[Primer] RDW
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I like the look of that top 4 deck list. I'd maybe drop 1 loyalist to the sb for an extra firefist striker. I've been wanting to try 20 lands also, I've been flooding a lot recently and its really irksome although I'm aware hitting your 3drop on turn 3 is very beneficial. Guess I'll just try it to see how it goes.
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I don't like the 20 lands at all, because you really want to hit that third land. Either for Rabblemaster, a two-drop + one-drop, Lightning Strike + one-drop, or two-drop + Maaka/Titan's Strength. Or just to help cast Stoke. But the rest of the deck looks sweet. I wouldn't mind try it with that 21st land instead of a Loyalist.
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If this deck sometimes loses to color screw maybe you should just go down to 2 mutavault and 19 mountain. In boros burn initially everyone ran 4 mutavaults in 23 lands, but then zem realized the 4th mutavault was causing troubles and since then 3 mutavault became the consensus. I mean, mutavault is fantastic, but being able to cast all your spells on curve is better.
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He also had no Ash Zealots, but rather 3 Eidolon of the Great Revel in the main deck. What are people's opinion on this? It obviously worked, but was it more of a meta call?Looks like Tom Ross won his second invitational in a row with exactly 19 mountains and 2 mutavaults.
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I imagine it has to do with the fact that Ash Zealot's first strike ability is irrelevant in a format with Sylvan Caryatid, Courser of Kruphix, and Desecration Demon. When played on curve Eidolon does effectively the same thing early (two damage immediately) while being more effective when left unanswered.
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I'm watching coverage at lunch and I see him with Ash Zealot maindeck.Ok, I might have been mistaken. The original Tom Ross list posted by SCG had 3 Eidolons in the main. I just looked up the same list and the Eidolons are in the SB. Hmmm...
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and here is what im sure is close to said list from Nelsons article today.
[deck]
Creatures (24)
3 Chandra's Phoenix
4 Foundry Street Denizen
4 Goblin Rabblemaster
3 Legion Loyalist
4 Rakdos Cackler
4 Young Pyromancer
2 Purphoros, God of the Forge
Lands (21)
17 Mountain
4 Mutavault
Spells (15)
4 Lightning Strike
2 Magma Jet
4 Shock
4 Stoke the Flames
1 Hall of Triumph
Sideboard
2 Ratchet Bomb
2 Magma Spray
4 Searing Blood
3 Skullcrack
1 Hammer of Purphoros
1 Chandra, Pyromaster
2 Mizzium Mortars
[/deck]
[deck]
Creatures (24)
3 Chandra's Phoenix
4 Foundry Street Denizen
4 Goblin Rabblemaster
3 Legion Loyalist
4 Rakdos Cackler
4 Young Pyromancer
2 Purphoros, God of the Forge
Lands (21)
17 Mountain
4 Mutavault
Spells (15)
4 Lightning Strike
2 Magma Jet
4 Shock
4 Stoke the Flames
1 Hall of Triumph
Sideboard
2 Ratchet Bomb
2 Magma Spray
4 Searing Blood
3 Skullcrack
1 Hammer of Purphoros
1 Chandra, Pyromaster
2 Mizzium Mortars
[/deck]
![Image](http://i.imgur.com/OlQyflf.jpg)
yurp yurp
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17 Mountains is pretty greedy for a list with Phoenix, but I like the idea of the deck.
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You have the ability to shut down our creatures postboard (YP$ and Phoenix) much better, gain value from YP$ by forcing us to kill tokens instead of burning them out, plus just more reach with all the burn spells combined. Burns typical plan of keeping the board clear and letting value creatures nickel and dime them is much less reliable.
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yurp yurp
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So post-board it's a mirror match with one deck on 5 one-drops, 4 Rabblemaster, and 2 Purphoros and the other on 4 Chained to the Rocks, 2 lands, 1 extra Phoenix, and 4 Warleader's Helix?Post board you have:
4 shocks
2 magma jet
2 magma spray
4 lightning strike
4 searing bloods
Putting creatures into play is very risky from the burn side.
I'm not sure there's a clear-cut advantage here?
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Basically if you're on the Rabble burn deck, you have to kill YP and maybe eidolon or boros reckoner if the burn player brings that in(along with having magma spray for chandra's phoenix).
If you're the burn player, you're taking 2/4 damage from 1 drops at the start of the game and HAVE to have removal for YP and Rabblemaster while also having to race the inevitability of purphoros. Additionally, the burn players chandra's phoenix removal(chained to the rocks) is much more taxed then the Rabble burn players.
Aside: if I had any upcoming tourney's and where to play rabble burn, my deck would look like this
[deck]3 Foundry Street Denizen
3 Legion Loyalist
4 Rackdos Cackler
4 Burning-Tree Emissary
4 Young Pyromancer
4 Goblin Rabblemaster
2 Chandra's Phoenix
2 Purphoros, God of the Forge
4 Shock
4 Lightning Strike
2 Magma Jet
4 Stoke the Flames
18 Mountain
2 Mutavault
Sidboard:
1 Mutavalt
1 Hall
of Triumph
1 Chandra, Pyromaster
4 Searing Blood
2 Magma Spray
2 Mizzium Mortars
2 Skullcrack
1 Hammer of Purphoros
1 Seismic Stomp(why do people cut this card? It's stupid good)[/deck]
If you're the burn player, you're taking 2/4 damage from 1 drops at the start of the game and HAVE to have removal for YP and Rabblemaster while also having to race the inevitability of purphoros. Additionally, the burn players chandra's phoenix removal(chained to the rocks) is much more taxed then the Rabble burn players.
Aside: if I had any upcoming tourney's and where to play rabble burn, my deck would look like this
[deck]3 Foundry Street Denizen
3 Legion Loyalist
4 Rackdos Cackler
4 Burning-Tree Emissary
4 Young Pyromancer
4 Goblin Rabblemaster
2 Chandra's Phoenix
2 Purphoros, God of the Forge
4 Shock
4 Lightning Strike
2 Magma Jet
4 Stoke the Flames
18 Mountain
2 Mutavault
Sidboard:
1 Mutavalt
1 Hall
of Triumph
1 Chandra, Pyromaster
4 Searing Blood
2 Magma Spray
2 Mizzium Mortars
2 Skullcrack
1 Hammer of Purphoros
1 Seismic Stomp(why do people cut this card? It's stupid good)[/deck]
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
- pikachufan2164
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Rabble Burn finished in 2nd place in Japan's "God of Standard, Season 2" tournament today. There were another 2 Rabble Burn decks in the Top 16.
Coverage: http://www.happymtg.com/category/covera ... hallenge2/
Top 8 Decklists (in order of seeding): http://www.happymtg.com/coverage/22159/
Top 16 Decklists: http://www.happymtg.com/coverage/22162/
[deck=Yukio Kozakai's Rabble Burn]
Creatures (24)
4 Rakdos Cackler
4 Foundry Street Denizen
3 Legion Loyalist
4 Young Pyromancer
4 Goblin Rabblemaster
3 Chandra's Phoenix
2 Purphoros, God of the Forge
Lands (21)
17 Mountain
4 Mutavault
Spells (15)
4
Shock
4 Lightning Strike
2 Magma Jet
4 Stoke the Flames
1 Hall of Triumph
Sideboard (15)
2 Ratchet Bomb
2 Magma Spray
3 Mizzium Mortars
3 Searing Blood
3 Skullcrack
1 Hammer of Purphoros
1 Chandra, Pyromaster
[/deck]
The top 8 video coverage was soul-crushing; Jund Walkers won against RW Tokens, Rabble Red, and Rabble Burn, in that order.
Side note: Rabble Burn was first publicized after winning a Japanese WMCQ last week.
Coverage: http://www.happymtg.com/category/covera ... hallenge2/
Top 8 Decklists (in order of seeding): http://www.happymtg.com/coverage/22159/
Top 16 Decklists: http://www.happymtg.com/coverage/22162/
[deck=Yukio Kozakai's Rabble Burn]
Creatures (24)
4 Rakdos Cackler
4 Foundry Street Denizen
3 Legion Loyalist
4 Young Pyromancer
4 Goblin Rabblemaster
3 Chandra's Phoenix
2 Purphoros, God of the Forge
Lands (21)
17 Mountain
4 Mutavault
Spells (15)
4
Shock
4 Lightning Strike
2 Magma Jet
4 Stoke the Flames
1 Hall of Triumph
Sideboard (15)
2 Ratchet Bomb
2 Magma Spray
3 Mizzium Mortars
3 Searing Blood
3 Skullcrack
1 Hammer of Purphoros
1 Chandra, Pyromaster
[/deck]
The top 8 video coverage was soul-crushing; Jund Walkers won against RW Tokens, Rabble Red, and Rabble Burn, in that order.
Side note: Rabble Burn was first publicized after winning a Japanese WMCQ last week.
- RaidaTheBlade
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[deck]
Creatures (31)
4 Rakdos Cackler
4 Firdedrinker Satyr
4 Legion Loyalist
3 Foundry Street Denizen
4 Burning-Tree Emissary
3 Firefist Striker
2 Ash Zealot
4 Goblin Rabblemaster
3 Rubblebelt Maaka
Spells (9)
4 Stoke the Flames
3 Lightning Strike
1 Titan's Strength
1 Hall of Triumph
Lands (20)
20 Mountain
Sideboard (15)
4 Eidolon of the Great Revel
3 Magma Spray
2 Skullcrack
2 Mizzium Mortars
2 Harness by Force
1 Hall of Triumph
1 Seismic Stomp
[/deck]
Top-8'd an IQ today with Rabble Red. Went 4-0-2 in swiss (double draw into top
, and then promptly lost in the top 8 to variance. -Shrugs- It happens.
Round 1 was vs White weenie splash red. Nothing too impressive, was a homebrew.
2-1
Round 2 was vs r/w burn. He was a weird build, running BTE's and Ash Zealots out the side.
Game 1 I was
just too fast. Game 2 he managed to burn all my stuff. Gae 3, he didn't draw any white sources, and I managed to outrun his removal.
2-1
Round 3 was vs Jund Walkers. He got a game loss for a deck reg error, so we went straight to game 2 with him on the play and no sideboard.
He got that game, but I was on the play game 3 and he just couldn't handle it
2-1
Round 4 was vs Jund Walkers again. This pilot is a really good Atlanta area player, so I was a bit worried.
Game 1 his removal actually outran me, and I lost to Nissa. Ran it out to see which walkers he had though. Game 2 and 3 were fairly similar. I landed a hall of triumph, and a lot of his removal got a LOT worse, and he couldn't keep up
2-1
Double drew into top 8, was #2 seed going in
Top 8 match was vs Mono-black Devotion.
Game 1 I was on the play, mulled to 5, and still somehow won. Game 2 I got flooded, having 8 lands at the end of the game.
Game 3 was the interesting one, as I was on the play, and kept a bit of a gamble
7. It was 1 Mountain, 2 Satyr, 1 BTE, 2 Firefist, and a Rabblemaster. I didn't end up drawing a second land until my turn 4, and couldn't come back.
I went into the iq feeling like I should have got top 8, so I met my expectations for myself, so I'm okay. Also won a raffle for an older iq mat too, so that was cool. 2 mats instead of 1.
I'm slightly interested in trying out Rabble Burn, but I sold all my mutavaults a few months back, which is why I'm not running any here.
Hall of Triumph has been an all star in the deck so far, and I'm damn tempted to run 2 main and take out the titan's, but I don't think that'd be a good idea. All said, I like the deck a lot, and enjoy playing it.
Creatures (31)
4 Rakdos Cackler
4 Firdedrinker Satyr
4 Legion Loyalist
3 Foundry Street Denizen
4 Burning-Tree Emissary
3 Firefist Striker
2 Ash Zealot
4 Goblin Rabblemaster
3 Rubblebelt Maaka
Spells (9)
4 Stoke the Flames
3 Lightning Strike
1 Titan's Strength
1 Hall of Triumph
Lands (20)
20 Mountain
Sideboard (15)
4 Eidolon of the Great Revel
3 Magma Spray
2 Skullcrack
2 Mizzium Mortars
2 Harness by Force
1 Hall of Triumph
1 Seismic Stomp
[/deck]
Top-8'd an IQ today with Rabble Red. Went 4-0-2 in swiss (double draw into top
![8-) 8)](./images/smilies/cool.gif)
Round 1 was vs White weenie splash red. Nothing too impressive, was a homebrew.
2-1
Round 2 was vs r/w burn. He was a weird build, running BTE's and Ash Zealots out the side.
Game 1 I was
just too fast. Game 2 he managed to burn all my stuff. Gae 3, he didn't draw any white sources, and I managed to outrun his removal.
2-1
Round 3 was vs Jund Walkers. He got a game loss for a deck reg error, so we went straight to game 2 with him on the play and no sideboard.
He got that game, but I was on the play game 3 and he just couldn't handle it
2-1
Round 4 was vs Jund Walkers again. This pilot is a really good Atlanta area player, so I was a bit worried.
Game 1 his removal actually outran me, and I lost to Nissa. Ran it out to see which walkers he had though. Game 2 and 3 were fairly similar. I landed a hall of triumph, and a lot of his removal got a LOT worse, and he couldn't keep up
2-1
Double drew into top 8, was #2 seed going in
Top 8 match was vs Mono-black Devotion.
Game 1 I was on the play, mulled to 5, and still somehow won. Game 2 I got flooded, having 8 lands at the end of the game.
Game 3 was the interesting one, as I was on the play, and kept a bit of a gamble
7. It was 1 Mountain, 2 Satyr, 1 BTE, 2 Firefist, and a Rabblemaster. I didn't end up drawing a second land until my turn 4, and couldn't come back.
I went into the iq feeling like I should have got top 8, so I met my expectations for myself, so I'm okay. Also won a raffle for an older iq mat too, so that was cool. 2 mats instead of 1.
I'm slightly interested in trying out Rabble Burn, but I sold all my mutavaults a few months back, which is why I'm not running any here.
Hall of Triumph has been an all star in the deck so far, and I'm damn tempted to run 2 main and take out the titan's, but I don't think that'd be a good idea. All said, I like the deck a lot, and enjoy playing it.
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I, for one, would like to welcome our new firebreathing narwhal overlords.
- magicdownunder
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Is there any chance to translate that japanese site to english?Rabble Burn finished in 2nd place in Japan's "God of Standard, Season 2" tournament today. There were another 2 Rabble Burn decks in the Top 16.
Coverage: http://www.happymtg.com/category/covera ... hallenge2/
Top 8 Decklists (in order of seeding): http://www.happymtg.com/coverage/22159/
Top 16 Decklists: http://www.happymtg.com/coverage/22162/
[deck=Yukio Kozakai's Rabble Burn]
Creatures (24)
4 Rakdos Cackler
4 Foundry Street Denizen
3
Legion Loyalist
4 Young Pyromancer
4 Goblin Rabblemaster
3 Chandra's Phoenix
2 Purphoros, God of the Forge
Lands (21)
17 Mountain
4 Mutavault
Spells (15)
4 Shock
4 Lightning Strike
2 Magma Jet
4 Stoke the Flames
1 Hall of Triumph
Sideboard (15)
2 Ratchet Bomb
2 Magma Spray
3 Mizzium Mortars
3 Searing Blood
3 Skullcrack
1 Hammer of Purphoros
1 Chandra, Pyromaster
[/deck]
The top 8 video coverage was soul-crushing; Jund Walkers won against RW Tokens, Rabble Red, and Rabble Burn, in that order.
Side note: Rabble Burn was first publicized after winning a Japanese WMCQ last week.
I cannot read any of those decklists unfortunately.
- RaidaTheBlade
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Standard Open was just win by normal Rabble Red, running tom ross's invitational lost pretty much 1-for-1.
I know a lot of people here (Z) don't care too much about those results, but I think it is relevant as far as showing that normal Rabble Red isn't bad either.
I think we can all agree that rabble burn is better vs the rabble mirror and vs burn. However, Jund walkers is currently very popular. Which list is better vs them? I think it may be just about even, but wanted thoughts.
I know a lot of people here (Z) don't care too much about those results, but I think it is relevant as far as showing that normal Rabble Red isn't bad either.
I think we can all agree that rabble burn is better vs the rabble mirror and vs burn. However, Jund walkers is currently very popular. Which list is better vs them? I think it may be just about even, but wanted thoughts.
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I, for one, would like to welcome our new firebreathing narwhal overlords.
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Ratchet Bomb clears out tokens. An overloaded Electrickery also does the trick most of the time, as most popularly generated tokens have 1 toughness. Ratchet Bomb is better at wiping away tokens from Voice and Advent in the GW aggro matchup, though.Does anyone know why RabbleBurn runs those 2 Ratched Bombs in the sideboard?
I faced Rabble Burn yesterday with Burn and I lost 1-2 after a board dominated by Chandra and 10+ life in game 2. The deck seems pretty scary I have to admit
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I was playing against Brad Nelson today in which I beat him 2-0 vs his RabbleBurn list - just a quick question for those who have played with RabbleBurn is the burn MU completely hopeless if you only have 1-2 cards in hand and your opponent is still on double digits with only 1 card on the board?
I ask this because he tapped out very quickly both games (I barely dealt any damage at all, the only thing I did was gas him).
I ask this because he tapped out very quickly both games (I barely dealt any damage at all, the only thing I did was gas him).
- LP, of the Fires
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Depends on the composition of each players decks.
Basically, as the red player, my focus is killing YP, then trying to go sideways as fast as possible. I want to have a swarm of creatures so that your removal has to go at my dudes and not my face. This favors me in the long run since repeatable damage>lava spikes. The great equalizer in this situation is searing blood as it deals double duty. Since a topdeck war is inevitable if things go according to plan, I like having access to Chandra.
Getting 2-for-1'd is a death sentence unless it's to counter the lifegain from a warleaders helix. The reason why rabble burn is appealing is because YP and Rabblemaster let you get CA which is very important in red matchups. Winning on resources while staying in double digits is a much more powerful plan then what rabble reds doing imo.
Hope that was useful. To more directly answer your question though, no because rabblemaster
and Chandra can help you get free cards and stoke the flames deals 4 damage. I also bring in eidolon on the play since I'm definitely the aggressor in this matchup.
Basically, as the red player, my focus is killing YP, then trying to go sideways as fast as possible. I want to have a swarm of creatures so that your removal has to go at my dudes and not my face. This favors me in the long run since repeatable damage>lava spikes. The great equalizer in this situation is searing blood as it deals double duty. Since a topdeck war is inevitable if things go according to plan, I like having access to Chandra.
Getting 2-for-1'd is a death sentence unless it's to counter the lifegain from a warleaders helix. The reason why rabble burn is appealing is because YP and Rabblemaster let you get CA which is very important in red matchups. Winning on resources while staying in double digits is a much more powerful plan then what rabble reds doing imo.
Hope that was useful. To more directly answer your question though, no because rabblemaster
and Chandra can help you get free cards and stoke the flames deals 4 damage. I also bring in eidolon on the play since I'm definitely the aggressor in this matchup.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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