[Primer] RDW

Threads from Standard formats since passed.

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Postby Khaospawn » Tue Apr 30, 2013 2:31 am

Pyreheart Wolf is in a wolfpack of one..
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Postby zemanjaski » Tue Apr 30, 2013 2:34 am

I am going to be experimenting with Firefist Striker plus Pyreheart Wolf for maximum 'can't block, won't block' interaction.
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Postby zemanjaski » Tue Apr 30, 2013 2:39 am

This is where I might be at for the curious amongst you:

[deck]
4 Ash Zealot
4 Burning-Tree Emissary
4 Firefist Striker
4 Hellrider
4 Lightning Mauler
4 Pyreheart Wolf
4 Rakdos Cackler
2 Stonewright
4 Stromkirk Noble

4 Searing Spear

21 Mountain
1 Hellion Crucible[/deck]
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Postby Khaospawn » Tue Apr 30, 2013 11:18 am

If you can't burn 'em, go through 'em.
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Postby Valdarith » Tue Apr 30, 2013 1:33 pm

My only complaint about Firefist Striker is that he feels like Mogg Flunkies, but I guess this deck is running so many creatures that we ought to have him and two others out most of the time.
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Postby Alex » Fri May 03, 2013 12:10 am

James, I'm going to be editing your primer to fix the formatting and all of that. It didn't port over perfectly from MTGS but I have some free time...

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Postby Alex » Fri May 03, 2013 12:44 am

Most of the editing is done. I cleaned up all your typos and formatting issues from the port from MTGS. A lot of the links still lead to MTGS but there isn't much that can be done about that, because that's a LOT of threads to attempt to port over, and screw that.

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Postby Alex » Sat May 04, 2013 4:27 am

Merging this thread with Zeman's primer.

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Postby warwizard87 » Wed May 29, 2013 2:43 pm

i really want to give rubblebelt maakaa run in RDW or boros, i think the card has promise.
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Postby Pedrobear » Thu Jun 06, 2013 10:47 am

This is where I might be at for the curious amongst you:

[deck]4 Ash Zealot
4 Burning-Tree Emissary
4 Firefist Striker
4 Hellrider
4 Lightning Mauler
4 Pyreheart Wolf
4 Rakdos Cackler
2 Stonewright
4 Stromkirk Noble

4 Searing Spear

21 Mountain
1 Hellion Crucible[/deck]

Im pretty new here, but I've been reading you (especially Zemanjaski and Khaos) for like 6 months.
I’ve picked this decklist to our Regional Qualifiers (100players) with the addition of this sideboard. :

[deck]4 Boros Reckoner
2 Blasphemous Act
3 Mizzium Mortars
4 Pillar of Flames
2 Volcanic Strentgh
[/deck]

Brought it into Top 8 of the tournament, 5 – 0 – 2 in 7 Swiss rounds. Only one lost round in ¼ of the Top 8.
I’ve chosen this decklist because of
the high probability of facing creatures-based decks. Our meta is jund/junk/reanimator heavy and a lot of new players are also playing Gruul/Naya aggro. I thought that I needn’t removals because my goal was to go under and just push through threats and that the combo wolf + firefist will be awesome against them. And I had the advantage of a stable mana base against other aggro decks.
Then I remembered Khaos Pawn decklist and thought it would be also great to switch to an aggro-control deck when I will be on the 3rd game to totally surprise the opponent.
Here is the report :

1st round : 2 – 0 against Trostani Bant
His plan was to gain life, I didn’t let him the time to do so. He tries to put centaur healers on the board, but with hellrider + 2 firefists do it both games.

2nd round : 2 – 1 GWB
Game one, perfect hand, 2 lands. Just kept drawing 2 CCM creatures to the win. Game two he stabilized to 6 with a trostani and 5/5 wurm token. He then populated and even the last time he was in range, he
played a fog.
Game three, ash zealot + stonewreight raped him.

3rd round : 2 - 0 Naya heavy
Game one, I mull to 5, kept a one land hand. He tried to stabilize with 2 thragtusks but that wasn’t enough. G2, mana death for him, no pity for me with only 2 lands on the board.

4th round : 2 – 1 Reanimator
My opponent was in fact a 2 times Regional Champion but I didn’t know. 1st game, win the toss, easy win.
2nd game, he won with 3 restauration angels and some putrify.
3rd game, only show me 2 deathrite shamans, I had a firefist T2 and a wolf T3, won T4 or so.

5th round :Jund
1st game color death and he only got tapped lands.
2nd game, T3 huntmaster, spearing it, firefisting the wolf. I had a 2/2 noble on the board, I could have spear the wolf and let the noble unblockable but I really didn’t want to face a flipped huntmaster; Still not sure it was the best choice but anyway I won.

Then 2 draws assured me to go in the first half of the Top 8. 2 hours later, we were 5 friends qualified for the
nationals, pretty good day for us.

My opponent was a player from our FNM, I knew he was playing Turbo fog, my worst nightmare.
1st game I had the toss, raced him before he could recover.
2nd and 3st were not winnable, with him topping Terminus and then blocking the game with Tamiyo+Garruk into sphinx’revelation. I didn’t know what to side against him, was hoping only Esper variants of Control.

To conclude, this deck is very strong and resilient. I couldn’t test it against Aristocrats or Gruul/Naya but my sideboard should help us to win theses duels. Even with some misplays, he can easily still win. It is also can mulligan to 5 without problem.
Ash zealot is a real pain for Reanimator, no need to side in graveyard hate. Firefist Striker + Pyreheart wolf is fucking combo. And BTE into 40% of the deck is an awesome idea.
Voice of Resurgence is not as strong as opponents think against us, just a 2/2 for two or then a token to firefist.
I lend it to a friend for the PTQ the next day, he dropped at 2/2
but I have no further details at the moment.
Last edited by Pedrobear on Sat Jun 08, 2013 12:04 pm, edited 1 time in total.

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Postby Christen » Fri Jun 07, 2013 11:03 am

Congratulations on your top 8.
T3 huntmaster, spearing it, firefisting the wolf. I had a 2/2 noble on the board, I could have spear the wolf and let the noble unblockable but I really didn’t want to face a flipped huntmaster
Killing Huntmaster asap is almost always the correct play. There are rare chances when you can let him slide. Besides, you had Firefist Striker so you can get through damage.
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Postby Pedrobear » Fri Jun 07, 2013 11:14 am

That exactly what I thought.

Im going to deck this deck to the nationals, but with some addition. In order to beat a wider range of deck because I dont really know the National meta.

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Postby Link » Fri Jun 07, 2013 6:38 pm

I'm not tired of Gruul, I just think Ash Zealot, Thundermaw, and Burn are well positioned right now (and that Firefist striker is poorly positioned). I think I want a version of RDW to beat out Junk Aristocrats/Naya aggro at a PTQ this week-end.

I'm moving away from the 1 toughness creatures because of lingering souls, but I don't know how well positioned I'll be with this:

[deck]27 Dudes
4 Ash Zealot
4 Hellrider
4 Lightning Mauler
3 Pyreheart Wolf
4 Rakdos Cackler
4 Stromkirk Noble
2 Stonewright
2 Thundermaw Hellkite

23 Land
22 Mountain
1 Hellion Crucible

Burn
3 Pillar of Flame
3 Brimstone Volley
4 Searing Spear

SB: 4 Volcanic Strength
SB: 4 Skullcrack
SB: 4 Boros Reckoner
SB: 2 Blasphemous Act
SB: 1 Pillar of Flame
[/deck]

How does it look? Skullcrack is in the SB to turn into a "burn" combo deck against Reanimator (if anyones still playing it, I think its a pretty troublesome
match-up) and also against Hexproof. I think Brimstone Volley is pretty well positioned against Aristomorbidcrats, as well as most decks being played.

Never played Mono Red before so all advice is appreciated

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Postby Link » Fri Jun 07, 2013 6:52 pm

between hellkite, zealot, I no longer fold to lingering souls! ;DDD

I want to find a way to fit in: Frostburn Weird for Gruul and Mirror
Mizzium Mortars (probably important in MonoR?)

not sure what to cut besides blasphemous act. Should probably just cut skullcrack, gonna test junk rites/hexproof a bit first.

Update: Skull is still bad against hexproof.

I just got a hand of 3 skullcracks, 2 spears as my 7. GONNA KEEP AND SEE HOW JUNK RITES LIKES IT (junk rites has no thrags in hand so w/e, but its still fun to burn them for 15).

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Postby Kazekirimaru » Sat Jun 08, 2013 8:08 am

- Acts and Skullcracks, + 3 Mortars and Weirds?
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Postby zemanjaski » Sat Jun 08, 2013 9:07 am

Skull Crack is just bad in any of the Zemanjaski variants; they're very midrangey for a red deck. What matchups are you having trouble with? What are you expecting to face? Ill write up some notes.

God I want to find room for another Crucible so bad :(
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Postby Link » Sat Jun 08, 2013 5:36 pm

Haven't tested enough to see which match-ups give me trouble, but the usual punks:

Junk Rites
UWr Control
Gruul Aggro
Bant Control

without baddie cards:

[deck]SB[/deck]

hmm?

other optin is cutitng a VS, +1 Crucible, and using Conscripts instead of TBloods but I don't like how top heavy that is

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Postby Link » Sat Jun 08, 2013 9:03 pm

Stonewright is definitely the stone cold nuts. Should I be bothering with Brimstone Volleys?

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Postby Kazekirimaru » Sat Jun 08, 2013 9:20 pm

Stonewright is definitely the stone cold nuts. Should I be bothering with Brimstone Volleys?
I'm a huge fan of siding them in against control, where I know for a fact my guys are going to get removed.
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Postby Link » Sat Jun 08, 2013 9:22 pm

hmmm how would we feel about 3 MB FB Weirds with volleys in the side?

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Postby RDW » Sat Jun 08, 2013 10:01 pm

If you want to commit main board slots to counter aggressive strategies, I choose Flames of the Firebrand over FBW because the former maintains a lot of its utility even in non-Aggro match-ups, where FBW's effectively a blank. Come to think of it, I prefer FotF over Brimstone Volley too!

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Postby Link » Sat Jun 08, 2013 10:16 pm

I just like that Brimstone volley is more explosive, so I probably would keep it maindeck.

I just don't know if Explosive is how MonoR should be or if I'm forcing it to play like Gruul too much.

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Postby conejo » Sun Jun 09, 2013 10:20 am

Any ideas or strategies on how to beat this Junkticrats deck Brad Nelson recently played with? Deck list below courtsy of tcgplayer.com
Strats for any version of Mono Red build are welcome. so far ive found Pyrheart helps, pillar seems like a good idea, LLoyalist is ok but still i dont think its enough to win consistantly. How can we keep up?

MAIN DECK
4 Blood Artist
4 Cartel Aristocrat
4 Doomed Traveler
3 Skirsdag High Priest
3 Varolz, the Scar-Striped
4 Voice of Resurgence
2 Young Wolf
Creatures [24]
3 Sorin, Lord of Innistrad
Planeswalkers [3]
4 Lingering Souls
4 Tragic Slip
Spells [8]
2 Gavony Township
4 Godless Shrine
4 Isolated Chapel
4 Overgrown Tomb
2 Sunpetal Grove
1 Swamp
4 Temple Garden
4 Woodland Cemetery
Lands [25]
SIDEBOARD
2 Abrupt Decay
1 Appetite for Brains
4 Deathrite Shaman
2 Garruk Relentless
3 Sin Collector
3 Unflinching Courage
Sideboard [15]

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Postby Link » Sun Jun 09, 2013 1:48 pm

thundermaw winkite. ash zealot does work already

loyalist for lower curve+gruul did work for me, had 3 sb

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Postby Kazekirimaru » Sun Jun 09, 2013 9:08 pm

Just to clarify, Reckoner in the SB is for Aggro, right?
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Postby Link » Sun Jun 09, 2013 9:53 pm

yeah, have a write up. didn't play so hot bc decisions are hard (crucible is rewarding and hard to play for gruul player)

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Postby Kazekirimaru » Sun Jun 09, 2013 10:19 pm

Aye, there's a write-up someplace?
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Postby LP, of the Fires » Sun Jun 09, 2013 10:51 pm

Version of Mono-Red I was playing before I switched to Gruul. Don't know if it's still good for the current meta.

[deck]Main:
4 Stromkirk Noble
4 Rackdos Cackler
2 Stonewright
4 Ash Zealout
2 Lightning Mauler
4 Pyreheart Wolf
4 Hellrider
2 Zealous Conscripts
2 Thundermaw Hellkite

4 Pillar of Flame
2 Mizzium Mortars
4 Searing Spear

2 Hellion Crucible
22 Mountains

Sideboard:
2 Mizzium Mortars
3 Hound of Griselbrand
4 Volcanic Strength
3 Boros Reckoner
2 Stonewright
1 Elecktrickery[/deck]
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


Patrick chapin

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Postby Link » Mon Jun 10, 2013 1:44 am

SCG Elite IQ 3-3 drop

[deck]4 Ash Zealot
4 Hellrider
4 Lightning Mauler
4 Rakdos Cackler
4 Stromkirk Noble
3 Stonewright
3 Pyreheart Wolf
2 Thundermaw Hellkite

20 Mountain
2 Hellion Crucible

2 Brimstone Volley
4 Searing Spear
4 Pillar of Flame


SB: 3 Volcanic Strength
SB: 4 Boros Reckoner
SB: 2 Traitorous Blood
SB: 2 Legion Loyalist
SB: 4 Mizzium Mortars
[/deck]

Round 1 vs. Golgari something
Lost to a homebrew round 1. I won the dice roll, but he had removal for days, so I put him on Golgari control. Except he threw down Lotleth trolls. It was a grindy game, going back and forth until I have a choice, chump my noble or go down to 1 and hope to draw the 4th land for hellrider (or something to that effect). So I don't chump, and figure I can lethal him with the extra trigger for noble, but then he throws down another thragtusk. Then we stalemate for awhile, I finally draw
into Pyreheart and am abotu to alpha for the win, but he draws a tragic slip for the noble and I don't have enough blockers while at 1 life, gg.

Board in 2 traitorous bloods, 4 reckoners, and 2 mortars for nighthawks or whatever. Take out the slow nobles and the pillars because I'm not afraid of lotleth troll and would be happy for him to discard creatures


Take out pillars because I figure he'll board out Lotleth troll (he never discarded anything to it, so I wasn't too worried about it anyway), and G2 I curve out with Cackler, Zealot, LM+Cackler, Hellrider.

G3 I keep a two cackler hand, he throws down a T2 Strangleroot geist. I pretty much scooped there because I had no pillars, and he threw down a second one after a VNH and a lotleth troll.


Off to a great start.

Round 2 vs. Esper Control
This is the same guy from states that I got a game loss against for being in the bathroom. He talked to me more this time and turns out he's actually very chill guy.

nG1 He doesn't stumble and I'm just not fast enough to pressure him in time. I think he got some augurs and resto angels out, so I was less afraid of a board wipe, but I just couldn't get him down. Once he Sphinx'd for 3 I knew it was going south.

-4 Pillars
I realized I don't have much at all in my SB for control MUs, and wished I had put hound in. Then remembered I've bloodrushed hound with GCR and I can never go back to just vanilla hound. I think I throw in some mortars and two 2 bloods for his creatures.

This game I misplay badly. I have 2/2 noble and cackler, he had just cast lingering souls. My hand is Ash Zealot, Hellion crucible, land. I throw down ash zealot to get in for two extra damage, when I could've charged up a crucible instead. I knew he could have a verdict, but for some reason I thought stopping him from stalling with souls would be more important. What I should've realized is stalling is useless when I'm charging up the Demon.

He untaps, throws down a land and verdicts.
I spend the next two turns charging a crucible and throwing downa lone pyreheart. WAAAAAAAAAY too slow. If i had been charging crucicble and hitting with ash zealot, it would've made literally all the difference.

He gets blood baron out. I draw a thundermaw, think about it, and swing. He had flashed back two think twices at this point, so the CA was getting too much. I knew he had an answer to thundermaw, and my outs were few. He goes down to 7 life, swings with blood baron and goes up to 11. My friend watching said I should've kept the maw back to block, I said that was stupid. Stalling a board against Esper? Yeah fucking right.

I proceed to rip the second thundermaw in my deck after that, swing for 10 he went to 1! Nah just kidding, he had far and away waiting for it and I scooped.

Round 3 vs. GB Control (for real this time)
Hate this frickin deck. G1 was close but he gets out two thragtusks and I have to start saccing all my shit to desecration demon. Thanks ot his
lifegain (mono black control really shouldn't have access to that much lifegain), Thundermaw was dead in my hand because he had lethal with the demon next turn. Should've ran LP's list with the conscripts ;P

-4 Pillars
+2 TBloods
+2 Reckoners

G2 he has all swamps, and I'm sitting pretty. He slips and victim of nights some things, but I'm still gettnig in. I get pyreheart down, he goes desecration demon, I'm fine to race. I have him at lethal with hellrider next turn.....he throws down a woodland cemetery, and thragtusk. WHY IS IT SINGLE GREEN. Fuck. I had a few nobles to sac to his desecration demon and everything while I got in for damage, but now the game's just out of reach for me.

0-3, play on NP right? My friend playing 20 land Mono R with BTE combo is 3-0.
Alert
We both ended 3-3
Round 4 vs. Junk Rites
So this guy, we're literally at this lone table with no other players in the back, and I'm joking it up, because I
want to haev a good time at least. I tell him about the junk rites deck that took me down after a mull to 5, and he smirks and I can tell that's the decks HES on. I laugh to myself and we go into it.

I think he just kept some really shitty hands and didnt' care, because I just rolled over him. He kept like land+thragtusk both games or something, with some salvages or mulches. Pyreheart didn't blink at the G1 thrag.

-4 Nobles
-1 Hellion Crucible (21 land 2 hellkites? NP!)
-1 Searing Spear

+2 T Bloods
+4 Reckoners

G2 Stonewright shines bright as fuck finally! I get him with the wombo combo, Stonewright+LM Soulbound friends. T4 I don't have a play? (hand was tblood+LM) that's ok! Stonewright+LM swing pump=7 damage. Awww yeah.

He throws down his thragtusk, I have 5 land. Traitorous blood thragtusk? Soulbound my LM to YOUR thragtusk? Extend hand.

At least I'm having fun now.

Round 5 vs. Gruul Midrange
I don't know what this guy's on, and mull to 6. Keep a
hand of pillar pillar, spear, hellrider. Sure w/e.

He plays out two strangleroot geists, haha! He's got some hellriders, I got some spears. I finally kill him with two of my own hellriders, but it sure was a bloodbath. Didn't see any gyre sages or silverhearts.

-4 Nobles
-4 Cacklers
-1 Hellion (who needs to curve out!? Can't msis my reckoner drop!)
-4 Lightning Mauler

+4 Reckoners
+3 VS
+4 Mortars
+2 TBloods

Hey that's all my SB isn't it?

I mull to 6 again and keep a hand of pillar, mortars, 4 land. Sure why not!

He lands BTE into Boar, I throw down Ash Zealot with VS to block. I'm holding off on mortars to overload it since I have 5 land.

Instead of the 6th land... I keep drawing mortars! I start mortaring his board down, but with hellrider he gets me to 7 life. I drew two mortars, and then FINALLY overloaded the 3rd one I kept back to kill a hellrider and a BTE and start swinging with my Zealot

16-7.

He throws downa Rampager. I didn't know it at the time, but he had
an armed/dangerous in his hand! I flip over the FOURTH mortars. More evidence that pile shuffling is bullshit. I apologize and swing out with hellrider and zealot.

He draws another green sources, but it just isn't enough. he shows me a strangleroot geist and the armed... that would've been just 6 damage. Ow.


I'm on a streak now!!

Round 6 vs. Aristocrats

We both flip over cards, I think mine was a spear, while shuffling. I first see Zealous conscripts then gear up for a mirror/naya/aristocrats, but he lifts his deck up to riffle and I see a sacred foundry on one half and a blood crypt on the other. Juicy juicy intel!!!

G1 he throws down a reckoner and I bide my time in dealing with it, I'm at 17 so I know I won't die to Bact, and I spear his priest instead (because I had hellkite in hand and demons suck). He lingering souls and flashes them back, I throw down hellkite! VALUEEEEEEEEETOWNNNNNNN He shows the slip. Oh ok.

Hellion crucible gets cracked for more
value. My board was huge, it was like 1/1 noble, pyreheart wolf, ash zealot, 4/4 crucicble, 1/1 noble. I'm biding my time while he's topdecking nothing relevant (he had a blood artist reckoner, aristocrat out I think). I go hellrider after EoT cracking crucible, count 6 triggers. He scoops. Yay wolf!

Hmmm I think I board in some VS and maybe some mortars for nobles. Oh and my own reckoners for maulers so his acts are dead. Also legion loylaists, but I didn't get to see him and the ultimate combo of stonewright+Loyalist

Ash Zealot+Stonewright makes an appearance in G2!! Course he sacs the priest to the aristocrat for pro red to kill my zealot, NOPE spear! He slips my zealot I think.

Now my board is just two stonewrights soulbound (lulz), because I drew all 3 this game. I pound away at him with cackler too, get him to 4 and cast my first brimstone volley of the tournament (he chumped cackler with aristocrat)

wheeeeee! Comeback king!


My friend comes up to me. "Did you drop?" "
No I'm on a roll!"
"we're fuckign leaving I ust lost to JUNK RITES AGAIN."

So sadly I pack up and go. He rants abotu the asshat he played against who he had to mull to 4 against g2 and junk rites went: Voice-> Voice-> Trostani -> Thragtusk.

yeah fuck that shit.

Thoughts:
I like stonewright, and I saw a list in saint louis with gruul place top 16 with stoneys, so I might try that out. I'm much more comfortable with Gruul, and hellkite was pretty underwhelming, but I haven't played enough with it to say. I don't think I got a single hellkite to connect all tournament, besides the esper guy I raced. LP's list looks a lot more solid with MB mortars, more land (aka less greed), and Zealous Conscripts.

I'd try this build out more, but I felt kinda gross with my gruul dice and gruul deckbox playing mono red, plus Nuwen is using Ash Zealots and Hellkites in Dos Rakis. Her aristocrats are ni the mail so I could play one last time with MonoR this season, and I can't say
it was bad. I think I just had awful matchups (GB control) and misplayed due to inexperience against Esper.

We got home and I re-sleeved my gruul and she proxyd some cards, and I lost pretty much every game she got stonewright out. Being able to use mana efficiently is just too sexy, plus those games where she got low, burned me out of steam, then was able to two-turn clock me with a soulbound flier is huge. So the elements of this deck put into the dos rakis shell are amazing, which I think is its weakness.

Is hellion crucible really worth not splashing another color? Black is just awesome for aristocrats and dreadbore (this deck DOES get wrecked by reckoner often still), and Green for rampager and speed.

Hellion is a bit slow for the format, but when you're playing a mirror and are burning them out, its like no other. Or against any deck that goes topdeck mode tbh, I'm sure it has huge game against Jund and even UWr.

Its hard to say, but I think the mana is just a bit too[/i:
2q6yu3nc] good to justify playing MonoR for consistency.

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Postby TubeHunter » Wed Jun 12, 2013 3:58 am

3rd at an IQ
Hello, Tubehunter here to give you a basic report of my 3rd place finish at an IQ last Saturday running mono red!

Decklist:
[deck]
4 Stromkirk Noble
4 Rakdos Cackler
2 Stonewright
4 Ash Zealot
4 Gore-House Chainwalker
3 Boros Reckoner
3 Pyreheart Wolf
4 Hellrider
2 Thundermaw Hellkite

4 Searing Spear
2 Pillar of Flame

23 Mountain
1 Hellion Crucible

SB
3 Volcanic Strength
4 Mizzium Mortars
1 Boros Reckoner
1 Zealous Conscripts
2 Electrickery
2 Pillar of Flame
2 Hound of Griselbrand
[/deck]



Round 1 vs Heavy black 4 Color Midrange? (2-0) (1-0)
Game one: I play Noble, Zealot, Reckoner in that order. He Decays my reconer with a mana base of Blood Crypt, Swamp, Sunpetal Grove. I proceed to jam T-Maw and ruin his day.

Didnt know quite what he was on so i tentativly sided: -3 reckoners -2 Pillars +3 Mortars +2Hound of Griselbrand

Game 2 stromkirk noble gets out there followed
by zealot which gets decayed. He then plays a nighthawk, which i promptly mortars. I drop a hellrider, and pillar his acidic slime he drops the next turn to swing for the win.

Round 2 Vs Junk Aristocrats (2-1) (2-0)

Game 1 He stick a bunch of early chumps, and I keept a top heavy hand that didn’t pan out. Sorin comes in and mops me up.
-4 Stromkirk Noble, -2 Stonewright - 2 Rakdos Cackler+4 Mizzium Mortars +2 Electrickery +2 Pillar of Flame. I

Game 2: I keep 2 land ash zealot 4 Removal spells. I Never let a creature stick for a turn, and then topdeck Hellrider on an empty board as he dead draws for a few turns.

Game 3 was crazy. Keept a hand along the same lines as the last game. get all of his creatures down. He was cut off of white mana till turn 7. He misplays be not scavenging his Deathrite onto his varolz to make it a 4/4. I then procede to spear it to empty the board. I then rip hellrider, Reckoner of the top, he finnaly gets white and casts a voice, rip a pillr to kill it. He rips Souls,
I rip Elecktrickery.. Game. Wow. (for my complaining in the top4, I really did the same thing here. :D)

Round 3 vs W/R humans. (2-0) (3-0)

Game 1: He mulls to 5, I keep on 7. A mountain by him is met by my own, mine birthing a noble. He draws, sighs, and plays another mountain. I play zealot and bash. He draws goes “Finally!” and plays a clifftop and a champion of the parish. It gets pillared and i drop a chainwalker. He draws, sighs, and concedes.

SB: -4 Rakdos Cackler, -2 Stonewright, -2 Chainwalker. +3 VStrength, +2 Pillar, +1 Boros Reckoner +2 Electrickery (Prob a mistake, thought he was more blitz when he was more Midrange humans)

Game 2. He plays a clifftop, and i play mountain. He then plays another clifftop and a champion, which gets electricked.(lol). I play a zealot and beat in. He then play a mountain and a reckoner with a smug look on his face. I then procced to double Volcanic Strength my Zealot and kill him quickly. After the match he told me he forgot all about VStrength!

Round 4 Vs BUG Aggro (2-1) (4-0)
Game 1: I lead with Noble after his Ex1. He plays a Strangleroot and decides to race. My zealot can race just fine. He then Decays the Noble and continues to bash. I proceed to draw 2 T-Maws and 2 Hellriders in a row on 2 lands.... damn. He crushes me under a corpsejack and a 5/5 Ex1.
SB: -2 Stonwright, -4 Chainwalkers, - 2 Cacklers. +2 Pillars, +2 hound, +1 Reckoner, +3 Mortars.
I lead with a perfect hand of Cackler, zealot, into double removal for both his dudes, into Hound. He putrifyed my hound when he was at eight.. I don’t think he knew what it was.. take 5? no sir, take 8! (had cackler on board as well)
SB: -
4 noble, -2 cackler, + 4 Chainwalker, + 1 Mortar, +1 Elecktrickery ( I love that card too much.)
Game 3
He opens with a young wolf that gets pillared. He then drops a guildmage which he then throws under the bus against my chainwalker. a couple of turns pass of us durdling, i kill a cloudfin raptor with a spear. he then draws Plays Strangleroot and attacks ( I electrickery) and emptys his hand of Ex1 and Deathrite. I then proceed to 3-1 him with Mortars. He draw goes, I play a hellrider and bash for a few turns and collect the win.

Double draw into top 8!
(4-0-2)

Top 8 vs Bant hexproof (2-1) (5-0-2)
He leads with a Hinterland Harbor. I play a mountain. He plays a Glacial Fortress and passes.
I play Gore-house. He plays a plains and then taps it and Fortress for a stalker. He then swears and tells me he didn’t tap right. I smile. I then play a Zealot and the race is on! I hope to god he doesn’t have an unflinching courage. He plays rancor Armor and beats me for 5 and passes. I beat in for 5 and
and play a another Gore-house. He holds back stalker and Spectral Flights it.
I then beat in for 5 more. I have to pray he doesn’t have a courage. He doesn’t, and I double pillar for the win.
SB: -3 Pyreheart, -1 Reckoner +2 Electrickery, +2 Pillar of flame. ( I almost sided out my two other reckoners for 2 V-Strengths, should I have done that? Reckoner is just soooo slow.)

Game 2
Turn two Geist, turn 3 Courage + Armor. Enough said.
Game 3
I lead with noble. he leads with tapped Breeding pool. I have zealot and bash in. He plays Harbor and a strangleroot and beats in. I swing in and play Cackler Chainwalker. He then plays Geist and passes. I beat in and then play a land, hoping for no courage. He plays a bunch of enchantements, brings me from 18 to 2 in a turn, and concedes.


Top 4 vs Junk Rites (1-2) (5-1-2)

Game 1 I mull to 5, and he has a turn 3 Angel. What can ya do?
-2 Stonwright, -3 Boros Reckoner, +1 Zealous Conscripts, +2 PIllar, +2 Electrickery

Game 2 was long and grindy with my Pyrehearts forcing damage after damage through. (Hot damn that card is good in this matchup) Manage to power throught 2 Thrags and win when he draws 3 lands in a row.

Game 3 was long and grindy two with him killing a lot of my dudes with decay and garruk and me powering through. I then got to a point with him at 13 with 1 card in hand and 2 mana open (and six lands total), and me with a loaded crucible and a 1/1 Noble. ( He had a sever in the
Yard, used to take out my cackler). I then drew a Hellkite, and decided to play it to play around the abrupt decay he was telagraphing. as expected, noble drew a decay, and I took him down to 8, with lethal next turn if he doesn’t draw something. He draws a land, and severs my Hellkite. I then crack crucible, and take him down to 4 and play a Chainwalker. The rest i say, is history. Rips Tusk, and then salvage into tusk, tusk, Rites, and I draw 3 Lands straight. Angel takes my creatures away, sealing the deal for him.


Even though it was a disappointing finish, I had a lot of fun that day, and still won a sweet playmat!



MVPs:
Elecktrickery: This SB card is great. whether you want souls, dorks, or champions, this card will make them dead. Exactly what I want in a SB card.
Pyreheart: It’s still pyreheart.
Mortars: Gets rid of everything postboard.

LVP: Stonwright. Never saw him once that day. An off day, as he is normally great, but he was the LVP for today.
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Postby rcwraspy » Wed Jun 12, 2013 1:02 pm

Great write-up, Tube. Congrats on the great finish!
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Thanks to NerdBoyWonder for the amazing sig!
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Postby Valdarith » Wed Jun 12, 2013 2:47 pm


LVP: Stonwright. Never saw him once that day. An off day, as he is normally great, but he was the LVP for today.
Run three and you won't have that problem.
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Postby Link » Wed Jun 12, 2013 5:15 pm

I think 3 is correct because he's one of the reasons to play MonoR in this meta.

I definitely should give GHC a try if its impressed you, as well as elecktrickeries. Probably going to have to cut Brimstones then:
[deck]4 Ash Zealot
4 Hellrider
4 Gore-House Chainwalker
4 Rakdos Cackler
4 Stromkirk Noble
4 Pyreheart Wolf
3 Stonewright
2 Thundermaw Hellkite

22 Mountain
1 Hellion Crucible

4 Searing Spear
4 Pillar of Flame


SB: 3 Volcanic Strength
SB: 3 Boros Reckoner
SB: 1 Hellion Crucible
SB: 2 Hound of Griselbrand
SB: 2 Elecktrickeries
SB: 4 Mizzium Mortars[/deck]

Better? No threatens (would take out elecktrickeries for ZC or something)

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Postby RDW » Wed Jun 12, 2013 7:08 pm

With two 5-drops, you probably want to be on 23 land rather than 24, Tube. Additionally, with six 4-drops, don't you want some number of lightning mauler? Maybe bring in a Stonewright for the spare land and exchange one GHC for a Lightning Mauler?

Fate, love your list, but I've been a fan of 3 Pyreheart Wolf, but can't fault you for running 4. No Boros Reckoner in the mainboard? Seems fine, but seems contradictory to the 4 Pillar of Flame mainboard. Not sure if your deck wants to go 100% aggro or play some defense...

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Postby Link » Wed Jun 12, 2013 8:24 pm

Im only running 23 lands, unless you mean the 24th in the SB? Pillar is to clear away problem creatures and is reach since I'm not going around a lot of stuff with firefist. I like pyreheart+rider to just be faster MB, never really felt a need to play Reckoner MB in the match-ups I was against

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Postby RDW » Wed Jun 12, 2013 8:48 pm

Im only running 23 lands, unless you mean the 24th in the SB? Pillar is to clear away problem creatures and is reach since I'm not going around a lot of stuff with firefist. I like pyreheart+rider to just be faster MB, never really felt a need to play Reckoner MB in the match-ups I was against
Talking to Tube. Your mana looks just fine. I guess that seems fair, just was getting mixed messages from your deck. Seems like if you're trying to be faster MB, you really want Lightning Maulers for your Pyreheart Wolves. Maybe -2 Pillar of Flame, +2 Lightning Mauler. Also gives you more bodies for your hellriders.

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Postby Link » Wed Jun 12, 2013 8:57 pm

thats fair thats fair. The 4 wolves is just off Khaos' advice that he wants to see it as often as possible, and if he gets multiple its not game ending really

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Postby Kazekirimaru » Sat Jun 15, 2013 5:24 am

Went 3-2 tonight running this here list:

[deck]
Creatures
4 Ash Zealot
4 Hellrider
4 Lightning Mauler
3 Pyreheart Wolf
4 Rakdos Cackler
4 Stromkirk Noble
2 Stonewright
2 Thundermaw Hellkite

Other Spells
3 Pillar of Flame
3 Mizzium Mortars
4 Searing Spear

Lands
22 Mountain
1 Hellion Crucible

Sideboard
4 Volcanic Strength
2 Mizzium Mortars
3 Boros Reckoner
2 Traitorous Blood
1 Pillar of Flame
3 Frostburn Weird
[/deck]

I lost to Esper and 4c Control. Beat Junk Tokens, Bant Control, and Dos Rakis. I didn't take many notes, but from what I remember, Frostburn Weird did serious work post-board. I can't think of a better foil for Augur walls in our color. Reckoner didn't make as much of a difference as I was hoping, but one-for-oneing Centaur tokens and sending three to the dome at the same time was satisfying. I have to admit that Traitorous Blood
never really had a use, as midrange is becoming few and far-between, it seems. I'd rather have more tools against Planeswalker-based control, which is where I have been having the most issues.

My last game of the night featured a turn one Stromkirk Noble, turn two Ash Zealot, turn three Stonewright+Lightning Mauler, and turn four Hellrider. Perfect curve is perfect.

Definitely feeling this burn suite, by the way. I will swear on mainboard Mortars from here on out as the meta permits.
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Postby Link » Sun Jun 23, 2013 7:26 pm

Main deck conscripts over hellkite and don't loo back. Trust me.


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Postby Link » Sun Jun 23, 2013 7:28 pm

Also 5 mortars seems good


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