Red Deck Wins

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Postby Khaospawn » Wed Jul 09, 2014 10:02 pm

Is mogg fanatic actually good? Or could it be replaced? Going to try to get some testing in with my team tomorrow.
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Postby NerdBoyWonder » Wed Jul 09, 2014 10:10 pm

Is mogg fanatic actually good? Or could it be replaced? Going to try to get some testing in with my team tomorrow.
Very good. Being able to swing then ping off many x/1s is solid. Also can provide the extra little damage needed to win.
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Postby Lightning_Dolt » Thu Jul 10, 2014 12:33 am

How many tickets would this be on modo? Any place I can check?

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Postby Khaospawn » Thu Jul 10, 2014 12:58 am

If you don't have the fetches, probably a lot, but certainly cheaper than most decks. The expensive cards are Guide, Devil, Blood Moon, and fetches.
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Postby NerdBoyWonder » Thu Jul 10, 2014 1:09 am

If you don't have the fetches, probably a lot, but certainly cheaper than most decks. The expensive cards are Guide, Devil, Blood Moon, and fetches.
Normally I would say you could forgo fetches especially in a red deck build BUT fetches I found are pretty integral to powering up Grim Lavamancer. It goes without saying that it makes Searing Blaze a beast too though. Without fetches Grim Lavamancer is playable but is weakened.
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Postby Khaospawn » Thu Jul 10, 2014 1:27 am

Fetches are mandatory for this deck.
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Postby LP, of the Fires » Thu Jul 10, 2014 1:46 am

Agree. Deck is unplayable as is without fetches and you'd have to completely retool it to have an inferior probably tier 3 deck.

If fetches where a barrier, I'd say you'd probably have to settle for mono-red burn which I'm loath to suggest to anyone that cares about winning.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Jack » Thu Jul 10, 2014 2:11 am

This deck is surprisingly good. You have bit of a problem with Goyf (more Dismembers might be good, I think it's worth trying one in the main for a Searing Blaze), but Molten Rain make most Goyf decks more than beatable when you're on the play.
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Postby Lightning_Dolt » Thu Jul 10, 2014 2:11 am

I have fetches IRL, but you're right, not looking to buy them on modo.

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Postby LP, of the Fires » Thu Jul 10, 2014 2:19 am

On the Jund Matchup:

It's pretty awkward honestly. Eidolon being an enchantment makes goyf to damn big, if they're on coursers, they stretch your dismembers post board, and I've lost a handful of games wtih blood moon lock in affect do to them having a single forest and drawing a 7/8 goyf making my dismember look silly.

You basically have to apply a LOT of pressure and try to not fall into the attrition game. On the draw, all your mana denial is pretty lackluster, on the play, I'd be tempted to aggressively mull into molten rain because it's a BIG deal when you have the initiative. The real unfortunate thing is all their creatures are must kill. Post board they just board out goyf and their creature line-up includes Scooze, 4/5 or better goys, and courser of kruphix, all of which are either stonewalling your dudes, gaining life, and/or 2-4-1s which is super gay. On the plus side, there's a lot of room for your
opponent to board incorrectly and/or not have the proper sideboard cards to win this matchup. The jund deck in my guantlet has Bow of Nylea, engineered explosives, and golgari charm in addition to cheaper removal and more liliana :/
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby magicdownunder » Thu Jul 10, 2014 2:53 am

How many tickets would this be on modo? Any place I can check?
MTGOGOLDFISH (which Lazerburn mention too you earlier in the clan thread).

That said with Moons and fetches with will be rather expensive (cheaper then most other Modern decks or Paper but still expensive) if you want to play cheap Red and win you'll need to play legacy (it will cost you $82 at most) and it is at least rank 4th place in winnings.

Well.... I guess Urza Tron Mono Red in pauper is ok as well (it cost $11) but echoing Z, if you enjoy to wining you almost have no reason not too play Mono U Control in that format.
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Postby Lightning_Dolt » Thu Jul 10, 2014 3:01 am

Sorry, I forgot. Will bookmark it.

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Postby Lightning_Dolt » Thu Jul 10, 2014 3:02 am

How many tickets would this be on modo? Any place I can check?
MTGOGOLDFISH (which Lazerburn mention too you earlier in the clan thread).

That said with Moons and fetches with will be rather expensive (cheaper then most other Modern decks or Paper but still expensive) if you want to play cheap Red and win you'll need to play legacy (it will cost you $82 at most) and it is at least rank 4th place in winnings.

Well.... I guess Urza Tron Mono Red in pauper is ok as well (it cost $11) but echoing Z, if you enjoy to wining you almost have no reason not
too play Mono U Control in that format.
On an note unrelated to this thread, could you pm me your decklist?

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Postby magicdownunder » Thu Jul 10, 2014 3:08 am

Which format?

If its Modern LP, Khaos, Nerd and Lazer would have more experience (I never really recovered from the DRS banning (yet))

If it Pauper: Z is the best man to ask, (this is another format which wasn't really the same for me post banning (I like playing against 8post (lol)))

If its Standard: I can help you with that (I'm almost done with my QP quota and I believe Lazer isn't playing his standard deck right now either) so we should be able to get lead you the whole deck :p.

If its Legacy: I think I'll be testing this myself next week :) or Modern depend on whatever juicy information I can gain from this thread
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Postby LP, of the Fires » Thu Jul 10, 2014 3:13 am

MDU, where there any worthwhile updates to the Beta?
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Lightning_Dolt » Thu Jul 10, 2014 3:19 am

Which format?

If its Modern LP, Khaos, Nerd and Lazer would have more experience (I never really recovered from the DRS banning (yet))

If it Pauper: Z is the best man to ask, (this is another format which wasn't really the same for me post banning (I like playing against 8post (lol)))

If its Standard: I can help you with that (I'm almost done with my QP quota and I believe Lazer isn't playing his standard deck right now either) so we should be able to get lead you the whole deck :p.

If its Legacy: I think I'll be testing this myself next week or Modern depend on whatever juicy information I can gain from this thread
I meant urza tron red.

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Postby magicdownunder » Thu Jul 10, 2014 3:21 am

MDU, where there any worthwhile updates to the Beta?
Short answer: No

Long answer: They fixed some crashes, here is the list of update:

Wid​e Beta

General​
Updated: Removed Beta tag from client.
Updated: Magic Online User Agreement.
Web Link to new EULA.
Added: Magic Online Privacy Policy.
Web Link to new MTGO privacy policy.
Updated: Magic Online Payment Page.
Web link to payment page​.
Fixed: Several crashes around collection, tool tips, and joining games.
Fixed: Several memory issues around Chat and Trade.
Updated: Help tab, including Help, Report Bug, Report Player Conduct, Request Reimbursement, has been updated with more robust information.

Tra​​​​​​de and Collection
Fixed: One sided
trades (cards for nothing in return, for example) now update collections and binders correctly.
Fixed: New trades no longer open behind the main Magic Online window when using a windowed display.
Fixed: Classified columns no longer resize to minimum width after a trade.
Fixed: Using Wish Lists with more than 400 valid matches now notify the player correctly that not all cards can be added to the trade.
Fixed: List view context menu now works correctly in trade.
Fixed: Issue with adding cards not in your collection to a deck that caused incorrect legality warnings.
Fixed: Issue that was creating empty Wish Lists.
Fixed: Issue that prevented context menu from adding multiple copies of a card to a trade after that trade had been initially submitted.
Fixed: Deck categories are now in the same order as other format displays.
Added: Players are always warned when they are about to open a booster pack or other sealed product.
Fixed: Players can now see all cards their trade partner has in their binder,
including promo cards and reprinted cards.
Updated: When using a Wish List, your trade partner's binder will be filtered to match the Wish List.
Added: Quantity indicator on cards in your trade partner's binder that shows how many are in your collection.
Fixed: Adding cards to a deck sorted by converted mana cost now inserts cards with new costs in the appropriate locations.

P​lay Lobby, Duel Scene, and To​​urnaments
Updated: Player information box in the Duel Scene has been redesigned.
Added: New drop from event confirmation dialog.
Fixed: Card highlighting now works correctly, even if the card cannot be fully displayed in its window.
Fixed: Issue in Play Lobby and Challenges that prevented a player from selecting a deck if a format was selected first.

Chat
Updated: Adjusted default chat settings.
Updated: New chat alerts persist until they are dismissed.
Fixed: Chats docked to a visible window no longer send alerts.
Fixed: When using /away chat command, if a message is entered after /
away it now displays correctly.

Source mothership
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Postby LP, of the Fires » Thu Jul 10, 2014 3:22 am

[deck]Planeswalker (5)
1 Chandra, Pyromaster
4 Koth of the Hammer
Creature (16)
4 Boros Reckoner
3 Figure of Destiny
3 Magus of the Moon
4 Simian Spirit Guide
2 Thundermaw Hellkite
Sorcery (3)
3 Pyroclasm
Instant (10)
2 Desperate Ritual
4 Lightning Bolt
4 Skred
Artifact (2)
2 Relic of Progenitus
Enchantment (4)
4 Blood Moon
Land (20)
20 Snow-Covered Mountain

Sideboard (15)
1 Relic of Progenitus
2 Anger of the Gods
3 Combust
3 Leyline of Sanctity
2 Shattering Spree
2 Shatterstorm
2 Torpor Orb[/deck]

From Modo, for Ham(or anyone else that feels like forcing Koth).
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby LP, of the Fires » Thu Jul 10, 2014 3:23 am

MDU, where there any worthwhile updates to the Beta?
Short answer: No

Long answer: They fixed some crashes, here is the list of update:

Wid​e Beta

General​
Updated: Removed Beta tag from client.
Updated: Magic Online User Agreement.
Web Link to new EULA.
Added: Magic Online Privacy Policy.
Web Link to new MTGO privacy policy.
Updated: Magic Online Payment Page.
Web link to payment page​.
Fixed: Several crashes around collection, tool tips, and joining games.
Fixed: Several memory issues around Chat and Trade.
Updated: Help tab,
including Help, Report Bug, Report Player Conduct, Request Reimbursement, has been updated with more robust information.

Tra​​​​​​de and Collection
Fixed: One sided trades (cards for nothing in return, for example) now update collections and binders correctly.
Fixed: New trades no longer open behind the main Magic Online window when using a windowed display.
Fixed: Classified columns no longer resize to minimum width after a trade.
Fixed: Using Wish Lists with more than 400 valid matches now notify the player correctly that not all cards can be added to the trade.
Fixed: List view context menu now works correctly in trade.
Fixed: Issue with adding cards not in your collection to a deck that caused incorrect legality warnings.
Fixed: Issue that was creating empty Wish Lists.
Fixed: Issue that prevented context menu from adding multiple copies of a card to a trade after that trade had been initially submitted.
Fixed: Deck categories are now in the same order as other format displays.
Added:
Players are always warned when they are about to open a booster pack or other sealed product.
Fixed: Players can now see all cards their trade partner has in their binder, including promo cards and reprinted cards.
Updated: When using a Wish List, your trade partner's binder will be filtered to match the Wish List.
Added: Quantity indicator on cards in your trade partner's binder that shows how many are in your collection.
Fixed: Adding cards to a deck sorted by converted mana cost now inserts cards with new costs in the appropriate locations.

P​lay Lobby, Duel Scene, and To​​urnaments
Updated: Player information box in the Duel Scene has been redesigned.
Added: New drop from event confirmation dialog.
Fixed: Card highlighting now works correctly, even if the card cannot be fully displayed in its window.
Fixed: Issue in Play Lobby and Challenges that prevented a player from selecting a deck if a format was selected first.

Chat
Updated: Adjusted default chat settings.
Updated: New chat
alerts persist until they are dismissed.
Fixed: Chats docked to a visible window no longer send alerts.
Fixed: When using /away chat command, if a message is entered after /away it now displays correctly.

Source mothership
Still a pile, got it :smiledown:
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


Patrick chapin

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Postby hamfactorial » Thu Jul 10, 2014 6:26 am

Played around with my list, arrived at the following -

[deck]Modern Red[/deck]

No more trouble with goyf and friends once Basilisk Collar gets attached to one of the 16 creatures who can damage creatures.

Put KDL in instead of FoD since the land count is low.

Didn't lose a match in testing (played UWR, Affinity, Pod, Jund and some bad homebrews).

Needs tweaking but felt powerful.

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Postby LaZerBurn » Thu Jul 10, 2014 6:49 am

@LD - hit me up on MTGO - I have all the important decks on there (important = runs Mountains :D) and am happy to lend you cards. All of us are happy to lend you cards! :) Then you can simply play the list and either win lots and buy it yourself or decide it's a pile :)

In Legacy Red Burn is playable right now, thanks to Eidolon :)

In Modern Red Burn is playable as it can simply snag free wins but RDW is a MUCH better deck :)

If I wanted to build up tix on a budget I'd either borrow a deck from us or play MonoU in
Pauper (which I think Z said he'd lend ya?)
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Postby magicdownunder » Thu Jul 10, 2014 7:20 am

@LD - hit me up on MTGO - I have all the important decks on there (important = runs Mountains :D) and am happy to lend you cards. All of us are happy to lend you cards! :) Then you can simply play the list and either win lots and buy it yourself or decide it's a pile :)

In Legacy Red Burn is playable right now, thanks to Eidolon :)

In Modern Red Burn is playable as it can simply snag free wins but RDW is a MUCH better deck

If I wanted to build up tix on a budget I'd either borrow a deck from us or play MonoU in Pauper (which I think Z said he'd lend ya?)
Great advice Mr Leader :smileup:

Esp: "If I wanted to build up tix on a budget I'd either borrow a deck from us or play MonoU in Pauper (which I think Z said he'd lend ya?)" borrowing cards is the king of budget options because it is free ;-)
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Postby Khaospawn » Thu Jul 10, 2014 8:34 am

RE: Jund Matchup

Don't forget about Relic of Pregenitus.
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Postby GoblinWarchief » Thu Jul 10, 2014 1:10 pm

Basilisk collar seems fantastic in a lot of matchups .... but isn't 4 a bit too much ?

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Postby Khaospawn » Thu Jul 10, 2014 1:53 pm

Huh?
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Postby Valdarith » Thu Jul 10, 2014 2:48 pm

Huh?
Ham's deck.
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Postby Lightning_Dolt » Thu Jul 10, 2014 3:10 pm

@LD - hit me up on MTGO - I have all the important decks on there (important = runs Mountains :D) and am happy to lend you cards. All of us are happy to lend you cards! :) Then you can simply play the list and either win lots and buy it yourself or decide it's a pile :)

In Legacy Red Burn is playable right now, thanks to Eidolon :)

In Modern Red Burn is playable as it can simply snag free wins but RDW is a MUCH better deck

If I wanted to build up tix on a budget I'd either borrow a deck from us or play MonoU in Pauper (which I think Z said he'd lend ya?)
Don't mind buying a deck, just trying to figure out what the logical starting point is for me. I have a big modern tournament next weekend, and I'm not sure what to play. Hopefully get more testing in tonight.

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Postby hamfactorial » Thu Jul 10, 2014 3:12 pm

Basilisk collar seems fantastic in a lot of matchups .... but isn't 4 a bit too much ?
Yeah, I always start with 4 of everything when I brew and then adjust the numbers as I get more games in.

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Postby Khaospawn » Thu Jul 10, 2014 3:37 pm

@LD - hit me up on MTGO - I have all the important decks on there (important = runs Mountains :D) and am happy to lend you cards. All of us are happy to lend you cards! :) Then you can simply play the list and either win lots and buy it yourself or decide it's a pile :)

In Legacy Red Burn is playable right now, thanks to Eidolon

In Modern Red Burn is playable as it can simply snag free wins but RDW is a MUCH better deck :)

If I wanted to build up tix on a budget I'd either borrow a deck from us or play MonoU in Pauper (which I think Z said he'd lend ya?)
Don't mind buying a deck, just trying to figure out what the logical starting point is for me. I have a big modern tournament next weekend, and I'm not sure what to play. Hopefully get more testing in tonight.
Feel free to try my Gpblins list in the Developing section.
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Postby Valdarith » Thu Jul 10, 2014 3:41 pm

I love Gpblins.
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Postby Lightning_Dolt » Thu Jul 10, 2014 3:45 pm

I played it for a while and it wasn't for me. Too all in. I always flood or screw with those kinds of decks.

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Postby Valdarith » Thu Jul 10, 2014 3:46 pm

What's your budget? If this is a big Modern tournament like you say it is and you're willing to pony up the cash, there are a lot of possibilities for you.
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Postby Valdarith » Thu Jul 10, 2014 3:47 pm

Also I may be playing something very close to Heal's list at my next Modern outing. I want to make people miserable with Eidolon.
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Postby Lightning_Dolt » Thu Jul 10, 2014 3:55 pm

I have BW tokens, Bump + Burn, Kiki Control, and Heal's RDW ready in paper. Just not sure what to play. The tournament is a paper tournament, but I'm looking for a place to jump into modo too.

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Postby Khaospawn » Thu Jul 10, 2014 3:56 pm

Keith, just play Heal's list.

You're welcome.
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Postby Valdarith » Thu Jul 10, 2014 4:25 pm

If you only have limited experience with all of those, I suggest playing Heal's list. It's probably the safest of all the decks in terms of unfamiliarity. Play a strategy you are comfortable playing.
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Lightning_Dolt
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Postby Lightning_Dolt » Thu Jul 10, 2014 5:52 pm

I'm going to try to test it this week. Hopefully meeting with my team tonight.

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Khaospawn
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Postby Khaospawn » Thu Jul 10, 2014 6:25 pm

You will crush them. And then they'll tell you to play a real tier 1 deck
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hamfactorial
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Postby hamfactorial » Thu Jul 10, 2014 6:26 pm

:rofl:

Jack
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Postby Jack » Thu Jul 10, 2014 6:41 pm

This is the best (well, pretty much the only playable) red deck that I've ever seen in Modern. It can fucking fight. And, since it's RDW, I know it like the back of my hand. That is what you need in a deck when you're playing a non-rotaing format. Familiarity. If I owned 8 fetches, I'd build it myself, but alas, I do not. Keith, you've been playing RDW in standard for a longer time and against much stiffer competition than I have and also have the resources to build it, so I say, by all means, go for it.
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