Karador, Ghost Chieftain
Posted: Sat May 04, 2013 4:09 pm
This is my current Karador list. The core idea is working ok, but it needs some optimization.
Plan A is tutoring up Hermit Druid. From there, you reanimate stuff with Karador, Dread Return, and Unburial Rites, doing something like Sun Titan into Lighting Greaves into Kessig Cagebreaker, or Craterhoof Behemoth.
Plan B is rebel chain with Mirror Entity. Rebel chain is also a pretty reliable supply of removal, thanks to Bound in Silence and Big Game Hunter.
It has a number of options to freeze people out from doing nasty things to it, such as Gaddock Teeg and Sun Titan/Contamination lock.
I'm aiming to get Diabolic Intent for it.
I need to figure out whether Worm Harvest is good enough, consider Crucible of Worlds and/or Life from the Loam for a land destruction lockout, Grave Titan *probably* needs in, and see if I can pack in any more card draw (maybe Greater Good, but so many of my guys
are smaller). Stoneforge Mystic/Sword of Fire and Ice is a possibility, not sure if it's good enough/fast enough.
The rebel chain is a pretty decent mana sink, and it will inevitably kill people if not stopped or raced, but it's a tad on the slow side if my mana development goes slowly. That might speed up if I pack in more ways to ramp up, such as tutors for Gaea's Cradle. On the other hand, I also want to make sure my creature count says nice and high for Karador.
Questionable slots are asterisked.
Updated: 5/6/13
[deck]
1 Karador, Ghost Chieftain
1 Sakura Tribe Scout
1 Skyshroud Ranger
1 Weathered Wayfarer
1 Joraga Treespeaker
1 Hermit Druid
1 Rofellos, Llanowar Emissary
1 Gaddock Teeg
1 Bloom Tender
1 Qasali Pridemage
1 Blight Speaker
1 Defiant Falcon
1 Amrou Scout
1 Big Game Hunter
1 Mirror Entity
1 Lin Sivvi
1 Fleshbag Marauder
1 Eternal Witness
1 Krosan Restorer
1 Azusa, Lost but Seeking
1 Academy Rector
1 Graveborn Muse
1 Kessig Cagebreakers
1 Sun Titan
1
Grave Titan
1 Elesh Norn, Grand Cenobite
1 Avenger of Zendikar
1 Craterhoof Behemoth
1 Mana Crypt
1 Sol Ring
1 Doubling Cube
1 Lightning Greaves
1 Sword of Feast and Famine
1 Expedition Map
1 Crucible of Worlds
1 Garruk Wildspeaker
1 Worldly Tutor
1 Vampiric Tutor
1 Eladamri's Call
1 Necrologia
1 Skeletal Scrying
1 Moonlight Bargain
1 Enlightened Tutor
1 Exploration
1 Animate Dead
1 Necromancy
1 Bound in Silence
1 Contamination
1 Overgrowth
1 Mirari's Wake
1 Mana Reflection
1 Sylvan Scrying
1 Life from the Loam
1 Green Sun's Zenith
1 Idyllic Tutor
1 Demonic Tutor
1 Promise of Power
1 Dread Return
1 Harmonize
1 Unburial Rite
1 Ambition's Cost
1 Gaea's Cradle
1 Homeward Path
1 Wasteland
1 Tectonic Edge
1 Strip Mine
1 Tranquil Thicket
1 Secluded Steppe
1 Barren Moor
1 Savannah
1 Scrubland
1 Bayou
1 Temple Garden
1 Godliness Shrine
1 Overgrown Tomb
1 Marsh Flats
1 Verdant Catacombs
1 Misty Rainforest
1 Windswept Heath
1 Polluted Delta
1
Arid Mesa
1 Flooded Strand
1 Wooded Foothills
1 Orzhov Basilica
1 Selesnya Sanctuary
1 Golgari Rot Farm
1 Wooded Bastion
1 Reflecting Pool
1 Command Tower
1 Fetid Heath
1 Sunpetal Grove
1 Twilight Mire
1 Urborg, Tomb of Yawgmoth
1 Isolated Chapel
1 Woodland Cemetery
1 Swamp
1 Plains
2 Forest
[/deck]
Plan A is tutoring up Hermit Druid. From there, you reanimate stuff with Karador, Dread Return, and Unburial Rites, doing something like Sun Titan into Lighting Greaves into Kessig Cagebreaker, or Craterhoof Behemoth.
Plan B is rebel chain with Mirror Entity. Rebel chain is also a pretty reliable supply of removal, thanks to Bound in Silence and Big Game Hunter.
It has a number of options to freeze people out from doing nasty things to it, such as Gaddock Teeg and Sun Titan/Contamination lock.
I'm aiming to get Diabolic Intent for it.
I need to figure out whether Worm Harvest is good enough, consider Crucible of Worlds and/or Life from the Loam for a land destruction lockout, Grave Titan *probably* needs in, and see if I can pack in any more card draw (maybe Greater Good, but so many of my guys
are smaller). Stoneforge Mystic/Sword of Fire and Ice is a possibility, not sure if it's good enough/fast enough.
The rebel chain is a pretty decent mana sink, and it will inevitably kill people if not stopped or raced, but it's a tad on the slow side if my mana development goes slowly. That might speed up if I pack in more ways to ramp up, such as tutors for Gaea's Cradle. On the other hand, I also want to make sure my creature count says nice and high for Karador.
Questionable slots are asterisked.
Updated: 5/6/13
[deck]
1 Karador, Ghost Chieftain
1 Sakura Tribe Scout
1 Skyshroud Ranger
1 Weathered Wayfarer
1 Joraga Treespeaker
1 Hermit Druid
1 Rofellos, Llanowar Emissary
1 Gaddock Teeg
1 Bloom Tender
1 Qasali Pridemage
1 Blight Speaker
1 Defiant Falcon
1 Amrou Scout
1 Big Game Hunter
1 Mirror Entity
1 Lin Sivvi
1 Fleshbag Marauder
1 Eternal Witness
1 Krosan Restorer
1 Azusa, Lost but Seeking
1 Academy Rector
1 Graveborn Muse
1 Kessig Cagebreakers
1 Sun Titan
1
Grave Titan
1 Elesh Norn, Grand Cenobite
1 Avenger of Zendikar
1 Craterhoof Behemoth
1 Mana Crypt
1 Sol Ring
1 Doubling Cube
1 Lightning Greaves
1 Sword of Feast and Famine
1 Expedition Map
1 Crucible of Worlds
1 Garruk Wildspeaker
1 Worldly Tutor
1 Vampiric Tutor
1 Eladamri's Call
1 Necrologia
1 Skeletal Scrying
1 Moonlight Bargain
1 Enlightened Tutor
1 Exploration
1 Animate Dead
1 Necromancy
1 Bound in Silence
1 Contamination
1 Overgrowth
1 Mirari's Wake
1 Mana Reflection
1 Sylvan Scrying
1 Life from the Loam
1 Green Sun's Zenith
1 Idyllic Tutor
1 Demonic Tutor
1 Promise of Power
1 Dread Return
1 Harmonize
1 Unburial Rite
1 Ambition's Cost
1 Gaea's Cradle
1 Homeward Path
1 Wasteland
1 Tectonic Edge
1 Strip Mine
1 Tranquil Thicket
1 Secluded Steppe
1 Barren Moor
1 Savannah
1 Scrubland
1 Bayou
1 Temple Garden
1 Godliness Shrine
1 Overgrown Tomb
1 Marsh Flats
1 Verdant Catacombs
1 Misty Rainforest
1 Windswept Heath
1 Polluted Delta
1
Arid Mesa
1 Flooded Strand
1 Wooded Foothills
1 Orzhov Basilica
1 Selesnya Sanctuary
1 Golgari Rot Farm
1 Wooded Bastion
1 Reflecting Pool
1 Command Tower
1 Fetid Heath
1 Sunpetal Grove
1 Twilight Mire
1 Urborg, Tomb of Yawgmoth
1 Isolated Chapel
1 Woodland Cemetery
1 Swamp
1 Plains
2 Forest
[/deck]