Rx Burn

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Re: Rx Burn

Postby Purp » Tue May 05, 2015 9:31 pm

My issue is that if you don't have it in your opener, its a dead draw after turn 4 vs most decks. is it really that good vs bloom? They can typically replace the lands pretty easy, I have found my losses to Amulet are because of radiant fountain and vesuva the same turn.
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Re: Rx Burn

Postby Khaospawn » Tue May 05, 2015 10:33 pm

Free wins, man. Free wins.

Also, it's not THAT bad when topdecked. It's still 2 damage that gives zero fucks about leyline. And most decks that play Leyline are the ones with the slow ass manabases.
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Re: Rx Burn

Postby GoblinWarchief » Tue May 05, 2015 11:36 pm

I've gone as far as playing 2 maindeck molten rains main deck, 2 molten rains and 2 cryoclasm sideboard. People are not prepared to see their lands blown up, but also i just love land destruction so i am biased. Anyway if you play 20 lands i feel like 3 molten rains in sideboard are perfects, they are a very good tool against control/midrange/combo decks (anything but aggro)

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Re: Rx Burn

Postby Purp » Wed May 06, 2015 12:48 am

After keeping two 1 landers and not getting there, I am going up to 20 lands and 3 molten rains for the 8pm daily
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Re: Rx Burn

Postby Khaospawn » Wed May 06, 2015 1:14 am

May the Schwartz be with you.
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Re: Rx Burn

Postby Purp » Wed May 06, 2015 1:28 am

Promptly lost to abzan 0-2..drew too many lands.

Magic....
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Re: Rx Burn

Postby Purp » Wed May 06, 2015 1:47 am

Fetch Sacred foundry...draw atarkas command.
Fetch stomping ground... draw boros charm
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Re: Rx Burn

Postby Valdarith » Wed May 06, 2015 1:59 am

MO color MO problems.
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Re: Rx Burn

Postby warwizard87 » Wed May 06, 2015 2:37 am

im playing at the scg.com invitational in columbus next month, whats a more irl metagame. i know most people on here play more modo, but i neve rplay modo and only play irl. so what is a more irl metagame right now?
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Re: Rx Burn

Postby BlakLanner » Wed May 06, 2015 2:57 am

Abzan, Burn, Affinity, and Twin will be the largest players. Expect a reasonable amount of Grixis and a small Amulet Bloom following.
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Re: Rx Burn

Postby magicdownunder » Wed May 06, 2015 2:58 am

Here is the MODO metagame for the DE events http://www.mtggoldfish.com/metagame/modern#online

please note the 2-Man and 8-Man and practice room meta-games will differ slightly.
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Re: Rx Burn

Postby Khaospawn » Wed May 06, 2015 3:09 am

The times are changing quickly. I just finished the last part of my Big 4 section, and now I have to write fast to capture the Grixis Delver, Amulet, and Merfolk matches. :gonk:
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Re: Rx Burn

Postby Khaospawn » Wed May 06, 2015 3:11 am

Also, still winning a lot with just my RW build. I beat a UR moon, Allies, Countryside Crusher, Merfolk, Burn, and Grixis Delver in the last 24 hours.

I lost to a small Zoo deck when I flooded out. :argh:
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Re: Rx Burn

Postby magicdownunder » Wed May 06, 2015 3:16 am

As clan we've collected over 10,000+ boosters now, so keep up the grinding :D

- - - - - -

Yay...another 3-1 DE WHERE ARE MY 4-0s :tears:
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Re: Rx Burn

Postby Valdarith » Wed May 06, 2015 12:48 pm

You mean we've won that many for ourselves collectively? Or are there clan rewards I'm missing?
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Re: Rx Burn

Postby Purp » Wed May 06, 2015 4:33 pm

So can the clan give me modo tickets to grind more or what?!


Ended up 3-1 last night in the daily. Lost 0-2 Abzan, Beat 8rack 2-0, Storm 2-1 (should have been 2-0, I learned that you should just always jam Eidolon), and then Grixis Twin 2-1.


So 20 lands vs 19 seems marginal. That I think I will go back down and stick with 19.

I have also disliked atarkas command, it puts color restrictions on me game 1. Too many times I have had to fetch for stomping ground, only to draw a boros charm, or the other way around. My goal is to create the best G1 deck, so I will just have 4 skullcrack, and 2 lightning helix.

I still want access to two stomping grounds though.

I fell into the trap of boarding in too many reactive cards vs twin, but was still able to pull out the win.

SB might look something like this:

3x Firewalker
4x Des Rev
3x Path (Possibly 2)
2x Deflecting Palm

Flex:
2x Molten Rain
2x atarkas Command
2x Volcanic Fallout


Not sure if I would want to go down to only 3 des rev.

I also feel like I should just mull every 1 land hand... I was keep what 1 landers with multiple one drops and spikes or bolts, and never getting there...
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Re: Rx Burn

Postby magicdownunder » Wed May 06, 2015 9:53 pm

@Valdarith: Collectively got over 10,000+ boosters (which doesn't mean anything since you'll need way more to hit clan leader-boards but for tiny clan under 2 years old with less then 60 members its quite impressive).

@purp: I wish - its just a counter not real boosters, whenever someone gets boosters it adds to that counter.

I wouldn't cut any Des Rev on MODO because of leyline, I don't think they're as popular on paper so I don't know about that, I'll personally keep 1-lander + lots of 1cc spells since the odds for drawing that 2nd land is rather high.
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Rx Burn

Postby Khaospawn » Thu May 07, 2015 1:42 am

I've been finding Leyline to be easier to beat now, even without any help.
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Rx Burn

Postby magicdownunder » Thu May 07, 2015 3:20 am

I think it depends on which MU the Leyline is attached with, in the mirror its doable if you hit a nice creature count and they don't draw gas but vs a combo deck which you'll need to beat quickly......

- - - - - - - - - -

Mana Clash <-- this card is hilarious
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Rx Burn

Postby Khaospawn » Fri May 08, 2015 2:39 am

LMAO Mana Clash! I used to play with that card when I first started playing Magic.
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Rx Burn

Postby GoblinWarchief » Fri May 08, 2015 2:58 am

I actually HOPE that people play leyline as burn hate rather than other silly cards like phirexian unlife and feed the clan for 2 reasons :
- leyline is actually very beatable when you have access to creatures, destructive revelry, atarka's command, molten rain plus others i might be forgetting.
-leyline must be played as a 3-4 of so you can side in your revelries safely against it, while if you play against a singleton unlife you can't side in reverly and you are screwed if they draw it.

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Rx Burn

Postby magicdownunder » Fri May 08, 2015 2:00 pm

Currently 3-0 in this DE beating Junk x2 and Tron x1 running this new super secret spicy burn deck I cooked up, I'm going to keep running through DEs during the weekend.

- - - - -

Well its now a 4-0, my last Opp. was Tooth and Nail
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Rx Burn

Postby Purp » Fri May 08, 2015 3:46 pm

This is the part you post that decklist. Nice job on the 4-0
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Rx Burn

Postby Khaospawn » Fri May 08, 2015 4:22 pm

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Rx Burn

Postby Khaospawn » Sat May 09, 2015 4:36 am

I just 2-0'd 3 Grixis Delver decks while killing time in the 2-Mans.

Maybe my fears about the deck are misplaced?
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Rx Burn

Postby Valdarith » Sat May 09, 2015 6:16 am

Play me.
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Rx Burn

Postby Valdarith » Sat May 09, 2015 6:18 am

My record against Burn so far is 5-1, but I recognize that most of my opponents were very average. I personally feel the matchup is 40-50% depending on play or draw with equally skilled players.
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Rx Burn

Postby Valdarith » Sat May 09, 2015 6:19 am

It could also have something to do with the four Dragon's Claws in my board.
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Rx Burn

Postby GoblinWarchief » Sat May 09, 2015 4:26 pm

In my experience the match is decided in grixis favor by dragon's claw or a very early tasigur. If neither of them happens, burn wins easy.
Also if you fear grixis delver start playing searing blood in your board, it is amazing against delver/pyromancer/snapcaster decks

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Rx Burn

Postby Khaospawn » Sun May 10, 2015 12:44 pm

Play me.
When are you usually on?
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Rx Burn

Postby Valdarith » Sun May 10, 2015 2:43 pm

Some nights after 830 central.
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Rx Burn

Postby Valdarith » Sun May 10, 2015 2:44 pm

Read: when my children are asleep and I'm not too tired to stay up.
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Rx Burn

Postby Khaospawn » Mon May 11, 2015 1:07 am

I'll hit you up when I can. I've been working a lot of closing shifts. :argh:
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Rx Burn

Postby magicdownunder » Mon May 18, 2015 12:33 am

[deck=MDU's Naya Burn]Lands 20
4 Arid Mesa
4 Scalding Tarn
4 Sacred Foundry
4 Stomping Ground
2 Bloodstained Mire
2 Mountain

Creatures 10
4 Goblin Guide
4 Monastery Swiftspear
2 Grim Lavamancer

Direct Burn 16
4 Lava Spike
4 Boros Charm
4 Atarka's Command
4 Shard Volley

Flexible Burn 14
4 Lightning Bolt
4 Searing Blaze
4 Rift Bolt
2 Skullcrack

Sideboard 15
2 Skullcrack
2 Volcanic Fallout
2 Path to Exile
2 Kor Firewalker
3 Deflecting Palm
4 Destructive Revelry[/deck]

Modern Single Elimination (8-Man) Video Report:

R1 Naya Burn vs Scapeshift Modern SE 8232334
R2 Naya Burn vs Junk Modern SE 8232334
R3 Naya Burn vs Tron Modern SE 8232334

^Click to watch
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Rx Burn

Postby GoblinWarchief » Mon May 18, 2015 6:13 pm

Very happy to see your videos again ! I missed them, watching people play burn is a healthy habit .
As for your decklist, i think three palms are too much because they are a reactive card. And i wouldn't board them in against scapeshift.... i would include some number of molten rains to fight scapeshift, tron , abzan, control....
I hope you try to play with eidolon soon because it is an absurd card and having more creatures is good with command.

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Rx Burn

Postby magicdownunder » Tue May 19, 2015 12:16 am

I'll admit 3 is a lot but its mainly for mirror (where it acts like Helix) and for the big creature.decks where it just wins the game.

Bringing it in against shift was a mistake though, I though it would reflect all the land triggers but I was correct on mtgs.

@Eidolon: I have him on my Friday's videos :p
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Rx Burn

Postby Valdarith » Tue May 19, 2015 1:44 am

I'd personally like to see more Searing Blood in your sideboard. It does WORK against Burn, Affinity, Elves, and Delver. Running Path AND Deflecting Palm in the sideboard is also counterproductive in my opinion. The creatures I'd be pathing are ones I want to keep alive for big hits.

Shaving maindeck Skullcrack may or may not be correct. I have noticed fewer Lightning Helix and Kitchen Finks lately, but the latter is sure to be more popular with everyone jumping on the Collected Company train.
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Rx Burn

Postby Valdarith » Tue May 19, 2015 5:17 am

[deck]
Creatures (14)
4 Goblin Guide
4 Monastery Swiftspear
2 Grim Lavamancer
4 Eidolon of the Great Revel

Spells (27)
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
4 Skullcrack
4 Searing Blaze
4 Boros Charm
3 Lightning Helix

Lands (19)
4 Bloodstained Mire
4 Wooded Foothills
2 Arid Mesa
2 Sacred Foundry
1 Stomping Ground
6 Mountain

Sideboard (15)
4 Searing Blood
2 Deflecting Palm
3 Destructive Revelry
3 Kor Firewalker
3 Molten Rain
[/deck]

Might cut Molten Rain from the board. Probably need another fetch to support Kor Firewalker out of the board.
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Rx Burn

Postby magicdownunder » Tue May 19, 2015 6:47 am

I think running less then 8 "skullcrack" effects is asking to lose against Junk or Collected Company - here is my revised list if I was to play a modern MOCS:

[deck=MDU's Naya Burn]Lands 19
4 Arid Mesa
4 Scalding Tarn
4 Mountain
3 Sacred Foundry
3 Wooded Foothills
1 Stomping Ground

Creatures 14
4 Eidolon of the Great Revel
4 Goblin Guide
4 Monastery Swiftspear
2 Grim Lavamancer

Direct Burn 13
4 Lava Spike
4 Atarka's Command
4 Boros Charm
1 Skullcrack

Flexable Burn 14
4 Lightning Bolt
4 Rift Bolt
3 Searing Blaze
2 Lightning Helix
1 Shard Volley

Sideboard 15
4 Destructive Revelry
3 Skullcrack
3 Kor Firewalker
2 Path to Exile
2 Rending Volley
1 Searing Blaze[/deck]

P.S. If anyone want to toss videos for me to post on my channel I'll be very happy.
P.S.S. I misread Deflecting Palm and was corrected on mtgs - I don't think I'll be running them anymore.
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Rx Burn

Postby warwizard87 » Tue May 19, 2015 7:32 am

palm is still good in alot of matchs, mirror, tron, affinity, infect ( best card vs infect) and bloom.
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