[Article] Proactive vs. Reactive Sideboarding
Posted: Sun Jul 07, 2013 3:44 am
For an archetype that's pretty straight forward, and has IMO limited variance in deck choice (how fast do I want to kill them, how much burn, what's a good curve?) The sideboards from lists I've looked at have always varied GREATLY.
I don't know why, but I've had some sort of epiphany about how to organize these sideboard cards in a way I haven't done before. If this is an obvious topic, feel free to let this thread sink to the bottom.
Instead of thinking, what particular decks to I want SB cards for, what cards can't I deal with, etc. I was thinking of side-board plans based on style, thus minimizing the variance in post board games and letting your sideboard supplement your preferred play style rather than being a random bunch of tools to use.
The styles are Reactionary and Proactive. This article is not about judging which is more viable, it is more assuming you
know your own (or will look into) playstyle as a player. Do you make risky attacks? Do you try to end games as quickly as possible or wait for an opening to finish your opponent off?
Anyway, here are most of the tools for R/x aggro broken down:
Proactive
Proactive sideboard cards further the game plan of R/x aggro, to be as threat dense and inevitable as possible. To lean heavily on the philosophy of Virtual Card Advantage. If you bring in more resilient threats, different angles of attack (planeswalker, burn), you hope to overwhelm your opponent who might not have the right answers for you.
Volcanic Strength I still remember the day everyone laughed at this card. Then they tried to stabilize with their 4 reckoners and restoration angels, and ended up uselessy trying to race. Other red decks rarely have a way to remove something with 5 toughness or more as well.
Hound of Griselbrand A
threat that shrugs off board wipes and utilizes pump very efficiently. He is a great finisher against control or attrition decks, and can also be difficult for a mirror match to handle.
Pyreheart Wolf This hero keeps your creatures value artifically increased against midrange decks. Red creatures may be smaller and weaker, but if you have to spend two expensive big creatures just to stop one of them from getting through? Very powerful effect especially combined with hellrider.
Gruul War Chant Gruul's wolf on a stick. While not as flexible (it can't chump block, and is 4 cmc), its effect has haste and can screw up an unexpecting opponent's combat math. It also makes our creatures even stronger.
Threaten Effects This is another one up for debate. Zeman says its more proactive than skullcracks, which it is, but it still requires them to have a guy worth stealing and for you to be hopefully swinging for lethal. That said, stealing
their creature right when they are on the edge of stabilizing and bashing them with it and the rest of your force is indeed a powerful effect, especially when combined with a aggressive beating sac outlet in Dos Rakis.
Domri Rade He is a threat at the end of the day, just a bit too flimsy and not strong enough lately imo, but he will draw you cards against control and force them to answer him-or lose.
Olivia Voldaren You answer her or its game over. Period.
Rakdos' Return Burn and card advantage wrapped in one beautiful package. This card is pretty awesome
Reactive
Reactive sideboard plans seek to either create an exhausted board state in which your threat dense deck will eventually overwhelm your opponent. Either that or a "blowout" reactionary card that gets you very far ahead in actual card advantage, rather than seeking to make cards dead in your
opponent's hands, you seek to have his cards actually dead and answered. It requires your opponent to actually have the cards you seek to answer that game, so in my opinion it is more difficult to be successful at than proactive sideboarding. That said, being able to circumvent your opponent's own sideboard plan or "next level" them can be very powerful in taking control of a postboard game.
Examples:
Bonfire of the Damned Hopefully not much needs to be said about why this is a blowout card.
Mizzium Mortars-Stabilize with big creatures? Create a huge ground stall? Suit up a creature with Volcanic strength and race you? Mortars answers these, and is a very powerful effect when overloaded.
Dreadbore Unconditional sorcery speed removal. Great for any creature road block and sniping planeswalkers without wasting attack phases on them.
Ranger's Guile This card is up for debate, as it requires
your opponent to have spot removal and leave up manato be effective, but the card definitely encourages pro-active game play and "forcing" them to have it and punishing them when they do.
Skullcrack-Stabilize with a Rhox Faithmender into Thragtusk? Race me with unflinching courage? I don't think so. This definitely won't get you any CA, but it can keep a game in reach if you're about to run out of resources. Powerful when timed correctly
Elecktrickeries-Mana dorks, invisible stalker lingering souls, board wipe against naya blitz, the list goes on.
Blasphemous Act-A blowout card with Reckoner, or just a potential reset board. This can defintiely get you into an exhausted board state if you manage it well.
Pillar of Flame-Managing opposing aggro decks, voice of resurgences, mana dorks, and can be used as reach in a pinch, pillar is an excellent sideboard card and is often main boarded in R/x.
[
b]Fog[/b]-As reactionary as it gets, there is no doubt this is a blowout card in a mirror match or any deck that simply tries to race you down.
Tribute to Hunger-Requires them to only have one creature out worth removing, but the lifegain can make racing situations a breeze for R/b aggro decks.
All that said, there's no reason to limit yourself to only one type or the other in your SB plan. A good magic player knows when to play proactively (perhaps against someone you read as a reactive playing style) and when to play re-actively, so having a mix of options in your SB is probably a safe bet.
I don't know why, but I've had some sort of epiphany about how to organize these sideboard cards in a way I haven't done before. If this is an obvious topic, feel free to let this thread sink to the bottom.
Instead of thinking, what particular decks to I want SB cards for, what cards can't I deal with, etc. I was thinking of side-board plans based on style, thus minimizing the variance in post board games and letting your sideboard supplement your preferred play style rather than being a random bunch of tools to use.
The styles are Reactionary and Proactive. This article is not about judging which is more viable, it is more assuming you
know your own (or will look into) playstyle as a player. Do you make risky attacks? Do you try to end games as quickly as possible or wait for an opening to finish your opponent off?
Anyway, here are most of the tools for R/x aggro broken down:
Proactive
Proactive sideboard cards further the game plan of R/x aggro, to be as threat dense and inevitable as possible. To lean heavily on the philosophy of Virtual Card Advantage. If you bring in more resilient threats, different angles of attack (planeswalker, burn), you hope to overwhelm your opponent who might not have the right answers for you.
Volcanic Strength I still remember the day everyone laughed at this card. Then they tried to stabilize with their 4 reckoners and restoration angels, and ended up uselessy trying to race. Other red decks rarely have a way to remove something with 5 toughness or more as well.
Hound of Griselbrand A
threat that shrugs off board wipes and utilizes pump very efficiently. He is a great finisher against control or attrition decks, and can also be difficult for a mirror match to handle.
Pyreheart Wolf This hero keeps your creatures value artifically increased against midrange decks. Red creatures may be smaller and weaker, but if you have to spend two expensive big creatures just to stop one of them from getting through? Very powerful effect especially combined with hellrider.
Gruul War Chant Gruul's wolf on a stick. While not as flexible (it can't chump block, and is 4 cmc), its effect has haste and can screw up an unexpecting opponent's combat math. It also makes our creatures even stronger.
Threaten Effects This is another one up for debate. Zeman says its more proactive than skullcracks, which it is, but it still requires them to have a guy worth stealing and for you to be hopefully swinging for lethal. That said, stealing
their creature right when they are on the edge of stabilizing and bashing them with it and the rest of your force is indeed a powerful effect, especially when combined with a aggressive beating sac outlet in Dos Rakis.
Domri Rade He is a threat at the end of the day, just a bit too flimsy and not strong enough lately imo, but he will draw you cards against control and force them to answer him-or lose.
Olivia Voldaren You answer her or its game over. Period.
Rakdos' Return Burn and card advantage wrapped in one beautiful package. This card is pretty awesome
Reactive
Reactive sideboard plans seek to either create an exhausted board state in which your threat dense deck will eventually overwhelm your opponent. Either that or a "blowout" reactionary card that gets you very far ahead in actual card advantage, rather than seeking to make cards dead in your
opponent's hands, you seek to have his cards actually dead and answered. It requires your opponent to actually have the cards you seek to answer that game, so in my opinion it is more difficult to be successful at than proactive sideboarding. That said, being able to circumvent your opponent's own sideboard plan or "next level" them can be very powerful in taking control of a postboard game.
Examples:
Bonfire of the Damned Hopefully not much needs to be said about why this is a blowout card.
Mizzium Mortars-Stabilize with big creatures? Create a huge ground stall? Suit up a creature with Volcanic strength and race you? Mortars answers these, and is a very powerful effect when overloaded.
Dreadbore Unconditional sorcery speed removal. Great for any creature road block and sniping planeswalkers without wasting attack phases on them.
Ranger's Guile This card is up for debate, as it requires
your opponent to have spot removal and leave up manato be effective, but the card definitely encourages pro-active game play and "forcing" them to have it and punishing them when they do.
Skullcrack-Stabilize with a Rhox Faithmender into Thragtusk? Race me with unflinching courage? I don't think so. This definitely won't get you any CA, but it can keep a game in reach if you're about to run out of resources. Powerful when timed correctly
Elecktrickeries-Mana dorks, invisible stalker lingering souls, board wipe against naya blitz, the list goes on.
Blasphemous Act-A blowout card with Reckoner, or just a potential reset board. This can defintiely get you into an exhausted board state if you manage it well.
Pillar of Flame-Managing opposing aggro decks, voice of resurgences, mana dorks, and can be used as reach in a pinch, pillar is an excellent sideboard card and is often main boarded in R/x.
[
b]Fog[/b]-As reactionary as it gets, there is no doubt this is a blowout card in a mirror match or any deck that simply tries to race you down.
Tribute to Hunger-Requires them to only have one creature out worth removing, but the lifegain can make racing situations a breeze for R/b aggro decks.
All that said, there's no reason to limit yourself to only one type or the other in your SB plan. A good magic player knows when to play proactively (perhaps against someone you read as a reactive playing style) and when to play re-actively, so having a mix of options in your SB is probably a safe bet.