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Posted: Tue Jun 25, 2013 6:01 pm
by Link
cut the cacklers all together for a mountain and your extra goblin? (lets you keep pyreheart and more mana to hit 3)
Deck looks really sweet though. A boarding plan would be nice, such as what you sub out for wild guess? (against control games?) I really want reckless waif to be in here somewhere to help against verdict decks but not sure if its appropriate T_T
Posted: Tue Jun 25, 2013 6:36 pm
by Alex
cut the cacklers all together for a mountain and your extra goblin? (lets you keep pyreheart and more mana to hit 3)
Deck looks really sweet though. A boarding plan would be nice, such as what you sub out for wild guess? (against control games?) I really want reckless waif to be in here somewhere to help against verdict decks but not sure if its appropriate T_T
I'm a bigger fan of Reckless Waif than most people, but she's terrible in this deck. You regularly are playing 2 spells a turn, she won't stay on her belly for long. I want some number of Cacklers in the deck because they make for easy cuts when boarding.
The board is really simple.
On the draw, Stromkirk Noble comes out immediately and is replaced with matchup-appropriate spell. Burn
spell of choice comes in against aggro mirrors and V.Strength when applicable, Traitorous Blood comes in against midrange and reanimator, Wild Guess comes in vs. control, and that's about all there is to it.
When you're on the play, you want to have Nobles in, so you drop Cacklers and usually a Lightning Mauler.
Posted: Tue Jun 25, 2013 7:30 pm
by Link
I just figure... don't you want to NOT play two spells a turn against control? For a more tighter game plan? I'd like her more than Wild Guess but that's just because that card seems a lil janky too me. Discard extra land for 2 cards? Probably real good but I rather beat down
ty for board plan. Nice and simple.
Posted: Tue Jun 25, 2013 7:48 pm
by Link
Foundry into LM on t3 is pretty sexy. 4 hasty damagezzz!
Liking this deck a lot (even against UWr)
Posted: Tue Jun 25, 2013 8:04 pm
by RDW
The deck is a true test of skill in that regard. You have to really consider everything when you keep those seven card one landers, because if that second land never comes you can find yourself very deep under water. It's almost never correct to keep a one lander at seven unless you have a very specific hand, but it's also practically always wrong to keep a three lander.
It's a tough spot to be in but when it comes down to it, you can mulligan decently since this version of the deck has a lot of tiny synergies that creep a little extra value into your cards.
17 lands gives you the best chance at hitting 2 lands in your opener (like 1/3 chance), so we can't be too picky with taking 1 or 3 lands. This deck is super greedy and I love it, but I think
the variance is going to catch up with us because we're already at 1/2 to keep our 6/7 if we demand 2 lands.
Posted: Tue Jun 25, 2013 10:00 pm
by zemanjaski
I like it.
Posted: Tue Jun 25, 2013 10:13 pm
by Valdarith
What do we think about
Banners Raised as a sideboard card? I just feel like it will do more damage than TBlood the majority of the time based on the swarm plan this deck is going with.
Posted: Tue Jun 25, 2013 10:42 pm
by Alex
What do we think about
Banners Raised as a sideboard card? I just feel like it will do more damage than TBlood the majority of the time based on the swarm plan this deck is going with.
Traitorous Blood removes a blocker, so that's the real appeal. Being a Threaten is secondary.
Posted: Tue Jun 25, 2013 11:07 pm
by Link
4x keeps kinda high for the curve though?
Posted: Wed Jun 26, 2013 12:16 pm
by Alex
Yeah, but it's just an extra thing to consider when making a mull decision. Pretty reasonable overall.
Posted: Wed Jun 26, 2013 8:05 pm
by Valdarith
I'm still debating whether I should play this deck or continue with 18-land Gruul. I'm thinking this list of yours has potential, Alex. Here's what I'd like to run.
[deck]
Creatures (35)
4 Foundry Street Denizen
4 Stromkirk Noble
4 Rakdos Cackler
4 Legion Loyalist
4 Ash Zealot
4 Burning-Tree Emissary
4 Lightning Mauler
4 Firefist Striker
1 Skinbrand Goblin
2 Pyreheart Wolf
Spells (8)
4 Dynacharge
4 Krenko's Command
Lands (17)
17 Mountain
Sideboard (15)
4 Pillar of Flame
2 Mugging
4 Volcanic Strength
3 Wild Guess
2 Traitorous Blood
[/deck]
Posted: Wed Jun 26, 2013 10:59 pm
by LP, of the Fires
Can't believe I haven't seen this new list Alex. I think I'll commit the cardinal sin of changing the list without testing it, but I'm thinking I want 18 lands and I'll cut...whatever.
Playing 12+ quality one drops is very appealling. Just curious as to how this list plays against thragtusk. I imagine the tusk matchup is fine, but supreme verdict dot deck actually seems like something of a nightmare since you it looks like you can't not overcommit.
Posted: Thu Jun 27, 2013 2:12 am
by zemanjaski
Thragtusk is fine, it only blocks one guy and you might have synergies set up that nullify it anyway; Huntmaster is much more troublesome (2 bodies, cones down a turn earlier and more reliably).
I like 18 land as well; I think I like Maaka more than Skinbrand Goblin; I'd rather +3/+3 than +2/+1 as the toughness boost can be relevant against Loxodon Smiter et. al; alternatively it makes your Loyalists more survivable. I prefer that trade off to the extra castable body that Skinbrand offers, but with such hefty creature saturation I hope it doesn't matter anyway.
We've at least got the core of a deck post rotation as well.
Posted: Thu Jun 27, 2013 2:33 am
by zemanjaski
This is my take on the 'core' of the deck:
[deck]
4 Ash Zealot
4 Burning Tree Emissary
4 Firefist Striker
4 Foundry Street Denizen
4 Legion Loyalist
4 Lightning Mauler
4 Rakdos Cackler
4 Stromkirk Noble
4 Dynacharge
4 Krenko's Command
18 Mountain[/deck]
That's 58 cards. I think there is a LOT of room for discussion on the last 2 spots:
- Bloodrush cards (Rubblebelt Maaka or Skinbrand Goblin)
- Madcap Skills (basically more haste guys I guess, but makes you even weaker to wraths)
- Removal (Pillar of Flame or Searing Spear)
- Other (Weapon Surge, Pyreheart, etc)
Part of me wants to run a Hellion Crucible, because I like hitting my land drops so much

Posted: Thu Jun 27, 2013 2:58 am
by Link
2 pyreheart always worked very well for me in the low curve deck, so that's where my vote is. Also key against those wrath decks that this deck lines up poorly against.
thought lately its fucking terminus thats been getting me every time
Posted: Thu Jun 27, 2013 3:10 am
by Calamity
Thragtusk is fine, it only blocks one guy and you might have synergies set up that nullify it anyway; Huntmaster is much more troublesome (2 bodies, cones down a turn earlier and more reliably).
I like 18 land as well; I think I like Maaka more than Skinbrand Goblin; I'd rather +3/+3 than +2/+1 as the toughness boost can be relevant against Loxodon Smiter et. al; alternatively it makes your Loyalists more survivable. I prefer that trade off to the extra castable body that Skinbrand offers, but with such hefty creature saturation I hope it doesn't matter anyway.
We've at least got the core of a deck post rotation as well.
The only things we lose on rotation are krenko's command and lightning mauler, both of which can be replaced. The loss of
krenko's command may make foundry street less desirable...but who knows what we'll get in theros. hell m14 isn't even fully spoiled yet.
Posted: Thu Jun 27, 2013 3:26 am
by zemanjaski
Stromkirk Noble as well; but really, I would be surprised if we didn't get enough playables to make up the difference.
Posted: Thu Jun 27, 2013 7:59 am
by LP, of the Fires
I think skinbrand is fine as it gives you more keepable hands and when loyalist battalions, the majority of the time, the plus 2 will be enough.
After playing three games of goblins against whatever in modern tonight, I'm jumping on the bandwagon that legion loyalist is fucking absurd with pump affects.
Posted: Thu Jun 27, 2013 8:21 am
by zemanjaski
What do you mean? The SCG set review said it was unplayable.
Posted: Thu Jun 27, 2013 1:46 pm
by rcwraspy
What do you mean? The SCG set review said it was unplayable.
That's usually the best time to buy playsets of things that you're on the fence about.
Posted: Thu Jun 27, 2013 1:49 pm
by rcwraspy
[quote="
zemanjaski » Wed Jun 26, 2013 9:33 pm"]This is my take on the 'core' of the deck:
[deck]
4 Ash Zealot
4 Burning Tree Emissary
4 Firefist Striker
4 Foundry Street Denizen
4 Legion Loyalist
4 Lightning Mauler
4 Rakdos Cackler
4 Stromkirk Noble
4 Dynacharge
4 Krenko's Command
18 Mountain[/deck]
That's 58 cards. I think there is a LOT of room for discussion on the last 2 spots:
- Bloodrush cards (Rubblebelt Maaka or Skinbrand Goblin)
- Madcap Skills (basically more haste guys I guess, but makes you even weaker to wraths)
- Removal (Pillar of Flame or Searing Spear)
- Other (Weapon Surge, Pyreheart, etc)
Part of me wants to run a Hellion Crucible, because I like hitting my land drops so much

[/
quote]
Thoughts on
Pyrewild Shaman in that flex possibly bloodrush slot?
I think Skinbrand or Maaka are probably better for the following reasons, but wanted verification:
- A "mana sink" may be near to worthless on so few lands
- Costs 3 to hardcast
- Bloodrush costs 1 more than the competition
Posted: Thu Jun 27, 2013 3:53 pm
by Valdarith
I playtested this deck quite a bit yesterday on MTGO and it did not fare well. My testing indicates that while it can be consistently faster than Naya Blitz it is much less powerful. Matchups against Naya Blitz are slightly unfavorable because their creatures are pound for pound stronger than ours and they can afford to sit back and play defense while they line the fort with Champions, Boars, Experiments, and Mayors.
The deck is pretty good against UWx strategies but unfortunately Supreme Verdict does even more work against this deck than other Rx decks since our creatures lack power.
The Reanimator matchup is no more or less favorable than other Rx decks.
GW aggro is nearly impossible to beat in game one, especially if on the draw.
I also found that having no creatures with 3+ power was a huge drawback. This wouldn't be so bad if we had another Dynacharge effect. Perhaps Weapon Surge should be considered.
I
prefer 18 land in this deck. Seems to run better than 17.
Krenko's Command was very underwhelming barring a turn one Denizen.
Legion Loyalist is great.
Alex, I know you don't like Gore-House Chainwalker, but his 3 power would be very welcome in this deck.
Posted: Sun Jun 30, 2013 3:20 am
by warwizard87
[quote="
zemanjaski » Wed Jun 26, 2013 9:33 pm"]This is my take on the 'core' of the deck:
[deck]
4 Ash Zealot
4 Burning Tree Emissary
4 Firefist Striker
4 Foundry Street Denizen
4 Legion Loyalist
4 Lightning Mauler
4 Rakdos Cackler
4 Stromkirk Noble
4 Dynacharge
4 Krenko's Command
18 Mountain[/deck]
That's 58 cards. I think there is a LOT of room for discussion on the last 2 spots:
- Bloodrush cards (Rubblebelt Maaka or Skinbrand Goblin)
- Madcap Skills (basically more haste guys I guess, but makes you even weaker to wraths)
- Removal (Pillar of Flame or Searing Spear)
- Other (Weapon Surge, Pyreheart, etc)
Part of me wants to run a Hellion Crucible, because I like hitting my land drops so much

[/quote:
1tjr07mn]
Just FYI I called rubblebelt maaka in decks like this month's ago and everyone shot me down.

Posted: Sun Jun 30, 2013 3:39 am
by zemanjaski
Need a golf clap image.
Posted: Sun Jun 30, 2013 2:20 pm
by Valdarith
I gave this decklist to a friend and he managed to 4-0 a DE. He really liked the deck and it was easy on the wallet too.
Posted: Tue Jul 02, 2013 12:34 am
by Alex
I just obliterated 2 pack grinders playing the deck. 4-0 in the first one, 3-1 in the second. I dropped the first round of the the second grinder against this strange delver-type build that I'd never seen before, but just relentlessly pounded the following three rounds against decks I actually recognized.
I can't imagine changing anything, I played Pyreheart Wolf more times than I figured I would. 3 might actually be okay. The mana feels right-on to me too.
PS: I also got the last of our MM packs, opened them to reveal basically nothing.

Foil
Adarkar Valkyrie was cool though I guess? Might play it in
Teysa, Orzhov Scion EDH I've been working on or something.
Posted: Tue Jul 02, 2013 2:07 am
by Link
your original last had the 3 wolves....where's your list at now (with regard to the changes after tonight)?
Posted: Tue Jul 02, 2013 8:12 am
by Alex
I'm still playing the original list. I didn't bother to change anything when I got back from Vegas.
Posted: Tue Jul 02, 2013 10:58 am
by Alex
PS: I think I killed the AIR thread on MTGS when I sarcastically mentioned that Vexing Devil should be banned. Lol.
Posted: Tue Jul 02, 2013 5:44 pm
by RDW
PS: I think I killed the AIR thread on MTGS when I sarcastically mentioned that Vexing Devil should be banned. Lol.
Haha, I saw that. Man, some of the kids over there are fucking terrible. Glad we have a better group over here. Wish zemanjaski would post some videos of piloting this (or any) deck; really miss that Australian twang.
Posted: Sat Jul 06, 2013 12:33 am
by Alex
PS: I think I killed the AIR thread on MTGS when I sarcastically mentioned that Vexing Devil should be banned. Lol.
Haha, I saw that. Man, some of the kids over there are fucking terrible. Glad we have a better group over here. Wish zemanjaski would post some videos of piloting this (or any) deck; really miss that Australian twang.
I'm very much inclined to agree. No matter how tight the core of a deck is, as soon as you post it on MTGS it seems like every amateur "deckbuilder" comes out of the woodwork to try and reinvent your wheel or tell you that you're wrong for making
your wheel round. From there they proceed to break the spokes of said wheel with their poorly thought-out arguments. It's very mind boggling. I should know better than to try and provide quality feedback to MTGS posters - they're not interested in quality - they're interested in feeling like they're good at a game.
I miss being suspended from MTGS because I didn't even feel inclined to check the R/x forums there for the longest time, but now that I'm not suspended I realize just how fucking terrible they are without FoS around. They still seem to think that deckbuilding is some kind of art. It's not; it's a science.
Posted: Sat Jul 06, 2013 1:05 am
by warwizard87
I come here for red there for everything else, there is just not much content outside red here
Posted: Sat Jul 06, 2013 3:13 am
by Alex
I come here for red there for everything else, there is just not much content outside red here
Yeah, the meta game isn't very interesting for us outside of red. I'm primarily a control player, but its a shit time to be a control player.
Posted: Sat Jul 06, 2013 11:30 pm
by DroppinSuga
MTGSally hates Stonewright for some reason.

Posted: Sun Jul 14, 2013 12:51 pm
by warwizard87
Dear god this deck is fast, been clobbering my teammates and mwsplay with this deck....the one problem I'm running into is bant hexproof, it has gooten better after m14 and well it feels like a footrace that we are behing most of the way in. Also been running into infinite removal grixis, but to be honest Gerry ts tech of curse of the pierced heart has actually won me a lot of control match up games I should of lost.
Posted: Sun Jul 14, 2013 5:31 pm
by Link
I think this hyper speed is the sort of thing I'll end up taking to game day (if I can't find 4 mutavaults by then which is pretty possible)
So anything from M14?
Burning earth in the side? Goblin shortcutter replace anyone?
Posted: Sun Jul 14, 2013 9:24 pm
by chaines51
Burning earth costs a hell of a lot for an 18 land deck. It's probably good if you ever cast it against UWx, but I doubt you want to board more than 1 or 2.
Goblin shortcutter is worse than the other similar effects we have available.
Posted: Sun Jul 14, 2013 9:27 pm
by Link
It seems like he enables "attacking each turn" a bit better than firefist, and sometimes there are games where you don't see firefist so theres redundancy.
Posted: Sun Jul 14, 2013 10:59 pm
by Ilbandguy
I gotta agree with the redundancy of Goblin Shortcutter. Also, how long does the average Firefist hang around? Mine rarely last much more than one attack phase. Short cutter doesn't even need to last that long, just hit the table.
Posted: Mon Jul 15, 2013 2:28 am
by chaines51
While firefist striker typically only lasts 1 combat phase, that's because it's a powerful card. I think I'd play pyreheart wolf over shortcutter almost all the time