Went 4-0 tonight with the Mono Red version I have been working on the last few days (thats 3-1, 4-0).
First up, decklist:
[deck]
Creatures
4 Burning-Tree Emissary
4 Chandra's Phoenix
4 Firedrinker Satyr
4 Firefist Striker
4 Rakdos Cackler
4 Young Pyromancer
Planeswalkers
2 Chandra, Pyromaster
Instants
4 Lightning Strike
4 Magma Jet
4 Shock
Lands
18 Mountain
4 Mutavault
Sideboard
3 Act of Treason
2 Flames of the Firebrand
2 Frostburn Weird
1 Hammer of Purphoros
4 Mizzium Mortars
3 Skullcrack
[/deck]
Deck was awesome, super happy with it. I was really impressed with BTE actually, the mana acceleration proved very valuable, though I didn't run into any matchups with a lot of direct creature combat, where he would be worse than Ash Zealot. Instead, the extra mana
was super valuable in either getting me just a little ahead (against doomblade.dek) or catching me up (mono R mirror). I don't recall having a single "clunky" hand where I had no one drop and three two drops, as even when I did have the dreaded "triple two drop draw" BTE was there to help out. The BTE + FFS into Phoenix (3rd land Muta) was consistently brutal all night.
Anyway, enough rambling, game reports!
Round 1: Mono Red Devotion, played by Egress (grinder)
Game 1. We exchange pleasantries after he wins the die roll. I keep a hand of: 2x cackler, young pyro, FFS, phoenix, mountain and mutavault. I do my best to curve out, but he has his own Cackler and three magma jet, whereas I draw no removal. All that scry finds him a Phoenix and Ash Zealot and I still have drawn no burn. Chandra off the top gives me hope, but he has a Fanatic of Mogis and more burn; at the end of the game his GY has 3 magma jet and 3 lightning strike.
nGame 2. I let him go first, which I am pretty confident is correct with my version of the deck and sideboarding plan. I keep two mountain, 1 mutavault; two shock, mizzium mortars and phoenix. We play draw-go for a few turns and he stalls on two land; I play my phoenix and get ready to start exhausting his resources while getting ahead; he kills my Phoenix and next turn I have BTE into Magma Jet to re-buy my Phoenix - go BTE! His Magma Jet trades with the BTE, and the next turn Reckoner finally comes down. He is at 12, my hand is 3 shock, 2 mortars and a magma jet. Another Reckoner soon follows, but all that burn buys me enough phoenix rebuys to close out the game.
Game 3. He lets me draw, and I keep three mountain, BTE, FFS, shock and Weird. He has a Cackler which eats a shock as he moves to combat, then a BTE and another Cackler. I draw another BTE and suddenly my board is 2 BTE and a FFS, demonstrating the value of the extra card. His Cackler and BTE trade with my two BTE (trading down exaggerates the
value of the extra card). He lightning strikes away my FFS and I follow up with a Weird, leaving us here:
So basically perfect parity, except that my extra card is Frostburn Weird, which is a huge game. His follow up is Ratchet Bomb (???), which I assume was brought in for my Young Pyromancer tokens. I do draw a YP, but I let him kill off the Weird before playing it with three burn spells in hand. I am able to get two kills before he draws even more removal (seriously, do they play eight removal for twenty-eight?) and the tokens get in for huge damage before I burn him out.
Total: 1-0 (2-1)
Round 2: Mono Black Devotion played by Natehdavis
Game 1. I lose the die-roll, but keep a hand of two mountain, two cackler, FFS, magma jet and Chandra. Unfortunately he has a turn 3 Spectre and I don't yet have an answer, so I make the
difficult decision to give back a card (to parity) and trade a Cackler + Jet for a Spectre then follow up with another Cackler. Unfortunately, he has Whip into two Gray Merchant and after Chandra meets her downfall, I pack it in.
New Sideboarding Strategy: -4 Shock, -2 Magma Jet, +3 Act of Treason, +1 Hammer of Purphoros, +2 Mizzium Mortars. I am finding that I just need more ways to get through a Nightveil Spectre or Gray Merchant.
Game 2. On the play i keep YP, FFS, Phoenix, Jet, Strike, Mountain, Mutavault. Of course I topdeck a satyr immediately. Turn 4 rolls around and he had removal for my FFS, so my board is three mountain, Satyr and YP. He has three swamp and a Spectre; this time I get to lightning strike the spectre (+1 token, which is relevant) and hit him with the mutavault down to 14. Whip of Erobos comes down, but I hit a 5th land and play Phoenix and activate Mutavault, putting him to 5 with Magma Jet in hand. He lands a gray merchant, going to 9; I snare a shock
for the turn which lets me alpha, using shock to kill my satyr that he tried to block with the Merchant, then jet him post combat for exactsies.
Game 3. On the draw I keep Cackler, BTE, FFS x 2, Phoenix, two mountain, immediately drawing a Mutavault because I live in reality. He has turn three spectre for the third consecutive game, but Phoenix lets me put him to 14. He holds Spectre back and plays Desecration Demon. I already have a lightning strike for the Sprectre, so I play a YP and bolt it (value token!) and FFS sees my three creatures hit him to eight. From there it is an elementary game of juggling the demon with my YP tokens for an easy win.
Total: 2-0 (4-2)
Round 3: Mono Blue Devotion played by Christian Valenti
Game 1. I lose my third consecutive die roll, and then compound that my ambitiously keeping a 1 lander
with Satyr, BTE, 2 FFS, 2 Shock and Lightning Strike. I get lucky and immediately spike a land. He has Judge's Familiar into Tidebinder for my Satyr; BTE catches me up and lets me get some board presence going. Spectre comes down on turn three (apparently, this is my fate, to always play against turn 3 spectre) so the best I can do is shock the tidebinder to free up my creatures for next turn and hope to spike a mountain next turn so I can strike the Spectre; which draws him a mountain. Instead he trades Familiar for my Satyr, so I get to strike the Spectre. Jace comes down, and now we're here:
He +1s Jace and puts down another Judges Familiar. I take Jace out, then slaughter him the turn after, despite a Master of Waves.
Game 2. On the draw I keep four mountain, Chandra, Mortars and Flames of the Firebrand, immediately drawing my second Chandra. He stalls on two land early
after a Familiar, and I draw a Phoenix on time to start getting in damage. Spectre meets a Mortars and the turn after Chandra spikes the Familiar. My plan is to keep plussing Chandra while hitting him with the Phoenix, so lethal him from around ~8.
Flames and Chandra clear him down to Master, which does stop me from going ultimate (it just attacks Chandra for 2 each turn). Another Master comes down and I start trading off my board, despite the card disadvantage, to keep +1 Chandra and hitting him with the Phoenix. We end up with him: Two masters, 1 token against my phoenix, weird, young pyromancer, token and Chandra (6 loyalty). He is at 8, I am at 17. The Masters keep bashing Chandra, who is now gaining me 4 life a turn and dealing him damage. He plays a Spectre and a Weird (must be nice) and keeps his token back; I ping the Spectre (he goes to 7) then swing with phoenix, pyro,
weird and two tokens; his Weird eats the pyro, my weird eats his token and he falls to three.
The masters come in and finish off Chandra and Thassa joins her forces, blocking alongside the Weird and Spectre. Chandra returns to ping the Spectre, let her Phoenix deliver lethal and my highest ever MODO rating. Quite the great lass really.
Total: 3-0 (6-2)
Round 4: Esper Control played by reddybear
Game 1 & 2. I won't lie, I won he dice roll and straight nut drew the poor SOB Game 1, then in Game 2 he mulliganed to six and played three straight scrylands.
Finished: 1st place, 4-0 (8-2).
You've got questions, I've got answers (delivered in my usual laconic style).