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Jund Ramp

Posted: Sun Mar 31, 2013 12:08 pm
by warwizard87
This is based off of a deck mIke flores posted on stcgames, i however added black for falkenrath aristocrat.

[deck]Lands
1 [DM] Mountain
4 [GP] Stomping Ground
4 [RTR] Blood Crypt
4 [H09] Rootbound Crag
9 Forest (1)
2 [ISD] Kessig Wolf Run
1 [ISD] Stensia Bloodhall

Creatures
4 [GTC] Molten Primordial
4 [AVR] Zealous Conscripts
4 [DKA] Falkenrath Aristocrat
4 [M13] Thragtusk
4 [FNM] Avacyn's Pilgrim

Spells
4 [RAV] Farseek
3 [M12] Garruk, Primal Hunter
3 [GTC] Verdant Haven
3 [M13] Searing Spear
2 [GTC] Gruul Keyrune

Sideboard
2 [M13] Staff of Nin
2 [RTR] Rakdos's Return
3 [DKA] Huntmaster of the Fells / Ravager of the Fells
4 [GTC] Boros Reckoner
3 [ISD] Blasphemous Act
1 [GTC] Sylvan Primordial[/deck]

It is pretty straight forward, ramp into powerful guys, steal goodies and swing with them and with any luck
sac them for value.

Posted: Sat Apr 06, 2013 12:39 pm
by warwizard87
what no takers how about if i provide you with mike flores list huh maybe....

[deck]
4 Molten Primordial
2 Rakdos Keyrune
4 Thragtusk
3 Cavern of Souls
4 Zealous Conscripts
4 Falkenrath Aristocrat
2 Kessig Wolf Run
4 Garruk Relentless
4 Avacyn's Pilgrim
1 Garruk, Primal Hunter
4 Arbor Elf
4 Rootbound Crag
1 Blood Crypt
4 Stomping Ground
4 Overgrown Tomb
4 Farseek
2 Mountain
5 Forest

Sideboard
4 Boros Reckoner
3 Rakdos's Return
1 Staff of Nin
3 Huntmaster of the Fells
4 Blasphemous Act[/deck]

i cant quite get it to beat somedecks...seems to lose big time to a few decks in the format but smashes stuff like reanimater pretty solid.

Posted: Wed Apr 10, 2013 9:55 pm
by Pyreheart Bezerra
Id like to see more threaten effects. Some of the 3CMC ones. They don't help you defend against the aggro match up but with all that mana, maybe stealing two creatures could close games faster. As for aggro, dreadbore or the like would help bridge the early-late game gap.