Hi guys, just wanted to report on my WMCQ.
Played the following (sorry for being too retarded to post the list properly):
Lands (23)
4x
Sacred Foundry
4x
Mutavault
4x
Temple of Triumph
3x
Battlefield forge
8x
Mountain
Creatures (8)
4x [card]Chandra's Phoenix[/card]
4x
Young Pyromancer
Enchantments (4)
4x
Chained to the rocks
Instants&Sorceries (25)
3x [card]Warleader's Helix[/card]
3x
Stoke the Flames
3x
Shock
4x
Magma Jet
4x
Boros Charm
4x
Skullcrack
4x
Lightning Strike
SB:
4x[card:
6zpsnrs2] Eidolon of the Great Revel[/card]
4x
Satyr Firedancer
2x
Searing Blood
2x
Glare of Heresy
2x
Chandra, Pyromaster
1x
Banishing Light
Some thoughts on the deck:
Playing fourth Mutavault didn't bite me in the last few tournaments I played and I really like having as much of them as possible since there is a lot of UW in my meta. I don't like Searing Blood in the main deck for the same reason, but couldn't bring myself to cut the chains since they are so good in all the other MUs. Decided to cut the more expensive spells since I lost more than once not being able to cast everything I hold in hand. Also, Magma Jet is insane and brings many hands from unplayable to fine or great, I don't understand the reason for cutting it (even after I read Sperling's article). Everything else is standard.
Onto the tournament. I'm from
Croatia so it wasn't very big, around 50 players and that means 6 rounds. I got a bye from the trials the day before so I had the first round to scout the room and what everyone was playing(there was a lot of burn and UW).
Round 2:
BURN (so unexpected...) 2-1
I really hate this MU since a lot of it comes to topdecking skills. First game we were mostly trading resources(and playing draw-go) until he drew 3 helixes. I managed to crack the first one, but had no answer to the rest. Other two games were mostly the same, we hardly saw our sideboard cards so not much changed. Still hate the MU.
Boarding:
+2 Chandra, +4 Eidolon, +2 Searing Blood
-4 Chains, -3 Shock, -1 Boros Charm
As for the SB plan, i wasn't really sure on how much chains matter post board and if he had any reckoners. I might have left a few for second game but moved all out when I saw nothing.
Round 3:
UW with spheres (winner of the whole WMCQ) 1-2
I don't mind playing UW preboard but postboard games are very hard and you have
to draw really good hands and hope he stumbles. First game he was on the play, he syncopated my Phoenix (not sure if it's right to play around that at all), dissolved my next two plays and then reved with negate backup (in the main, yes). Another rev, and we're off to game 2! Second game was much different, I had Eidolon turn 2 and Phoenix turn 3. He sphered the eidolon and played a sheep turn 4. Again, he had negate for my glare, but pyromancer with boros charm backup finished the game soon. Third game again, syncopate my eidolon into dissolve on magma jet into two sheeps. Not much you can do against that.
Boarding:
+2 Glare, +4 Eidolon, +2 Chandra, +1 Banishing Light
-3 Chains, -3 Shock, -2 Helix, -1 YP
Again, Sb plan is strange. I'm not sure on how much chains I should have postboard since he plays at least 4 sheep and a few AAOT. And I cut a YP since I lose some spells and he's not always great against UW. And Helixes tend to be slow, I like having more cheap spells to strain his mana.
nRound 4:
BW 2-0
Not much to say about this one, we played a few more postboard games after I won and it was 2-2. Basically, if he curves out with discard into sin collector into demon into baron/obzedat I can't win. If he durdles, he's dead. More or less. First game he drew wrong half of his deck since he didn't know what I was on. Second game, 2 eidolons finished him quickly.
Boarding:
+4 Eidolon, +1 Banishing Light
-3 Shock, -1 Chains, -1 Helix
He only has demons to remove with chains (and some brimaz postboard). I swapped one for B. light since he also has B. lights. Not sure if that's okay, but came up in second game.
Round 5:
MonoB 2-1
I had the best breakers of all 3-1 guys so this was supposed to be my win and draw-in. first game I died to his demon swings with 2 chains in hand and two temples + forge on board. Must be nice. Second game I was really surprised to see his connections still in deck. He played one on third turn and one on fourth, then a gary for 6 when I had no crack.
Still that was way too slow and I got him a few turns later. Third
game, he played 2 duress and 2 thoughtseize in first few turns but was stuck on three lands for too long and I had a crack for his eventual gary.
Boarding:
+4 Eidolon, +1 Banishing Light, +2 Chandra
-3 Shock, -3 Helix, -1 Boros Charm
i managed to draw the last round into the top8 but I was the last seed so I had to start second every game. There were 2 burns (one of them myself), 1 hexproof (

), 1 BW, 1 monoB, 2 UW and Rabble Red.
Unfortunately I lost in the quarters to another BW. 0-2
First game I kept a hand with 2 cracks, charm, chains and three lands (mutavault, scry and mountain). Knowing what I was playing against, it was a solid hand. That's where Thoughtseize comes in. He removed my chains, played a pack rat turn 2, and while I drew Stoke/land/Phoenix/Phoenix, he killed me with rats. Second game I mulled to 6, and he had
2 discards into sin collector into removal for my pyro into baron/obzedat/baron. And that was it! I guess that matchup really depends on the amount of hand distruption by the opponent. Boarding plan was the same as before.
Any suggestions on the deck or boarding plans is appreciated since there is one more WMCQ to attend and maybe qualify!
