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Posted: Tue Sep 10, 2013 2:51 pm
by Alex
And on today's dramatic episode of "Life of Windstrider" watch as our protagonist wrestles with more car troubles and a broken water heater. Thrilling!
Remember what you did with your ex wife?

You need to do that with your car.
Having sex with vehicles is perfectly fine when done safely.

Posted: Tue Sep 10, 2013 2:56 pm
by windstrider
Yeah. It may be something as simple as replacing spark plugs. Soon, though.

Alex — I'm glad I hadn't taken a drink of coffee when I read that. :rofl:

Posted: Tue Sep 10, 2013 2:56 pm
by hamfactorial
And on today's dramatic episode of "Life of Windstrider" watch as our protagonist wrestles with more car troubles and a broken water heater. Thrilling!
Remember what you did with your ex wife?

You need to do that with your car.
Putting it in the tailpipe is a treat, just make sure you change the oil thoroughly before you go in.

Posted: Tue Sep 10, 2013 2:57 pm
by RedNihilist
What the F is a Rochester Draft? :|

Posted: Tue Sep 10, 2013 2:57 pm
by Khaospawn
Go in dry. You'll thank me later.

Posted: Tue Sep 10, 2013 3:20 pm
by lorddax
[deck]Midrange Burn[/deck]

Quick napkin brew from playing Val's YP the past two weeks (any updates/changes btw? Been messing around with SB and reckoner answers). Mortars MD because I believe there will be a lot of decks running Smiter and other 3/4 toughness butts to wall behind.

Could drop a hammer or a FoF to get the last god. Snipe is also a drop canidate to make room for other things that pop out of spoiler, but for now he gives god effect backup or shocking for 6, or 4 if spell is countered as snipe and YP only care if you CAST a spell.

Thinking a SB of possibly.........
3 Reckoner
3 Pheonix (maybe move to MD for another beater?)
2/3 Stormbreath
Extra slots for:
Threaten
effects
Conditional burns
2/3 glaring spotlight if needed

Posted: Tue Sep 10, 2013 3:58 pm
by Helios
I'm not convinced that Flames of the Firebrand is going to do enough. Same with Purphoros; if they kill your YP, it looks like the deck just falls apart.

Posted: Tue Sep 10, 2013 4:04 pm
by redthirst
I'm almost positive Purphorose is a trap card in Standard.

Posted: Tue Sep 10, 2013 4:06 pm
by DroppinSuga
I'm almost positive Purphorose is a trap card in Standard.
That's the way I feel as well. Poo-Poo Platter is going to be a sweet Commander card, but I'm really not sure it's going to be constructed playable. As we move forward with the block though, Poo-Poo Platter may become more playable though.

Posted: Tue Sep 10, 2013 4:06 pm
by lorddax
Thats my biggest issue with this list and why I keep putting it back on the brewing burner. And likewise I keep looking at the god and feel like there are going to be far too many ways to remove him in the not red colors.

The current YP build works because you also have Noble, Cackler, Zealot & Phoenix for straight beats. Which might mean that snipe and flames get cut for combo of said beats. Course then I it may be stronger just to look at the RW Boros build that you guys have started.

Posted: Tue Sep 10, 2013 4:18 pm
by Helios
I think that he is playable, just not in the red lists we are used to. You'd really need to maximize his ability as a late-game win-condition, instead of playing him as a supplementary strategy. Between Ogre Battledriver, Assemble the Legion, Scion of Vhitu-ghazi (which is truly insane value) there's certainly a deck there somewhere. We're just missing cheap token producers a la Gather the Townsfolk & Thatcher's Revolt that would really bring the deck together.

The other decks may just be better though, especially Gruul :/

Posted: Tue Sep 10, 2013 4:19 pm
by Valdarith
Quick napkin brew from playing Val's YP the past two weeks (any updates/changes btw? Been messing around with SB and reckoner answers). Mortars MD because I believe there will be a lot of decks running Smiter and other 3/4 toughness butts to wall behind.

Could drop a hammer or a FoF to get the last god. Snipe is also a drop canidate to make room for other things that pop out of spoiler, but for now he gives god effect backup or shocking for 6, or 4 if spell is countered as snipe and YP only care if you CAST a spell.

Thinking a SB of possibly.........
3 Reckoner
3 Pheonix (maybe move to MD for another beater?)
2/3 Stormbreath
Extra slots for:
Threaten effects
Conditional burns
2/3 glaring spotlight if needed
I haven't played my
list in a couple of weeks on account of me trying to tune RG modern budget build and UB control in Standard.

That said, I'm probably about to hang up my UB build with it being so close to rotation so I can begin investing in cards I KNOW I'm going to play when rotation hits. Things like Chandra, Sacred Foundry, Boros Charm, etc.

Here's something to consider. Threw it together on the fly so hardly optimized.

[deck]
Creatures (12)
4 Young Pyromancer
4 Boros Reckoner
4 Chandra's Phoenix

Spells (25)
4 Shock
2 Pillar of Flame
4 Searing Spear
4 Mizzium Mortars
4 Boros Charm
2 Wild Guess
4 Warleader's Helix
3 Chandra, Pyromaster

Lands (23)
4 Sacred Foundry
4 Clifftop Retreat
2 Boros Guildgate
2 Plains
11 Mountain
[/deck]

Posted: Tue Sep 10, 2013 4:39 pm
by lorddax
Fanatic of Mogis is going to be a possible breakout card, I know you guys have probably done your own math on the card but tossing up for illustration anyway

Assuming optimal hand/draws into a slow moving board:
T1 Cackler
T2 Zealot (4)
T3 Reckoner (8) // Phoenix (10)
T4 FoM (21--6devo+ 7combat // 5devo + 6combat)

Assuming Interactions
T1 Cackler
T2 Jet (2)
T3 Phoenix
T4 Hammer
T5 FoM for 5

Posted: Tue Sep 10, 2013 4:40 pm
by redthirst
Soldier of the Pantheon
CMC- W
Rare
Human Soldier
Protection from Multicolored.
Whenever an Opponent casts a Multicolored spell, you gain 1 life.
2/1

Nice weenie. I wonder if R will get something similar? I know every now and then in sets where W and R are tied together they get some symetrical effects (like the Heroes from Scars). It's a completely baseless speculation, but I think that'd probably make RDW extremely playable...

Posted: Tue Sep 10, 2013 5:03 pm
by Valdarith
I would be amused if they made a red-based creature with a life loss clause. A 2/1 for R on it's own would be playable in RDW. 2/1 with an upside? Yes please.

Posted: Tue Sep 10, 2013 5:05 pm
by rcwraspy
So far there's a white and a black 2/1 for 1. I'm hoping it's a cycle.

Posted: Tue Sep 10, 2013 5:11 pm
by redthirst
So far there's a white and a black 2/1 for 1. I'm hoping it's a cycle.
I had given thought to the B 2/1 being a mirror version, but it's just too different.

R, 2/1, Pro Multi/Mono Colored, Opponent casts multi/mono colored spell it does 1 damage would be siiiiiiiiiiiiiick.

99% certain that's just incredibly wishful thinking on my part, though.

Posted: Tue Sep 10, 2013 5:44 pm
by lorddax
I forsee this bro being something we need answers for cause he will block cackler all day. Shock and Jet enough?

Posted: Tue Sep 10, 2013 5:51 pm
by redthirst
I forsee this bro being something we need answers for cause he will block cackler all day. Shock and Jet enough?
Oh yeah, we've got plenty of ways to handle a 2/1.

Posted: Tue Sep 10, 2013 6:03 pm
by windstrider
Electrickery is looking more and more interesting.

Posted: Tue Sep 10, 2013 6:03 pm
by Helios
On the play don't worry about it, on the draw he's easy to kill if he becomes a problem. He isn't exactly high-impact against us.

@windstrider: I have a bad feeling that anything we want electrickery for will be accompanied by a certain giant pointy stick.

Posted: Tue Sep 10, 2013 6:04 pm
by lorddax
Since thats taken care of, is this one of the one drops we are looking for in Boros aggro to hit the 10?

4x Cackler 3x Legion Loyalist 3x Soldier of the Pantheon?

Posted: Tue Sep 10, 2013 6:05 pm
by Helios
Dat mana.

Posted: Tue Sep 10, 2013 6:39 pm
by lorddax
True....

On a side note.. did anyone else notice the possible weird interactions with Nivmagus Elemental and Heroic? Heroic cares about casts, not resolves....
T1 Nivmagus > T2 Magma Jet > T3 Anax & Cyamede > T4 2 Spells targeting A&C exile with elemental growing to 5/6 > swing with 7/8 trampler? 4 cards too much for a 5/6 on turn 4?

A more consistent synergy would be Nivmagus with Akron Crusdaer:
Elemental > Akron + (shock/weapon surge/dynacharge) Exile > swing with 3/4 NE and get a 1/1 for defense? 3 cards for a 3/4 on turn 2?

Trying to figure out if cute or worth building out

Heroics so far:
W - Favored Hoplite
WW - Phalanx Leader
1WW - Wingsteed Rider
1U - Artisan of Forms
2U - Triton Fortune Hunter
2U - Wavecrash Triton
B - Tormented Hero
3GG - Anthousa, Setessan Hero
1RW - Anax & Cyamede
WU - Battlewise Hoplite

Posted: Tue Sep 10, 2013 6:43 pm
by PirateKingAtomsk
unless the card breaks the bank i'd probably run just red 1 drops being that in a mostly red deck hitting red on t1 land drop will be easier then hitting your splashed color since if your not running basics for it you'd only have 4 t1 source of the splashed color

Edit: this applies for creatures

Posted: Tue Sep 10, 2013 6:57 pm
by windstrider
Lorddax - Young Pyromancer and Blistercoil Weird also fit that same "cast" trigger. Might be fun to work up a list abusing all those triggers.

On an interesting note, there are 30 cards currently from RtR and M14 that are either elementals or refer to elementals. The Master of Waves from Theros boosts elementals. Budding tribal?

Posted: Tue Sep 10, 2013 8:21 pm
by lorddax
http://duluth.craigslist.org/cto/4057909597.html

Thats how you sell a car.

Also for those not in the know, this is what precedes thirst walking around a corner. Its not called compensating when its a carriage.

Posted: Tue Sep 10, 2013 8:35 pm
by Pyreheart Bezerra
Dax, martial glory and common bond give you 2 heroic triggers. Something there?

Posted: Tue Sep 10, 2013 8:44 pm
by lorddax
I think the TRIGGERS! shell is roughly

[deck=TRIGGERS!]
4 Nivmagus Elemental
4 Heroic key
4 Heroic key
2 Heroic key // 4 Key
8 Synergy // 6 Synergy

4 Instant/sorc
4 Instant/sorc
4 Instant/sorc
4 Instant/sorc

22 lands
[/deck]

Posted: Tue Sep 10, 2013 8:57 pm
by DroppinSuga
So you can cast a spell and exile it before it resolves?

Posted: Tue Sep 10, 2013 8:58 pm
by redthirst
That's what NE does.

Posted: Tue Sep 10, 2013 8:59 pm
by Khaospawn
So you can cast a spell and exile it before it resolves?
With the Niv-Magus, yes.

My Nivva!

Posted: Tue Sep 10, 2013 9:00 pm
by LP, of the Fires
https://twitter.com/wizards_magic/statu ... 5482647553

Thoughts? I think it's playable and that's about it.

Posted: Tue Sep 10, 2013 9:02 pm
by Khaospawn
When did Gandalf the Grey abandon reason for Sphinx's Wings???

Posted: Tue Sep 10, 2013 9:03 pm
by redthirst
https://twitter.com/wizards_magic/statu ... 5482647553

Thoughts? I think it's playable and that's about it.
Dumps like a truck and hard to kill.

Chandra don't care, though.

Posted: Tue Sep 10, 2013 9:12 pm
by Valdarith
It's a good compliment to Aetherling, but with a much slower clock. Can't really kill it since it makes any card in your hand a counterspell for it, and if you don't have to tap it down he will scry 3 which is huge.

Posted: Tue Sep 10, 2013 9:13 pm
by hamfactorial
Honey Chandra don't give a shit, she just takes what she wants

Posted: Tue Sep 10, 2013 9:32 pm
by lorddax
The idea behind triggers is to be able to create a huge Elemental by abusing heroic triggers or grind out with synergistic cards.

[deck=RW Triggers!]
4 Akroan Crusader
4 Nivmagus Elemental
4 Favored Hoplite
4 Young Pyromancer
3 Guttersnipe
3 Anax and Cymede

4 Shock
4 Dynacharge
4 Weapon Surge
4 Magma Jet

4 Sacred Foundry
4 Temple of Triumph
8 Mountain
6 Plains
[/deck]

[deck=RU Triggers!]
4 Akroan Crusader
4 Nivmagus Elemental
4 Artisan of Forms
4 Young Pyromancer
3 Guttersnipe
3 Triton Fortune Hunter

4 Shock
4 Dynacharge
4 Weapon Surge
4 Magma Jet

4 Steam Vents
3 Izzet Guildgate
9 Mountain
7 Island
[/deck]

[deck=WU Triggers!]
4 Favored Hoplite
4 Nivmagus Elemental
4 Artisan of Forms
3 Battlewise Hoplite
2 Wavecrash Triton
3 Triton Fortune Hunter
2 Thassa, God of the Sea

4 Lost in A Labyrinth
4 Gods Willing
4 Mizzium Skin
4 Disperse

4 Hallowed Fountain
3 Azorious
Guildgate
9 Plains
7 Island
[/deck]

Posted: Tue Sep 10, 2013 9:36 pm
by Jack
Azorious can't play pyro

Posted: Tue Sep 10, 2013 9:39 pm
by lorddax
Right now the first feels like the most viable. You can go the giant magus route or you can play crusader into pyromancer for the swarm route or you can go for beats with hoplite. Curve tops at 3 so the land count may even be able to be pushed down for getting some more useful cards in.

@freedom thanks for catching that. UW is supposed to have 4 Heroics.