GWb Tokens
Posted: Fri Jun 14, 2013 9:44 pm
This is something I put together after buying the Event Deck from my shitty (read: Non-competitive) LGS. He runs weekly $6 Standard tourneys, last weeks had 6 people and I came in second, netting 3 packs.
[deck=Checkbox's GWb Tokens]
Creatures
4 Doomed Traveler
4 Call of the Conclave
4 Lingering Souls
4 Advent of the Wurm
3 Wolfir Silverheart
Non-Creatures
3 Rancor
4 Intangible Virtue
3 Farseek
3 Selesnya Charm
2 Rootborn Defenses
2 Ready // Willing
Land
4 Temple Garden
1 Godless Shrine
1 Overgrown Tomb
1 Golgari Guildgate
1 Gavony Township
4 Sunpetal Grove
6 Plains
1 Swamp
5 Forest
/Sideboard
1 Trostani, Selesnya's Voice
1 Blind Obedience
1 Ready // Willing
1 Rootborn Defenses
2 Rest in Peace
2 Sundering Growth
4 Centaur Healer
3 Acidic Slime
[/deck]
Other cards I own and could play:
2 Sorin, Lord of Innistrad
1 Rootborn Defenses
1 Voice of Resurgence
1 Entreat the
Angels
The plan of the deck should be fairly self-explanitory; win with creatures. The cards you draw really determine whether you attack by land or by air, but either way the deck has many ways to put opponents into the ground.
Keep in mind, this deck is not going to be played against T1 decks; At the tournament yesterday, my only loss (2-1 swiss, 1-0 Tiebreaker) was to a BG deck that beat be both games by 4-for-1'ing me with Abrupt Decay while I had Intangible Virtue and at least 4 Lingering Souls Flyers in play... (The list was a bit different yesterday, I've since tuned it to the list above). The only other deck I saw that I'd be worried about was this Junk token type deck; his plan looked like it was Populating (by way of Growing Ranks) Demon tokens (by way of Skirsdag High priest). I played him in the tiebreaker after swiss and G1 he missed a populate trigger, G2 he drew one creature.
Overall, this deck is probably good enough to keep winning me packs at this store, but I'm always looking
for ways to improve it (and its kind of nice to have a budget Standard deck for a Game Day or something if I decide to play in one).
[deck=Checkbox's GWb Tokens]
Creatures
4 Doomed Traveler
4 Call of the Conclave
4 Lingering Souls
4 Advent of the Wurm
3 Wolfir Silverheart
Non-Creatures
3 Rancor
4 Intangible Virtue
3 Farseek
3 Selesnya Charm
2 Rootborn Defenses
2 Ready // Willing
Land
4 Temple Garden
1 Godless Shrine
1 Overgrown Tomb
1 Golgari Guildgate
1 Gavony Township
4 Sunpetal Grove
6 Plains
1 Swamp
5 Forest
/Sideboard
1 Trostani, Selesnya's Voice
1 Blind Obedience
1 Ready // Willing
1 Rootborn Defenses
2 Rest in Peace
2 Sundering Growth
4 Centaur Healer
3 Acidic Slime
[/deck]
Other cards I own and could play:
2 Sorin, Lord of Innistrad
1 Rootborn Defenses
1 Voice of Resurgence
1 Entreat the
Angels
The plan of the deck should be fairly self-explanitory; win with creatures. The cards you draw really determine whether you attack by land or by air, but either way the deck has many ways to put opponents into the ground.
Keep in mind, this deck is not going to be played against T1 decks; At the tournament yesterday, my only loss (2-1 swiss, 1-0 Tiebreaker) was to a BG deck that beat be both games by 4-for-1'ing me with Abrupt Decay while I had Intangible Virtue and at least 4 Lingering Souls Flyers in play... (The list was a bit different yesterday, I've since tuned it to the list above). The only other deck I saw that I'd be worried about was this Junk token type deck; his plan looked like it was Populating (by way of Growing Ranks) Demon tokens (by way of Skirsdag High priest). I played him in the tiebreaker after swiss and G1 he missed a populate trigger, G2 he drew one creature.
Overall, this deck is probably good enough to keep winning me packs at this store, but I'm always looking
for ways to improve it (and its kind of nice to have a budget Standard deck for a Game Day or something if I decide to play in one).