. though if WW and b/w does become popular the switch will be probable. also im still not completely sold on toil/trouble side,
especially with BE Chandra and assemble just seems a bit overkill to me.
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Postby magicdownunder » Wed Apr 23, 2014 6:26 am

@warwizard87:

Flames of the Firebrand over Searing Blood isn't because of WW and b/w, its because Ux Devotion is on the rise (on MODO) so Bx Devotion are swapping out LBZ for NVS (Flames of the Firebrand is quite good at killing NVS...).

In regards with Toil // Trouble, that card hits mirror and can act as a poor man divination which is relevant against MUs like Bx or Ux - I still rate Control as one of the harder T1 MUs so I want as many answers as possible.

@LaZerBurn:

Burn is still in the top6 online, I don't really see them going away soon...

That said I'm fairly optimistic about burn post-JOU: O-Ring is fantastic, with chains + Boros Charm (to protect them) means most midrange/aggro decks are going to struggle against us. O-Ring also happens too be good vs control so that is a plus , once the dust settles and we find out if Esper or UW is the top control deck we can pick between BE or SBD as our extra control answer (I do hope UW wins, since it now has O-Ring).
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Postby warwizard87 » Wed Apr 23, 2014 8:36 am

@warwizard87:

Flames of the Firebrand over Searing Blood isn't because of WW and b/w, its because Ux Devotion is on the rise (on MODO) so Bx Devotion are swapping out LBZ for NVS (Flames of the Firebrand is quite good at killing NVS...).

In regards with Toil // Trouble, that card hits mirror and can act as a poor man divination which is relevant against MUs like Bx or Ux - I still rate Control as one of the harder T1 MUs so I want as many answers as possible.

@LaZerBurn:

Burn is still in the top6 online, I don't really see them going away soon...

That said I'm fairly optimistic about burn post-JOU: O-Ring is fantastic, with chains + Boros Charm (to
protect them) means most midrange/aggro decks are going to struggle against us. O-Ring also happens too be good vs control so that is a plus :), once the dust settles and we find out if Esper or UW is the top control deck we can pick between BE or SBD as our extra control answer (I do hope UW wins, since it now has O-Ring).

Oh i c, i was thinking the of all the x/1s the BW agro decks can run now. (wasn't thinking midrange obv)
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Postby Lightning_Dolt » Wed Apr 23, 2014 1:15 pm

Good point on the Ram vs Fiends layer. I also think it hits traditional aggro a lot harder than burn.

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Postby montu » Wed Apr 23, 2014 1:52 pm

G3 Split
Thanks for the vids.

My dumb question for the day - How do you split a SE? QPs can't be split, right?

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Postby magicdownunder » Wed Apr 23, 2014 1:59 pm

I'll upload a video of a split next week.

I usually offer the booster for the win or I take 1 ticket + booster for the concede, if they don't accept we play for it - I think it helps if people can type your name into google and it pops up at rank30 so it has been working :)
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Postby montu » Wed Apr 23, 2014 3:39 pm

I'm feeling pretty positive about Burn post JiN too - there are some new cards that look scary at first glance but the deck is surprisingly robust and there are answers available - I'll be delighted to pack Burning Earth and smash face with SBD :D

I'm also seeing less and less of it on MTGO which pleases me as there'll be less focused hate around if the deck continues to drop off the radar :)
Speaking of hate - Thougtseize. Duress. Brain Maggot. - I'm really going to hate that.

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Postby Lightning_Dolt » Wed Apr 23, 2014 4:09 pm

This is true, but I hope oring hurts them and brain maggot is a juicy target for searing blood.

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Postby zenbitz » Wed Apr 23, 2014 5:43 pm

Are we really going to play 8 O-ring equivalents? We just drop Chains right? (doesn't hit non-creatures, gets hit by peak eruption). Or maybe 3-2 split?

I have some concerns on how we can beat decks with 12-16 2-power 1 drops without Anger of the Gods. There is FotFB into Chandra I suppose.

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Re:

Postby JohnnyfnB » Wed Apr 23, 2014 6:42 pm

Are we really going to play 8 O-ring equivalents? We just drop Chains right? (doesn't hit non-creatures, gets hit by peak eruption). Or maybe 3-2 split?

I have some concerns on how we can beat decks with 12-16 2-power 1 drops without Anger of the Gods. There is FotFB into Chandra I suppose.
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Postby Valdarith » Wed Apr 23, 2014 6:55 pm

It would be ludicrous to drop a one-mana Terminate in a deck that wants to make maximum use of its mana every turn.
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Postby Rhyno » Wed Apr 23, 2014 7:05 pm

So I'm looking to get started with standard on MTGO. I've heard there's a lot less control, would running the deck without Mutavaults for a bit be a waste? Running Burn on paper would be atrocious without them in my meta and I doubt it'd be much different online.

Also, CtrR is amazing and I doubt I'll be paying 2 more mana for the ability to hit slightly more things.

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Postby Valdarith » Wed Apr 23, 2014 7:08 pm

I would not run this deck without Mutavaults. In fact that's the only reason I'm not running this deck on MODO.
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Postby Khaospawn » Wed Apr 23, 2014 7:58 pm

I would not run this deck without Mutavaults. In fact that's the only reason I'm not running this deck on MODO.
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Postby Elricity » Wed Apr 23, 2014 8:11 pm

So I'm looking to get started with standard on MTGO. I've heard there's a lot less control, would running the deck without Mutavaults for a bit be a waste? Running Burn on paper would be atrocious without them in my meta and I doubt it'd be much different online.

Also, CtrR is amazing and I doubt I'll be paying 2 more mana for the ability to hit slightly more things.
Tried it. You need the mutavaults.

Also, chain is way too good to cut. O ring basically replaces all the wear//tear, glare, etc nonsense we've been doing and makes our control board much better to interact with.

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Postby Valdarith » Wed Apr 23, 2014 8:25 pm

I would not run this deck without Mutavaults. In fact that's the only reason I'm not running this deck on MODO.
Don't be a budgcaj, brosif. Just take out a second mortgage and sell your least favorite child. :stupid:
I know you're joking, but hey, not running this deck suboptimally does mean I'm not being a budgcaj, right? "Don't run cheap decks, run cheap archetypes." :)

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Postby LP, of the Fires » Wed Apr 23, 2014 8:34 pm

You can certainly play the deck without mutavault. It just makes your control matchup a bit worse.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Khaospawn » Wed Apr 23, 2014 8:56 pm

You can certainly play the deck without mutavault. It just makes your control matchup a bit worse.
But who really wants to do that? The best part about tapping Mountains is jamming a bolt of lightning up some filthy Island lover's ass dry.


Dry like a desert.
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Postby montu » Wed Apr 23, 2014 9:03 pm

So I'm looking to get started with standard on MTGO. I've heard there's a lot less control, would running the deck without Mutavaults for a bit be a waste? Running Burn on paper would be atrocious without them in my meta and I doubt it'd be much different online.

Also, CtrR is amazing and I doubt I'll be paying 2 more mana for the ability to hit slightly more things.
Tried it. You need the mutavaults.
Ditto

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Woohoo

Postby montu » Wed Apr 23, 2014 11:54 pm

I got my 15 QPs.

Now what do I do?

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Postby zemanjaski » Thu Apr 24, 2014 12:35 am

You can certainly play the deck without mutavault. It just makes your control matchup a bit worse.
If by a bit you mean terrible, then sure.
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Postby Rhyno » Thu Apr 24, 2014 1:04 am

Well I went ahead and picked up the Mutavaults, I don't want to think about playing the deck without them. Currently testing Pyromancers online first instead of my usual Zealots.

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Postby magicdownunder » Thu Apr 24, 2014 2:19 am

Rhyno when you get the chance post your MTGO name in the clan thread :smileup:

@Montu:
You have two choices:
1) Do nothing until the 31st, then proceed to grind again
2) Grind like crazy for those last 20 QP so you'll get a spot in the magical MOCS Final event (which is STILL in perma ETA mode).
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Postby montu » Thu Apr 24, 2014 2:43 am

You have two choices:
1) Do nothing until the 31st, then proceed to grind again
2) Grind like crazy for those last 20 QP so you'll get a spot in the magical MOCS Final event (which is STILL in perma ETA mode).
Thanks. I tried reading the wizards stuff, but it was terribly hard to follow.

I think I'll give it a fresh start on the 31st and see if I can't hit 35.

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Postby magicdownunder » Thu Apr 24, 2014 4:45 am

Last Time:1r120k3s
[deck=MDU's Old Flame]Lands 23
7 Mountain
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
1 Boros Guildgate
2 Temple of Silence
2 Temple of Malice

Creatures 8
4 Young Pyromancer
4 Chandra's Phoenix

Enchantments 3
3 Chained to the Rocks

Burns 26
4 Skullcrack
4 Boros Charm
4 Lightning Strike
4 Magma Jet
2 Flames of the Firebrand
4 Warleader's Helix
4 Shock

Sideboard 15
3 Toil // Trouble
2 Assemble the Legion
2 Chandra, Pyromaster
1 Mutavault
1 Glare of Heresy
1 Blind Obedence
1 Wear // Tear
3 Mizzium Mortars
1 Chained to the Rocks[/deck]
[b:1r120k3s][u:1r120k3s]SE Report 6996956 [/u:1r120k3s][/b:1r120k3s]
[url=https://www.youtube.com/watch?v=mHnWU2B ... a:1r120k3s]G1 RDW vs Old Flame (MDU) SE 6996956[/url:1r120k3s]
[url=https://www.youtube.com/watch?v=iI3QHhgNH5o&
list=PLBO2Co_8Gb6zIxGs3g-nnYDy6m7Azu4Ma:1r120k3s]G2 Bx Devotion vs Old Flame (MDU) SE 6996956[/url:1r120k3s]
G3 Split

This is the deck I've been playing after Bearly Boros Burn, and still play too this date :) - I also fixed up the introduction and tracks so comments for those would be great.

P.S. I'm trying to squeeze in two Searing Bloods into my SB I have no idea what to cut......[/spoiler:1r120k3s]
[b:1r120k3s][u:1r120k3s]SE Report 7000542[/u:1r120k3s][/b:1r120k3s]
[url=https://www.youtube.com/watch?v=ZGNFewi ... a:1r120k3s]G1 Dega Burn (Biddingmaster / Closed) vs Old Flame (MDU) SE 7000542[/url:1r120k3s] <-- Clan Member
[url=https://www.youtube.com/watch?v=O00y4K3 ... a:1r120k3s]G2 Junk vs Old Flame (MDU) SE 7000542[/url:1r120k3s]
[url=https://www.youtube.
com/watch?v=IkWOj_N4DS4&list=PLBO2Co_8Gb6zIxGs3g-nnYDy6m7Azu4Ma:1r120k3s]G3 Rw Burn vs Old Flame (MDU) SE 7000542[/url:1r120k3s]

Since tomorrow is Friday (downunder in future land) I decided that the next set of videos will contain my new DtR mat :smileup:

P.S. I'm predominately an online player - so when I build my lists, I try to set it up so that it has game against a rather large field (for at least the first 2 matches, in which case it turns into a T1 field after) thus I think Banishing Light MD with Chains as 2/2 has a place. Purp on the other hand who is an fantastic paper player disagrees and favors a lighter curve with chains - what are your thoughts guys?

[url=viewtopic.php?f=90&t=2576&view=unread#unread:1r120k3s]Discussion can be found here[/url:1r120k3s]

EDIT: Z plan sounds good
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Postby zemanjaski » Thu Apr 24, 2014 4:46 am

Probably lean 1 Banishing Light + 2 Chains in my 60 (replacing 3 Chains).
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Postby zemanjaski » Thu Apr 24, 2014 4:47 am

Curious how you would describe my acumen MDU >:)
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Postby magicdownunder » Thu Apr 24, 2014 4:57 am

Hmmmm... I'll call it playing it safe (though most likely correct esp. for the first two weeks)!!

I'll admit running 2x 3cc spells is a tad greedy but I'm accustomed too Flames of the Firebrand at this point so it doesn't bother me :D
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Postby zemanjaski » Thu Apr 24, 2014 5:03 am

I've liked Flames from my limited testing with it (mostly playing MBC these days, just for something different!)
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Postby zenbitz » Thu Apr 24, 2014 5:45 am

1-2 mutavaults isn't awful. I won't go back to 0.
I forgot about electrickery. That is exactly what my Izzet-Pyro build needs.

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Postby Elricity » Thu Apr 24, 2014 6:59 am

1-2 mutavaults isn't awful. I won't go back to 0.
I forgot about electrickery. That is exactly what my Izzet-Pyro build needs.
Against what decks?

Even post rotation, that strikes me as a narrow card.

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Postby Pedros » Thu Apr 24, 2014 8:17 am

I played Flames of the Firebrand in md and it was awsome. Quote good to kill 2 pack rats with it. Ah memories ;)

Playing with 8 tap lands (6 scry) and 3 viashino in sb, won with 2 viashino even when my op had blind obedience on board.
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Postby zenbitz » Thu Apr 24, 2014 7:25 pm

1-2 mutavaults isn't awful. I won't go back to 0.
I forgot about electrickery. That is exactly what my Izzet-Pyro build needs.
Against what decks?

Even post rotation, that strikes me as a narrow card.
There are a few aggro decks running 12-16 1-drops, plus several 1T 2 drops. It is very hard to 1-for-1 them. Also, pyromancer likes 1 mana instants. But I have no idea if they are for reals in any meta yet.

On further reflection, anger of the gods is probably better as it kills guys with 2-3 T and exiles to stop Xathrid / Atheros shenanigans. With the major
downside is that it's REALLY only what you want on T3 or 4 because it sweeps you.

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Postby montu » Thu Apr 24, 2014 7:41 pm

On further reflection, anger of the gods is probably better as it kills guys with 2-3 T and exiles to stop Xathrid / Atheros shenanigans. With the major downside is that it's REALLY only what you want on T3 or 4 because it sweeps you.
I've been playing Anger for some time. For 95% of the time, it hurts them worse than it hurts you. You just need to play it smart. It's particularly good on the draw. Hit them with burn and let them over extend. Smack them with Anger and then get your board presence. My absolute favorite thing to do is get Satyr Firedancer on the board after an Anger. It's one of those things Patrick Chapin would call a "semi-soft lock".

Even if you have to play Anger later in the game and wipe your your dudes, it's
generally because you are falling behind anyway. It at least resets and gives you a fighting chance.

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Postby magicdownunder » Fri Apr 25, 2014 2:53 am

Last Time
[deck=MDU's Old Flame]Lands 23
7 Mountain
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
1 Boros Guildgate
2 Temple of Silence
2 Temple of Malice

Creatures 8
4 Young Pyromancer
4 Chandra's Phoenix

Enchantments 3
3 Chained to the Rocks

Burns 26
4 Skullcrack
4 Boros Charm
4 Lightning Strike
4 Magma Jet
2 Flames of the Firebrand
4 Warleader's Helix
4 Shock

Sideboard 15
3 Toil // Trouble
2 Assemble the Legion
2 Chandra, Pyromaster
1 Mutavault
1 Glare of Heresy
1 Blind Obedence
1 Wear // Tear
3 Mizzium Mortars
1 Chained to the Rocks[/deck]

SE Report 6996956
G1 RDW vs Old Flame (MDU) SE 6996956
G2 Bx Devotion vs Old Flame (MDU) SE 6996956
G3 Split

This is the deck I've been playing after Bearly Boros Burn, and still play too this date :) - I also fixed up the introduction and tracks so comments for those would be great.

P.S. I'm trying to squeeze in two Searing Bloods into my SB I have no idea what to cut......

SE Report 7000542
G1 Dega Burn (Biddingmaster / Closed) vs Old Flame (MDU) SE 7000542 <-- Clan Member
G2 Junk vs Old Flame (MDU) SE 7000542
[url=https://www.youtube&
#46;com/watch?v=IkWOj_N4DS4&list=PLBO2Co_8Gb6zIxGs3g-nnYDy6m7Azu4Ma]G3 Rw Burn vs Old Flame (MDU) SE 7000542[/url]

Since tomorrow is Friday (downunder in future land) I decided that the next set of videos will contain my new DtR mat :smileup:

P.S. I'm predominately an online player - so when I build my lists, I try to set it up so that it has game against a rather large field (for at least the first 2 matches, in which case it turns into a T1 field after) thus I think Banishing Light MD with Chains as 2/2 has a place. Purp on the other hand who is an fantastic paper player disagrees and favors a lighter curve with chains - what are your thoughts guys?

Discussion can be found here

EDIT: Z plan sounds good
nSE Report 7019733
G1 Bx Devotion vs Old Flame (MDU) SE 7019733
G2 Bx Devotion vs Old Flame (MDU) SE 7019733
G3 Ux Devotion vs Old Flame (MDU) SE 7019733

Features my shiny new DtR Mat (made by nerdboywonder) and my third attempt at the introduction.
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Postby LaZerBurn » Fri Apr 25, 2014 6:16 am

Intro is the best yet - I'm a sucker for the Flame effect :D
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Postby TBuzzsaw » Fri Apr 25, 2014 6:28 am

I won mulling down to 3. I kept getting hands with no lands and finally stuck with two lands and a Magma Jet.

Opponent turn 1: Shock for Godless Shrine. Soldier of P.
My turn 1: Temple of Triumph, scry and see Anger. Keep.
O2: Play plains. Attack for 2, plays Precinct Captain.
M2: Play mountain, pass turn.
O3: Play plains, play another Soldier and a Daring Skyjak. Attack with for only two when I Jet his Captain. Scry and see two Charms, they go down to the bottom.
M3: Draw a helix. Pass turn.
O4: Play Temple of Silence, scrys to the bottom. Plays Necromancer. Swings for 7. He's tapped out and has only one card in hand.
M4: Draw my third land I needed, play Anger.

After that I draw my fourth land and then two more Helixes. All he drew afterward was a Spear, another land, and a Boros Elite.
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