[Primer] RDW

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Postby Kazekirimaru » Mon Jun 24, 2013 4:44 am

Also 5 mortars seems good
I can't tell if this is a joke or not.
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Postby Link » Mon Jun 24, 2013 6:11 am

you listed 3 mb 2 sb

>_______>b

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Postby Kazekirimaru » Mon Jun 24, 2013 6:22 am

Well, shit. That's not right.

I actually had five mainboard.
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Postby Bhikku » Mon Jun 24, 2013 3:46 pm

5 mortars, for when you really need to kill some shit
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Postby Pyreheart Bezerra » Thu Jun 27, 2013 10:32 pm

Conscipts for sure over Thundermaw. Should be more that five damage anyways to swing for lethal, and can take walkers. Tamiyo ultimate anyone?
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Postby zemanjaski » Fri Jun 28, 2013 1:02 am

Yeah, I am solidly in the Conscripts camp, it's basically been my signature card this season.
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Postby LP, of the Fires » Fri Jun 28, 2013 8:07 am

Ask Fate what he thinks of conscripts after playing against me. Just do it.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Pyreheart Bezerra » Thu Jul 18, 2013 11:02 pm

So, I want to play some Big Red again. Here's what I am thinking with our new M14 goodies.

[deck=Pyreheart's Big Red]
4 Stromkirk Noble
4 Ash Zealot
4 Gore-House Chainwalker
4 Boros Reckoner
4 Chandra's Phoenix
2 Pyreheart Wolf
4 Hellrider
3 Zealous Conscripts

4 Searing Spear
3 Brimstone Volley

20 Mountain
4 Mutavault

Sideboard
2 Burning Earth
4 Pillar of Flame/Shock
2 Electrickery/Rolling Temblor
3 Flames of the Firebrand
2 Hound of Griselbrand
2 Mizzium Mortars
[/deck]

-I expect to see lots of young pyromancer decks in my meta. So I think I definitely want some electrickeries in the 75.
-Is the exile clause more relevant than the instant speed for shock. Pillar is for Voice, Aristocrats. Shock would be better in the mirror.
-I expect lots of Doom Blade, too. Zealous is a nod to that since he can still "swing" through it were Thundermaw could not. I really wanted to play those Thundermaws, too. Maybe in the board once I know they are not playing black?
-Phoenix is still a 2/2, Hasty, Flier. I am ok with only 7 sources to reccur in game 1. I feel that if I can get at least one phoenix reanimate then it is awesome value. That means it ate a blocker or removal spell and its a 2-for-1.
-Burning Earth should, in theory, be the nuts in the meta. With people running 3 colors with impugnity, they have the choice of no longer casting spells, or taking damage to do so. Effectively negates the lifegain from revelation's.
-Gore house is in the 2-drop simply because its the biggest non-mogg flunkies 2-drop we have access to. I Could drop 2 for 2 stonewrights, aswell. There is 20 mountains for 'ol kitten mitten. What do you guys think? 2/2 GHC/Stone split?
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Postby Jack » Sat Jul 20, 2013 1:59 am

I think Stonewright would work well in your list, since it pairs very well with Zealot, Reckoner, Hound, and, to a degree, Chandra's Phoenix. Actually, it seems to go very well with Phoenix, especially late game, when they just killed the guy stoney lent his mittens to (might be Phoenix) and you shock their face, then swing back with a high powered evasive creature that they seemed to have forgotten about since turn 5.
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Postby Lightning_Dolt » Sun Jul 21, 2013 2:35 pm

Today I played in a Magic Market Open (Japan's trying to make this their SCGO, it's a WPN series). I went 3-2 with RDW. I ran:

[deck]Creatures (28)
4 Stromkirk Noble
4 Rakdos Cackler
2 Stonewright
4 Ash Zealot
4 Gore House Chainwalker
4 Chandra's Phoenix
4 Hellrider
2 Thundermaw Hellkite

Spells (9)
4 Searing Spear
3 Pillar of Flame
2 Flames of the Firebrand

Lands (23)
4 Mutavault
19 Mountain

Sideboard (15)
4 Burning Earth
3 Boros Reckoner
3 Mizzium Mortars
3 Volcanic Strength
2 Mark of Mutiny[/deck]

Round 1 was vs G/r Aggro. He had the nuts with Strangleroot geist > Ghor-Clan Rampager > [card]Ranger's Guile[/card] (resp to searing spear). Next turn Ghor-Clan Rampager > [card]Armed // Dangerous[/card]. Both games played out
the same. Bloody hell. 0-1.

Round 2 was vs Jund Aggro. I lost game 1 because I thought his creature was tapped and it wasn't and I left up a blocked in case he had tricks. That left him on one life. I feel like it may have been shenanigans. Game 2 I crushed after curving out. Game 3 I had T5 lethal (exactsies). 1-1.

Round 3 was vs Bant Hexproof. I curved out both games. He didn't hit Unflinching Courage. 2-1.

Round 4 was vs UWR. Game 1 I curved out and got him on about T7. Game 2 I flooded badly and he stabilized. I scooped once he cast the third Rev with 2 Resto's on the board. Game 3 I had a decent start + T4 burning earth. He groaned when he say it come down, then tried to play out the game while ignoring it and taking damage. It dealt him 13 points. 3-1.

Round 5 vs The Aristocrats: Act 2. He stabilized on 5 life. He cast and flashed back lingering souls 6 times. He cast Sorin, made an emblem,
attacked for 18 then sac'd to Cartel Aristocrat with Blood Artist in play. I saw zero Flames of the Firebrand / Thundermaw Hellkite. Game two went the same. 3-2.

Notes: I don't think Gore House Chainwalker is good enough anymore. Will explore other options. Stonewright underperformed. [card]Chandra's Phoenix[/card] and Mutavault were champs. Boros Reckoner was basically uncastible out of the board. Should probably be Flames of the Firebrand or Frostburn Weird or something like that. Burning Earth was the nuts.

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Postby dpaine88 » Thu Jul 25, 2013 2:41 am

I really like the Mono-Red list from the SCG lansing this past weekend

[DECK]
Creatures (31)

3 Ash Zealot
4 Burning-Tree Emissary
4 Chandra's Phoenix
4 Firefist Striker
4 Hellrider
4 Lightning Mauler
4 Rakdos Cackler
4 Stromkirk Noble
Lands (22)

18 Mountain
4 Mutavault
Spells (7)

4 Searing Spear
3 Pillar of Flame
Sideboard

3 Burning Earth
4 Volcanic Strength
3 Skullcrack
3 Mizzium Mortars
2 Traitorous Blood
[/DECK]

Very solid and similar to the R/g shell thats been out for a while.

Thinking of fitting in Pyreheart somewhere though or Legion loyalist.
Burn baby burn!

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Postby Valdarith » Thu Jul 25, 2013 3:17 am

I really like the Mono-Red list from the SCG lansing this past weekend

[DECK]
Creatures (31)

3 Ash Zealot
4 Burning-Tree Emissary
4 Chandra's Phoenix
4 Firefist Striker
4 Hellrider
4 Lightning Mauler
4 Rakdos Cackler
4 Stromkirk Noble
Lands (22)

18 Mountain
4 Mutavault
Spells (7)

4 Searing Spear
3 Pillar of Flame
Sideboard

3 Burning Earth
4 Volcanic Strength
3 Skullcrack
3 Mizzium Mortars
2 Traitorous Blood
[/DECK]

Very solid and similar to the R/g shell thats been out for a while.

Thinking of fitting in Pyreheart somewhere though or Legion loyalist.
I'd prefer another playset of 1R creatures to chain BTE off, but yeah, it looks good.
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Postby Lightning_Dolt » Thu Jul 25, 2013 4:05 am

I really like the Mono-Red list from the SCG lansing this past weekend

[DECK]
Creatures (31)

3 Ash Zealot
4 Burning-Tree Emissaryt
4 Chandra's Phoenix
4 Firefist Striker
4 Hellrider
4 Lightning Mauler
4 Rakdos Cackler
4 Stromkirk Noble
Lands (22)

18 Mountain
4 Mutavault
Spells (7)

4 Searing Spear
3 Pillar of Flame
Sideboard

3 Burning Earth
4 Volcanic Strength
3 Skullcrack
3 Mizzium Mortars
2 Traitorous Blood
[/DECK]

Very solid and similar to the R/g shell thats been out for a while.

Thinking of fitting in Pyreheart somewhere though or Legion loyalist.

I'd prefer another playset of 1R creatures to chain BTE off, but yeah, it looks good.
You don't need that many BTE targets. Gruul ran less.

I'm going to try this list as is for FNM. I have a GPT this weekend and might tweek it with -3 Ash Zealot, +1 Mountain, +2 TMHK, since the two slot is clogged and I like having top end. Aristocrats (both varieties) and black white humans seem to be becoming more popular here.

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Postby Christen » Thu Jul 25, 2013 6:28 am

Current list

[deck]Back to Mono-Red yeow[/deck]

Not an all-In build obviously. Any feedback?
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Postby Christen » Thu Jul 25, 2013 6:29 am

P.S. Burning Earth does some real work I always want it in the majority of my matches.
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Postby Lightning_Dolt » Thu Jul 25, 2013 9:07 am

P.S. Burning Earth does some real work I always want it in the majority of my matches.
I don't think BE should be MB. It's not great against two colour and or aggro decks. You really only want it vs three colour midrange / control decks.

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Postby Christen » Thu Jul 25, 2013 10:05 am

Which is like the majority of our local meta.
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Postby Lightning_Dolt » Thu Jul 25, 2013 11:24 am

Which is like the majority of our local meta.
If you're ok with cards that are sometimes dead in your MD, go ahead.

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Postby Platypus » Thu Jul 25, 2013 11:44 am

If it's good against a majority of local decks, it's not a dead card. Putting it MD in that case is just adapting to the meta game.
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Postby Lightning_Dolt » Thu Jul 25, 2013 12:23 pm

If it's good against a majority of local decks, it's not a dead card. Putting it MD in that case is just adapting to the meta game.
A dead card is a card you can't cast, you have no target for or gain no advantage from casting. It's a card that is stuck in your hand. Doomblade vs mono-black would be an example. Red decks generally can't afford to have dead cards since they have no card draw.

I said it was dead in some matchups. Being good against the majority of decks doesn't make it not a dead card in other matchups.

Against any kind of aggro, even three colour aggro, it is bad. That is a significant part of the meta. It is also bad against two colour decks.

If you think your local meta justifies it, go nuts. I think it's
better to have it in the side and board it in, rather than have a potentially dead card in the MB.

In my last event, I only sided BE in 1/5 match ups.

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Postby Lightning_Dolt » Fri Jul 26, 2013 5:51 pm

Took down FNM tonight with this:

[deck]Lands (23)
19 Mountain
4 Mutavault

Creatures (30)
4 Rakdos Cackler
4 Stromkirk Noble
4 Burning-Tree Emissary
4 Firefist Striker
4 Lightning Mauler
4 Chandra's Phoenix
4 Hellrider
2 Thundermaw Hellkite

Spells (7)
4 Searing Spear
3 Pillar of Flame

Sideboard (15)
3 Burning Earth
3 Mizzium Mortars
2 Skullcrack
3 Volcanic Strength
2 Traitorous Blood
2 Electrickery[/deck]

Played against:

R/G (Forum member Solemn10) 2-0.
Big Blitz 2-1.
URW 2-1.

Round 1, we both had bad hands / multiple mulligans, but his bad luck was worse than mine. We discussed what we kept afterward, and I think his keep was questionable (4 lands, 2x Thundermaw). We played some games for fun after and I beat him in all but one. I guess this goes to show Mono-Red is still king of consistency.

Round 2 I rolled over him in game 1 by curving out, then finishing him with pillar to the
dome on T5. Game 2 he had dork > Reckoner > reckoner > smiter > hellrider. I made a couple of sequencing errors which cost me. I think my board was Noble (1 counter) BTE, LM, 2x [card]Chandra's Phoenix[/card], with 2x Hellrider and 1x Thundermaw stuck in hand. Never saw the fourth land. Game 3, my keep was loose, but acceptable (Mountain, Mountain, Mountain, Mutavault, Mizzium Mortars, Thundermaw Hellkite, Thundermaw Hellkite). Mutavault did 8 damage while I waited for TMHK to come on board, and missed a reckoner redirect by not being a creature at the time. Would probably not have kept the hand if not for MV. MVP of the night.

Round 3 was against the best player in
the store (although I caught him trying to cheat several times). Game 1 I got him to three life before he stabilized with Rev, Snap Rev, [card]Warleader's Helix[/card]. I flooded to nine land and scooped after he had Assemble the Legion on 2 and Handsome Jace on 8. Game two, I came out of the gates quickly with a BTE chain > Burning Earth. He played Ratchet Bomb and ticked it up over the next four turns while I struggled to rebuild after a Supreme Verdict (drawing only Skullcracks, him at 7). Mutavault again did a lot of work. He Ratcheted the BE, then tapped out for rev which ate Skullcrack. Draw for turn and it's not the land I wanted (stuck on 4 with Thundermaw in hand) but a searing spear (he's tapped out) which combined with the Skullcrack in my hand is lethal.
Game 3 was another BTE chain start (which ate T5 Verdict, he missed a land drop), but this time he had ratchet bomb and ticked it up to 5 for my Hellkite (Which hit turn 6, after T5 Verict, leaving him at 4). I top Hellrider FTW.

Felt good to beat him (he usually plays bant mono-lifegain to troll the aggro players). The number of time I caught him doing shifty things (Not paying life for shocks, trying to cast Verict without double W, not paying life for burning earth trying to ultimate handsome Jace when he was one loyalty short etc.) makes me feel like I have to watch him closer in the future.

Thoughts: The UWR matchup used to be difficult, but now seems very winnable. Mutavault, Burning Earth, and [card]Chandra's Phoenix[/card](which is much better post board after you bring in Skullcracks, almost all burn is going to the
face anyway here) do a lot of work. I may change Electrickery for Flames of the Firebrand, since FotFB was good in my other testing. Killing a dude (or two) and recurring Phoenix is nice. I also think it's better in aggro mirrors, where Electrickery is better vsLingering Souls decks, but we are still packing the Thundermaw.

Will be playing this build at this weekends GPT. Need buys for the GP at the end of the summer.
Last edited by Lightning_Dolt on Sat Jul 27, 2013 6:21 am, edited 1 time in total.

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Postby RDW » Fri Jul 26, 2013 8:43 pm

How do you guys feel about something sledgehammery: 11/8/4/4/4 curve with spear, 4 muta, and 21 mtns?

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Postby dpaine88 » Sat Jul 27, 2013 5:20 am

won FNM myself with the list posted above!
Burn baby burn!

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Postby Lightning_Dolt » Sat Jul 27, 2013 6:18 am

won FNM myself with the list posted above!
Same as mine? :hifive:

Did you copy it from here, or arrive at it yourself?

Your list from states in RTR standard was a major influence on this list.

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Postby jeremylately » Sun Jul 28, 2013 2:51 am

What does everyone think of Patrick Sullivan's list from the SCG Invitational?

[deck]4 Stromkirk Noble
4 Rakdos Cackler
4 Foundry-Street Denizen
4 Firefist Striker
4 Burning-Tree Emissary
4 Mogg Flunkies
4 Hellrider

4 Pillar of Flame
4 Searing Spear
2 Shock

18 Mountain
4 Mutavault

Sideboard:
4 Legion Loyalist
4 Volcanic Strength
3 Skullcrack
2 Mark of Mutiny
2 Burning Earth[/deck]

A little note on the card choices:
Mutavault: The perfect battalion enabler. It lives through Terminus and Supreme Verdict. It's a no brainer. The only downside is that it makes it hard to run Boros Reckoner because it only provides colorless mana.

Mogg Flunkies: A controversial pick, but one I have always secretly loved. Mutavault makes it playable, but you don't always have Mutavault. The biggest reason to run it is that it lives through Pillar of Flame, which every deck is running.

No Ash Zealot: I'm not
sure of Patrick's reasoning on this one beyond it not chaining off BTE, wanting more one-drops (he specifically mentioned that he feels decks running eight one drops suffer consistency problems), and the potential for Mutavault being your turn two land. I love Zealot, but I am willing to try the deck without.

No 3 Drop: Reckoner is too hard to cast if you draw a Mutavault, and Chandra's Phoenix dies to Pillar.

Shock: Because you can't run 6 Pillar of Flame. It also has a niche use for killing off Huntmaster while the flip is on the stack.

Legion Loyalist: Utterly destroys token decks. Makes blocking against the deck a pain. Easily main deckable over Denizen.

Burning Earth: Patrick runs two in the sideboard. This is the first thing I would change. UWR is the worst matchup for red decks currently, and Burning Earth kills them. I would like to run three minimum in the sideboard (I would really like to maindeck them, although I am hesitant to cut burn or Hellrider for them).

Overall I really
like this deck. As a die hard red player I really think this is where RDW wants to be right now.

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Postby Yarpus » Sun Jul 28, 2013 8:52 am

Sullivan doesn't play Ash Zealot to both prevent the Mutavault issue AND maximize the possibilites coming from BTE. When your only other creature in hand is Ash Zealot - that's no fun. On the other hand if you have Mogg Flunkies - it might look like an enabler. I'd still go for at least Lightning Mauler though. Or just risk with Ash Zealot as he's cool.
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Postby Christen » Sun Jul 28, 2013 3:26 pm

I'd choose Lightning Mauler just because Flunkies makes it awkward if his partner got killed.
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Postby RedNihilist » Sun Jul 28, 2013 11:06 pm

I'm really tired of NOT playing the Zealot, but I'll test this out as soon as my Mutas get here.

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Postby Rjayz » Mon Jul 29, 2013 9:23 am

Hi, new member here, been playing RDW for about half a year now roughly, and got Mutavaults and Burning Earth heading my way shortly. Just got a question, how come Zealous Conscripts seems to have fallen out of favour? I get that Thundermaw is probably the better mainboard card, but why are the cheaper treason effects more desirable in the sideboard, as from my personal experience they don't seem to have enough impact to win me games compared to the Conscripts

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Postby Alex » Mon Jul 29, 2013 9:28 am

Decks have been getting more aggressive and playing less lands, so casting Zealous Conscripts hasn't been a priority.

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Postby Platypus » Mon Jul 29, 2013 9:36 am

Depends on your deck type. The lower mana curve sligh and all in variants can't expect to hit five lands fast enough, so there the cheaper threatens are preferred. In a more midrangey type of red deck the Conscripts might be better.

The spells are a bit more flexible as well, since you can play them earlier. And some of them gives some boost to the stolen creature. Traitorous Blood gives Trample, and Mark of Mutiny gives a power and toughness boost (although I'm not too fond of this one, but perhaps I haven't seen the light).
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Postby Lightning_Dolt » Mon Jul 29, 2013 2:05 pm

Ok, here's my report from the GPT. I've been putting off writing this, because it isn't one I'm proud of.

I played this:

[deck]Lands (23)
19 Mountain
4 Mutavault

Creatures (30)
4 Rakdos Cackler
4 Stromkirk Noble
4 Burning-Tree Emissary
4 Firefist Striker
4 Lightning Mauler
4 Chandra's Phoenix
4 Hellrider
2 Thundermaw Hellkite

Spells (7)
4 Searing Spear
3 Pillar of Flame

Sideboard (15)
3 Burning Earth
3 Mizzium Mortars
2 Skullcrack
3 Volcanic Strength
2 Mark of Mutiny
2 Flames of the Firebrand[/deck]

The night before the GPT I couldn't sleep. I play in these often enough that I don't think it was nerves / excitement, just couldn't sleep. I think I got about 3 hours before the alarm went off, and started feeling sick on the way there.

Round 1: Bye (I rested for the hour, drank three bottles of water and was feeling a little better. Very thankful for this)

1-
0-0

Round 2: Bant Hexproof

Not what I wanted to play against. Game 1 he has the nuts (which isn't hard for this deck) and I'm stuck on two lands. Game two, I keep a triple Stromkirk hand (which should get there). I got him to three, but then he plays a fiendslayer paladin and puts all the enchantments on it so we are racing. I have a 5/5 noble and two 4/4 nobles. He has two fogs. I never draw skullcrack and he's gaining 11 life a turn while I chump and recur [card]Chandra's Phoenix[/card]. When I died, he was at 41, in spite of me attacking for 13 a turn. There is a speacial place in hell for people who play this deck. Absolutely demoralizing.

1-1-0

Round 3: Naya Midrange

I have beat this guy at FNM the last two weeks in a row. Game 1 we raced and I got him to seven, but I stuck on 4 mana while he cast a pair of hellkites. Game
two he did nothing until T3 reckoner while I nut drew SKN> BTE+FFS> CP > HR. Game three we raced, but he Blasphemous Act + Reckoner'd me on T4.

1-2-0

Round 4: The goddamn pillow fort

Reason #46 I hate Travis Woo. Seriously, who the fuck brings this to a tournament? It is a troll deck. It is incapable of winning, and just ruins other people's chances while demoralizing them. My life changed once (to 19) during this game. His life went 20,18,16,14,8,4,7,3,1,6,4,9,7,3,11,8,6,7,4 as I played through [card]Sphinx's Revelation[/card] and Elixir of Imortality. I scooped when he went up to 4, because my only out was Searing Spear and I was in top deck facing down a Jace, Memory Adept and wasn't able to attack unless I payed :15mana: . I now know, you never
scoop to this deck. Make them kill you and try to time them to punish them for playing such a piece of shit asshole deck. Game 2, I side in all the burn and side out my top end. I beat face then burn him out. Game three I kept a triple SKN start which ate Detention Sphere. I went through the motions as he administered the death of a thousand paper cuts (extort). Score card looks like this:

Me Him
20 18
20 17
20 12
20 10
19 11
19 7
18 8 Alchemist Refuge > hard cast Terminus, Mutavaults go away.
16 10 (now has 2xblind obedience)
14 12
12 14
10 16 I now have to pay :16mana: to attack
8 18 (Time.First extra turn. Judge warns me about slow play even though I'm just
flipping my card onto the table and passing the turn back. He stays to count turns.)
6 17 (I spear him)(Time.Second extra turn.)
5 14 (I resp skullcrack him)(Time.Third extra turn.)
3 16(Time.Forth extra turn.)
1 18 (Time.Last extra turn.)

The moral of the story is, never scoop to this deck. Their main win condition is demoralization > concession. Punish them for playing the deck by using the clock. Make them prove they can kill you. If I hadn't scooped game 1 we would have drawn. I've never wanted to strangle an opponent so much. His record for the day was 1-2-4. Anyone who plays this deserves to have their knee caps broken in the parking lot after the tournament. The deck can't win a tournament. You are just trolling. Play this shit at FNM, but don't bring it to a real tournament where people are trying to earn byes for a GP.

1-3-0

Round 5: Esper Control (Same opponent as the guy playing UWR at the
MMO a few posts up. This time he respected Burning Earth.)

Game 1 he gets an early Blind Obedience, T4 Supreme Verdict, T5 Obzedat, Ghost Council and just smacks down my guys. Game 2 I stick T4 + T5 Burning Earth for the concession. Game 3 he sticks on three mana while I curve into T4 hellrider, T5 Hellkite. He finds the fourth mana, casts verdict, I play Hellkite # 2 FTW.

2-3-0

Round 6: 4 Colour Miracles (you read that correctly)

Both games, well timed miracles allow him to sweep, make angels and get extra turns for the win. Perfect end to the day.

2-4-0

A thoroughly frustrating day.

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Postby RedNihilist » Mon Jul 29, 2013 2:58 pm

Sounds like a though day to me.

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Postby Lightning_Dolt » Sat Aug 03, 2013 4:01 pm

Going to try again at my GPT tomorrow. Going to play this:

[deck]Lands (23)
19 Mountain
4 Mutavault

Creatures (30)
4 Rakdos Cackler
4 Stromkirk Noble
2 Legion Loyalist
4 Burning-Tree Emissary
4 Firefist Striker
2 Lightning Mauler
4 Chandra's Phoenix
4 Hellrider
2 Thundermaw Hellkite

Spells (7)
4 Searing Spear
3 Pillar of Flame

Sideboard (15)
3 Burning Earth
2 Mizzium Mortars
3 Skullcrack
3 Volcanic Strength
2 Mark of Mutiny
2 Electrickery[/deck]

Trying Legion Loyalist to shore up the Junk Crats M/U. Maybe should be Stonewright. I want to test it. We'll see how it goes.

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Postby Lightning_Dolt » Wed Aug 07, 2013 7:06 am

Sorry for how long it took, but here's a short report. I changed at the last second to this:

[deck]Lands (21)
18 Mountain
3 Mutavault

Creatures (28)
4 Rakdos Cackler
4 Stromkirk Noble
3 Ash Zealot
4 Burning-Tree Emissary
2 Lightning Mauler
3 Young Pyromancer
4 Chandra's Phoenix
4 Hellrider

Spells (11)
3 Pillar of Flame
2 Shock
4 Searing Spear
2 Brimstone Volley

Sideboard (15)
2 Burning Earth
2 Electrickery
2 Firefist Striker
1 Flames of the Firebrand
3 Mark of Mutiny
2 Skullcrack
3 Volcanic Strength[/deck]

Round 1 VS GW Elves

(1)Kill the dorks
(2) Kill the archdruid
(3) Play hellrider
(4) ???????
(5) Profit.
(2-0)

1-0-0

Round 2 VS Kibler Gruul

They have no burn. Try to keep a hand that can curve out and lay the smack down. You are the
beatdown, so just try to race.
(2-0)

2-0-0

Round 3 VS GW Elves

See above. Flames of the Firebrand was crazy good here.
(2-0)

3-0-0

Round 4 VS Bant Hexproof

ID

3-0-1

Round 5 VS UWR Flash

ID

3-0-2

Top 8 (3rd place going in)

Round 6 VS GW Midrange Lifegain (with Thrag, resto and Trostani

0-2 (feels bad man)

3-1-2 (5th place)

I also won a contest to get my flight to GP: Kitakyushu paid for while I was there. That was awesome.

Thoughts:

Ash Zealot: Still a beast, but not sure it has a place in a world of Mutavaults and Burning-Tree Emissarys.

[card]Young Pyromancer[/card:
o9bnxq7b] Insane in the one game where a got to play him (in multiples), but other testing has revealed him to be kind of blah.

Brimstone Volley Most of the punch of a Thundermaw Hellkite, but with a less restrictive mana-cost. Has been really good in testing.

Flames of the Firebrand: Was stupid against the elf decks.

21 lands Not enough. Play 22.


I've updated to this.

[deck]Lands (22)
18 Mountain
4 Mutavault

Creatures (28)
4 Rakdos Cackler
4 Stromkirk Noble
4 Burning-Tree Emissary
4 Lightning Mauler
4 Firefist Striker
4 Chandra's Phoenix
4 Hellrider

Spells (10)
4 Pillar of Flame
4 Searing Spear
2 Brimstone Volley

Sideboard (15)
2 Burning Earth
2 Flames of the Firebrand
3 Mizzium Mortars
3 Mark of Mutiny
3 Skullcrack
2 Volcanic Strength[/deck]
Last edited by Lightning_Dolt on Wed Aug 07, 2013 7:29 am, edited 1 time in total.

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Postby zemanjaski » Wed Aug 07, 2013 7:14 am

That looks really good to me. Great report and well done!
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Postby Lightning_Dolt » Wed Aug 07, 2013 7:28 am

That looks really good to me. Great report and well done!
Thanks Z, to be fair, the three rounds I won were in my mind, very favourable.

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Postby zemanjaski » Wed Aug 07, 2013 7:45 am

If you can't win the easy ones, what can you do? A defining characteristic of a strong player is that they won the games they should win.
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Postby Lightning_Dolt » Wed Aug 07, 2013 9:33 am

If you can't win the easy ones, what can you do? A defining characteristic of a strong player is that they won the games they should win.
Thanks, I appreciate that.

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Postby Valdarith » Wed Aug 07, 2013 3:40 pm

The list looks really good. As helpful as Flames of the Firebrand seems, what do you think of moving it to the maindeck? It's a lot more relevant than it used to be in a format full of X/1s and X/2s, especially since you're playing Chandra's Phoenix where pinging the player for one to get it back is often a good line of play.

As for Ash Zealot, she's really good in the mirror, but terrible against the decks that just go bigger, and those kind of decks are becoming more popular. You could fit in a couple of extra spells maindeck and run the full set of Pyromancer, but I think your updated list is just better.
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