Search found 86 matches
- Sun Jul 13, 2014 8:43 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Sun Jul 13, 2014 8:07 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Tue Oct 08, 2013 2:35 pm
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Tue Oct 08, 2013 2:00 pm
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
I think just Boros actually. Why?
- scrylands are very good (strict upgrade over guildgates)
- chained to the rocks is 1 mana terminate, which is great when you're trying to tempo someone out
- Boros charm out of the board vs. control? yes please
You lose Reckoner if you go Rakdos, and right now I think Reckoner is just an amazing sideboard card.
- scrylands are very good (strict upgrade over guildgates)
- chained to the rocks is 1 mana terminate, which is great when you're trying to tempo someone out
- Boros charm out of the board vs. control? yes please
You lose Reckoner if you go Rakdos, and right now I think Reckoner is just an amazing sideboard card.
- Tue Oct 08, 2013 4:36 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Tue Oct 08, 2013 3:52 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Mon Oct 07, 2013 11:00 pm
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Mon Oct 07, 2013 2:37 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
I usually only have the single vs. other aggro decks since:
- if you draw it early you can sculpt a game plan around it
- drawing two is death in such an aggressive matchup
- it's an overwhelming win-con going late; it's better than a 4th Chandra would be.
I have two vs. any midrange or control deck since it murks them.
- if you draw it early you can sculpt a game plan around it
- drawing two is death in such an aggressive matchup
- it's an overwhelming win-con going late; it's better than a 4th Chandra would be.
I have two vs. any midrange or control deck since it murks them.
- Mon Oct 07, 2013 2:26 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Mon Oct 07, 2013 1:22 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Mon Oct 07, 2013 12:50 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Sun Oct 06, 2013 11:59 pm
- Forum: Archives
- Topic: [Primer] RDW
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- Views: 280408
- Sun Oct 06, 2013 11:25 pm
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
My plan for green aggro decks is listed.
You just need to 1-for-1 aggressively and find a hammer or Chandra. Strategically it's very easy. Playing it out is much harder since all they need to do is turn sideways. You're the control deck, so it doesn't actually matter how much life they gain ~ once you're ahead you kill them super fast. Just aggressively trade down, this makes their enchants and Boon Satyr way worse (if they can't suit up a guy it just trades with everything).
You just need to 1-for-1 aggressively and find a hammer or Chandra. Strategically it's very easy. Playing it out is much harder since all they need to do is turn sideways. You're the control deck, so it doesn't actually matter how much life they gain ~ once you're ahead you kill them super fast. Just aggressively trade down, this makes their enchants and Boon Satyr way worse (if they can't suit up a guy it just trades with everything).
- Sun Oct 06, 2013 9:30 pm
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
After ~8 hours of play yesterday
[deck]PyroRed Sligh v1.3[/deck]
Creatures
4 Ash Zealot
4 Chandra's Phoenix
4 Firedrinker Satyr
4 Rakdos Cackler
4 Young Pyromancer
Planeswalkers
3 Chandra, Pyromaster
Legendary Artifact
1 Hammer of Purphorous
Instants
4 Lightning Strike
4 Magma Jet
4 Shock
Sorceries
2 Flames of the Firebrand
Lands
20 Mountain
2 Mutavault
Sideboard
2 Act of Treason
4 Boros Reckoner
1 Hammer of Purphorous
3 Mizzium Mortars
1 Mutavault
4 Skullcrack
[/deck]
Went 3-1 and 4-0 in two events.
Notable Changes:
Maindeck: -1 Mutavault, +1 Mountain
While 19 + 3 is mathematically correct, and I think in a slightly slower meta optimal, that Rx seems to be ~40% of the online meta
means I want an even lower stumble rate (RR on 3 is very important in this deck). This hurts my control matchup very slightly, but that's already really good. The 20th red source also makes the new Boros Reckoners in my sideboard better.
Sideboard: -1 Act of Treason, -1 Barrage of the Expendables, -3 Burning Earth, -2 Flames of the Firebrand, -1 Mizzium Mortars; +4 Boros Reckoner, +4 Skullcrack
Huge changes here, as after some serious testing (I played 20 matches yesterday, for 15-5 inc. two punts, sigh) I really got to grips with what cards really matter. Basically, Burning Earth was underwhelming, mostly because even three colour decks are running 6-7 basics now and tapping out turn 4 or 5 to not affect the board isn't as strong then. Skullcrack is cheap enough that I can play a threat and keep mana up for it. It also plays better with Phoenix and Young Pyromancer. My aggro sideboard package gave way to the realisation that all you want in the mirror and against green decks is Boros Reckoner.
Everything that failed the 'would I rather just draw a Reckoner?' test went to make space.
Quick and nasty sideboard guide:
Revelation Control decks
Out: 4 Shock, 2 Flames of the Firebrand
IN: 1 Hammer of Purphorous, 1 Mutavault, 4 Skullcrack
Notes: taking out low impact burn is correct, but it weakens Phoenix and Young Pyromancer. I was finding the Burning Earth package a little underwhelming, especially with UW being more popular than Esper online. Skullcrack helps here, powering up your creatures and acting as a blowout against their best spell. Even the threat of it forces them to play differently.
Red or Green Aggro decks
OUT: 4 Firedrinker Satyr, 4 Rakdos Cackler
IN: 4 Boros Reckoner, 3 Mizzium Mortars, 1 Mutavault
Notes: as has been the hallmark of the clan for a whole, we've got the transformational sideboard package in place. Reckoner is just the best card against these decks, so we've got the full four. Mortars supplements
your strategy nicely with either spot removal early or a win-condition late. The Mutavault may seem like an odd choice, but I find that it's SO important to hit your land drops early; stumbling is frequently fatal. Manlands are often how you'll win after aggressively 1-for-1 trading with your opponent. Try to hold Young Pyromancer until you can pair it with a spell.
Vs. other decks is more of a play by ear approach. For example, you'll want Mortars and Act of Treason against Dega (for their Demons and Barons). Ill give more detailed advice when I can get another day of heavy testing in; you say see how much one day changed things!
[deck]PyroRed Sligh v1.3[/deck]
Creatures
4 Ash Zealot
4 Chandra's Phoenix
4 Firedrinker Satyr
4 Rakdos Cackler
4 Young Pyromancer
Planeswalkers
3 Chandra, Pyromaster
Legendary Artifact
1 Hammer of Purphorous
Instants
4 Lightning Strike
4 Magma Jet
4 Shock
Sorceries
2 Flames of the Firebrand
Lands
20 Mountain
2 Mutavault
Sideboard
2 Act of Treason
4 Boros Reckoner
1 Hammer of Purphorous
3 Mizzium Mortars
1 Mutavault
4 Skullcrack
[/deck]
Went 3-1 and 4-0 in two events.
Notable Changes:
Maindeck: -1 Mutavault, +1 Mountain
While 19 + 3 is mathematically correct, and I think in a slightly slower meta optimal, that Rx seems to be ~40% of the online meta
means I want an even lower stumble rate (RR on 3 is very important in this deck). This hurts my control matchup very slightly, but that's already really good. The 20th red source also makes the new Boros Reckoners in my sideboard better.
Sideboard: -1 Act of Treason, -1 Barrage of the Expendables, -3 Burning Earth, -2 Flames of the Firebrand, -1 Mizzium Mortars; +4 Boros Reckoner, +4 Skullcrack
Huge changes here, as after some serious testing (I played 20 matches yesterday, for 15-5 inc. two punts, sigh) I really got to grips with what cards really matter. Basically, Burning Earth was underwhelming, mostly because even three colour decks are running 6-7 basics now and tapping out turn 4 or 5 to not affect the board isn't as strong then. Skullcrack is cheap enough that I can play a threat and keep mana up for it. It also plays better with Phoenix and Young Pyromancer. My aggro sideboard package gave way to the realisation that all you want in the mirror and against green decks is Boros Reckoner.
Everything that failed the 'would I rather just draw a Reckoner?' test went to make space.
Quick and nasty sideboard guide:
Revelation Control decks
Out: 4 Shock, 2 Flames of the Firebrand
IN: 1 Hammer of Purphorous, 1 Mutavault, 4 Skullcrack
Notes: taking out low impact burn is correct, but it weakens Phoenix and Young Pyromancer. I was finding the Burning Earth package a little underwhelming, especially with UW being more popular than Esper online. Skullcrack helps here, powering up your creatures and acting as a blowout against their best spell. Even the threat of it forces them to play differently.
Red or Green Aggro decks
OUT: 4 Firedrinker Satyr, 4 Rakdos Cackler
IN: 4 Boros Reckoner, 3 Mizzium Mortars, 1 Mutavault
Notes: as has been the hallmark of the clan for a whole, we've got the transformational sideboard package in place. Reckoner is just the best card against these decks, so we've got the full four. Mortars supplements
your strategy nicely with either spot removal early or a win-condition late. The Mutavault may seem like an odd choice, but I find that it's SO important to hit your land drops early; stumbling is frequently fatal. Manlands are often how you'll win after aggressively 1-for-1 trading with your opponent. Try to hold Young Pyromancer until you can pair it with a spell.
Vs. other decks is more of a play by ear approach. For example, you'll want Mortars and Act of Treason against Dega (for their Demons and Barons). Ill give more detailed advice when I can get another day of heavy testing in; you say see how much one day changed things!
- Sun Oct 06, 2013 4:02 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
I'm mostly facing red mirrors and UW control and FFS is horrible there. If we start seeing base green decks again ill want him though.I noticed some of you guys opted to drop the Firefist Striker from the pyrored version of the deck. It seems that the striker is the only real way to remove big blockers we can't burn, like smiter, frostburn weird etc, or at least one of the more reliable ways. My question is ........why? Is this a meta call? Do you find battalion too difficult to set up? Do you need more burn for pyromancer? I don't think the ability to effectively tap down a blocker against midrange should be overlooked
- Sun Oct 06, 2013 2:25 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Sat Oct 05, 2013 7:03 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Sat Oct 05, 2013 6:12 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Sat Oct 05, 2013 5:53 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Sat Oct 05, 2013 5:40 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Sat Oct 05, 2013 4:12 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Sat Oct 05, 2013 12:05 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Fri Oct 04, 2013 9:42 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Fri Oct 04, 2013 6:31 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Fri Oct 04, 2013 6:20 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Fri Oct 04, 2013 5:31 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Fri Oct 04, 2013 4:50 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Fri Oct 04, 2013 4:42 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Fri Oct 04, 2013 4:33 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
@ Sasky.
Hey redbro. In the main there have been some lists running -1 Chandra, -1 Hammer, -2 Flames, +4 Firefist. This helps with devotion red and GW. So you could try that.
Otherwise you only need a single Loyalist, so add anotger card of your choosing to the board (eg: if your on Strikers maindeck, go with two Hammer in the board).
You could go to 2 Act and 2 Mortars for some Peak Eruption if you like that effect.
My only other thought is that if you're expecting a lot of Devotion Red, you'll want some sideboard technology for it specifically as the matchup is probably 45-55; everything else is 55-45 or way better (AIR and Esper are closer to 70-30).
Hey redbro. In the main there have been some lists running -1 Chandra, -1 Hammer, -2 Flames, +4 Firefist. This helps with devotion red and GW. So you could try that.
Otherwise you only need a single Loyalist, so add anotger card of your choosing to the board (eg: if your on Strikers maindeck, go with two Hammer in the board).
You could go to 2 Act and 2 Mortars for some Peak Eruption if you like that effect.
My only other thought is that if you're expecting a lot of Devotion Red, you'll want some sideboard technology for it specifically as the matchup is probably 45-55; everything else is 55-45 or way better (AIR and Esper are closer to 70-30).
- Fri Oct 04, 2013 4:26 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Fri Oct 04, 2013 3:06 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Fri Oct 04, 2013 3:05 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Fri Oct 04, 2013 2:37 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Fri Oct 04, 2013 2:17 am
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Thu Oct 03, 2013 11:07 pm
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
Hey redbro.
I think Phoenix is better in the matchups where you can have problems (control); Rageblood will be better in matchups you're already good in; so depending on your expected opposition you can make an informed decision. Right now though, the metagame is esper and red aggro:
- Phoenix is better against esper
- devotion red with phoenix is hugely favoured against AIR and even to very slightly favoured against PyroRed
So I think the Phoenix version is better; but if card availability is a problem, play what you've got available. You've identified a very good choice!
I think Phoenix is better in the matchups where you can have problems (control); Rageblood will be better in matchups you're already good in; so depending on your expected opposition you can make an informed decision. Right now though, the metagame is esper and red aggro:
- Phoenix is better against esper
- devotion red with phoenix is hugely favoured against AIR and even to very slightly favoured against PyroRed
So I think the Phoenix version is better; but if card availability is a problem, play what you've got available. You've identified a very good choice!
- Thu Oct 03, 2013 8:05 pm
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Thu Oct 03, 2013 8:01 pm
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Thu Oct 03, 2013 2:02 pm
- Forum: Archives
- Topic: [Primer] RDW
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- Views: 280408
- Thu Oct 03, 2013 1:40 pm
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408
- Tue Oct 01, 2013 10:33 pm
- Forum: Archives
- Topic: [Primer] RDW
- Replies: 1239
- Views: 280408